Survival is the second released game mode, and is now able to be played by anyone, and is an early version.
Features
- View bobbing for more realistic moving, plus 3D anaglyph for trippy 3D.
- Health bar with 10 hearts. When your health is low, the bar begins to shake.
- New level generator. More cliffs, taller cliffs, and skinnier caves.
- 6 mobs; the Zombie, the Skeleton, the Creeper, the Pig (which drops mushrooms), the Spider, and the Sheep.
- Pressing Tab shoots an arrow.
- You can see the block you are carrying, and you're able to use it as a melee weapon. If you don't have one, your fist is visible.
- Right clicking with a brown mushroom gives you two and a half hearts. Right clicking with a red and white one will inflict one and a half hearts.
- A new tesselator to speed up the game.
- You can now drown in water after 15 seconds. In lava, every second you lose 5 hearts.
- You begin with 10 blocks of TNT. Placing and then meleeing them will cause them to explode after a short delay.
Upcoming
- Crafting armor and a bow.
- More mob types, such as Cows.
- Multiplayer mode.
- Spiders will drop Web blocks.
- More block types.
Points
Some aspects of the point system are listed below:
- Both Sheep and Pigs award only 10 points when killed.
- Zombies award 80 points.
- Spiders award 105.
- Skeletons award 120.
- Creepers award 200, so far the most (though it was once 250).
Additionally, you do not score points for indirect killing (I.E. blowing up a creeper which kills a zombie doesn't give you the zombie's points).