The pre-reupload version of this version is currently missing.
This version has been reuploaded at one point in time. While the reuploaded version has been archived, the pre-reupload has not, meaning that it is currently lost.
If you believe you have a copy of this version, please post it on this page's talk page.
If you believe you have a copy of this version, please post it on this page's talk page.
It has been suggested that this page be split. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.
Reason: The two versions should perhaps have seperate pages - literally, all of Infdev is a reupload, since there's no version numbers to identify them apart in-game, but it would be silly to have all of Infdev on one page. As such, inf-227-1 and inf-227-2 should both count as their own versions.
Reason: The two versions should perhaps have seperate pages - literally, all of Infdev is a reupload, since there's no version numbers to identify them apart in-game, but it would be silly to have all of Infdev on one page. As such, inf-227-1 and inf-227-2 should both count as their own versions.
A version of Minecraft Infdev was released on February 27, 2010 at 14:19.[1]
This is the first version of the Infdev development cycle of Minecraft.
Additions
Items
- Restores 20
× 10 health, making it the best food in the game. - Crafted from 8 blocks of gold surrounding an apple.
- However,it is impossible to get the Golden Apple in this version,because you cannot get apple in normal way.
World generation
- Generates at the exact same positions regardless of world seed.
- Generate at 0 on X and Z axis.
- Were used to mark the center of a world.
- As the world now generates infinitely (or at least to 32-bit integer limit), the world generation broke at X/Z ±33,554,432, so all terrain goes to maximum possible height.
- They look very different from the Beta 1.7 Far Lands as they are a giant wall of stone blocks that go from sea level to the height limit.
- General
- The world now only generates Grass, Dirt, Stone, Water and Dandelions for the terrain; and Bricks and Obsidian with generated structures.
General
- A 1536x1536 test skybox, which is completely blue (hex:
#0000FF).
Generation
Main article: Java Edition distance effects § History
- Worlds now generate infinitely
- At X/Z: 1,024, the skybox around the world stops rendering, giving way to a blank light blue sky. At around X/Z: 16,384 blocks away, a noticeable sound glitch begins to take shape. It will always sound like the player is walking on a block, even when they are standing still. At around X/Z: 65,536 blocks away, the hitbox begins to lose its shape. At X/Z: 131,072, the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that the player walks from here. At X/Z: 2,097,152, the effects become so severe that the world seems to not render completely at certain angles. At X/Z ±16,777,216, blocks are no longer solid, allowing the player to fall and hit a layer of lava. At X/Z ±33,554,432, this version's "Far Lands" start to generate. At X/Z ±2,147,483,647 (32-bit integer limit), terrain disappears completely and the game crashes.
Changes
- The player now spawns with 999 glass and 990 planks in new worlds.
- The world now generates "infinitely".
- Entities "no longer work".
- As a result, mobs no longer spawn, third person view does not render the player (although the camera is still pulled out), blocks no longer drop anything, and dropping items effectively deletes them.
- The terrain generates much like it did during Classic.
- Map theme, map shape, and map type no longer have any effect, as all Infdev maps are the same.
- Level saving is no longer functional, as saving a level produces an empty .mclevel file.
- Sand and gravel no longer generate in the map and are unobtainable by normal means.
- Blocks no longer update on their own
- This means that sand and gravel do not fall, crops and saplings don't grow, sponges do not work, and liquids do not spread
- The crafting recipe for paintings has changed.
- Crafting recipe now uses sticks instead of planks.
Removals
- Indev House
- Daylight cycle
- Dynamic Lighting
- Caves
- Trees
- Ores
Bugs
- The player can place a block inside themselves.
- The skybox cuts off after a while.
- Chests and Furnaces crash the game when opened.
- Some blocks do not display their textures when placed (Fire, Gears, Torches, Crops). They can still be selected though.
- Furnaces do not have a face.
- Fire cannot be extinguished normally. Punching the fire instead punches the block behind it. Mining the block below it turns the fire invisible, though it is still there. Placing a block on the fire (replacing the fire with the block) will remove the fire.
- Torches cannot be placed on the sides of a block.
Reupload
Infdev 2010-02-27 was reuploaded at 14:33 to make brick pyramids smaller. This is because during development of Infdev, Notch reduced the build high from 256 to 128,[1] however pyramids still generated as if the height limit was 256, causing a huge part of the top to be cut off.[2] After the reupload pyramids would generate with their tip at build limit, as intended.[3]
Trivia
- An early screenshot showed this version marked as "Minecraft Indev".[4]
Gallery
- Indevfeb272010.png
Indev with infinite terrain before it got renamed to Infdev.
References
- ↑ a b "Here, try some infinite maps" – The Word of Notch, February 27, 2010
- ↑ Minecraft InfDev. Huge Temple Of Brick! - Youtube
- ↑ Putting Minecrafts /infdev/ To The Test - Youtube
- ↑ Progress update on infinite maps – The Word of Notch, February 27, 2010



