The first version of Minecraft Infdev was released on February 27, 2010.[1]
Additions
Items
- Details unknown.
World generation
- Generates at the exact same positions regardless of world seed[verify]
- Generate at 0 on X and Z axis
- As world now generates infinitelly (or at least to 32-bit intergure limit), the world generation broke at X/Z ±33,554,432, so all terain goes to maximum possible height.
- They look very different from the Beta 1.7 Far Lands as they are a giant wall of stone blocks that go from sea level to the height limit.
General
- A 1536x1536 test skybox, which is completely blue (hex:#0000FF).
Generation
- Worlds now generate infinitly
- At X/Z: 1,024 the skybox around the world stops rendering, giving way to a blank light blue sky. At around X/Z: 16,384 blocks away, a noticeable sound glitch begins to take shape. It will always sound like the player is walking on a block, even when they are standing still. At around X/Z: 65,536 blocks away, the hit box begins to lose its shape. At X/Z: 131,072 the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that you walk from here. At X/Z: 2,097,152 the effects become so severe that the world seems to not render completely at certain angles. At X/Z ±16,777,216 blocks are no longer solid, allowing the player to fall and hit a layer of lava. At X/Z ±33,554,432 this version's "Far Lands" start to generate. At X/Z ±2,147,483,647 (32-bit integure lmit) terrain disappears completely and the game crashes.
Changes
- The player spawns with 999 glass and 990 planks in new worlds.
- The world now generates "infinitely", as it does in modern versions.
- Entities "no longer work".
- As a result, mobs no longer spawn, third person view does not render the player (although the camera is still pulled out), blocks no longer drop anything, and dropping items effectively deletes them.
- The terrain generates much like it did during Classic.
- Map theme, map shape, and map type no longer have any effect, as all Infdev maps are the same.
- Level saving is no longer functional, as saving a level produces an empty .mclevel file.
- Sand and gravel no longer generate in the map and are unobtainable by normal means.
- The crafting recipe for paintings has changed.
- Crafting recipe now uses sticks instead of planks.
Removals
Bugs
Trivia
- An early screenshot showed this version marked as "Minecraft Indev".[2]
Gallery
- Indevfeb272010.png
Indev with infinite terrain before it got renamed to Infdev.
References
- ↑ "Here, try some infinite maps" – The Word of Notch, February 27, 2010
- ↑ Progress update on infinite maps – The Word of Notch, February 27, 2010



