Java Edition Indev 0.31 20100202-4
It has been suggested that this page be moved to Java Edition Indev 0.31 20100202-3 .
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If this move affects many pages or may potentially be controversial, do not move the page until a consensus is reached. [discuss]
Reason: Not enough proof for -4 (#Trivia)
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When moving, be sure to use the appropriate tool instead of simply copying and pasting the page's contents, to preserve edit history.
0.31
Edition | |
---|---|
Release date |
February 2, 2010 |
Downloads | |
A version of Indev 0.31 was released on February 2, 2010, at 23:27 UTC.[1][note 1]
Contents
Additions[edit]
General[edit]
- Debug info
- Added "E" (Entity count), "P" (Particle count), and "LT" (number of chests).[verify]
- Added new splashes:
- As seen on TV!
- Awesome!
- 100% pure!
- May contain nuts!
- Better than Prey!
- More polygons!
- Sexy!
- Limited edition!
- Flashing letters!
- Made by Notch!
- Coming soon!
- Best in class!
- When it's finished!
- Absolutely dragon free!
- Excitement!
- More than 4000 sold!
- One of a kind!
- 700+ hits on YouTube!
- Indev!
- Spiders everywhere!
- Check it out!
- Holy cow, man!
- It's a game!
- Made in Sweden!
- Uses LWJGL!
- Reticulating splines!
- Minecraft!
- Yaaay!
- Alpha version!
- Singleplayer!
- Keyboard compatible!
- Undocumented!
- Ingots!
Changes[edit]
Blocks[edit]
- Water
- Generates splash particles when swam in.
- Lava
- Pushes out items
- No longer generates on the surface of Normal themes worlds.
- TNT
- Now hurts mobs
- But still items are safe from TNT explosion.
- Pushes away entities.
- No longer require a pickaxe to break the block, although a pickaxe breaks it much faster[note 2]
Items[edit]
- No longer be destroyed in fire or lava.
- Shadows display under dropped items.
- No longer go into hidden inventory slots once a save is reloaded.
- Harder materials no longer require better tools.[note 2]
- Mining underwater or in the air is now slower.
- Swords deal less damage.
- Mining tools can now hit mobs. Their damage depends on the type and tier of tool.
Tier Type |
Wood | Stone | Iron | Diamond | Gold |
---|---|---|---|---|---|
Shovel | 1![]() |
2![]() |
3![]() ![]() |
4![]() ![]() |
1![]() |
Pickaxe | 2![]() |
3![]() ![]() |
4![]() ![]() |
5![]() ![]() ![]() |
2![]() |
Axe | 3![]() ![]() |
4![]() ![]() |
5![]() ![]() ![]() |
6![]() ![]() ![]() |
3![]() ![]() |
Sword | 4![]() ![]() |
6![]() ![]() ![]() |
8![]() ![]() ![]() ![]() |
10![]() ![]() ![]() ![]() ![]() |
4![]() ![]() |
Entities[edit]
- Mobs
- Re-added Pigs, Sheep, Skeletons, Creepers, Zombies and Spiders
- Monsters are passive due to their hostile AI missing.
- Sheep spawn with no wool due to their AI for eating grass not working.
- All mobs have 10
health.
- Removed Humans.
- Other
- Changed pickup animation for arrows and dropped items.
- They now get sucked up when the player walks onto them.
Fixes[edit]
From the previous version
- Flowers no longer spawn with dirt under them.
- Standing with your head inside non-solid blocks no longer causes extreme fog.
Trivia[edit]
- Two versions may have been released very close to one another.
- The 23:27 UTC blog post announcing this version's release occurred 4 minutes before this page's client jar was packaged (23:31).
- That blog post features Notch talking about not yet getting mobs to function, yet gameplay of this page's client jar contains all of the old mobs, with animation.
Gallery[edit]
Notes[edit]
References[edit]
- ↑ "No functioning mobs today, unfortunately" – The Word of Notch, February 2, 2010.