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A version of Indev 0.31 was released on February 2, 2010, at 23:31 UTC.[1][note 1]

Additions[]

General[]

Debug info
  • Added "E" (Entity count), "P" (Particle count), and "LT" (number of chests).[verify]
    • The second value of "LT" would go up every time a chest is placed.
    • The first value of "LT" seemingly is unaffected by this.
Splash
  • Added new splashes:
    • As seen on TV!
    • Awesome!
    • 100% pure!
    • May contain nuts!
    • Better than Prey!
    • More polygons!
    • Sexy!
    • Limited edition!
    • Flashing letters!
    • Made by Notch!
    • Coming soon!
    • Best in class!
    • When it's finished!
    • Absolutely dragon free!
    • Excitement!
    • More than 4000 sold!
    • One of a kind!
    • 700+ hits on YouTube!
    • Indev!
    • Spiders everywhere!
    • Check it out!
    • Holy cow, man!
    • It's a game!
    • Made in Sweden!
    • Uses LWJGL!
    • Reticulating splines!
    • Minecraft!
    • Yaaay!
    • Alpha version!
    • Singleplayer!
    • Keyboard compatible!
    • Undocumented!
    • Ingots!

Changes[]

General[]

Splash
  • Depending on the length of the splash, it changes size in accordance to the default resolution.

Blocks[]

Water JE5 Water
  • Generates splash particles when swam in.
Lava JE6 Lava
  • Pushes out items.
  • No longer generates on the surface of Normal themed worlds.
TNT JE2 BE1 TNT
  • Now hurts mobs.
    • Items are still safe from TNT explosions.
  • Pushes away entities.
Coal Ore JE1 BE1Iron Ore JE1 BE1Gold Ore JE2 BE1Diamond Ore JE1 BE1 Ores and Stone JE2 BE1 stone
  • No longer requires a pickaxe to break the block, although a pickaxe breaks it much faster.[note 2]
    • Once again possible to mine stone-related blocks with anything that's not a pickaxe.
    • Mineral blocks (iron, gold, diamond) are treated similarly to their corresponding ores.

Items[]

  • No longer destroyed in fire or lava.
  • Shadows display under dropped items.
  • No longer go into hidden inventory slots once a save is reloaded.
Tools and Tiers
  • Harder materials no longer require better tools.[note 2]
  • Mining underwater or in the air is now slower.
  • Swords deal less damage.
  • Mining tools can now hit mobs. Their damage depends on the type and tier of tool.
Tool damage
Tier
Type
Wood Stone Iron Diamond Gold
Shovel 1♥ 2♥ 3♥♥ 4♥♥ 1♥
Pickaxe 2♥ 3♥♥ 4♥♥ 5♥♥♥ 2♥
Axe 3♥♥ 4♥♥ 5♥♥♥ 6♥♥♥ 3♥♥
Sword 4♥♥ 6♥♥♥ 8♥♥♥♥ 10♥♥♥♥♥ 4♥♥

Entities[]

Mobs
  • Re-added pigs, sheep, skeletons, creepers, zombies and spiders.
    • Monsters are passive due to their hostile AI missing.
    • Sheep spawn with no wool due to their AI for eating grass not working.
    • All mobs have 10♥♥♥♥♥ health.
  • Removed Humans.
Other
  • Changed pickup animation for arrows and dropped items.
    • They now get sucked up when the player walks onto them.

Fixes[]

From the previous version

  • Flowers no longer spawn with dirt under them.
  • Standing with the player's head inside non-solid blocks no longer causes extreme fog.

Trivia[]

  • The 23:27 UTC blog post announcing this version's release occurred 4 minutes before this page's client jar was packaged (23:31).
    • The blog post features Notch talking about not yet getting mobs to function, yet gameplay of this page's client jar contains all of the old mobs, with animation.

Gallery[]

Notes[]

  1. While some sources imply that this version was released on February 3, it was actually released at 23:31 UTC on February 2 (which is 00:31 on February 3, Sweden time).
  2. a b This has been verified during gameplay of this page's client jar, dated February 2, 2010 23:31 UTC.

References[]

  1. "No functioning mobs today, unfortunately" (archived) – The Word of Notch, February 2, 2010.
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