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0.31
Indev 0.31 2010-01-30.png
Edition

Java Edition

Release date

January 30, 2010

Downloads

Client (.json)
No corresponding server

A version of Indev 0.31 was released on January 30, 2010, at 1:22 UTC.[1]

Contents

AdditionsEdit

BlocksEdit

  Workbench
  • Pressing use on a workbench will open a 3×3 crafting grid.[note 1]

ItemsEdit

       
  Bowl
  Mushroom stew
  Gunpowder
  String
  Feather

MobsEdit

  Beast Boy
  • Has 20  × 10 HP
  • No in-game animations.
  • Drops 0-2 feathers when killed.[note 1]

ChangesEdit

BlocksEdit

Chests
Plants
  • Now display similarly to items in the inventory (just like today).

ItemsEdit

  • Animated textures (currently Fire and Gears) now display in the inventory.

MobsEdit

  Black Steve
  Steve

World generationEdit

  • Removed all Indev House chests.[note 1]
  • Re-added the Infinite Lava Sea at the bottom of the map
    • This time it is infinitely deep.

GameplayEdit

Crafting
  • There are now 36 recipes.[1]
  • Added 2x2 crafting grid to the player inventory.[note 1]
  • Removed 3x3 inventory crafting grid by pressing b.[note 1]
Name Ingredients Crafting recipe
Workbench Oak Planks

Stone Slab Cobblestone
TNT Gunpowder +
Sand

Chest Oak Planks

Gold Sword Gold Ingot +
Stick

Gold Shovel Gold Ingot +
Stick

Gold Pickaxe Gold Ingot +
Stick

Gold Axe Gold Ingot +
Stick

Bowl Oak Planks
Mushroom Stew[note 2] Brown Mushroom or
Red Mushroom +
Bowl

Bow Stick +
String

Arrow Iron Ingot +
Stick +
Feather
Items Block of Iron or
Block of Gold or
Block of Diamond
Block Iron Ingot or
Gold Ingot or
Diamond

GeneralEdit

Score
  • Removed the scoreboard in the top right of the screen.[note 1]
Statistics
  • Player statistics are now removed from the inventory.[note 1]

FixesEdit

From 20100122
  • Fixed an infinite reach bug.
From 20100128
  • Fixed graphical glitch with using swords.
From 20100129
  • Dropped stacks of items will now smelt as seperate items (previously only 1 item would smelt and the rest disappeared).
  • Right-clicking on stacked crafted items takes out all of them instead of just one.

BugsEdit

  • The number on hotbar items also pulses when new items are picked up.
  • The XRay effect causing by having the player's head in a block is now permanent as long as the player stays in a block.

NotesEdit

  1. a b c d e f g h i j k l m This has been verified by gameplay from this version's jar dated January 30, 2010, at 1:10 UTC.
  2. Requires two different mushrooms, not shapeless

ReferencesEdit

  1. a b c d e Phew, last indev update for today – The Word of Notch, January 30, 2010 1:22 UTC