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For different versions of 0.31, see 0.31.

Indev 0.31 refers to 26 different versions of Indev released between December 23, 2009, and February 5, 2010.

Additions[]

General[]

General
Options
  • Isometric level rendering screenshot option.
  • Fullscreen mode accessible via F11.
  • Ability to drop the whole stack of items instead of one at a time.
  • Right clicking deposits a single item from a hovering stack.
  • The player now needs a pickaxe to mine stone.
Particles
  • Show when harvesting blocks and from fire and lava as well as from torches.
Sounds
  • Sound engine

Blocks[]

Items[]

Mobs[]

Non-mob entities[]

  • Functionless non-block items.
  • Items can be dropped on the ground.
    • Can then be picked back up.

World generation[]

  • Level options
    • Level type (island, floating, flat, original)
    • Level shape (square, long, deep)
    • Level size (small, normal, huge)
    • Level theme (normal, hell)
    • Liquid spawner.
  • Fluids can spawn above sea level and on floating islands.
  • Indev House

Changes[]

General[]

  • Explosions lose power when going through stronger materials.

Blocks[]

  • Leaves now produce shadows.
  • Grass can now grow in slightly lit areas.
  • Lava sets fire to flammable materials.
  • Water doesn't move on surface it's on.
    • Won't spread out over unfilled water surfaces, if it has an empty space next to it.
    • Will evaporate (2⁄3 probability) or copy (1⁄3).

Mobs[]

  • Mobs now avoid taking damage from cliffs, fire, etc.
  • Passive mobs now only spawn in bright areas.
  • Hostile mobs now only spawn in dark areas.

Non-mob entities[]

  • All items and mobs can catch fire.

World generation[]

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