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Not to be confused with Java Edition Infdev.
For a guide about all the additions and changes in this phase, see Java Edition guides/Indev releases.
Java Edition Indev
Indev.png
Starting version

0.31
December 23, 2009

Latest version

Minecraft Indev
February 23, 2010

Paid

Yes (€5.00) when originally released
No, if played through the launcher

A version of Indev with the Rana mob.

Indev (short for "in development") was the third phase of Minecraft's development cycle and an older test version of Minecraft's Survival mode, which succeeded Survival Test in Classic Mode, and was the second Minecraft development stage to have some of its versions released to the public. Indev was phased out in favor of Infdev after infinite maps were to be added into the game.

Indev was initially released on December 23, 2009 after Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game[1] (which cost €5), therefore making Indev the first paid version of Minecraft. New features currently contained a more complex and realistic lighting scheme than Classic mode's and support for MD3 mob models, demonstrated by Rana, Beast Boy, Steve and Black Steve. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like torches or fire. As it progressed, its gameplay became standardized to that of Minecraft today, however with far fewer features.

Players would play on a limited map with dimensions determined by the shape and size characteristics. Gameplay was dramatically different from Survival Test and paved the way for future game modes to come. Players now had to use tools and weapons, gather and prepare food differently, utilize crafting and smelting and be wary of the time of day. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died.

Indev's limited maps soon raised opportunity for a game changing idea. On February 23, 2010, Indev received its last update and work on Infdev started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev's life and into Alpha mode. In September 2010, Indev, along with Infdev were removed from the site and cannot be officially played anymore. A few functions that Indev contained are no longer seen in Minecraft today, such as picking out map characteristics, having to save and reload maps and the isometric map viewer. These were replaced by biomes, automatic map saving, respawning upon death and a new infinite map viewer (which has been removed).

Features over Survival Test[]

For a complete list of changes, see Java Edition version history § Indev.

Gallery[]

Screenshots[]

Isometric screenshots[]

Trivia[]

  • Indev is the only development phase of Minecraft where all of its versions are missing from the launcher.
  • Indev's texture files contained the texture for the cobweb block, though webs were not fully implemented until Beta.
  • There were textures for a chair block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
  • If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the main menu or the game might crash. However, there are a few versions that still work, especially the earliest ones.
  • Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (before 1.2.0) had them.
  • In Indev and Infdev, while in the inventory (or a crafting table, a chest, a furnace), the player's visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens, if they did, the visible arm would swing around exactly like it does in 3rd-person view, if the player closed the inventory, the arm would immediately stop moving in place. Reopening the inventory would revert it back to normal.
  • If the player walked out of the map, they would be pushed back into the level. The further out, they went the faster they would be pushed back. This does not happen in Indev 0.31.
  • If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
  • Indev contained a color palette image titled "cube_nes.png", which matches the color palette used for the Nintendo Entertainment System.
  • If the player plays Indev today, their character will have a completely black skin. This is because Mojang Studios removed support for skins for Indev. They can still become Steve by disconnecting from the internet.
  • Mobs in Indev had the same hurt sound as the player.
  • In an early version of Indev, the character in the inventory screen was Rana, used as a placeholder.
  • The screen will sometimes crash when generating a "floating" map type.
  • There is a rare glitch that when the player punches a sheep, it will drop magenta cloth instead of the normal gray cloth.
  • 46% of all of the Indev versions that were made are lost. Although that is the case, there are a few small communities working hard to recover these "lost" versions.
  • If the player generated a new world with the selected world theme as "Hell" the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world.

See also[]

References[]

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