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Nether Star
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Early Classic refers to 18 versions of Classic released from May 16 to May 28, 2009, that succeeded pre-Classic and preceded Multiplayer Test. Creative singleplayer was the only mode available at this time and there were only a limited amount of blocks available in-game.


  • Bedrock
  • Sand and Gravel
    • Only appear naturally in one block-thick beach (usually by water or in the middle of a landscape). These beaches were always at and below ocean level.
    • Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it could go when placed above an air block, without any sort of falling animation.
  • Gold Ore
    • Found in higher elevations, gold ore was often found in exposed surface-level blobs.
  • Iron Ore
    • Spawns in huge blobs, sometimes big enough to protrude into 3 caverns, and can have as many as 167 ores.
  • Coal Ore
  • Logs and leaves
    • Spawn as trees found around the map.
  • Water and Lava
    • In the early water test, water rendered as an opaque block. With the addition of lava, both liquids rendered as transparent. Lava was later changed to opaque.
World generation
  • An infinite ocean surrounds the map.
  • "Huge" level size.
  • Caves
  • Right-click switches between placing and removing blocks.
  • In-game version number at the top left of the screen.
    • Includes FPS (frames per second) and chunk updates.


  • Once during the development of Java Edition Classic 0.0.14a, Notch tested vertex offsets of blocks, but was not satisfied, likely in part due to a graphic bug which showed block previews and highlights as cubes. [1]