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Minecraft Deep Dark Experimental Snapshot 1
Edition | |
---|---|
Type |
Experimental snapshot |
Release date |
February 17, 2022 |
Experimental snapshot for | |
Downloads | |
Obfuscation maps | |
Protocol version |
dec: 1073741893 |
Data version |
3066 |
Deep Dark Experimental Snapshot 1 is the first and only experimental snapshot for Java Edition 1.19, released on February 17, 2022,[1] which adds features related to the deep dark. This version is a fork of 1.18.1. After the release of 1.18.2, deep dark features made their way into official snapshots starting with 22w11a.
Additions[]
Blocks[]
- A new block only found in ancient cities shaped as a large frame.
- Is completely blast-resistant, and takes an incredibly long amount of time to mine (82.5 seconds).
- Can be broken, but won't drop anything, even with Silk Touch.
- Can be moved with pistons.
- Generates in the Deep Dark biome.
- Has an animated texture.
- Drops only experience when broken without Silk Touch.
- When wool blocks are placed on a sculk block, it will let nearby sculk sensors know, preventing that vibration from being occluded.
- Sculk blocks grow when a mob dies near a sculk catalyst.
- If sculk shriekers activate three times, a warden may emerge from the sculk blocks.
- Generates in the Deep Dark biome.
- Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
- Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
- The experience will not be dropped in these cases.
- The charge decays over time, faster the furthest away from the catalyst it moves.
- If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
- If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
- Drops only experience when broken without Silk Touch.
- Emits a light level of 6.
Blooms when activated.
- Can only spread sculk on blocks in the
sculk_replaceable
tag.
- Generates in the Deep Dark biome.
- Has two soul-shaped patterns in the center.
- Has the ability to "shriek", emitting ring-like/sonic particles.
- Is activated by a sculk sensor, redstone signal or player's stepping.
- Gives players the Darkness effect when activated.
- If activated three times, a warden is summoned from the ground.
- Sculk shriekers summon wardens only if there isn't one within 48 blocks.
- Generates in the Deep Dark biome on the edge of sculk patches.
- Generates in a layer on top of blocks and can be placed in all directions, like glow lichen.
- Has an animated texture.
- Some have parts that are transparent, allowing the player to see the block it is on top of.
- Can be waterlogged.
- Drops nothing when broken without Silk Touch.
Items[]
Mobs[]
- Spawns in the Deep Dark biome, specifically when too many sculk shriekers are activated.
- It is the only mob that spawns in the Deep Dark biome.
- "Emerges" from the ground when spawned by sculk shriekers.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- The first fully blind mob.
- Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
- Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
- Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
- It follows and attacks players, mobs, and other entities that make vibrations.
- When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
- Does not detect players that are sneaking.
- Can detect players or mobs that have the Invisibility effect.
- Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
- Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
- Has 500
× 250 health points and does 30
× 15 damage on Normal difficulty, bringing players wearing full netherite armor from full health to 7
health points.
- Wardens disable shields when they hit the players with their fists.
- The warden doesn't qualify as a target for the advancement "Monster Hunter" and isn't needed to receive the advancement "Monsters Hunted" due to its role.
- Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
- The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
- Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).
World generation[]
- Generates within the Deep Dark biome and includes all of the Deep Dark features within it.
- Made of deepslate and its variants, basalt and its variants, and gray wool.
- Contains soul sand, soul fire and soul lanterns, as well as candles and skeleton skulls.
- Contains chests with unique loot, like the Swift Sneak enchantment.
- Has different levels and open spaces.
- New biome at the "deepest depths of the world".
- Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
- Contains Ancient Cities.
- The floor is covered in sculk and contains all sculk-related blocks.
- Wardens can spawn there through the activation of sculk shriekers.
- With the exception of spawners, no mobs other than wardens can spawn there, similar to mushroom fields.
Command format[]
- Controls the spawning timers used by the warden: changing it to 3 summons a warden.
- Likely temporary/experimental due to success messages being bare translation strings.
Gameplay[]
- Darkness
- A status effect triggered by the sculk shrieker, causing the player's camera to dim in brightness, thus limiting the vision of players.
- Lowers the gamma down at an equivalent of “Moody” while having this effect.
- Added the Swift Sneak enchantment.
- This enchantment can be found exclusively in chests in Ancient Cities.
- Cannot be obtained by fishing, enchanting, or other loot chests, similar to Soul Speed.
- Has three levels.
- Can only be applied on boots.
- Is incompatible with Soul Speed, Frost Walker, or Depth Strider.
- Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.
- This enchantment can be found exclusively in chests in Ancient Cities.
General[]
- A new accessibility slider has been added in the options menu called “Darkness Effect”.
- It controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to the player.
- Added four new particles:
shrieks
,sculk_souls
,sculk_charge_pops
, andsculk_charge
.shrieks
has an extra parameter representing the delay in ticks before the particle appears.
- Added the
ancient_city_replaceables
block tag.- Contains the
#deepslate_blocks
block tag and gray wool.
- Contains the
- Added the
deepslate_blocks
block tag. - Added the
sculk_replaceable
block tag.- Contains the
#base_stone_overworld
,#base_stone_nether
,#dirt
,#sand
,#terracotta
,#nylium
block tags, gravel, soul sand, soul soil, calcite, smooth basalt, clay block, dripstone block, sandstone, red sandstone, and end stone.
- Contains the
- Added the
sculk_replaceable_worldgen
block tag.- Contains the
#sculk_replaceable
block tag, cobbled deepslate, deepslate bricks, deepslate tiles, cracked deepslate bricks, and cracked deepslate tiles.
- Contains the
- Added the
skip_occlude_vibration_when_above
block tag.- Contains sculk.
- Added the
warden_events_can_listen
game event tag.- Contains the
#vibrations
event tag,sculk_sensor_tendrils_clicking
andshriek
.
- Contains the
Changes[]
Blocks[]
- Has been re-added to the creative inventory.
- Can now only be obtained with Silk Touch, otherwise they drop experience.
- Now always activate when stepped on, even when sneaking.
Mobs[]
- Can now imitate wardens.
Gameplay[]
- The "Deep Dark" biome is now required to be visited to obtain the "Adventuring Time" advancement.
Video[]
Video made by slicedlime:
Notes[]
- ↑ Unzip this file in the .minecraft/versions folder.
References[]
- ↑ "A Very Scary Snapshot" – Minecraft.net, February 17, 2022