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This is a list of Java Edition Combat Tests development versions.

1.14.3 - Combat Test

1.14.3 - Combat Test is the first experimental version of a future combat update.[1] Although it is a version for a future major release, this combat experiment is a fork of 1.14.3 Pre-Release 4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions

Gameplay

Combat
  • New attribute: generic.attackReach.
    • Represents the attack reach of a player.
    • Only used by players.
    • Default base: 3.0; minimum: 0.0; maximum: 6.0.
      • Value is the number of blocks away the player can attack from.
    • Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
  • Added a "Combat Reach" parameter (using attribute generic.attackReach) to swords, hoes and tridents.

Changes

Gameplay

Combat
  • Players can now only attack when the weapon is fully charged.
  • Different weapons and items have different attack ranges, all separate from the block breaking reach.
  • The attack timer can be charged to 200%.
    • The attack timer reaches 200% after the recharging animation of the sword is fully complete.
    • A 200% charge is required for critical hits and the sweeping attack.
    • A 200% charge will also deal higher knockback while sprinting.
  • Weapons with shorter cooldowns give victims shorter attack invulnerability times (invincibility frames).
  • The attack control can now be held down, attacking whenever the attack cooldown reaches 100%.
  • It is now possible to hit mobs through non-full-sized blocks such as grass.
HUD
  • Changed how the attack indicator works.
    • When on crosshair mode:
      • The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
      • The "+" now only appears below the attack indicator when at 200% charge.
    • When on hotbar mode:
      • The meter only appears while charging the initial 100%.
Sweep Attack
  • Performing a sweep attack now requires the Sweeping Edge enchantment.
  • Now requires the attack timer to be at 200%.
  • Is now performed regardless of whether an entity is hit.

Items

Axes
Hoes
  • Changed the attack speed for most hoes:
    • Wooden: 2; stone: 2.5; diamond and gold: 3.5.
  • Changed the damage dealt for all hoes:
    • Wooden, stone, and gold: 2♥; iron and diamond: 3♥♥.
  • Increased attack reach to 4 blocks.
Pickaxes
  • Increased attack speed for all pickaxes to 2.5.
  • Increased damage for all pickaxes by 1♥.
  • Attack reach remains at 3 blocks.
Shield
  • Critical hits bypass shields.
  • Removed warm-up delay from shields (0.25 second activation cooldown).
  • When in the off-hand, shields will activate when sneaking.
  • Shields no longer knockback attackers when they block.
Shovels
  • Increased attack speed for all shovels to 2.
  • Decreased damage for all shovels by 1♥.
  • Attack reach remains at 3 blocks.
Swords
  • Increased attack speed for all swords to 3.
  • Increased damage for all swords by 1♥.
  • Increased attack reach to 3.5 blocks.
Trident
  • Increased attack speed to 2.
  • Decreased base damage from 9♥♥♥♥♥ to 7♥♥♥♥.
  • Increased attack reach to 4 blocks.
Tool Axe Hoe Pickaxe Shovel Sword
Damage Speed Damage Speed Damage Speed Damage Speed Damage Speed
Wood 6♥♥♥ 2 2♥ 2 3♥♥ 2.5 2♥ 2 5♥♥♥ 3
Gold 6♥♥♥ 2 2♥ 3.5 3♥♥ 2.5 2♥ 2 5♥♥♥ 3
Stone 7♥♥♥♥ 2 2♥ 2.5 4♥♥ 2.5 3♥♥ 2 6♥♥♥ 3
Iron 8♥♥♥♥ 2 3♥♥ 3 5♥♥♥ 2.5 4♥♥ 2 7♥♥♥♥ 3
Diamond 9♥♥♥♥♥ 2 3♥♥ 3.5 6♥♥♥ 2.5 5♥♥♥ 2 8♥♥♥♥ 3

Combat Test 2

Combat Test 2 is the second experimental version of a future combat update.[2] Although it is a version for a future major release, this combat experiment is a fork of 1.14.4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Changes

Gameplay

Combat
  • Attacking while crouching will now disable the shield during the attack.
    • Shield is reenabled after the weapon has reached 200% charge.
  • Removed auto-attacking by holding the attack button.[note 1]
  • Weapon reach is always active and increased by half a block during a special attack.
HUD
  • The hotbar attack indicator now only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.

Items

Shields
  • Will now protect against critical attacks again.
Swords
  • Decreased the attack speed of all swords to 2.5.
Tridents

Fixes

From the previous development version
  • Weapon cooldowns now no longer apply to players in Creative mode.
  • Fixed scale of the hotbar attack indicator.

Combat Test 3

Combat Test 3 is the third experimental version of a future combat update.[3] Although it is a version for a future major release, this combat experiment is a fork of 1.14.4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions

Gameplay

Enchantments
Shields
  • Added a "Shield Indicator" option that displays when the shield is active, similar to the attack indicator.
    • Found in video settings, the available options are "OFF", "Crosshair" or "Hotbar".
  • Added an option to hide shields when active.
    • Found in video settings and labeled "Shield Animation".

Changes

Items

Axes
  • Now always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% to disable them for 5 seconds (100 game ticks).
  • Now take only 1 damage when attacking instead of 2.
Swords
  • Changed attack speed from 2.5 back to 3.0.
  • The attack key can again be held down to automatically attack when the attack meter is full.
    • Attacks now only happen when the sword is at 120% charge, slower than if attacks were timed.

Non-mob entities

Projectiles
  • No longer trigger a mob's invulnerability timer, which means that Multishot can hit and deal damage to the same mob with all three arrows.

Gameplay

Knockback
  • Knockback resistance is now on a scale instead of being random.
Shields
  • Arc of available protection has been decreased to 100 degrees instead of 180 degrees (i.e., attacks from outside this arc of 100° will not be blocked).

Combat Test 4

Combat Test 4 is the fourth experimental version of a future combat revision.[4] Although it is a version for a future revision, this combat experiment is a fork of 1.15 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions

Gameplay

Enchantments
Shields
  • Added an option to disable shields being activated by pressing crouch.
    • Located in the Accessibility menu.

Changes

Items

Shields
  • Removed the option to hide the shield.
Snowballs
  • Now stack to 64.
Tridents

Non-mob entities

Arrows
  • Arrow uncertainty value has been decreased from 1.0 to 0.25.
    • This means fired arrows from bows and crossbows deviate less from the crosshair, increasing accuracy.
Thrown snowballs
  • Now have 4-tick cooldown.
  • Not rendered for the first 2 ticks to prevent screen flickering.
Thrown eggs
  • Not rendered for the first 2 ticks to prevent screen flickering.

Gameplay

Combat
  • The attack timer is now unaffected by switching items, only resetting when the player actually performs an attack.
  • Critical attacks will now trigger at 100% attack timer charge.
  • Sprint-knockback attacks will now trigger at 100% attack timer charge.
  • Default attack reach has been decreased from 3 blocks to 2.5 blocks.
  • Attacking with a 200% charge now adds +1.0 to the attack reach, up from +0.5.

Combat Test 5

Combat Test 5 is the fifth experimental version of a future combat revision.[5][6] Although it is a development version for a future release, this combat experiment is a fork of 1.15.2 Pre-release 2. This version was released on Reddit and Minecraft.net, but it does not appear in the launcher.

Additions

Gameplay

Combat
  • Added a "Coyote Time" that activates for a fraction of a second after a player aims at something, but attacks outside its bounding box.

Changes

Items

Tools and weapons
  • Lowered the attack damage of most tools and weapons, as shown in the following table:
Tool Axe Pickaxe Shovel Sword
Before After Before After Before After Before After
Wood 6♥♥♥ 5♥♥♥ 3♥♥ 3♥♥ 2♥ 2♥ 5♥♥♥ 4♥♥
Gold 6♥♥♥ 5♥♥♥ 3♥♥ 3♥♥ 2♥ 2♥ 5♥♥♥ 4♥♥
Stone 7♥♥♥♥ 5♥♥♥ 4♥♥ 3♥♥ 3♥♥ 2♥ 6♥♥♥ 4♥♥
Iron 8♥♥♥♥ 6♥♥♥ 5♥♥♥ 4♥♥ 4♥♥ 3♥♥ 7♥♥♥♥ 5♥♥♥
Diamond 9♥♥♥♥♥ 7♥♥♥♥ 6♥♥♥ 5♥♥♥ 5♥♥♥ 4♥♥ 8♥♥♥♥ 6♥♥♥
Tridents
  • Now have an attack damage of 7♥♥♥♥, instead of 8♥♥♥♥.

Non-mob entities

Thrown eggs
  • Now have a 4-tick cooldown.
Players
  • Are now knocked back by < 1 damage hits, including 0 damage hits such as snowballs and eggs.

Gameplay

Attacking
  • Increased the attack damage of unarmed attacks from 1♥ to 2♥.[note 2]
  • Changed the swing animation to emphasize the rhythm of the attacks.[more information needed]
Hunger
  • High saturation no longer gives a fast regeneration boost.
  • Changed food eating speed from 32 game ticks (1.6 seconds) to 40 game ticks (2 seconds).
  • The player now naturally regenerates health when above a hunger level of 6 (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗) instead of 18 (🍗 × 9).
  • The player now naturally heals every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds).
  • Natural healing now always drains food points.
    • Saturation is not used when healing damage, and is only relevant to other actions that drain the hunger bar.
  • The player can now sprint at any hunger value.
Knockback
  • Reintroduced upwards knockback when hitting players in the air.
  • Players now get knockback from hits that deal less than half a heart of damage, including no damage.

Combat Test 6

Combat Test 6 is the sixth experimental version of a future combat revision.[7] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Changes

Items

Axes
Bows
  • Bow and arrow accuracy now slowly decreases the longer the player keeps the bow charged.
    • This is accompanied by a wobbling animation that gets progressively more intense.
  • Arrows are now 100% accurate by default.[more information needed]

Non-mob entities

Projectiles
  • Player momentum is added to thrown projectiles, but only in the direction the player is aiming.

Gameplay

Combat
  • Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
  • Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks.
  • Missing an attack now only puts a 4 tick delay until the next attack, regardless of weapon.
  • Removed "Coyote Time", which was introduced in the previous combat test.
Eating
  • Reverted eating speed to 32 ticks (1.6 seconds).
  • Eating is now interrupted if something hits the player.
  • The player now naturally heals every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).
  • Natural healing drains food points 50% slower.
  • Reintroduced the rule that sprinting requires more than 6 points of food.
Enchantments
HUD
  • Removed the attack indicator completely, since it is no longer used by any systems.
Shields
  • Shields only protect up to 5 damage for melee attacks (still 100% against projectiles).
  • Shields recover faster after an attack.
Weapons

Fixes

From the previous development version.
  • Fixed knockback calculation.
  • Fixed damage value on items being off-by-one client-side.
  • Fixed a bug that caused players to be unable to attack/interact after respawning.

Combat Test 7

Combat Test 7 is a development version for Combat Test 7c released on August 12, 2020, for private testing. This combat experiment is a fork of 1.16.2.

Changes

Items

Axes
Potions
  • Now stack to 16.

Gameplay

Attacking
  • Reintroduced the reach bonus for charged attacks ("200% attacks").[note 3]
  • Reverted how the sweep attack works.[note 3]
    • Now requires the enchantment and a charged attack.
  • Reintroduced the attack indicator.
  • Removed the reach bonus for charged attacks when the attacker is crouching.
Bows
  • Reverted the bow inaccuracy mechanic.[note 4]
Eating
  • Reverted eating being interrupted when the player takes damage.[note 5]
Shield
  • Now activates instantenously in all cases.
  • Now fully blocks explosions.

Fixes

  • Fixed netherite damage values as they previously still used 1.15 values.
  • Fixed a speed bug when crouching with a shield.

Combat Test 7b

Combat Test 7b is a development version for Combat Test 7c released on August 13, 2020, for private testing. This combat experiment is a fork of 1.16.2.

Changes

Gameplay

Attacking
  • Base reach has been reverted to 2.5.
Knockback
  • Upwards knockback has been decreased slightly.
Shields
  • Now give 50% knockback resistance when active.

Fixes

  • Fixed a bug which made knockback resistance sometimes block 100% of knockback.
  • Fixed a bug which allowed spectators to attack with sweeping weapons.

Combat Test 7c

Combat Test 7c is the seventh experimental version of a future combat revision.[8] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Two private testing versions of Combat Test 7c were developed: Combat Test 7 and Combat Test 7b, given to testers on August 12 and August 13, 2020, respectively.

Changes

Items

Axes
  • Made weapon enchantments available to axes if they are applied from a book in an anvil.
Bows
  • Removed bow inaccuracy for holding too long.
Potions

Gameplay

Combat
  • Returned the "200% time" attacks ("charged" attacks below) and the +1 reach bonus.
    • Missed attacks do not count as charged and are still fast.
    • Players cannot get the reach bonus while crouching.
  • Added a hard-coded single tick to the attack rate when auto-attacking, instead of being 20% slower.
  • Returned sweeping to only work for charged attacks and when having the Sweeping enchantment.
  • Returned base reach to 2.5 blocks.
Eating
  • Removed the eating interruption for getting hit.
HUD
  • Returned the attack indicator.
Shields
  • Shields now add a 50% knockback resistance when active.
  • Shields are now always instant.
  • Shields protect against 100% explosion damage.

Fixes

From the previous development version
  • Netherite weapons have updated stats.
  • Using shields while crouching is now no longer desynchronized when attacking air.
  • Players in spectator mode can no longer sweep in the air.
  • Knockback attribute no longer have a random chance to completely prevent knockback.
  • Fixed player speed bug for crouching vs using shield.

Combat Test 8

Combat Test 8 is a development version for Combat Test 8b. Although it is a development version for a future release, this combat experiment is a fork of 1.16.2.

This version was privately released for testing and thus was not available to the general public.

Changes

Items

Arrows
  • Instantaneous effects on tipped arrows are now scaled by 18, just like the duration of other effects.
Bows
  • Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows".
Potions
  • Strength I/II now adds +20%/+40% (was +3/+6 damage).
  • Instant Health potions now heal 3×2level (was 2×2level).
  • Potions can now be drunk faster (20 ticks, was 32 ticks).

Gameplay

Eating
  • Returned eating interruption for getting hit (by players or mobs), also applies to drinking.
  • Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks).
Enchantments
  • Weapon enchantments are now included in the base damage when calculating crits and potion effects.
Build Mechanics
  • It is now possible to build in front of your feet when looking down over a ledge. (Parity)

Fixes

From the previous development versions
  • Fixed shield protection arcs.
  • Improved server-side attack range calculations.

Combat Test 8b

Combat Test 8b is the eighth experimental version of a future combat revision.[9] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Combat Test 8 was released earlier for private testing.

Changes

Gameplay

Enchantments
  • Cleaving now adds +2/+3/+4 points of damage (was +1/+2/+3).

Combat Test 8c

Combat Test 8c is the ninth and most recent experimental version of a future combat revision which changes the mechanics of shields.[9] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Changes

Gameplay

Shields
  • Fixed knockback calculations for shields.
  • Disabled crouch-shielding while jumping.
  • Shields with banners are now much stronger than normal shields (10 absorption instead of 5, increased knockback resistance).
    • This is just a quick way of testing different types of shields without adding new items, and is not going to actually be implemented.

Notes and references

  1. Hold to auto-attack will always be enabled for controller and touch controls.
  2. This change was made before Bedrock Edition's unarmed attack damage was lowered from 2♥ to 1♥ in 1.18.30, which cited parity with Java Edition as a reason.
  3. a b Reason given by Jeb: "Feedback from PvP players was that it added a tactical layer and options when fighting. Since the charged attacks were reintroduced, I had to redesign how the "quick misses" work. A miss will not count as a charged attack - you need to wait for the full duration of the weapon's original delay. Because of code organization, the penalty for auto-attacking is now specifically 1 tick, instead of 20% of the current weapon's delay. Note: Base reach is still 3, it has not been reverted to 2.5 as in v5."
  4. Reason given by Jeb: "Every feature adds complexity and this didn't have enough payoff in either PvP or PvE. The feedback was also that the mechanic was inverted (accuracy should increase the longer you aim), but that way the game would get too slow".
  5. Reason given by Jeb: "I liked the interruption mechanic, but it was inconsistent. Particularly since honey bottles also are drinkable (with fairly high nutrition value)".
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