Combat Test 8 is a development version for Combat Test 8b. Although it is a development version for a future release, this combat experiment is a fork of 1.16.2.
This version was privately released for testing and thus was not available to the general public.
Changes[]
Items[]
- Instantaneous effects on tipped arrows are now scaled by 1⁄8, just like the duration of other effects.
- Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows".
- Strength I/II now adds +20%/+40% (was +3/+6 damage).
- Instant Health potions now heal 3×2level (was 2×2level).
- Potions can now be drunk faster (20 ticks, was 32 ticks).
Gameplay[]
- Returned eating interruption for getting hit (by players or mobs), also applies to drinking.
- Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks).
- Weapon enchantments are now included in the base damage when calculating crits and potion effects.
- Build Mechanics
- It is now possible to build in front of your feet when looking down over a ledge. (Parity)
Fixes[]
- From the previous development versions
- Fixed shield protection arcs.
- Improved server-side attack range calculations.
Video[]
Video made by slicedlime:
Trivia[]
- Combat Test 8 has the same protocol version as Combat Test 8b and Combat Test 8c, which means these versions are cross-compatible with each other.
- This is a rare time where 3 development versions have had the same protocol version excluding joke versions.
Notes[]
- ↑ Unzip this file in the .minecraft/versions folder.
External links[]
- A Microsoft Excel sheet that Mojang has been using to check damage values.