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For developmental versions of 0.0.19a, see Java Edition Classic 0.0.19a/Development.
Missing Model JE3.png
This version is currently missing. 
While this version is known to exist, it is missing from the launcher and has not been archived elsewhere, meaning that it is currently lost.
If you believe you have a copy of this version, please post on the talk page.
0.0.19a
Classic 0.0.19a.jpg
Edition

Java Edition

Server version

1.5

Release date

June 19, 2009

Downloads

Client not archived

Protocol version

Unknown

al_version

Unknown

0.0.19a[1] was a version of Java Edition Classic released alongside server version 1.5 on June 19, 2009, at 22:35 UTC.[2]

Additions[]

Blocks
  • Sponge JE1 BE1.png Sponge[1]
    • Used to dry up a 5-block-wide area of water around the sponge, two blocks to each side of it.[3]
    • Disappears after a while.[4]
    • Sponge does not soak up lava, but it will stop it from flowing in.[5]
  • Glass JE1.jpg (Glass JE1.png recreation) Glass[1]
    • The glass texture in this version is not the same one as appears in a development screenshot.[6][7]
      • Glass is textured, but is semi-transparent.[8]
      • Glass (inventory) JE1.jpg It does not render in the inventory and when underwater due to the above.[9]
General
  • Hotbar[1]
    • Visually displays available blocks.

Changes[]

  • Removed sand and cobblestone from the inventory (hotbar) because of a lack of space.[10][1][11]
  • Water and lava now have animated, and slightly different textures.[1][12]
  • Limited frame rate to 100 fps.[1]
  • Generating a new level while on a server, or saving the server level, no longer works.

Fixes[]

Bugs[]

  • Sponges sometimes do not soak up water when placed and removed in certain ways, especially when water can flow in from above.[13]
  • Water cannot be seen through glass.[14]
  • Glass cannot be seen through water.[15]
  • Glass is invisible in darkness.[16]
  • Water has Z-fighting issues.[17]
  • Mobs have backwards heads.[18]
  • Pressing pick-block on sand gives switches to glass and copying cobblestone switches to sponge.[19]

Trivia[]

Version 0.0.19a of Wurm Online.

  • A version of Wurm Online, which Notch developed from 2003, is called "0.0.19a".

Gallery[]

References[]

  • June 19 IRC logs: IRC logs on Archive.org; #minecraft.20090619.log. June 19, 2009 (UTC−5).
  • June 20 IRC logs: IRC logs on Archive.org; #minecraft.20090620.log. June 20, 2009 (UTC−5).
  1. a b c d e f g "Client 0.0.19a is up, a server update is required" – The Word of Notch, June 20, 2009, 22:39:41 UTC.
  2. June 19 IRC logs: "P5:35:47 * Notch changes topic to 'http://www.minecraft.net/ | Client 0.0.19a is up, a server update is required!'" (22:35:47 UTC)
  3. June 19 IRC logs: "P5:40:07 <wingboy> whats the area the sponge defloods?" [...] "P5:40:13 <Notch> wingboy, 5^3" (22:40 UTC)
  4. June 19 IRC logs: "P5:39:42 <Tiralmo> Spange dissappears after a time period?" [...] "P5:39:48 <Notch> yes, it "dries out". ;)" (20:39 UTC)
  5. June 19 IRC logs: "P5:56:56 <Droqen> Notch: Sponge doesn't take lava away but it stops it from flowing into the area :D" (20:56 UTC)
  6. "Glass (looks pretty bad..) and sponge!" – Notch, June 16, 2009, Tumblr
  7. June 19 IRC logs: "P5:59:14 <Notch> I might just revert the glass to the horrible non-transparent texture from the screenshot" [...] "P5:59:49 <Evil-Ville> I actually liked the old glass more Notch" (22:59 UTC)
  8. June 19 IRC logs: "P5:42:40 <Syndlig> Make the background color on the grass (the gray/white) empty [...] And then make the streaks 50% opaque" [...] "P6:00:20 <UBOA> remove the pixel lines and windows would be perfect" (23:00 UTC)
  9. June 20 IRC logs: "A5:48:22 <Snowman> the old glass looked better [...] but [...] it was invisible under water"
  10. https://youtube.com/watch?v=nZRJWE-zncE
  11. June 19 IRC logs: "P5:38:29 <Notch> NaiiveMelody: They didn't fit in the inventory. They will come back in the next update" (22:33:29 UTC)
  12. June 19 IRC logs: "P5:39:20 <wingboy> notch new lava is awesome" [...] "P5:39:54 <Evil-Ville> New water looks nice" [...] "P5:41:55 <Droqen> Whoa, water animation o_o" [...] "P5:46:06 <Droqen> Water is animated" (22:39 to 22:46 UTC)
  13. June 19 IRC logs: "P5:43:30 <peerkoel> here's a glitch: build two sponges deep underwater next to each other, delete one, it all floods" [...] "P5:44:03 <Droqen> Water can fall into a sponged area if you remove a block from where it would fall into" [...] "P5:45:00 <wingboy> water just filled in around my sponge :P" [...] "P6:00:40 <liq3> OH I see. Make sure thehre's a level of water above both sponges and it'll flood the remaining one." (22:43 to 22:45 UTC)
  14. June 19 IRC logs: "P5:48:51 <wingboy> water cant be seen through glass :P" (22:48:51 UTC)
  15. June 19 IRC logs: "P5:45:04 <Tiralmo> I like how you can't see underwater glass from above" (22:45:04 UTC)
  16. June 19 IRC logs: "'P5:48:20 <peerkoel> hm, glass is totally invisible if it's underground, hard to find my glass bunker" (22:48 UTC)
  17. June 19 IRC logs: "P6:19:54 <liq3> Notch: will the new texture stop z-fighting with water on the sides?" [...] "P6:44:07 <LKA> water has lines between each tile, now?" (June 19, 23:19 UTC)
  18. June 19 IRC logs: "P6:02:45 <greenslimy> mob's heads are backwards! XDD" (06:02 UTC)
  19. June 19 IRC logs: "P6:11:09 <PuyoDead> kinda funny, middle clicking tan sand gives you glass, heh" (06:11 UTC)
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