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Classic 0.0.14a 03 Screenshot 3.jpg

Java Edition

Server version


Release date

May 27, 2009





0.0.14a_03[1] was a version of Java Edition Classic released on May 27, 2009 at 23:02 UTC.[2]

It is not known if version 0.0.14a_02 existed.


4 bugs fixed
  • Fixed a bug upon loading maps with the first couple of versions of 0.0.14a, which was caused by a bad combination of proguard and serialization.[2][3]
  • Fixed bug that prevented players from spawning inside liquids.[4]
  • Fixed bug that prevented players from building inside liquids.[5]
  • Fixed a superspeed bug from 0.0.14a.[6]


  • Tried fixing a bug from 0.0.13a causing players to build through blocks at certain angles.[7]



  • IRC logs, #minecraft.20090528.log (May 28, 2009, UTC+2).
  1. a b c http://web.archive.org/web/20091214203443/http://www.facepunch.com:80/showthread.php?t=742672&page=11
  2. a b IRC logs: "(01:04:14) <@notch> I'd appreciate it if you could reload so you get 14a_03, then try loading your levels" (May 27, 2009, 23:04 UTC)
  3. "Minecraft (alpha)" by Notch – TIG Forums, May 28, 2009. "I had some problems loading maps with the first couple of versions of 0.0.14 (caused by a bad combination of proguard and serialization) that I seemed to fix for the _03 update."
  4. IRC logs: "(01:02:24) <@notch> the new version shouldn't let you spawn in water any more" (May 27, 2009, 23:02 UTC)
  5. IRC logs: "[17:04] <Duke[B12]> Seems you cannot spawn blocks underwater [...] [17:05] <@notch> Duke[B12]: You can in _03" (May 27, 2009, 23:04 UTC)
  6. IRC logs: "[17:07] <Evil-Ville> Oh by the way the speed bug is fixed" (May 27, 2009, 23:07 UTC)
  7. IRC logs: "[17:22] <vdgmprgrmr> That block-select bug is still there. The fix was not successful. [...] [17:22] <@notch> vdgmprgrmr: I tried to fix it!" (May 27, 2009, 23:16 UTC)