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Beta 1.8 Pre-release is the first pre-release for Beta 1.8.

Additions

  • Biomes
    • Extreme Hills
      • Foliage tree and grass color based on Taiga biomes.
      • They were generated as part of the terrain generation algorithm.
    • Ocean
      • They generated almost infinitely.
      • Seafloor in the Ocean biomes will generated with clay, sand, dirt and rarely gravel instead of only dirt.
      • They were generated as part of the terrain generation algorithm.
  • The Player
    • Experience bar
    • Hunger bar
    • Sprinting

Changes

  • Debug features
    • F6 and F7 change time, forward and back respectively.
  • Biomes
    • Biomes were generated much bigger and flatter
    • They are no longer aligned based on temperature and humidity, instead their distribution is random
    • Changed biomes:
      • Redesigned Swampland biome
        • Foliage tree and grass color of Swampland biomes were look more greener than before.
        • New tree type were generated differently compared to normal tree, such as shallow trees with vine and they also can be generated in water.
        • Under the seafloor will generate clay, sand and dirt of water.
      • Changes to Taiga biome
        • Taiga biomes were generated without snow and ice
    • Removed biomes:
      • Seasonal Forest
      • Rainforest
      • Shrubland
        • Removed a bush-shaped oak
      • Savanna
      • Tundra
      • Ice Desert
        • Did not generate in the world due to various bugs, so the removal was not noticeable in-game
  • Generated structures
    • Removed generated structures:
      • Oceans
        • Added as a biome instead
      • Beaches
        • Returned in 1.1
      • Gravel beaches
  • The Player
    • The player can now jump four blocks horizontally due to the addition of sprinting.
  • Game mode
    • Re-added Creative mode

Re-upload

Beta 1.8 Pre-release was re-uploaded approximately 24 hours after its initial release to fix bugs and remove some debug features. Features and bugs present in the initial version include:

  • Villages do not spawn correctly. Only the wells, gravel paths, and lampposts spawn; houses do not spawn.
  • Various models often become corrupted.
  • Various debug keys exist.
    • F9 freezes the camera in its current position.
    • F6, while also turning back time, enables a strange "bouncy" movement. It locks the player's y coordinate (meaning they cannot jump or fall). It makes the player accelerate relatively slowly when moving. Additionally, the player can also clip into blocks slightly - at a high enough speed, the player can push all the way through a block.
    • N and M change the view's rotation clockwise and anti-clockwise, respectively. Hold both keys simultaneously resets the rotation.
    • Y and H decrease and increase the field of view, respectively. These keys seem to affect the field of view differently to how the FOV option does - the player's hand (or anything the player is holding) will also become stretched as the field of view increases or decreases, which does not happen if the player changes the FOV option in the menu. Holding both keys simultaneously resets the field of view.
    • I makes the player look up, J looks left, K looks down, and L looks right. These movements are normally done by moving the mouse. This setting cannot be reset by holding any keys simultaneously.
    • U and O moves the third-person camera forwards and backwards, respectively. This setting cannot be reset by holding both keys simultaneously.


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