Beta 1.8-pre1 is the first pre-release for Beta 1.8.
Additions
- Biomes
- Extreme Hills
- Foliage tree and grass color based on Taiga biomes.
- They were generated as part of the terrain generation algorithm.
- Ocean
- They generated almost infinitely.
- Seafloor in the Ocean biomes will generated with clay, sand, dirt and rarely gravel instead of only dirt.
- They were generated as part of the terrain generation algorithm.
- Extreme Hills
- The Player
- Experience bar
- Hunger bar
- Sprinting
Changes
- Debug Features
- F6 and F7 change time, forward and back respectively.
- Biomes
- Biomes were generated much bigger and flatter
- They are no longer aligned based on temperature and humidity, instead their distribution is random
- Changed biomes:
- Redesigned Swampland biome
- Foliage tree and grass color of Swampland biomes were look more greener than before.
- New tree type were generated differently compared to normal tree, such as shallow trees with vine and they also can be generated in water.
- Under the seafloor will generate clay, sand and dirt of water.
- Changes to Taiga biome
- Taiga biomes were generated without snow and ice
- Redesigned Swampland biome
- Removed biomes:
- Seasonal Forest
- Rainforest
- Shrubland
- Removed a bush-shaped oak
- Savanna
- Tundra
- Ice Desert
- Did not generate in the world due to various bugs, so the removal was not noticeible in-game
- Generated structures
- Removed generated structures:
- Oceans
- Added as a biome instead
- Beaches
- Returned in 1.1
- Gravel beaches
- Oceans
- Removed generated structures:
- The Player
- The player can now jump four blocks horizontally due to the addition of sprinting.