Java Edition Beta 1.8

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"Beta 1.8" redirects here. For beta versions for Bedrock Edition 1.8.0, see Bedrock Edition 1.8.0/Development versions.
For a guide about all content in this release and the other releases of the Adventure Update, see Java Edition guides/Adventure Update.

Beta 1.8,[1] the first release of the Adventure Update, is a major version of Java Edition Beta released on September 14, 2011, which introduced features that focused mainly on fighting, exploration, and adventuring, as well as other aspects.

Additions[edit]

Blocks[edit]

Stone Bricks
Mossy Stone Bricks
Cracked Stone Bricks
Infested Stone
Bricks Slab
Stone Bricks Slab
Mushroom Blocks
  • Drops their corresponding mushroom
Melons
Melon Stems
Pumpkin Stems
Vines
Iron Bars
Glass Panes
  • Drops itself when destroyed.
Fence Gates
  • Connect to fences.
  • Open when used.
Brick Stairs
Stone Brick Stairs
  • Stone brick stairs now drop either stone bricks, cracked stone bricks, mossy stone bricks or a type of stone bricks, which looks regular, but does not stack, when broken due to the data value (facing direction) carrying over:
Stair Data Value (Direction of the stairs' full-block side) Dropped Item
0 (east) Stone Bricks
1 (west) Mossy Stone Bricks
2 (south) Cracked Stone Bricks
3 (north) Stone Bricks, does not stack with other stone bricks.

Items[edit]

Raw Chicken
Cooked Chicken
Raw Beef
  • Restores 3 () hunger.
  • Dropped from cows.
Steak
Ender Pearls
  • An item which doesn't serve any purpose in the game for now, and had an uncentered icon.
Melon seeds
  • New seed type that grows melons.
  • Can only be found in mineshaft chests.
Melons [note 1]
  • Restores 2 () hunger.
  • Harvested from melons.
  • Can be used to get melon seeds back.
Pumpkin seeds
  • New seed type that produces pumpkins.
  • Cannot be obtained from a pumpkin as of now, only available in mineshaft chests.
Rotten Flesh

Mobs[edit]

Cave Spiders
  • Smaller variant of spiders.
  • They can poison the player.
Enderman
  • New tall mob.
  • As a placeholder, endermen use zombie sounds.
  • They are able to teleport and place and destroy blocks.
  • Changed from the last pre-release so now they have purple eyes instead of green eyes and emit portal particles instead of Black Particles.
Silverfish

Non-mob entities[edit]

Experience Orb
  • Adds to the player's total experience when collected.
  • Entity ID is XPOrb.
  • Plays low-pitched item pickup sound upon collecting.

World generation[edit]

Mineshafts
  • The support beams are wood planks.
Ravines
Strongholds
Villages
  • Unpopulated as of now.
Huge mushrooms
  • Do not generate naturally.
  • Can be artificially created by applying bone meal to a brown or red mushroom.
Biomes
  • New fractal-based biome code.
  • Biomes got an overhaul, adding and removing some biomes while making all of them more vast than before. Biomes became more distinct terrain-wise, and most biomes were made to be much flatter than before.
  • Oceans
    • Replaces old oceans (generated structures).
    • Deeper and vaster than before.
    • Floor is now made up of sand, dirt, and clay.
    • Clay is now more commonly found due to this.
  • Plains
    • Larger than before.
  • Deserts
    • Larger than before.
  • Extreme Hills [note 2]
    • Replaces old mountains (generated structures).
  • Forests
    • Wolves now spawn more often.
  • Taigas
    • No longer generates with snow due to problems with the new generator.
  • Swamps
    • Has an exclusive type of oak trees with vines.
  • Rivers
    • Flows through/in between biomes.

Gameplay[edit]

Flying
  • Only available in creative mode.
  • Press jump twice to toggle flying.
Achievements
  • Added: "Kill a skeleton with an arrow at 50 meters".
Combat
  • Hold-to-charge bows.
  • Critical hits.
  • Players can block with a sword by holding use.
  • Hostile mobs perform attack animations.
Experience
  • Mobs killed by players drop tiny flashing experience orbs that add to the experience bar.
Hunger
  • New food system.
    • There is now a food meter.
    • Food no longer heals directly, but indirectly: if the food meter is above 90%, heals every 4 seconds.
    • Food level decreases when sprinting, jumping and when being hurt.
    • If the food meter is at 0%, the player starves and loses hearts every 4 seconds.
Status effects
Sprinting
  • New way to travel, activated by double-tapping forward.
  • Gives the player a boost in speed.
  • The player can now jump four blocks horizontally while sprinting.

General[edit]

Menu screen
Particles
  • Performing a critical hit on any mob will cause 'sparks' to fly.
  • Explosion particles are now shockwaves instead of smoke.
  • Tiny stationary bubble particles can be seen when underwater.
  • Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
Splash
  • Added the following splash text:
    • Jeb has amazing hair!
    • Casual gaming!
    • Undefeated!
    • Kinda like Lemmings!
    • Follow the train, CJ!
    • Leveraging synergy!
    • This message will never appear on the splash screen, isn't that weird?
    • DungeonQuest is unfair!
    • 110813!
    • 90210!
    • Check out the far lands!
    • Tyrian would love it!
    • Also try VVVVVV!
    • Also try Super Meat Boy!
    • Also try Terraria!
    • Also try Mount And Blade!
    • Also try Project Zomboid!
    • Also try World of Goo!
    • Also try Limbo!
    • Also try Pixeljunk Shooter!
    • Also try Braid!
    • That's super!
    • Bread is pain!
    • Read more books!
    • Khaaaaaaaaan!
    • Less addictive than TV Tropes!
    • More addictive than lemonade!
    • Bigger than a bread box!
    • Millions of peaches!
    • Fnord!
    • This is my true form!
    • Totally forgot about Dre!
    • Don't bother with the clones!
    • Pumpkinhead!
    • Hobo humping slobo babe!

Changes[edit]

Blocks[edit]

Chests
  • Chests now have a unique block model.
  • Now make sounds.
  • Now have an opening/closing animation.
Mossy Cobblestone
  • Changed texture from .
Leaves
  • User-placed leaves no longer decay.
Stone pressure plates & wooden pressure plates
Torches
  • Improved model for when the torch is placed on walls. (clarify)

Items[edit]

Food
  • Eating food now restores hunger instead of health (but keeps the same amount).
  • All food items (except mushroom stew) are now stackable.
  • Now takes 1.6 seconds to consume, accompanied with an animation.
Bows
  • Damage in accordance with the charging time.
Cooked Porkchop
  • Changed the texture from to
Mushroom Stew
  • Now restores 8 () hunger instead of 10 health.
Golden Apple
  • Now restores 10 () hunger instead of 20 × 10 health.
  • Now gives the player the Regeneration status effect for 30 seconds.
Shears

Mobs[edit]

General
  • Animals no longer despawn which makes it possible to capture them.
  • Arrows that hit a mob visually "stick" into the mob rather than just disappear.
  • Passive mobs will randomly flee if attacked by the player or other mobs (such as wolves).
  • Now drop experience when killed by a player or a tamed wolf.
Humans
  • Removed the mob as an entity.
  • Its AI is the only thing that remains of the mob.
Pigs
  • Updated model
    • The snout now protrudes from their head.
      • Previously, their heads were flat .
Chickens
  • Changed bounding box height from 0.4 blocks to 0.7 blocks
  • Now drop 1 raw chicken.
  • If on fire, they drop cooked chicken instead.
Cows
Skeletons drop arrows, bows as normal drop, they drop the same loot if on fire.
  • Now fire arrows slightly slower to be consistent with the change of the bow.
  • Their arrows are shot with more force.
  • Now hold full-size bows.
  • Skeleton arrows originate from about their eyes to the bow, instead of above the head.
Zombies

World generation[edit]

Terrain
  • Changed the terrain generator.

Gameplay[edit]

Creative
  • Creative mode can now be accessed using the "create new world" screen, and no longer requires a code modification to access.
  • Some code rewritten.
  • New creative inventory GUI.
    • Looks similar to survival inventory, with drag and drop interface.
    • Some non-block items are now available in the inventory.
    • Grass is now available in the inventory.
    • The player can drag items and blocks outside of the GUI to spawn them in dropped item entity form.
  • Previously, it was not possible to do these things in creative, but now is:
    • Kill/damage mobs
    • Kill/damage players who are in survival mode
    • Break bedrock
    • Take damage (via falling out of the world)
  • Mobs now spawn, previously, they would only spawn in Survival mode.
Controls
  • Holding the left mouse button with a weapon will now only swing once.
  • Holding the right mouse button to place blocks is slightly slower than before.
  • ⇧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
  • Player list in multiplayer, defaults to Tab ↹.
Clouds
  • Height raised to the top of the map.
  • Can no longer phase through blocks.
  • Movement now syncs with the game's time.
Damage
  • Unarmed damage was decreased from 2 to 1 (reverting to the behavior from before Beta 1.5).[note 3]
  • The game now keeps track of damage sources and types.
Daylight cycle
  • No longer requires chunk updates and is a smooth transition.
  • The lighting on a block is given a tint based on the most prominent source of light
    • Reddish from artificial light sources.
      • Artificial light now gives a very subtle 'flicker'.
    • Blue from moonlight.
    • Total darkness keeps the same black tint.
    • Sunlight gives the same white tint.
Farming
  • Changed to be less volatile.
HUD
  • Armor bar moved to above hearts, due to hunger bar.
Lighting
  • Improved lighting system.
Multiplayer
  • The 'Multiplayer join screen' has been improved, mainly with a server list.
Sunrise & sunset
  • Clouds change color during sunrise and sunset to match the sky color.
  • Horizon, specifically haze changes color more vividly during sunset and sunrise.
Weather

General[edit]

Debug screen
  • Mobs are no longer visibly labeled with their entity ID
  • The world's numeric seed is displayed in a field below player position.
  • Changing fog by hotkey now requires debug-view to be open in addition to pressing F.
  • The version tag appears in-game again.
Mods
  • The game's coding now allows for mods to more easily change the (map) height.
Main menus
  • The main menu's background is now an animated scene.
    • The menu panorama uses seed 2151901553968352745 in Beta 1.7.3 at coordinates (61, 75, -68).[2]
  • The version tag is now displayed on the bottom-left rather than the top-left.
  • New sliders for Field of View and Brightness.
  • 4 new entries in control list
    • "Attack", "Use Item", and "Pick Block" can now be remapped.
  • Operators can switch back and forth between survival and creative mode.[3]
Splash
  • Removed duplicate "Check it out!"

Removals[edit]

World generation[edit]

Biomes
Structures
General

General[edit]

Distance effects
  • The famous high-distance world rendering offset bug has been fixed (except for moving pistons)
  • Redstone repeater top faces are no longer weirdly broken
  • Rails, powered rails and detector rails are no longer stretched
  • Ladders are no longer offset nor stretched
  • Upwards travelling redstone wire no longer appears offset from the block it's on
  • The side faces of flowing water and lava are no longer broken
World boundary
  • Has now been moved to 30,000,000, from 32,000,000

Fixes[edit]

9 bugs fixed

  • The ⇧ Shift + Click crash bug from 1.8 Prerelease 2 is fixed.
  • Fixed redstone circuits not working after /time set x glitch is now fixed in multiplayer.
  • Destroying boats and minecarts now creates particles.
  • Ghast attack sounds are fixed multiplayer.
  • The Far Lands have been removed; there is now only void.
  • Fixed stairs, cactus, farmland, pressure plate, fence, cake, snow layer, button, and trapdoor items being too big.
  • Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on.
  • Fixed several crash bugs relating to pistons.
  • Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.

Trivia[edit]

  • This was the first version to have modern terrain.
  • This was the first version to have villages.
    • However, villagers weren't added yet.
    • Strongholds also were added in this version as well, but didn't have an end portal.

Trailer[edit]

Gallery[edit]

Notes[edit]

  1. Now called Melon Slice.
  2. Now called Mountains.
  3. This change occurred between the last development version for Beta 1.8, Prerelease 2, and the full release of Beta 1.8.

References[edit]