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{{version nav
 
{{version nav
|title=Beta 1.6.3
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|title=Minecraft Beta 1.6.3
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|version=1.6.3
|edition=computer
 
|image=
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|image=Beta 1.6.3.png
 
|edition=java
|name=
 
|type=
 
 
|date=May 26, 2011
 
|date=May 26, 2011
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|clienthash=924e36dbb7c64abb30a95fe35f5affb5176f6cbc
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|jsonhash=d51caee58632f1608887cc4ddbadf748387cd874 |jsonfile=b1.6.3
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|serverdl=[http://betacraft.pl/server-archive/minecraft/b1.6.3.jar Server]
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|exedl=[http://betacraft.pl/server-archive/minecraft/b1.6.3.exe .exe]
 
|prevparent=Beta 1.6
 
|prevparent=Beta 1.6
 
|prev=Beta 1.6.2
 
|prev=Beta 1.6.2
 
|next=Beta 1.6.4
 
|next=Beta 1.6.4
 
|nextparent=Beta 1.7
 
|nextparent=Beta 1.7
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}}
}}<onlyinclude>
 
   
'''Beta 1.6.3''' was mainly released to fix some of the bugs and crashes in [[Beta 1.6.2]].
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'''Beta 1.6.3''' is a version of [[Java Edition Beta]] released on May 26, 2011,<ref>{{Word of Notch|5864594578|Minecraft Beta 1.6.3|May 16, 2011}}</ref><ref>{{tweet|Notch|73741213769011200|Minecraft Beta 1.6.3 is out, fixing even more stuff!|May 26, 2011}}</ref> which fixes some of the bugs and crashes in [[Beta 1.6.2]].
   
== Changes ==
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==Changes==
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===Blocks===
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; [[Water]]
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* Water that is 2 blocks deep no longer prevents fall damage.
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** Players need at least 3-block-deep water to prevent fall damage.
   
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===General===
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; [[Option]]s
 
* The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
 
* The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
 
* The "limit framerate" option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
 
* The "limit framerate" option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
* The "limit framerate" option has been reset to "off" for all players, enable it again if you want it.
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* The "limit framerate" option has been reset to "off" for all players, enable it again if wanted.
* 2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.
 
   
 
== Fixes ==
 
== Fixes ==
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'''3 bugs fixed'''
 
'''3 bugs fixed'''
   
* Fixed some block updates not updating [[light]]ing properly under some circumstances by reverting the "don’t always send block data" fix in 1.6.
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* Fixed some block updates not updating [[light]]ing properly under some circumstances by reverting the fix in 1.6 that lead to block data not always being sent.
 
* Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
 
* Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
* Fixed [[furnace]]s dropping/duplicating their contents when they change state from lit to unlit or back.</onlyinclude>
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* Fixed [[furnace]]s dropping/duplicating their contents when they change state from lit to unlit or back.
   
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== Gallery ==
{{Computer versions|Beta}}
 
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<gallery>
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Beta 1.6.3 menu.png
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</gallery>
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== References ==
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{{reflist}}
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{{Java Edition versions|Beta}}
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[[de:Versionen/Beta#1.6.3]]
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[[es:Java Edition Beta 1.6.3]]
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[[nl:Beta 1.6.3]]
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[[pt:Edição Java Beta 1.6.3]]
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[[ru:Beta 1.6.3]]
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[[zh:Java版Beta 1.6.3]]

Revision as of 18:51, 1 August 2021

Beta 1.6.3 is a version of Java Edition Beta released on May 26, 2011,[1][2] which fixes some of the bugs and crashes in Beta 1.6.2.

Changes

Blocks

Water
  • Water that is 2 blocks deep no longer prevents fall damage.
    • Players need at least 3-block-deep water to prevent fall damage.

General

Options
  • The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
  • The "limit framerate" option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
  • The "limit framerate" option has been reset to "off" for all players, enable it again if wanted.

Fixes

3 bugs fixed

  • Fixed some block updates not updating lighting properly under some circumstances by reverting the fix in 1.6 that lead to block data not always being sent.
  • Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
  • Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.

Gallery

References