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|version=1.6.3 |
|version=1.6.3 |
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|image=Beta 1.6.3.png |
|image=Beta 1.6.3.png |
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|edition=java |
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|date=May 26, 2011 |
|date=May 26, 2011 |
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* Fixed a major CPU load issue in the server where a very tight loop would starve all other threads. |
* Fixed a major CPU load issue in the server where a very tight loop would starve all other threads. |
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* Fixed [[furnace]]s dropping/duplicating their contents when they change state from lit to unlit or back. |
* Fixed [[furnace]]s dropping/duplicating their contents when they change state from lit to unlit or back. |
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+ | |||
+ | == Gallery == |
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+ | <gallery> |
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+ | </gallery> |
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== References == |
== References == |
Revision as of 18:51, 1 August 2021
Beta 1.6.3 is a version of Java Edition Beta released on May 26, 2011,[1][2] which fixes some of the bugs and crashes in Beta 1.6.2.
Changes
Blocks
- Water that is 2 blocks deep no longer prevents fall damage.
- Players need at least 3-block-deep water to prevent fall damage.
General
- The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
- The "limit framerate" option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
- The "limit framerate" option has been reset to "off" for all players, enable it again if wanted.
Fixes
3 bugs fixed
- Fixed some block updates not updating lighting properly under some circumstances by reverting the fix in 1.6 that lead to block data not always being sent.
- Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
- Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
Gallery
References
- ↑ "Minecraft Beta 1.6.3" – The Word of Notch, Tumblr, May 16, 2011.
- ↑ "Minecraft Beta 1.6.3 is out, fixing even more stuff!" – @Notch on X, May 26, 2011