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Minecraft 22w17a
Edition | |
---|---|
Type |
Snapshot |
Release date |
April 27, 2022 |
Snapshot for | |
Downloads | |
Obfuscation maps | |
Protocol version |
dec: 1073741906 |
Data version |
3093 |
22w17a is the eighth snapshot for Java Edition 1.19, released on April 27, 2022,[1] which adds goat horns from Bedrock Edition, makes changes to allays and wardens, and fixes bugs.
Additions[]
Items[]
- Added from Bedrock Edition.
- Drops when a goat rams coal ore, emerald ore, iron ore, log, packed ice, or stone.
- Can play a loud sound that can be heard from afar, with a cooldown around 7 seconds between each use.
- Has 8 variants, each variant has its own unique sound.
- "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the chest in pillager outposts with a 50% chance.
- "Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming.
- The variant of horn that a goat may drop is completely random.
Gameplay[]
- Added new death messages to wardens' ranged attack:
- "<player> was obliterated by a sonically-charged shriek"
- If a player or mob attacks the dead player before they die, the death message is "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>".
General[]
- Chat messages between players are now cryptographically signed.
- Players are given a Mojang provided key-pair on startup.
- Chat styling is now handled via server resource packs with the translation key
chat.type.text
.
- Added
HasLeftHorn
, andHasRightHorn
boolean fields to goats' entity format.- Decides the visibility and dropability of their horns.
- Added the item function
set_goat_horn_sound
.
- Added server property
enforce-secure-profile
to allow servers to requiring a player to having a Mojang-signed public key.- Defaults to
false
. - Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting.
- Defaults to
- Added the following block tags:
#overworld_natural_logs
:acacia_log
,birch_log
,oak_log
,jungle_log
,spruce_log
,dark_oak_log
, andmangrove_log
.#snaps_goat_horn
:#overworld_natural_logs
,stone
,packed_ice
,iron_ore
,coal_ore
, andemerald_ore
.
- Added the following item tag:
#overworld_natural_logs
:acacia_log
,birch_log
,oak_log
,jungle_log
,spruce_log
,dark_oak_log
, andmangrove_log
.
- Added the following game event tag:
#allay_can_listen
:note_block_play
Changes[]
Blocks[]
- Updated base UVs and texture to match a graphical fix in Bedrock Edition, which has no effect on visuals.
- Changed its block model, to make the inner faces have the same size with the outter faces.
- Piston and Sticky Piston
- Changed their textures, to match the color of the oak planks on the piston head.
- Its blast resistance has been lowered.
Items[]
- Changed the model when in an item frame, to make their two horizontal bars thicker, matching the thickness in their block form.
- Changed its texture, to extend the center bar on the back face to the bottom.
Mobs[]
- Connecting with note blocks is now better visualized by the vibration particle.
- Connecting with note blocks can now be blocked by wool again, by placing wool between the allay and the note block.
- Several sounds have been updated.
- Evoker, Illusioner and Witch
- Changed their models, now their last two rows of pixels on their robes can render.
- Now can drop 2 horns each.
- The number of horns left to drop is represented on the model.
- Changed all variants' chest texture, to use the chest texture since the texture update.
- Changed its model, slightly shortened its coat to match its actual texture.
- Changed their models, now their last two rows of pixels on their robes can render.
- Changed their textures in all biomes.
- Changed its model, slightly shortened its coat to match its actual texture.
- Changes its crossed arm's texture.
- The "gap" between their two arms will connected correctly now.
- Changed the color of the seam face between their upper and lower arms, which is not visible in default.
- Ranged attack now:
- Bypasses shields and armor.
- Deals damage of 10
instead of 16
× 8 (Easy) / 30
× 15 (Normal) / 45
× 22.5 (Hard).
- Has a reduced cooldown of 2 seconds instead of 5 seconds.
- Now drops a sculk catalyst upon death.
- Changed their models, now their last two rows of pixels on their robes can render.
- Changed their clothes texture in all biomes (except desert and swamp).
- The color of the top and bottom of their legs now matches the sides correctly.
- Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers.
- Slightly changed jungle zombie villagers' shoes texture.
- Removed extra textures on weaponsmith zombie villagers' arm's top.
General[]
- Changed the texture of the "half" armor bar, moved the highlighted pixel from the right to the left.
- Replaced realms subtle selected world highlight with a clear green checkmark.
- Removed "Привет Россия!"
- Polished deepslate are now part of the
#sculk_replaceable_world_gen
block tag. - Removed
#dampenable_vibrations
game event tag.
Fixes[]
- 44 issues fixed
- From released versions before 1.19
- MC-13103 – Texture Z-Fighting at Wolf/Dog/Cat snout.
- MC-53312 – Illager/(zombie) villager/witch robes don't render the last two rows of pixels.
- MC-106627 – Leather cap texture overlay doesn't align correctly.
- MC-141064 – Cleric collar z-fighting.
- MC-166686 – Villagers with taiga outfits show Z-fighting around their neck.
- MC-208597 – Boats ridden over wool are detected by sculk sensor.
- MC-208771 – Projectiles landing on wool trigger sculk sensors.
- MC-210712 – Sculk sensors are not activated upon backwards movement in a boat.
- MC-210901 – Sculk sensors are not activated upon entities sliding on ice.
- MC-226761 – Parity issue: Goats don't drop horns.
- MC-248161 – Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture.
- MC-248292 – Llama uses pre-1.14 chest texture.
- MC-248555 – Mismatches within (zombie) villager textures.
- MC-248556 – Savanna Zombie Villager missing a body texture.
- MC-248557 – Savanna villager body defines pixels identical to base villager texture.
- MC-248561 – Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements.
- MC-248562 – Iron golem has unused pixels in the texture.
- MC-249032 – Fence item model's bars inconsistent with placed block.
- MC-249039 – "Half" armor bar icon texture is incorrect.
- MC-249962 – Exploding an End Crystal doesn't produce explosion vibration.
- MC-250921 – Spawners do not drop experience when blown up.
- From the 1.19 development versions
- MC-249190 – Sculk blocks don't drop experience orbs when blown up.
- MC-249262 – Sculk cannot replace soul sand or mud when mobs die on top of them.
- MC-249669 – tadpole.png has unused frog egg texture.
- MC-249745 – If allay is holding an item, it can be equipped with armor using a dispenser.
- MC-249780 – Blocks that require support can generate floating in ancient cities.
- MC-249919 – Pillar in Ancient City can generate with waterlogged stairs.
- MC-250000 – Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory.
- MC-250027 – Allays ignore the dimension when checking for liked note blocks.
- MC-250075 – The inner two planes in mangrove roots are smaller than they should be.
- MC-250076 – Shading is disabled for the two inner planes in mangrove roots, even though it isn't for all the other planes.
- MC-250165 – Doing
/locate stronghold
in some single biomes causes an unexpected error. - MC-250171 – Warden Sonic Boom attack can be completely mitigated by shields.
- MC-250240 – Z-fighting can be seen around the backs of frogs when they open their mouths.
- MC-250288 – Some blocks in Ancient City structures can only be covered by sculk veins and can't be converted into a sculk block.
- MC-250321 – Flying and aquatic mobs pathfinding in certain blocks cause crash || The game crashed whilst ticking entity Error:
java.lang.NullPointerException: Cannot invoke "dnm.a()" because "$$1" is null
. - MC-250331 – Chunk rendering is glitchy / incorrect when redrawing.
- From the previous development version
- MC-250339 – Paintings are off-centered in multiplayer servers.
- MC-250379 – Teleporting armor stands results in visual desync and abnormal behavior.
- MC-250396 –
/locatebiome
command displays Y-axis of -64 in certain cave biomes, causing the player to die when teleported. - MC-250400 – Blocks and items can cause the world to render invisibly.
- MC-250411 – Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires.
- MC-250429 – Narrator improperly narrates chat.
- MC-250460 – The rendering of players is delayed for others.
Video[]
Videos made by slicedlime:
References[]
- ↑ "Minecraft Snapshot 22w17a" – Minecraft.net, April 27, 2022
- ↑ MC-230603 – Works As Intended