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Minecraft 22w11a
Edition | |
---|---|
Type |
Snapshot |
Release date |
March 16, 2022 |
Snapshot for | |
Downloads | |
Obfuscation maps | |
Protocol version |
dec: 1073741898 |
Data version |
3080 |
22w11a is the first snapshot for Java Edition 1.19, released on March 16, 2022,[1] which adds the first features of The Wild Update, pack filters, space glyph provider, 3D directional audio, new tags and fixes bugs.
Contents
Additions[]
Blocks[]
- Added froglights, with 3 variants: ochre, pearlescent and verdant.
- Emit a light level of 15.
- Dropped when frogs eat small magma cubes.
- When eaten by temperate frogs, drop ochre froglight.
- When eaten by cold frogs, drop verdant froglight.
- When eaten by warm frogs, drop pearlescent froglight.
- Non-solid blocks that can be placed on the surface of water.
- Laid by frogs after mating.
- Hatches tadpoles after some time.
- Does not drop upon breaking, even with silk touch.
- A new type of leaves.
- A new type of log, as well as a stripped variant.
- Can be used to craft mangrove woods and planks.
- A new type of planks.
- Can be used to craft mangrove buttons, doors, fences, fence gates, pressure plates, signs, slabs, stairs, and trapdoors.
- A new type of sapling.
- Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
- Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
- Have 4 stages to fully grown, can be accelerated by bonemealing.
- Can break off a fully grown one, plant it to growing a mangrove tree (currently not added, generates an oak tree instead).
- Can be planted underwater.
- Can be placed in flower pots.
- Bees can pollinate them.
- Bees follow players holding them and can be bred with them.
- A see-through block just like leaves, but can be waterlogged.
- Water currently doesn't spread outward like with other waterlogged blocks.
- Mining faster when using axes.
- Unlike leaves, it does not break when moved by a piston.
- If the roots are waterlogged, the water vanishes.
- Can be powered.
- A new type of wood, as well as a stripped variant.
- Can be used to craft mangrove planks.
- Can generate in the upcoming mangrove biome.
- When walking on mud, entities sink down a bit.
- Like soul sand, but without the slowdown.
- Can be made by using a water bottle directly or through a dispenser on dirt, coarse dirt and rooted dirt.
- Enderman holdable.
- Can be crafted from 4 packed mud.
- Can be used to crafted into mud brick slabs, stairs, and walls using a crafting table or stonecutter.
- Can be crafted from 1 mud and 1 mangrove roots.
- Unlike regular roots, they are an opaque block that can't be waterlogged.
- Mining faster when using shovels.
- Can be crafted from 1 mud and 1 wheat.
- Generates in the deep dark biome.
- Has an animated texture.
- Drops only experience when broken without silk touch.
- Sculk blocks grow when a mob dies near a sculk catalyst.
- Generates in the deep dark biome.
- Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
- Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
- Experience does not drop in these cases.
- The charge decays over time, faster the furthest away from the catalyst it moves.
- If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
- If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
- Drops only experience when broken without silk touch.
- Emits a light level of 6.
Blooms when activated.
- Can spread sculk only on blocks in the
sculk_replaceable
tag.
- Generates in the deep dark biome.
- Has two soul-shaped patterns in the center.
- Drops only experience when broken without silk touch.
- Currently doesn't do anything due to the warden not being in this snapshot.
- Generates in the deep dark biome on the edge of sculk patches.
- Generates in a layer on top of blocks and can be placed in all directions, like glow lichen.
- Has an animated texture.
- Some have parts that are transparent, allowing the player to see the block it is on top of.
- Can be waterlogged.
- Drops nothing when broken without silk touch.
Items[]
- Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.
- A new type of boat, crafted with mangrove planks.
- Added frog and tadpole spawn eggs.
Mobs[]
- Can croak, jump, swim, and slowly walk on land.
- Are able to jump over 5 blocks.
- Frogs are faster in water than on land.
- Preferred to jump to lily pad and big dripleaf.
- Have 10
health points.
- Come in three variants: temperate, warm, and cold.
- The temperate variant is orange, the warm variant is white, and the cold variant is green.
- Eat small slimes, dropping slimeballs in the process.
- Can be tempted and bred using slimeballs.
- Lay eggs on water after mating.
- Grow from tadpoles.
- Variants depend on the temperature of the biome it turns from a tadpole to a frog in.
- Jump around like fish when on land, and eventually die.
- Grow up into frogs after 20 minutes in the world, which can be sped up using slimeballs.
- Frog type dependent on which temperature a tadpole grows in.
- Have 6
health points.
- Are hunted down by axolotls.
- Can be held in a water bucket.
World generation[]
- New biome at the "deepest depths of the world".
- Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
- Currently can extend above the deepslate layer, sometimes up to around Y=33.
- The surface is covered in sculk and contains all sculk-related blocks.
- With the exception of spawners, no mobs can spawn there, similar to mushroom fields.
- Upgrading of old worlds
- Now support 3D biome blending, so it blends the underground biomes as well.
General[]
- Added
blending_data.min_section
, andblending_data.max_section
that determines which sections are used for data for blending.
- Can have
filter
section in pack.mcmeta now.- This section has mandatory field
block
, which is a list of patterns (regular expressions) for namespaces and paths. - If any of files in packs added before one with
filter
section matches any pattern insideblock
, it is filtered out (i.e. treated as if not present in the first place). filter
section does not apply to a pack containing it, only to packs loaded before it.- Both
namespace
andpath
can be omitted: if they are, the game works as if they had been specified as a ".*". Missing field matches every value. When they are included, these fields contain a regular expression pattern. - For example, adding pack with this section in pack.mcmeta after vanilla pack hides all recipes and advancements defined by vanilla pack:
- This section has mandatory field
"filter": { "block": [ { "namespace": "minecraft", "path": "recipes/.*" }, { "namespace": "minecraft", "path": "advancements/.*" } ] }
- World presets/types and super flat world presets in “Create World” screen can now be controlled by datapacks.
- New registry types
worldgen/world_preset
, andworldgen/flat_level_generator_preset
were added to data-drive presents (like "Amplified" or "Single Biome").
- New registry types
- Debug screen and profiling
- Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen.
- This is available only for graphics devices that support GPU timer queries.
- Added "Blending" row, above the "Noise Router" row.
- Added new glyph provider type
space
, to allow creation of space-like glyphs.- New provider has single argument called
advances
which is map of codepoint to glyph advance (width). - Rendering of space glyph is no longer hardcoded (needs to be declared manually in font).
- New provider has single argument called
- Added "Directional Audio" sound option, for 3D Directional Audio simulation.
- Uses HRTF-based directional audio to improve the simulation of 3D sound, making it easier to distinguish which direction a sound comes from (including if it is above or below the player).
- Requires HRTF compatible audio hardware.
- This option is best experienced with headphones.
- Toggled off by default.
- Added three new particles:
sculk_soul
,sculk_charge_pops
, andsculk_charge
.
- Added server property
max-chained-neighbor-updates
to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.
- Added the following splash text:
- "Shriek like a Sculk Shrieker!"
- "Who let the frogs out?"
- "RIBBIT!"
- "Croak team!"
- "Nooooooooooooo!"
- "Flower forest TM perfume"
- "Hat Fridays!"
- Added following block tags:
#convertable_to_mud
: containsdirt
,coarse_dirt
, androoted_dirt
#dragon_transparent
: containslight
, and#fire
- This tag controls blocks the ender dragon cannot destroy but can fly straight through.
#frog_prefer_jump_to
: containslily_pad
, andbig_dripleaf
#mangrove_logs
: containsmangrove_log
,mangrove_wood
,stripped_mangrove_log
, andstripped_mangrove_wood
#sculk_replaceable
: contains#base_stone_overworld
,#dirt
,#terracotta
,#nylium
,#base_stone_nether
,#sand
,gravel
,soul_sand
,soul_soil
,calcite
,smooth_basalt
,clay
,dripstone_block
,end_stone
,red_sandstone
, andsandstone
#sculk_replaceable_world_gen
: contains#sculk_replaceable
,deepslate_bricks
,deepslate_tiles
,cobbled_deepslate
,cracked_deepslate_bricks
, andcracked_deepslate_tiles
.
- Added following item tags:
#mangrove_logs
: containsmangrove_log
,mangrove_wood
,stripped_mangrove_log
, andstripped_mangrove_wood
- Added following biome tags:
#allows_surface_slime_spawns
: containsswamp
#allows_tropical_fish_spawns_at_any_height
: containslush_caves
#has_closer_water_fog
: containsswamp
- This tag controls which biomes have a shorter view distance.
#is_end
: contains all the end biomes.#is_overworld
: contains all overworld biomes.#is_savanna
: containssavanna
,savanna_plateau
, andwindswept_savanna
#more_frequent_drowned_spawns
: contains#is_river
#only_allows_snow_and_gold_rabbits
: containsdesert
#plays_underwater_music
: contains#is_ocean
, and#is_river
- This tag controls which biomes the player hears the special underwater music when underwater.
#polar_bears_spawn_on_alternate_blocks
: containsfrozen_ocean
, anddeep_frozen_ocean
#produces_corals_from_bonemeal
: containswarm_ocean
- This tag controls which biomes that coral can be farmed by bonemealing.
#reduce_water_ambient_spawns
: contains#is_river
#required_ocean_monument_surrounding
: contains#is_ocean
, and#is_river
- This tag defines which biomes must be present around a location that a monument possible to generate.
#spawns_cold_variant_frogs
: containssnowy_plains
,ice_spikes
,#is_mountain
, and#is_end
#spawns_warm_variant_frogs
: containsdesert
,#is_jungle
,#is_savanna
,#is_nether
, and#is_badlands
#stronghold_biased_to
: containsbadlands
,bamboo_jungle
,birch_forest
,dark_forest
,desert
,dripstone_caves
,eroded_badlands
,flower_forest
,forest
,frozen_peaks
,grove
,ice_spikes
,jagged_peaks
,jungle
,lush_caves
,meadow
,mushroom_fields
,old_growth_birch_forest
,old_growth_pine_taiga
,old_growth_spruce_taiga
,plains
,savanna_plateau
,savanna
,snowy_plains
,snowy_slopes
,snowy_taiga
,sparse_jungle
,stony_peaks
,sunflower_plains
,taiga
,windswept_forest
,windswept_gravelly_hills
,windswept_hills
,windswept_savanna
, andwooded_badlands
- These contents are exactly the same with the previous
#has_structure/stronghold
biome tag.
- These contents are exactly the same with the previous
#water_on_map_outlines
: contains#is_ocean
,#is_river
, andswamp
- This tag controls which biomes appear as water on map outlines.
#without_patrol_spawns
: containsmushroom_fields
#without_wandering_trader_spawns
: containsthe_void
#without_zombie_sieges
: containsmushroom_fields
- Added following structure tags:
#cats_spawn_as_black
: containsswamp_hut
#cats_spawn_in
: containsswamp_hut
- Added following flat level generator preset tag, to control order of elements displayed in "Configure Flat World" screen:
#visible
: containsclassic_flat
,tunnelers_dream
,water_world
,overworld
,snowy_kingdom
,bottomless_pit
,desert
,redstone_ready
, andthe_void
- This tag controls all the visible presets in the UI and their order.
- Added following world preset tags, to control values show on "World Type" button in "Create World" screen:
#normal
: containsnormal
,flat
,large_biomes
,amplified
, andsingle_biome_surface
#extended
: contains#normal
, anddebug_all_block_states
- This tag controls which world presets appear only when holding down the Alt key.
Changes[]
Blocks[]
- Slightly changed its texture, to make their arms connect to their bases.
- Slightly changed the
stage2
's texture, to make width consistency with other stages' textures.
- The top of doors no longer flips in an unnatural way when opening in certain directions.
- Slightly changed its texture, to make better transition with the end stone texture.
- Removed unused pixels in its texture.
- Slightly changed its side texture, to match other dirt-based blocks.
- Has been re-added to the creative inventory.
- Can now be obtained only with silk touch, otherwise they drop experience.
- Rotated pixels at the bottom left corner in their textures, to make a correct direction.
Items[]
- They now properly spin around their own center axis and show up in the right place in item frames.
Mobs[]
- Spiders and Cave Spiders
- Fixed texture mapping of both types of spiders.
- Fixed texture mapping of the ears of wolves.
World generation[]
- The dimension folder is no longer present in the vanilla world generation reference pack, but dimension files still work like they used to inside a custom data pack.
- There's a new file type that the data report generator can output in the
biome_parameters
folder, containing all the biome parameters for the default vanilla dimensions. - Custom dimensions no longer require a separate seed field, and in fact can no longer have a custom seed - the world seed is now always used for all dimensions.
Command format[]
- Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.
Gameplay[]
- The "Deep Dark" biome is now required to be visited to obtain the "Adventuring Time" advancement.
General[]
- Removed
blending_data.old_noise
, now existence ofblending_data
in chunk data determines if a chunk is considered old.
- Data pack format is now 10, resource pack format is now 9.
- The H for "humidity" has been changed for a V for "vegetation".
- Renamed the
feature
field in location predicates tostructure
.
level-type
now supports world presets instead.
- Following tags are changed due to addition of new features mentioned above:
- Mangrove button is now part of the
#wooden_buttons
block and item tag. - Mangrove door is now part of the
#wooden_doors
block and item tag. - Mangrove fence gate is now part of the
#fence_gates
block tag. - Mangrove fence is now part of the
#wooden_fences
block and item tag. - Mangrove leaves is now part of the
#leaves
block and item tag. - Mangrove planks is now part of the
#planks
block and item tag. - Mangrove pressure plate is now part of the
#wooden_pressure_plates
block and item tag. - Mangrove propagule is now part of the
#flowers
, and#saplings
block and item tag. - Mangrove roots is now part of the
#mineable/axe
block tag. - Mangrove sign is now part of the
#standing_signs
block tag and#signs
item tag. - Mangrove slab is now part of the
#wooden_slabs
block and item tag. - Mangrove stairs is now part of the
#wooden_stairs
block and item tag. - Mangrove trapdoor is now part of the
#wooden_trapdoors
block and item tag. - Mangrove wall sign is now part of the
#wall_signs
block tag. - Mud brick slab is now part of the
#slabs
block and item tag. - Mud brick stairs is now part of the
#stairs
block and item tag. - Mud brick wall is now part of the
#walls
block and item tag. - Mud bricks, mud brick stairs, mud brick slab and packed mud are now part of the
#mineable/pickaxe
block tag. - Mud is now part of the
#enderman_holdable
block tag. - Muddy mangrove roots and mud are now part of the
#mineable/shovel
block tag. - Potted mangrove propagule is now part of the
#flower_pots
block tag. - Sculk vein is now part of the
#inside_step_sound_blocks
block tag. - Sculk, sculk catalyst, sculk vein and sculk shrieker are now part of the
#mineable/hoe
block tag. - Tadpole is now part of the
#axolotl_hunt_targets
entity tag. - Block and item tag
#mangrove_logs
is now part of thelogs_that_burn
block and item tag, respectively.
- Mangrove button is now part of the
- Light block is now part of the
#wither_immune
block tag. #polar_bears_spawnable_on_in_frozen_ocean
block tag is renamed to#polar_bears_spawnable_on_alternate
.#has_structure/stronghold
biome tag now reference only the#is_overworld
biome tag.- Configured structure feature tags are now called structure tags.
- World creation
- A short screen showing the message "Preparing for world creation" appears before the "Create New World" screen appears.
- Others
- The "out of memory" error screen can now be translated.
Fixes[]
- 24 issues fixed
- From released versions before 1.19
- MC-67308 – Door top and side textures flip illogically when opened and closed.
- MC-95103 – Shield item rendering not adjusted to the center.
- MC-99930 – Brewing stand extends arms and inverts its texture when bottles are placed.
- MC-106510 – Long structure names (over 64 characters) do not fit in the structure block GUI.
- MC-109055 – Large cocoa pod texture is inconsistent.
- MC-124984 – Command syntax help does not recognize invalid tags.
- MC-127885 – The textures on the spider models aren't mirrored properly.
- MC-158668 – Vex continue to attack their target after it has been killed.
- MC-165036 – Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.
- MC-165990 – Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free.
- MC-183309 – Player reach is different for client and server when crawling.
- MC-195717 – Custom dimensions JSON requires seed.
- MC-201150 – Unused pixels in end rod texture.
- MC-202580 – Transition between end stone texture and end portal frame is not as seamless as it previously was.
- MC-219843 – Mycelium's side texture differs from other dirt-based blocks.
- MC-219852 – Corner in
smoker_bottom
texture is still rotated incorrectly. - MC-219875 – You can cause a desync when repeatably picking up liquids.
- MC-221639 – Light block isn't dragon or wither immune.
- MC-225837 – The word "Recipe" is spelled as "Reciple" within the "
narration.recipe
" string. - MC-230603 – Wolf ears and legs aren't mirrored.
- MC-235964 – Crash on "Saving world" when F3+L profiling is active -
java.lang.NullPointerException: Cannot read field "f" because "this.D" is null
. - MC-238070 – Brewing stand arms do not connect with their bases.
- MC-238807 – "Out of memory!" message is untranslatable.
- MC-248936 – Minecraft icon on MacOS is not showing correct icon.
Videos[]
Videos made by slicedlime:
References[]
- ↑ "Minecraft Snapshot 22w11a" – Minecraft.net, March 16, 2022