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18w50a is the twelfth snapshot released for 1.14.[1]

Additions

Mobs

Cats
  • Added Jellie, the winner of the community competition.[2]
Villagers
  • Added Mason profession.
    • Currently has no trades.

Changes

Blocks

Barrel
  • Acts as a storage unit.
  • Works in tight spaces, even if there is a block above it unlike a chest.
  • Can be crafted using 6 wood planks, and 2 wood slabs.
Bell
  • Added sounds.
  • Has a shaking animation when hit.
  • Changed texture.
Blast Furnace
  • New furnace upgrade that allows for the smelting of ores and melting of metals faster than the traditional furnace.
  • Twice as fast as a regular furnace.
    • Can only smelt ores and melt metals.
  • Can be crafted via 3 smooth stone, 1 furnace, and 5 iron ingots.
Jigsaw block
  • Changed texture.
Smoker
  • New furnace upgrade that allows for the cooking of foods faster than the traditional furnace.
  • Twice as fast as a regular furnace.
    • Can only cook food.
  • Can be crafted using 4 logs and 1 furnace.

Mobs

Cats
All Professions In 18w50a

All plains biome variant professions corresponding to their different crafting stations.

Villagers
  • Villagers and zombie villagers now have seven skin types which correspond to the following biomes:
    • Plains
    • Desert
    • Savanna
    • Taiga
    • Snowy tundra / snowy taiga
    • Jungle
    • Swamp
  • Each villager now has one of five profession levels, which can be seen on the badge on their suits.
    • The badge starts out as stone, and then progresses to iron, gold, emerald and then finally diamond.
  • Cured zombie villagers will retain their trades if they are converted back into regular villagers.
Giants
  • Now use zombie AI.
Witches
  • Are now neutral mobs.
  • Changed appearance.

Non-mob entities

World generation

Villages

Gameplay

Raids
  • Patrol leaders now give 1–3 bad omen levels when killed. Pillager outpost patrol leaders always give 1 level only.
  • Patrol leaders can now spawn at outposts.
  • Illager beasts start spawning at wave 2, witches at wave 4, and evokers at wave 10.

Fixes

10 issues fixed
From released versions before 1.14
  • MC-15990 – The base of farms in desert villages are composed of dirt.
  • MC-123312 – Pressure plate tables in villages are oak instead of village type specific wood.
From the 1.14 development versions
  • MC-138587 – The bell-face "wall" have no texture.
  • MC-138611 – Barrels containing items lose inventory when broken.
  • MC-138660 – Throwable/Projectile entity item model not apply CustomModelData from model.
  • MC-138662 – Bell can't be placed on walls.
  • MC-139225 – Pillager arms incorrectly positioned when riding or unarmed.
  • MC-139428 – Missing texture particles appear when breaking jigsaw blocks.
  • MC-140069 – Banners lose their name when placed (49a: wall only).
  • MC-140853 – Being close to the end island causes out of memory and file descriptor exhaustion.

References

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