Java Edition 18w50a
Minecraft 18w50a
Edition | |
---|---|
Type |
Snapshot |
Release date |
December 12, 2018 |
Snapshot for | |
Downloads | |
Protocol version |
451 |
Data version |
1919 |
18w50a is the twelfth snapshot for Java Edition 1.14, released on December 12, 2018, the last of the year.[1] It adds a new type of cat, a villager profession, a new statistic, functionality to barrels, blast furnaces, and smokers, and more.
Contents
Additions[edit]
Mobs[edit]
- Added Mason profession.
- Currently has no trades.
Gameplay[edit]
- Added Bell sound.
- Added raid horn sounds.
- New "Barrels opened" statistic.
Changes[edit]
Blocks[edit]
- Added functionality
- Now acts as a storage unit.
- Works in tight spaces, even if there is a block above it, unlike a chest.
- Can now be crafted using 6 wood planks and 2 wood slabs
- Beds, cobblestone, emerald Blocks, end stone, grass, jigsaw blocks, mossy cobblestone, nether quartz ores, quartz pillars, red nether bricks, red sandstone, sandstone, spruce planks
- Changed texture.
- Added sounds.
- Has a shaking animation when hit or right-clicked.
- Based on the position and facing, bells can only be hit in some certain directions, and will only shake in those directions.
- Changed texture.
- Changed model for ceiling bells and added models for wall bells.
- Can now be placed on walls.
- Changed block states
face=ceiling|floor|wall
toattachment=ceiling|double_wall|floor|single_wall
.
- Added functionality
- Able to smelt ores twice as fast as the normal furnace, but only gives half the experience.
- Cannot smelt anything other than ores.
- Can now be crafted using 3 smooth stone, 1 furnace, and 5 iron ingots.
- Changed obsidian side and bottom textures.
- Added functionality
- Able to smelt food twice as fast as the normal furnace, but only gives half the experience.
- Cannot smelt anything other than food.
- Can now be crafted using 4 logs and 1 furnace.
- Changed top texture.
Items[edit]
- Changed texture.
Mobs[edit]
- Will now spawn naturally in villages.
- Now use zombie AI.
- Now have all NBT that zombies have.
- Villagers and zombie villagers now have seven skin types which correspond to the following biomes:
- Plains
- Desert
- Savanna
- Taiga/mountain
- Snowy tundra/snowy taiga
- Jungle
- Swamp
- Villagers now have five profession levels, showing how many trade tiers they've unlocked by a badge of a varying material on their suit.
- The first trade tier is represented by a stone badge, the next iron, then gold, emerald and finally diamond.
- Some of the professions have less than five tiers in total.
- If a villager summoned by a command has a higher level than its natural highest level, its badge can still be seen, however, the player wouldn't be able to interact with it.
- Cured zombie villagers will retain their trades when they are converted back into regular villagers.
- Are now neutral mobs.
- Changed appearance.
- Both of these changes were unintentional.[4]
Non-mob entities[edit]
- Changed texture.
- Thrown eggs, thrown ender pearls, thrown bottles o' enchanting, eyes of ender, ghast fireballs, blaze fireballs (fire charge), and snowballs
- Now have an optional
Item
tag that can specify a different item stack to render.
World generation[edit]
- Updated taiga and desert villages.
- Updated village pieces from plains, savanna and snowy villages.
- New loot chests for fletcher houses: can contain emeralds, arrows, feathers, eggs, flint, sticks.
Gameplay[edit]
- Patrol leaders now give 1–3 Bad Omen levels when killed. Pillager outpost patrol leaders always give 1 level only.
- Patrol leaders can now spawn at outposts.
- Illager beasts start spawning at wave 2, witches at wave 4, and evokers at wave 10.
Command format[edit]
- Villager NBT
Removed the following NBT information:
Added the following NBT information:
- VillagerData: Information about the villager's profession.
- level: The current level of this villager's trading options (
1...
) and at the same time its displayed badge ( capped at5
). - profession: Namespaced ID value.
- type: Namespaced ID value.
- level: The current level of this villager's trading options (
- VillagerData: Information about the villager's profession.
- Zombie Villager NBT
Removed the following NBT information:
- Profession: The ID of the texture used for this zombie-villager.
Added the following NBT information:
- VillagerData: Information about the villager's profession.
- Offers: Copied from converted villager.
General[edit]
- Updated "A Complete Catalogue" to require the new cat skin.
Fixes[edit]
- 36 issues fixed
- From released versions before 1.14
- MC-15990 – The base of farms in desert villages are composed of dirt.
- MC-85128 – Fireball doesn't use model.
- MC-102893 – Villages in other biomes don't have their respective saplings.
- MC-109268 – Loading world with cast fishing rod makes fishing rod cast sound.
- MC-114760 – Client may display incorrect villager career name.
- MC-116355 – Villagers don't run away from illusioners.
- MC-120687 – Desert churches have sandstone stairs inside of a cobblestone building.
- MC-123025 – Destroying moving blocks with TNT always drops the block.
- MC-123312 – Pressure plate tables in villages are oak instead of village type specific wood.
- MC-123729 – Villagers not remembering correct profession.
- MC-124029 – The game removing unknown recipes is not logged as an error.
- MC-127963 – Having vex as a passenger to a mob causes erratic AI behavior.
- MC-129537 – save-all returns before data is saved.
- MC-130786 – Chests spawning with the exact same items.
- MC-132529 – Villager egg with custom career make him does strange trades.
- MC-133398 – Level of moisture of farmland in village is 0
- MC-135759 – Blacksmith houses in desert villages are partially made out of sandstone.
- From the 1.14 development versions
- MC-137921 – Polished andesite, polished diorite and all stripped logs using old textures.
- MC-138587 – The bell-face "wall" have no texture.
- MC-138611 – Barrels containing items lose inventory when broken.
- MC-138660 – Throwable/Projectile entity item model not apply
CustomModelData
from model. - MC-138662 – Bell can't be placed on walls.
- MC-138667 – Villagers use their old texture.
- MC-138880 – Stray cats won't spawn in villages.
- MC-138938 – Container NBT not loading in chunk when player loads inside chunk.
- MC-139225 – Pillager arms incorrectly positioned when riding or unarmed.
- MC-139423 – Next to last growth stage of wheat looks too similar to its mature stage.
- MC-139428 – Missing texture particles appear when breaking jigsaw blocks.
- MC-139665 – "Preparing spawn area" can sometimes display negative numbers and percentages over 100
- MC-140018 – Glitch with Illager raid mobs.
- MC-140069 – Banners lose their name when placed (49a: wall only).
- MC-140246 – Chest in the blacksmith in plains village is missing a loot table.
- MC-140300 – Villagers spawned with spawn eggs have different trade lists than those naturally spawned.
- MC-140853 – Being close to the end island causes out of memory and file descriptor exhaustion.
- From the previous development version
- MC-140887 – Unused loot table "minecraft:chests/village/village_taiga_house".
- From the current version, hotfixed
- MC-140917 – Bell doesn't have a sound.
Video[edit]
Video made by slicedlime: