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Minecraft 18w50a
Java Edition 18w50a.png

Java Edition



Release date

December 12, 2018

Snapshot for



Client (.json)

Protocol version


Data version


18w50a is the twelfth snapshot for Java Edition 1.14, released on December 12, 2018, the last snapshot of the year.[1] It adds a new type of cat, a villager profession, a new statistic, functionality to barrels, blast furnaces, smokers, giants and more.



  • Added Jellie, the winner of the community competition.[2][3]
  • Added Mason profession.
    • Currently has no trades.


  • Added Bell sound.
  • Added raid horn sounds.
  • New "Barrels opened" statistic.



  • Added functionality
    • Now acts as a storage unit.
    • Works in tight spaces, even if there is a block above it, unlike a chest.
  • Can now be crafted using 6 wood planks and 2 wood slabs
Beds, cobblestone, emerald Blocks, end stone, grass, jigsaw blocks, mossy cobblestone, nether quartz ores, quartz pillars, red nether bricks, red sandstone, sandstone, spruce planks
  • Changed texture.
  • Added sounds.
  • Has a shaking animation when hit or right-clicked.
    • Based on the position and facing, bells can only be hit in some certain directions, and will only shake in those directions.
  • Changed texture.
  • Changed model for ceiling bells and added models for wall bells.
  • Can now be placed on walls.
  • Changed block states face=ceiling|floor|wall to attachment=ceiling|double_wall|floor|single_wall.
Blast furnaces
  • Added functionality
    • Able to smelt ores twice as fast as the normal furnace, but only gives half the experience.
    • Cannot smelt anything other than ores.
  • Can now be crafted using 3 smooth stone, 1 furnace, and 5 iron ingots.
Enchanting tables
  • Changed obsidian side and bottom textures.
  • Added functionality
    • Able to smelt food twice as fast as the normal furnace, but only gives half the experience.
    • Cannot smelt anything other than food.
  • Can now be crafted using 4 logs and 1 furnace.
Stripped jungle logs
  • Changed top texture.


Baked potatoes, fermented spider eyes, all horse armor, potatoes, poisonous potatoes, rabbit stew
  • Changed texture.



All plains biome variant professions corresponding to their different utility blocks.

All five profession levels, indicated by the badges on their suits.

  • Now use zombie AI.
  • Now have all NBT that zombies have.
  • Villagers and zombie villagers now have seven skin types which correspond to the following biomes:
    • Plains
    • Desert
    • Savanna
    • Taiga/mountain
    • Snowy tundra/snowy taiga
    • Jungle
    • Swamp
  • Villagers now have five profession levels, showing how many trade tiers they've unlocked by a badge of a varying material on their suit.
    • The first trade tier is represented by a stone badge, the next iron, then gold, emerald and finally diamond.
    • Some of the professions have less than five tiers in total.
      • If a villager summoned by a command has a higher level than its natural highest level, its badge can still be seen, however, the player wouldn't be able to interact with it.
  • Cured zombie villagers will retain their trades when they are converted back into regular villagers.
  • Are now neutral mobs.
  • Changed appearance.
    • Both of these changes were unintentional.[4]

Non-mob entities[]

  • Changed texture.
Thrown eggs, thrown ender pearls, thrown bottles o' enchanting, eyes of ender, ghast fireballs, blaze fireballs (fire charge), and snowballs
  • Now have an optional Item tag that can specify a different item stack to render.

World generation[]

  • Updated taiga and desert villages.
  • Updated village pieces from plains, savanna and snowy villages.
  • New loot chests for fletcher houses: can contain emeralds, arrows, feathers, eggs, flint, sticks.


  • Patrol leaders now give 1–3 Bad Omen levels when killed. Pillager outpost patrol leaders always give 1 level only.
  • Patrol leaders can now spawn at outposts.
  • Illager beasts start spawning at wave 2, witches at wave 4, and evokers at wave 10.

Command format[]

Villager NBT

Removed the following NBT information:

    •  Profession: The ID of the texture used for this villager.
    •  Career: The ID of this villager's career.
    •  CareerLevel: The current level of this villager's trading options.

Added the following NBT information:

    •  VillagerData: Information about the villager's profession.‌
      •  level: The current level of this villager's trading options ( 1... ) and at the same time its displayed badge ( capped at 5 ).
      •  profession: Namespaced ID value.
      •  type: Namespaced ID value.
Zombie Villager NBT

Removed the following NBT information:

    •  Profession: The ID of the texture used for this zombie-villager.

Added the following NBT information:

    •  VillagerData: Information about the villager's profession.‌
    •  Offers: Copied from converted villager.‌


  • Updated "A Complete Catalogue" to require the new cat skin.


36 issues fixed
From released versions before 1.14
  • MC-15990 – The base of farms in desert villages are composed of dirt.
  • MC-85128 – Fireball doesn't use model.
  • MC-102893 – Villages in other biomes don't have their respective saplings.
  • MC-109268 – Loading world with cast fishing rod makes fishing rod cast sound.
  • MC-114760 – Client may display incorrect villager career name.
  • MC-116355 – Villagers don't run away from illusioners.
  • MC-120687 – Desert churches have sandstone stairs inside of a cobblestone building.
  • MC-123025 – Destroying moving blocks with TNT always drops the block.
  • MC-123312 – Pressure plate tables in villages are oak instead of village type specific wood.
  • MC-123729 – Villagers not remembering correct profession.
  • MC-124029 – The game removing unknown recipes is not logged as an error.
  • MC-127963 – Having vex as a passenger to a mob causes erratic AI behavior.
  • MC-129537 – save-all returns before data is saved.
  • MC-130786 – Chests spawning with the exact same items.
  • MC-132529 – Villager egg with custom career make him does strange trades.
  • MC-133398 – Level of moisture of farmland in village is 0
  • MC-135759 – Blacksmith houses in desert villages are partially made out of sandstone.
From the 1.14 development versions
  • MC-137921 – Polished andesite, polished diorite and all stripped logs using old textures.
  • MC-138587 – The bell-face "wall" have no texture.
  • MC-138611 – Barrels containing items lose inventory when broken.
  • MC-138660 – Throwable/Projectile entity item model not apply CustomModelData from model.
  • MC-138662 – Bell can't be placed on walls.
  • MC-138667 – Villagers use their old texture.
  • MC-138880 – Stray cats won't spawn in villages.
  • MC-138938 – Container NBT not loading in chunk when player loads inside chunk.
  • MC-139225 – Pillager arms incorrectly positioned when riding or unarmed.
  • MC-139423 – Next to last growth stage of wheat looks too similar to its mature stage.
  • MC-139428 – Missing texture particles appear when breaking jigsaw blocks.
  • MC-139665 – "Preparing spawn area" can sometimes display negative numbers and percentages over 100
  • MC-140018 – Glitch with Illager raid mobs.
  • MC-140069 – Banners lose their name when placed (49a: wall only).
  • MC-140246 – Chest in the blacksmith in plains village is missing a loot table.
  • MC-140300 – Villagers spawned with spawn eggs have different trade lists than those naturally spawned.
  • MC-140853 – Being close to the end island causes out of memory and file descriptor exhaustion.
From the previous development version
  • MC-140887 – Unused loot table "minecraft:chests/village/village_taiga_house".
From the current version, hotfixed


Video made by slicedlime: