15w34a[1] is the tenth snapshot released for 1.9.
Changes
- Combat
- New “attack strength” combat mechanic.
- A meter shows up after switching items or attacking depending on the new attack indicator option in video settings.
- Damage done depends on the fullness of the meter.
- Fills in 0.25s for non-weapons, 0.8s for swords, pickaxes, and shovels, and 1.2s for axes.
- Can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
- A meter shows up after switching items or attacking depending on the new attack indicator option in video settings.
- Delay when selecting a sword, pickaxe, axe or shovel into the main hand.
- Now start at a wider zoom level (1:4 instead of 1:1).
- New recipe for zooming in on a map: craft shears and a map together in any shape.
- Zooms in on the lower-right quadrant of the original map.
- Contraptions from earlier versions will still work.
- New textures that now vary depending on what direction they are placed, similar to logs and pistons.
- 3 modes: impulse, chain, and repeat - color changes based on mode.
- Impulse mode (orange): Command is run on rising edge.
- Same behavior and color as previous versions.
- Chain mode (green): Command is run whenever a command block pointing into this command block executes while this command block is powered - chain signal is forwarded even through disabled chain command blocks.
- Repeat mode (blue): Command is run every game tick while powered.
- Each new mode has its own block id and is obtainable with /give and pickblock.
- Impulse mode (orange): Command is run on rising edge.
- Animated texture: The colored pixels in the middle change color.
- Poweredness is now a data tag, allowing command blocks to stay enabled without needing redstone blocks next to them.
- Uses previous command block functions - no chain or repeat mode. However all commands before still work.
- Because of this, there is no texture for the command block in the minecart and the block is just black.
- Done button is available even when the command line is empty.
- Zombies and zombie pigmen
- Now lift their arms when becoming hostile.
- Now have an attack animation.
- No longer renders the model.
- Still can be summoned using commands.
- Optimizations
- Optimized mob AI, path finding and block ticking.
- 15% tick speed increase on 16 render distance.
Fixes
- 7 issues fixed
- From released versions before 1.9
- MC-86152 – Records lose their custom name when placed in a record player
- From the 1.9 development versions
- MC-83471 – "
CustomPotionEffects" Inoperable with Splash / lingering Potions - MC-84260 – tipped arrows show no potion particles
- MC-85115 – Dragon Fireball doesn't have a name (
entity.DragonFireball.name) - MC-85592 – Default
log4j2.xmlis suboptimal
- From the previous development version
- MC-86137 – Crash when breaking heads
- MC-86138 – Pick block on Mob (Dragon) Head / Structure block crashes the game