14w25a is the twenty-seventh snapshot released for Java Edition 1.8.
Additions[]
Blocks[]
- Replacement for grassless dirt.
- Slightly darker texture than regular dirt.
- Can be crafted with two dirt and two gravel in a checker-board pattern.
- Generates in ocean monuments.
- Can be crafted with prismarine shards and an ink sac.
- Generates in ocean monuments.
- Can be crafted with prismarine shards.
- The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
- Generates in ocean monuments.
- Can be crafted with prismarine shards.
- Generates in ocean monuments.
- Can be crafted with prismarine shards and prismarine crystals.
- Emit light at a light level of 15 and have an animated texture.
- Obtained when a sponge soaks up water.
- Smelt wet sponge to remove water and get sponge.
- Wet sponge emits water dripping particles.
- Dropped by elder guardians when killed by a player.
Items[]
- Drop from guardians and sea lanterns.
- Can be crafted into sea lanterns.
- Drop from guardians.
- Can be crafted into all three kinds of prismarine blocks and sea lanterns.
- Spawns the new guardian mob.
Mobs[]
- Is a boss-like variant of guardians.
- There are 3 elders in each monument.
- A flashing elder guardian will appear on screen when close to the elder guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes.
- Mining Fatigue III makes mining really hard, but not impossible. Even with Aqua Affinity, Efficiency V and Haste II, it takes about 10 seconds to mine something under water.
- Drops a wet sponge when killed by a player.
- Spawns in ocean monuments.
- Attacks squid and players with a web/beam.
- When on land, it flops around and doesn't suffocate, unlike squid.
- Drops prismarine shards, prismarine crystals and raw fish.
World generation[]
- New underwater generated structure made out of prismarine, prismarine bricks, dark prismarine, and sea lanterns.
- 8 blocks of gold can be found at the center of the monument.
- Will also generate in old worlds.
- Can be toggled for a customized world.
Gameplay[]
- "Depth Strider"
- Allows the player to move faster in water.
- Can be applied only to boots.
- Can go up to level III.
General[]
- "Flavor with no seasoning!"
- "Strange, but not a stranger!"
- "Tougher than diamonds, rich like cream!"
- "Getting ready to show!"
- "Getting ready to know!"
- "Getting ready to drop!"
- "Getting ready to shock!"
- "Getting ready to freak!"
- "Getting ready to speak!"
- "It swings, it jives!"
- "Cruising streets for gold!"
- "Take an eggbeater and beat it against a skillet!"
- "Make me a table, a funky table!"
- "Take the elevator to the mezzanine!"
Changes[]
Blocks[]
- General
- Rewrote how blocks are rendered.
- Rewrote how block data is handled.
- Removed the previously-accessible item forms of flowing and stationary water and lava blocks (8, 9, 10 & 11), double stone and wooden slabs (43 & 125), fire blocks (51), Nether portal and End portal blocks (90 & 119), cocoa pods (127), and potato and carrot crops (141 & 142). They are no longer available as item forms through the
/give
or/summon
commands, but are still placeable through commands such as/setblock
. This removal has made by adding method registerItemBlock(block), which registers an ItemBlock for respective block. The previously-accesible item forms of these blocks is not in the registerItemBlock list, this means they do not have any registered direct item form and therefore, they are unobtainable.
- Removed the previously-accessible item forms of flowing and stationary water and lava blocks (8, 9, 10 & 11), double stone and wooden slabs (43 & 125), fire blocks (51), Nether portal and End portal blocks (90 & 119), cocoa pods (127), and potato and carrot crops (141 & 142). They are no longer available as item forms through the
- Smelt stone bricks to get cracked stone bricks.
- Texture is now brighter
- Huge mushrooms blocks
- When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores.
- No longer randomly fix themselves.
- Use the JSON text components
Text1
,Text2
,Text3
,Text4
instead of plain text. - Can be used to show scores towards players by using the
selector
andscore
tags. - Previously, text formatting could only be accomplished using the section symbol via Formatting codes.
- Character limit is based on character width.
- Might need some time before it can work in survival.
- Introduced sponge to Survival mode, with new behavior and looks.
- Sponge turns into wet sponge when it soaks up water.
- Water particles appear around the sponge when this happens.
- Sponge destroys water blocks from 5 blocks away in a kind of sphere.
- Sponge soaks up water only when water is touching it.
- All icons for stairs in the inventory are now viewed at a different angle.
Items[]
- General
- All items are models, some are still generated from item icons.
- Resource packs can make models for all items.
- Work differently underwater.
- They will lose all velocity after a few blocks and slowly fall.
- Fire arrows will be extinguished.
- Use JSON text components instead of plain text with the new
pages
tag. - Capable of using the
clickEvent
andhoverEvent
tags. - Previously, text formatting could only be accomplished using the section symbol via Formatting codes.
- Might need some time before it can work in survival.
Mobs[]
- Can be spawned by arranging the blocks in any orientation.
- This does not affect the orientation of the spawned mob.
- Can be spawned by arranging the blocks in any orientation.
- This does not affect the orientation of the spawned mob.
- Can now move around during the invulnerability stage right after they are spawned.[1]
Command format[]
/scoreboard operation
- Added three scoreboard operators:
<
,>
,=
. - Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other.
- Model format improvements[2]
- New tag
"textures"
to specify the textures used by the model. - Removed the directional attribute from the uv definition and replaced it with explicit texture references.
"textureFacing"
renamed to"texture"
, it is prepended with the hash symbol (#).
"useAmbientOcclusion"
renamed to"ambientocclusion"
."rotateVariantTextures"
renamed to"UV lock"
."cull"
renamed to"cullface"
, specifies the opposite of which neighboring face causes culling to occur.- Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify
"cullface": "north"
or"cullface": "south".
- Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify
- Rotation made more verbose, it is now more clear that it can only occur on a single axis.
- Example, the rotation for one of the two faces of the "cross" model is now:
"rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },
.
- Example, the rotation for one of the two faces of the "cross" model is now:
- The folder
models/blocks/meshes
was removed and model files are now stored inmodels/blocks
. - The folder
blockstates
was added and stores the model selection files previously found inmodels/blocks
.
Gameplay[]
- Players now see better with night vision and water breathing at the same time underwater.[3]
- Player list
- Player list shows the faces of players.
General[]
- F3 + B now also shows which direction entities are looking in using a blue line.
Removals[]
General[]
- Falling Block entities are now generated at the correct positions.
- Anisotropic filtering has been removed.
- This also means that the four-by-four checker variant of the missing texture no longer exists.
Fixes[]
- 54 issues fixed
- From released versions before 1.8
- MC-1298 – Slightly damaged and very damaged anvils lose broken texture when falling.
- MC-1499 – Can see the water lighter in a certain position.
- MC-3615 – Seeing through lava bug.
- MC-4239 – Redstone and string in a cobble generator turn into obsidian.
- MC-5018 – Wide characters (e.g. tildes ~) overflow on signs.
- MC-5306 – Enchanted blocks don't show enchantment in hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground.
- MC-7432 – Real zombie sieges fail to start (fix included).
- MC-7488 – Village siege's spawn location is calculated incorrectly (fix included).
- MC-9173 – Side of dropped items and items in item frames don't appear enchanted.
- MC-11524 – Slime & minecart glitch.
- MC-18752 – Entity shadows not rendered correctly after getting GL error due to compass in item frame.
- MC-19205 – Tall grass particles are gray when destroyed by placing water through another tall grass.
- MC-29777 – Grass Block's sides use fast version of texture when held in hand regardless of graphical settings.
- MC-30484 – Giving items with unknown (high) data value crashes and leaves the world unusable.
- MC-30897 – Nether portal doesn't fully break when one or more blocks are destroyed.
- MC-31615 – Mipmapping: seeing green and brown "blocks" at the horizon.
- MC-44363 – Anvil rendering glitch in inventory.
- MC-45264 – Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area.
- MC-48688 – Anisotropic filtering bug.
- MC-52540 – Lack of shading on east/west block variants using the
x
rotation argument. - MC-55382 – Glow effect doesn't work for dropped items with data tag in fast graphics.
- MC-56541 – Redstone torches (and other redstone components) have inconsistent timings.
- MC-67168 – Setting anisotropic filtering above 0 on some Intel graphics systems makes some textures appear fuzzy.
- From the 1.8 development versions
- MC-46591 – Ender dragon destroys barriers when it flies through them.
- MC-47437 – Endermen do not teleport out of water, lava or when on fire.
- MC-47475 – Floating mushrooms on mooshrooms.
- MC-48435 – Beacon is not transparent like before in inventory.
- MC-49110 – Arrow's
inGround
NBT tag does not update when fired into some blocks. - MC-49839 – .json shading filters rendered after red/blue anaglyph mod.e
- MC-50290 – Beacon shadows are incorrect in hand and inventory.
- MC-50322 – Z-fighting in iron bars with glass blocks.
- MC-50509 – Item hitbox in frame is displayed incorrectly.
- MC-50598 – Unlit redstone comparators gives off lit redstone torch particles.
- MC-50729 – Vines orienting improperly in inside corners.
- MC-50732 – Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory.
- MC-51003 – Custom player skulls show as the default skin's head on mobs or players.
- MC-51134 – Anvil texture doesn't change in hand.
- MC-51198 – When player's head is inside a full block, the player see the texture of the block below their feet.
- MC-51236 – Same door model on mirrored doors.
- MC-51717 – Brewing stand bottles model error.
- MC-52076 – End portal frame (falling sand) texture render glitch.
- MC-53374 – Piston, end portal frame, beacon, and anvil items are darker than the block form.
- MC-53478 – "Round Trip Different" error with stained glass, ender chests, quartz.
- MC-53587 – When powering a piston, the piston head quickly appears as a full block.
- MC-53675 – Non-full blocks occupy a full block when moved by piston.
- MC-54039 – Sugar cane next to a block turns black.
- MC-54053 – Blocks moved by pistons/slime block have their textures temporarily rotated 180° or 90°.
- MC-54075 – The side face of a piston arm doesn't renders when a block is placed next to it.
- MC-54602 – Invulnerable mobs still drown.
- MC-55145 – Pumpkin top textures don't rotate depending on direction.
- MC-56744 – Baby pigmen cannot attack.
- From the previous development version
- MC-55684 –
/clone
withmove
on structure with dispensers vomits dispenser contents onto ground. - MC-55702 –
/clone
command move: NBT containing blocks drop item. - MC-56689 –
/move
command with containers on positive axis deletes items.
Trivia[]
- 14w25a was previously removed from the launcher for some time, but was added back in September 2018.
- This snapshot was released on the same day as 1.7.10-pre4.
- Although this was the last first-of-the-week snapshot before snapshots were said to be released on Wednesdays instead of Thursdays, this snapshot was released on a Wednesday instead of Thursday.