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14w20a is the twenty-third snapshot released for Java Edition 1.8.

Additions[]

Command format[]

/title
  • Can make text display on a players screen in the form of a title and/or subtitle.
    • /title <player> times <fadeIn> <stay> <fadeOut>
      • Set the fade in time, the stay on screen time and the fade out time for the title.
    • /title <player> title <raw json message>
      • Set and start showing the title.
    • /title <player> subtitle <raw json message>
      • Set and start the subtitle.
    • /title <player> clear
      • Clear titles immediately.
    • /title <player> reset
      • Reset all title parameters to defaults (fade times).

General[]

Splashes
  • Added the following splashes:
    • "Run, coward! I hunger!"
    • "Blue warrior shot the food!"
    • "Warning! A huge battleship "STEVE" is approaching fast!"
    • "Rise from your grave!"

Changes[]

Blocks[]

General
  • Blocks no longer have bits for metadata, the freed up bits are now used for block ids (dynamically).

Mobs[]

Slimes
  • "Slime sizing was moved to a post-spawn method, so the slime's canSpawn() method would report spawnability based on the initial size, not the final size. There is an added secondary check which fixes the issue."[1][2]

World generation[]

Caverns
  • Now generate on the surface of desert, mesa, mega taiga and mushroom biomes.
World borders
  • If a player is stuck outside the world border, it is possible for them to freely fly/walk around (not possible to freely walk through the border).

Command format[]

/tellraw
  • Now has a selector argument.
    • Allows to print player's names.
    • Example: /tellraw @a {selector:"@a[team=TeamRed]"} will print everyone who is on TeamRed.
    • Also works with /title.

Gameplay[]

Spectator mode
  • Adjusting fly speed in spectator mode now works vertically too.
Player list
  • Made tab-list more consistent and a little prettier when using health display objective.
  • Now groups together teams.
  • Now sorts players by name.

General[]

Debug screen
  • The 'Towards Positive/Negative X/Z' is back.

Fixes[]

23 issues fixed
From released versions before 1.8
  • MC-8881 – Mobs treat any layered snow as non-solid.
  • MC-26203 – Scoreboard: player does not appear in sidebar after setting initial score to zero.
  • MC-33084/give command at dead players.
  • MC-41234 – "/summon"ed or spawned LeashKnots always spawn at 0, 0, 0.
  • MC-51776 – 32000 Command block character limit only works as a 16000 character limit within Minecraft.
  • MC-52881 – Knockback distance incorrect, depends on login order.
From the 1.8 development versions
  • MC-44331 – Interacting with invalid villagers crashes the game.
  • MC-45303 – Surface dungeons generating without spawner, chests, and most of floor.
  • MC-46765 – Leaves, Block of Redstone, TNT and Glowstone cause suffocation damage.
  • MC-48442 – Mob Dungeon spawning without floor / with broken chests / overwritten spawner.
  • MC-48535 – Creeper explosion animation missing if mobGriefing set to false.
  • MC-49577 – Slime spawning bug.
  • MC-50275 – Leads don't show knot on fence posts and cannot be right clicked.
  • MC-50323 – Chest not openable with item frame on, standing too close.
  • MC-50852/scoreboard players reset * objective clears sidebar for other scoreboard objectives.
  • MC-50974 – Renamed items not displaying name in item frames after respawn.
  • MC-51080 – Endermite ignore PersistenceRequired tag.
  • MC-53380 – Staying outside border makes you unable to move at all.
  • MC-53435 – Debug screen: Facing towards negative/Positive X/Z removed.
  • MC-53469 – Sliders have incorrect values causing world to never be created (java.lang.IllegalArgumentException: n must be positive).
  • MC-54164 – footstep, hugeexplosion and largeexplode particles don't appear.
  • MC-54228 – Respawning after death outside of world border places player at Y=256.
  • MC-54381/scoreboard players operation doesn't work on a player that's not on a scoreboard, but also does work.

Trivia[]

  • 14w20a was previously removed from the launcher for some time, but was added back in September 2018.
  • "Warning! A huge battleship "STEVE" is approaching fast!" is a reference to Darius, a series of games with the same sentence, showing before boss fights.

References[]

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