14w02a is the first snapshot released in 2014, and the first snapshot for 1.8.
Additions
- Slime Block
- Crafted with 9 Slimeballs, can also be crafted back into 9 Slimeballs
- Players, mobs and particles that land on their top side will bounce, as if on a trampoline
- Bounce rebound velocity is scaled by impact velocity
- A bounce can be avoided by holding spacebar
- Prevents fall damage
- Walking on them is slower than walking on Soul Sand, about the speed of sneaking
- Granite, Diorite and Andesite
- Generates within Stone terrain below y=80, each in veins similar in size and abundance to Gravel or Dirt.
- Diorite can be crafted with 2 Cobblestone and 2 Nether Quartz in a checker board pattern
- Andesite can be crafted with 1 Cobblestone and 1 Diorite
- Granite can be crafted with 1 Nether Quartz and 1 Diorite
- Can be crafted, with 4 of the raw stone in a 2x2 configuration, into Polished Granite, Polished Diorite, and Polished Andesite, respectively
- These 6 have the same data value, blast resistance, mining time, and other properties as Stone
- Crafting Recipes for blocks previously only obtainable from generated structures
- Mossy Stone Bricks, crafted using 1 Vine and 1 Stone Brick
- Chiseled Stone Bricks, crafted using 2 Stone Brick Slabs on top of each other, similar to Chiseled Sandstone
- An NBT tag that can lock containers
- Mostly useful for (adventure) maps in adventure mode
- NBT Tag in JSON format:
{Lock:Key}, containers can be unlocked by clearing their string for Lock (changing it to{Lock:}) - The lock can be cleared with the command
/blockdata - Locked containers can only be opened while holding an item renamed to the given string
- Example: If the value of the Lock tag is "Key" (
{Lock:Key}), a player will not be able to open the chest unless they are holding an item named Key - Item is not removed on use
- Only works if the item has a custom name (default names will not work)
- Example: a chest with the tag
{Lock:Diamond}cannot be opened when holding a diamond; the item held must be renamed Diamond
- Example: a chest with the tag
- Example: If the value of the Lock tag is "Key" (
- A new Splash
- "That's Numberwang!"
- A target selector that can select entities:
@e- Can specify type of entity by entity ID to either include or exclude with
[type=Chicken]or[type=!Skeleton], example:/kill @e[r=50,type=Chicken]
- Can specify type of entity by entity ID to either include or exclude with
- A new command:
/blockdata- Usage:
/blockdata <x> <y> <z> <dataTag> - Can amend and modify the NBT data of the block at specified coordinates
- Usage:
Changes
- Enchanting
- Enchanting will now cost 1 to 3 levels of experience and lapis lazuli, depending on the tier
- You still need the same minimum levels displayed on the enchantment table to enchant
- The actual enchantment calculation is the same
- One of the enchantments will be displayed in the tooltip
- The enchantments you would get will not change until you enchant it, or enchant something else
- This enchantment seed is stored per player
- Enchanting will now cost 1 to 3 levels of experience and lapis lazuli, depending on the tier
- Anvils
- The cost of experience is now reduced
- Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items
- The cost of experience is now reduced
- Experience
- Leveling up now takes more experience
- Villager Trading
- Offers will be less random and probably more useful
- Existing villagers will not be affected
- Trading now gives experience
- Villager profession is now displayed in trade GUI
- Villagers start out with 2-4 trades unlocked
- There are now more villager professions (only notable trade changes and additions listed)
- White robe:
- Librarian (now buys stacked written books, can now offer different enchanted books)
- Purple robe:
- Cleric (now sells 1-4 pieces of redstone, sells lapis, buys ender pearls and rotten flesh)
- Brown robe:
- Fisherman (buys string, coal, cooks normal fish, sells enchanted fishing rods)
- Farmer (no longer sells melons, buys melon blocks, pumpkins, potatoes, carrots, sells cake and pumpkin pie)
- Fletcher (buys string, sells bows, converts 10 gravel into about 7-10 flint *does not work in 14w02c*)
- Shepherd (sells colored wool, buys normal wool, and sells shears)
- White apron:
- Butcher (buys raw meat, sells cooked meat)
- Leatherworker (buys leather, sells leather armor, enchanted leather armor, and saddles)
- Black apron: (note, all villagers with a black apron still buy iron ingots, diamonds, and coal)
- Armorer (sells enchanted diamond armor, iron armor, chain armor)
- Tool Smith (sells enchanted iron shovel/pick and enchanted diamond pick)
- Weapon Smith (sells enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe)
- White robe:
- The disabled trade arrow now has a descriptive tooltip
- Trades are now unlocked more freely (No longer requires trading last trade)
- Villager Breeding
- Villagers will now only breed when willing
- The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
- When a baby villager is born, both parents lose their willingness
- Finding out a villager's willingness in survival is difficult: The only way to tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
- Villagers will now only breed when willing
- Adventure Mode
- Block interaction is now impossible by default
- Block outlines do not show unless block can be interacted with
- Added CanDestroy NBT tag for tools
- Items with this tag display the names of the blocks that they can destroy in the item tooltip, example:
/give @p diamond_shovel 1 0 {CanDestroy:["sand","grass"]}to give a Diamond Shovel that can break grass and sand)
- Items with this tag display the names of the blocks that they can destroy in the item tooltip, example:
- Wooden and Iron Doors
- Doors can now stack to 64
- Crafting recipe now gives 3 Doors
- Boats
- They now break (into sticks and wooden planks) when landing on a solid surface after falling more than 3 blocks
- Food
- Carrots restore 3 hunger points instead of 4
- Baked Potatoes restore 5 hunger points instead of 6
- Baby Animals (sheep, pig, cow, chicken, cat, dog, horse)
- All baby animal growth can now slowly be accelerated using the animal's breeding item
- Baby animals make particles when right-clicked with the proper food
- It appears holding the right mouse button speeds up the growth-acceleration process
- They will randomly grow up instantly
- All baby animal growth can now slowly be accelerated using the animal's breeding item
- Difficulty
- Difficulties now save per world
- Difficulty defaults to Normal instead of Easy
- Can be locked in a specific difficulty per world
- Prevents accidentally changing the difficulty when joining the world
- Locking cannot be undone
- Debug (F3) menu
- Now shows which axis you are facing after the cardinal direction: "Towards positive/negative X/Z"
- Teleporting
- Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
/kill- Now has a target selector argument
- Can kill entities (including players) other than player that ran the command
- Can now be used by command blocks
/clear- Can be used to clear only a specific number of items and can be restricted to certain NBT data, example:
/clear @p 383 120 34 {display:{Name:Michael}}will remove up to 34 villager spawn eggs named Michael from yourself; Note: Maximum removal item count does not work correctly (fixed in 14w02c)
- Can be used to clear only a specific number of items and can be restricted to certain NBT data, example:
- Chat Communication
- Messages are now either chat, system or action bar messages
- Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
- Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
/testfor- Can now also check for dataTags, example:
/testfor @p {foodLevel:20} - No longer is exclusively usable in command blocks
- Can now also check for dataTags, example:
- Usernames
- Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
- Lapis Lazuli Ore
- Now generates in larger veins
Fixes
- 349 (Partially) – Villagers ignore damage values and item tags in trading
- 2367 – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
- 10046 – Random destination routine has a small statistical tendency to move more north west (fix included)
- 11207 – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
- 39228 – Zombies kill villagers instead of transform them (HARD difficulty)
- 42174 – Chicken Jockeys causing lag on Multiplayer servers
References
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