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14w02a is the first snapshot released in 2014, and the first snapshot for 1.8.

Additions

  • Slime Block
    • Crafted with 9 Slimeballs, can also be crafted back into 9 Slimeballs
    • Players, mobs and particles that land on their top side will bounce, as if on a trampoline
      • Bounce rebound velocity is scaled by impact velocity
      • A bounce can be avoided by holding spacebar
    • Prevents fall damage
    • Walking on them is slower than walking on Soul Sand, about the speed of sneaking
  • Granite, Diorite and Andesite
    • Generates within Stone terrain below y=80, each in veins similar in size and abundance to Gravel or Dirt.
    • Diorite can be crafted with 2 Cobblestone and 2 Nether Quartz in a checker board pattern
    • Andesite can be crafted with 1 Cobblestone and 1 Diorite
    • Granite can be crafted with 1 Nether Quartz and 1 Diorite
    • Can be crafted, with 4 of the raw stone in a 2x2 configuration, into Polished Granite, Polished Diorite, and Polished Andesite, respectively
    • These 6 have the same data value, blast resistance, mining time, and other properties as Stone
  • Crafting Recipes for blocks previously only obtainable from generated structures
  • An NBT tag that can lock containers
    • Mostly useful for (adventure) maps in adventure mode
    • NBT Tag in JSON format: {Lock:Key}, containers can be unlocked by clearing their string for Lock (changing it to {Lock:})
    • The lock can be cleared with the command /blockdata
    • Locked containers can only be opened while holding an item renamed to the given string
      • Example: If the value of the Lock tag is "Key" ({Lock:Key}), a player will not be able to open the chest unless they are holding an item named Key
      • Item is not removed on use
      • Only works if the item has a custom name (default names will not work)
        • Example: a chest with the tag {Lock:Diamond} cannot be opened when holding a diamond; the item held must be renamed Diamond
  • A new Splash
    • "That's Numberwang!"
  • A target selector that can select entities: @e
    • Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton], example: /kill @e[r=50,type=Chicken]
  • A new command: /blockdata
    • Usage: /blockdata <x> <y> <z> <dataTag>
    • Can amend and modify the NBT data of the block at specified coordinates

Changes

  • Enchanting
    • Enchanting will now cost 1 to 3 levels of experience and lapis lazuli, depending on the tier
      • You still need the same minimum levels displayed on the enchantment table to enchant
    • The actual enchantment calculation is the same
    • One of the enchantments will be displayed in the tooltip
    • The enchantments you would get will not change until you enchant it, or enchant something else
      • This enchantment seed is stored per player
  • Anvils
    • The cost of experience is now reduced
      • Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items
  • Experience
    • Leveling up now takes more experience
  • Villager Trading
    • Offers will be less random and probably more useful
    • Existing villagers will not be affected
    • Trading now gives experience
    • Villager profession is now displayed in trade GUI
    • Villagers start out with 2-4 trades unlocked
    • There are now more villager professions (only notable trade changes and additions listed)
      • White robe:
        • Librarian (now buys stacked written books, can now offer different enchanted books)
      • Purple robe:
        • Cleric (now sells 1-4 pieces of redstone, sells lapis, buys ender pearls and rotten flesh)
      • Brown robe:
        • Fisherman (buys string, coal, cooks normal fish, sells enchanted fishing rods)
        • Farmer (no longer sells melons, buys melon blocks, pumpkins, potatoes, carrots, sells cake and pumpkin pie)
        • Fletcher (buys string, sells bows, converts 10 gravel into about 7-10 flint *does not work in 14w02c*)
        • Shepherd (sells colored wool, buys normal wool, and sells shears)
      • White apron:
        • Butcher (buys raw meat, sells cooked meat)
        • Leatherworker (buys leather, sells leather armor, enchanted leather armor, and saddles)
      • Black apron: (note, all villagers with a black apron still buy iron ingots, diamonds, and coal)
        • Armorer (sells enchanted diamond armor, iron armor, chain armor)
        • Tool Smith (sells enchanted iron shovel/pick and enchanted diamond pick)
        • Weapon Smith (sells enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe)
    • The disabled trade arrow now has a descriptive tooltip
    • Trades are now unlocked more freely (No longer requires trading last trade)
  • Villager Breeding
    • Villagers will now only breed when willing
      • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
      • When a baby villager is born, both parents lose their willingness
      • Finding out a villager's willingness in survival is difficult: The only way to tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
  • Adventure Mode
    • Block interaction is now impossible by default
    • Block outlines do not show unless block can be interacted with
    • Added CanDestroy NBT tag for tools
      • Items with this tag display the names of the blocks that they can destroy in the item tooltip, example: /give @p diamond_shovel 1 0 {CanDestroy:["sand","grass"]} to give a Diamond Shovel that can break grass and sand)
  • Wooden and Iron Doors
    • Doors can now stack to 64
    • Crafting recipe now gives 3 Doors
  • Boats
    • They now break (into sticks and wooden planks) when landing on a solid surface after falling more than 3 blocks
  • Food
    • Carrots restore 3 hunger points instead of 4
    • Baked Potatoes restore 5 hunger points instead of 6
  • Baby Animals (sheep, pig, cow, chicken, cat, dog, horse)
    • All baby animal growth can now slowly be accelerated using the animal's breeding item
      • Baby animals make particles when right-clicked with the proper food
      • It appears holding the right mouse button speeds up the growth-acceleration process
      • They will randomly grow up instantly
  • Difficulty
    • Difficulties now save per world
    • Difficulty defaults to Normal instead of Easy
    • Can be locked in a specific difficulty per world
      • Prevents accidentally changing the difficulty when joining the world
      • Locking cannot be undone
  • Debug (F3) menu
    • Now shows which axis you are facing after the cardinal direction: "Towards positive/negative X/Z"
  • Teleporting
    • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
  • /kill
    • Now has a target selector argument
    • Can kill entities (including players) other than player that ran the command
    • Can now be used by command blocks
  • /clear
    • Can be used to clear only a specific number of items and can be restricted to certain NBT data, example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself; Note: Maximum removal item count does not work correctly (fixed in 14w02c)
  • Chat Communication
    • Messages are now either chat, system or action bar messages
    • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • /testfor
    • Can now also check for dataTags, example: /testfor @p {foodLevel:20}
    • No longer is exclusively usable in command blocks
  • Usernames
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • Lapis Lazuli Ore
    • Now generates in larger veins

Fixes

  • 349 (Partially) – Villagers ignore damage values and item tags in trading
  • 2367 – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
  • 10046 – Random destination routine has a small statistical tendency to move more north west (fix included)
  • 11207 – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
  • 39228 – Zombies kill villagers instead of transform them (HARD difficulty)
  • 42174 – Chicken Jockeys causing lag on Multiplayer servers

References


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