Template:1.9, the first release of the Combat Update,[1] is an upcoming major update to Minecraft with no set release date. Dinnerbone has stated that many of the features he has shown for 1.9 are not “100% final”, so things may change later.[2]
Additions
General
- Splash text
- "More Digital!"
- World selection screen
- Worlds now display the version they were last played in or "unknown" if the version was older than snapshot 15w32a.
- The version number will display in red if it has been played in a newer version before.
- Now displays a thumbnail per world, showing a glimpse of the world (it takes a screenshot when you have just created or opened it for the first time in the 15w32b snapshot or higher).
- When the world hasn't been opened in snapshot 15w32b or before, or if the game couldn't make a screenshot thumbnail, there will be a gray-scale image.
- The thumbnail will be saved in the world folder under
.minecraft/saveswith the name "icon.png".- This allows the player to modify it easily and safely.
- An exclamation mark will appear on top of the thumbnail, indicating that the world has not been played in the current snapshot yet.
- It displays a message when hovered over: "Don't forget to backup this world before you load it in this snapshot."
- It will also warn if a world was played in a newer version of minecraft, telling the player that the world may corrupt if they open it in an older version.
- The player can now click the play arrow on the thumbnail to open the world, just like the server list.
- When edit world is clicked, you have two new options
- Reset icon: This allows you to reset the thumbnail without going into the folder
- Open folder: It will open the folder for the world, under
.minecraft.
- Dominant hand option
- An option for players to change their dominant hand on their player model.
- A toggle under "Skin Customization".
- Also changes the orientation of the offhand slot in the hotbar (left for right-hand players and vice versa).
- Added the new offhand slot to many of the GUIs.
- It is distinguished by an outline of a shield like symbol.
sneakTime: Tracks the amount of ticks the player has held the sneak key, regardless if the player was moving.pickup: Tracks the amount of items that are picked up into the inventory from the ground.drop: Tracks the amount of items that are dropped from the inventory to the ground.
- In survival, pick block now works on items outside the hotbar as well.
- In creative, picking a block will give you a new one instead of existing ones with NBT data.
- ctrl+middle click no longer replaces items.
- Existing items are put into the inventory instead of being deleted.
- Keyboard shortcuts
- F3+N to toggle between creative and spectator mode, if the player is in either of them.
- The player needs to be OP in the case of servers for this to work.
- Alt+F3 to show a statistic of FPS (On some computers, you have to press Alt+FN+F3).
Gameplay
- Players can now use both hands at the same time to do different actions with the left and right mouse buttons.
- For example, if a player has a pickaxe in his/her main hand and a torch in their other hand, right clicking will place the torch.
- This happens because because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it's being right clicked.
- The player cannot click both buttons at the same time.
- This happens because because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it's being right clicked.
- This is achieved through an extra inventory slot called the "offhand" slot.
- Pressing F (by default) will switch whatever item is selected in the hotbar with the item in the offhand (including no item).
- The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa).
- It's available on the main inventory screen.
- It is distinguished by an outline of a shield like symbol.
- For example, if a player has a pickaxe in his/her main hand and a torch in their other hand, right clicking will place the torch.
- Only the main hand can be used for attacking.
- Even bows can't be used while in the offhand.
- Bows can be used when something else is in the offhand.
- Arrows in the offhand take priority over arrows in any other slot.
- If there are multiple arrow types and none in the off-hand, the arrow closest to inventory slot 0 will shoot first
- The offhand model is invisible in first person view while it's empty.
- Some attributes and enchantments will apply to the offhand item, while others will not.
- Levitation:
- Received when the player is hit by shulker projectiles.
- Makes player involuntarily float high into the air.
- Can be used to get to higher places.
- Listed as a negative effect due to the potential to kill from fall damage.
- Higher levels of levitation result in faster floating.
- Effect levels 128-254 result in floating downwards at a constant speed, with level 128 being the fastest and level 254 the slowest (one block per second).
- Effect level 255 disables falling and jumping altogether, to an effect not entirely unlike flying in creative mode. Gaining or losing elevation is impossible without using pistons.
- Glowing:
- Received when players or mobs are hit by spectral arrows.
- Makes player's outline glow, even through non-transparent blocks.
- Listed as a negative effect because it prevents players from hiding from other players.
- It becomes colored differently if the player is part of a team to match its team color.
Command format
- Added
/scoreboard players tag ...- The player can add and remove tags for any entity based on NBT tags of that entity/player.
- For example
/scoreboard players tag @a test {OnGround:0b}will add the tag "test" to all players that are in the air.
- For example
- Tags can be accessed by using the parameters after the selector;
/give @a[tag=test] stone 1will give 1 stone to all players that have the tag "test". - The player can use
/scoreboard players tag <player> listto see what tags are on an entity. - Tags are stored in the
playerdatafile as strings, not in the scoreboard files.- This means that any tag the player binds has to be bound to an existing online player or an existing entity.
- Unlike objectives, tags cannot be displayed anywhere on the HUD or inventory.
- Only via the list subcommand can the player see which tags an entity has on the chat.
- Through
CommandStatsit is possible to obtain the number of scoreboard tags an entity has viaQueryResult.
- The player can add and remove tags for any entity based on NBT tags of that entity/player.
- Added five new objective types: XP, hunger, oxygen, armor and level.
- "xp" can be used to track the players exact amount of XP points.
- "food" can be used to track the hunger level of the player (ranges from 0 to 20).
- "air" can be used to see how long the player has been underwater.
- Starts at 300 (out of water) and then decreases 1 per tick as long as the player´s head is underwater (resets when the player gets out of the water).
- The water breathing status effect freezes the timer and the respiration enchantment slows down the countdown from 300, each time more with each level.
- "armor" can be used to track the armor bar, which in turn tracks the total amount of protection of all currently worn armor pieces.
- "level" can be used to track the player's level directly, which is the number displayed above the experience bar.
- It is not directly correlated to the experience, since increasing levels each time takes more xp than before.
- This could be done before, but it required some intermediate steps.
- NBT tags
ArmorItems&HandItems: Used to specify the armor worn and items held by specific mobs respectively.ArmorDropChances&HandDropChances: Used to specify the dropping chances of worn armor and held items of specific mobs respectively.Glowing: Controls whether or not an entity is affected by the new glowing status effect.{Glowing:0b}to disable it and{Glowing:1b}to force it.
LeftHanded: Boolean tag that controls the dominant hand of mobs.- Set to "0" for right handed mobs and "1" for left handed mobs.
BeamTarget: Used to control where an ender crystal points to.- Example:
/summon EnderCrystal ~ ~1 ~ {BeamTarget:{X:1,Y:2,Z:3}}
- Example:
Duration: Used to control the duration of the AreaEffectCloud entity in game ticks.
World generation
- Generates a great amount of islands in every direction from the main island, though separated by a gap of about 1,000 blocks.
- Mini islands generate between the center and main islands.
- End islands and mini end islands (except for the main one) will have chorus trees spread throughout them, as well as end cities with end ships.
- Generates on the new outer end islands.
- Dungeon-type structure fashioned like a branching tower made of endstone and many of the new blocks.
- Resembles a tree house.
- Contains loot inside of chests.
- Generates with shulkers in it.
- It sometimes generates up in the air next to the end city dungeon.
- It always appears to sail away from what appears to be a pier.
- Composed of many of the same materials as the End City.
- Generates with shulkers in it.
- Has a hopper, a dragon head, a brewing stand with potions of healing, 8 blocks or iron and other various loot.
- The hopper generates in the middle of 8 blocks of iron.
- The hopper has a written book in it, by Searge.
- It reads: "We will have something here soon..."
- Generate on the outer islands of the End.
- Tree-like arrangements of the new chorus plant and chorus flower blocks.
- The whole structure is destroyed when the bottom-most block is destroyed, like cacti.
- Can be farmed by planting the chorus fruit flowers that come from the top of the plants, on top of endstone.
- Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
- This allows the structure to grow around obstacles, like other chorus trees.
- Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
- A small structure consisting of an end gateway block and two little bulbs of bedrock, at both the bottom and the top.
- It is an alternative way of traveling to the outer end islands without having to build or fly all the way over there.
- Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing enderpearls at it, or by riding pigs, boats or minecarts.
- The player will get teleported to somewhere on the outer end islands.
- The final location of the player depends on what angle the player entered or at what angle the enderpearl was thrown at.
- One of them is created for each dragon kill.
- Up to 20 are possible this way.
- Placed in a radius around the end portal.
- Another one is also created everytime the player uses it to teleport to a new location.
- So both gateways are linked, and the player has a way back.
Blocks
- Spawn on the top of the chorus trees.
- Breaks if the supporting block below is broken.
- It only drops when mined directly.
- Can only be planted on end stone in any dimension.
- It will show a different texture when it stops growing.
- Generate in the End.
- Can be grown using chorus flowers.
- Breaks in quick succession if the supporting chorus plant below is broken.
- Drops chorus fruit.
- While a player wears the head and moves, the head's mouth opens and closes repeatedly.
- When powered with redstone while it's placed on solid block, the jaw starts to open and close.
- It will keep the mouth position of the exact moment it was unpowered.
- A portal block used to transport the player to the new outer regions of the end.
- The texture is not only the sides, it uses the full block for a cool effect
- The player cannot use pick block or
/giveto obtain it.- It can only be set by using
/setblock.
- It can only be set by using
- Naturally generates after killing the dragon and traveling someplace new in the End with it.
- Shows yellow beacon beam when created and used.
- Generates in the End city dungeons.
- Placeable horizontally and vertically.
- The model has a little base that is oriented against the block it was placed on.
- If it's placed on top of another rod, then it will have the opposite orientation.
- The model has a little base that is oriented against the block it was placed on.
- Produces white particles.
- Used as a lighting source with the same efficacy as torches.
- Unlike torches, they are tangible.
- Horizontal end rods can be stepped up onto like slabs.
- Generates in the End city dungeons.
- Can be crafted with 4 blocks of end stone.
- Are 15/16 block high
- Obtainable by right-clicking grass with a shovel.
- Drains the shovel's durability.
- Drops dirt, even when using silk touch.
- Cannot be obtained in the creative inventory.
- But unlike farmland, it can be obtained by using the pick block key in creative.
- Generates in the End city dungeons.
- Can be crafted with popped chorus fruit.
- Generates in the End city dungeons.
- Can be crafted with purpur slabs.
- Generates in the End city dungeons.
- Can be crafted with purpur blocks.
- Generates in the End city dungeons.
- Can be crafted with purpur blocks.
- Only placable via
/setblock, but unusable. - It has 4 different modes save, load, corner and data
- It has an "S" on the texture in save mode, "L" in load mode, "C" in corner mode and "D" in data mode
Items
- New spectral arrow:
- The tip is gold colored in both the item and the entity model.
- Shows mob and player outlines in their respective team color when hit (even when invisible).
- NBT tags can be used to both disable and force outlines:
{Glowing:0b}and{Glowing:1b}respectively.- The glowing is a status effect.
- Crafted by surrounding an arrow with 4 glowstone dust.
- Yields 2 spectral arrows.
- Arrows can be tipped with potions.
- 14 new arrow types in total.
- Each differently tipped arrow is available in the creative menu, just like enchanted books or potions.
- Except for the "splashing arrow" that corresponds to the new water splash potion.
- Corresponding status effect is applied upon impact to mobs and players.
- Restores 1 (
). - Spawns naturally in villages.
- Can be used to craft beetroot soup.
- Can also be used to craft rose red dye.
- Used to grow beetroots.
- Obtained from chorus plants.
- Can be eaten even if the player is not hungry, similar to golden apples.
- Teleports the player to a random nearby location when eaten (like an enderman).
- Does not heal hunger points if the hunger bar is full.
- Otherwise it will heal 4 (

).
- Otherwise it will heal 4 (
- Can be cooked in the furnace to obtain Popped Chorus Fruits.
- Obtained from cooking chorus fruit.
- Used to craft purpur blocks.
- Cannot be eaten.
- Shot by the ender dragon at the player as an attack.
- Found in the brewery section of the creative inventory.
- Can be used to brew lingering potions with dragon's breath as the ingredient and a splash potion.
- Stacks to 64.
- Thrown like a splash potion.
- Has all the potion types, and works with potions whose effect are instant.
- Brewed with dragon's breath and a splash potion.
- Cloud duration can be controlled through data tags.
- Does not stack, like other potions.
- Travels with the same speed as splash potions when shoot through dispensers.
- Water splash potion
- It extinguishes any fire block that it's thrown at, as well as a maximum of five of them in the vicinity.
- New tool used for blocking incoming attacks.
- If the player holds right click while being attacked, the damage inflicted will be reduced and it will make the shield lose durability.
- This works when the shield is either in the main hand or in the offhand.
- The player can hold 2 shields at once, but it does not affect the damage taken.
- This works when the shield is either in the main hand or in the offhand.
- If the player holds right click while being attacked, the damage inflicted will be reduced and it will make the shield lose durability.
- The player cannot attack while blocking.
- Crafting recipe: One column of wool (of the same color), one column of planks (any kind), an iron ingot in the middle on the last column.
- Can be combined with banners to transfer its pattern to it.
- The banner is not consumed on use.
- Can only be combined with banners of the same base color.
- Can only be repaired on the anvil.
- Requires planks to repair it.
- They cannot be enchanted directly.
- Can receive the "Unbreaking" enchantment through an enchanted book.
- Shulker spawn egg
- Used to spawn a shulker.
- Purple with darker purple spots.
Mobs
- Short for "Shell Lurker".
- A hostile mob with the appearance and some behavior of a solid purple block.
- Only spawns on the ground or at the walls of end cities when they first generate.
- When attacking, it opens its shell on a spinning animation revealing the creature inhabiting.
- The creature looks a like a little white cube with big eyes.
- Its attack consists in shooting projectiles with the appearance of white sea urchins.
- The projectiles chase the player until he/she is out of range.
- They can only move along one of the three grid axes at a time and on integer steps.
- This means they can only move through taxicab geometry.
- They can be knocked away by attacking them.
- Getting hit by a projectile causes 2
of damage and inflicts the levitation status effect. - Shulkers take more damage if they are attacked while their shell is open.
- It has an idle animation where it opens its shells a little to peak through.
- It can be pushed by pistons and resists being placed on any position that isn't 3 integers (except if they are riding minecarts).
- It sometimes teleports like an enderman or dragon egg while being attacked.
- It always teleports on the next circumstances:
- Removing its support block.
- Pushing it into a non-air block (except piston heads).
- Pushing a non-air block into its position (except piston heads).
- It always teleports on the next circumstances:
- It's one of the few entities (apart from boats and minecarts) that can be stood on.
- It even displaces the player properly during its attacking and idle animations.
Non-mob entities
- AreaEffectCloud
- Applies potion effects to mobs and players within its radius during a specific duration.
- The duration can be controlled through a tag.
- Used for lingering potions and the ender dragon's breath.
Changes
General
- Proper support for multiple bosses’ health bars, so they can show at the same time without obstructing each other.
- Damage tooltips
- Now read "When in main hand:"
- Will now be displayed on the player's death screen as well as in the chat.
- The required pack version number was changed to "2" in
pack.mcmeta.- Older resource packs require user acknowledgment to use.
- Models:
- Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
- This works on compasses, clocks, and anything that can have a durability bar.
- It also contains additional tags for bows and fishing rods.
- Models can be put together based on block state attributes, such as fences.
- As a result, the vanilla set of block models was reduced by almost 300.
- Block model JSON is now strict: comments and quote-less identifiers are not allowed.
displaytag defaults have changed, and thethirdpersonandfirstpersontags were replaced withthirdperson_righthand,thirdperson_lefthand,firstperson_righthand, andfirstperson_lefthand.parentandelementstags can coexist now, but the top level elements tag overwrites all former ones.
- Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
- Removed the Broadcast Settings section.
- Removed Super Secret Settings and Alternate Blocks from video settings.
- New column on the statistics items screen to accommodate for the new
pickupanddropstatistics.
- Structure data
- Now comes from
/assets/structures.
- Are no longer entities.
- This reduces memory usage to increase performance.
Gameplay
- Rearranged the survival inventory and the creative "survival tab" to accommodate for the new offhand slot.
- Unified the orientation of many items in the inventory.
- Status effect icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to Pocket Edition).
- They are ordered by the time of infliction from right to left.
- Positive effects are on the top row and negative effects on the bottom row.
- Effects that are about to run out, blink.
- They blink faster when they are closer to running out and start fading away.
Command format
- NBT Tags
CustomNameVisible:truewill make the name tag on mobs show in the same way as on players.DataVersioncan now be applied to players and only players.EntityTagcan now be applied to spawn eggs.- The resulting mob will spawn with all of the tags.
- Introduced a 1024 tag limit on the amount of strings an entity can have within the
Tagstag.- If it's surpassed, then it displays an error message saying: "Cannot add more than 1024 tags to an entity."
potion: Used to differentiate a regular potion from both splash and lingering potions.HealFNBT tag was renamed toHealth, replacing the obsolete short-valued tag of that name.DropChancesandEquipmenttags are no longer used.ArmorItems,HandItems,ArmorDropChancesandHandDropChancesare used instead.
CommandStatscan be used to obtain the number of "scoreboard tags" an entity has viaQueryResult- Example:
/scoreboardwill return the number of scoreboard tags applied to the target.- If the target previously had 3 tags added, a score of "3" is returned upon running this command.
- Example:
- Mobs can now be summoned straight to teams:
{Team:"TeamName"}.
World generation
- A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
- The tallest pillars have iron bars around their ender crystal to deflect projectiles.
- The exit portal is pre-generated at the center of the main island, but without the dragon egg and portal blocks.
- Removed the Nether fog.
- Farms now include beetroot crops.
Blocks
- Will now drop anywhere between 0–2 sticks.
- The block states flip and alt were removed, and the integer state upper was reimplemented as the byte state up.
- This reduced the number of states representing fire from 3072 to 512.
- No longer require supporting blocks.
- Therefore they can be moved by pistons freely.
- An open trapdoor may be climbed like a ladder if it is directly above a ladder and on the same side of the block.
- Are now rotated 90° in the inventory.
- Have now a slightly thinner item model.
- Glass panes/iron bars without any connecting blocks are now 2x2 pixels in footprint.
- This is compared to the big cross configuration that was default.
- Changed the shading on acacia, birch, dark oak and jungle doors.
Items
- Now shows an animation for drawing back an arrow in the hotbar/inventory.
- Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.
- Can now be thrown in creative mode.
- Now display as a mini map when held in the off hand, or if the offhand slot is occupied.
- The (old) large version is only visible when held in the dominant hand with both hands free.
- Mixed potions' colors now blend.
- An NBT
Potiontag is used instead of numeric metadata to differentiate the types of potions.- e.g.
/give <target> minecraft:potion 1 0 {Potion:"minecraft:swiftness"}.
- e.g.
- Added Mundane, Thick and Awkward potions to the creative inventory.
- Glowstone dust or redstone can no longer be added to extended or tier-II potions respectively.
- Most recipes for the potion of weakness were removed (see: brewing for all the removed recipes).
- Extended potion of poison, extended potion of regeneration and potion of poison II had their durations reduced.
- Potion of strength changed from 130% bonus damage to 3

, i.e. an absolute bonus rather than a relative one. - Potion of weakness changed from 0.5 (
× 1⁄4) reduction to damage to 4
. - Now travel much faster (like other projectiles) when being shoot from dispensers.
- Now have a separate data value and ID name from regular potions.
- Can no longer be used for blocking.
- Function replaced by shields.
Mobs
- All Mobs
- Have a 5% chance to spawn left-handed.
- Mobs able to hold items will hold them according to their dominant hand.
- The fight has been changed to be more similar to the one on the console edition.
- The dragon can be respawned infinitely many times, by creating a creeper face configuration out of clay in the End.
- Subsequent dragons will spawn new gateways up to a total of 20, but won't create new dragon eggs and will only drop 500 experience.
- When the dragon is respawned, the circle of pillars and the crystals reappear.
- Explosion particles appear on the tops of the pillars as they are being rebuilt.
- No longer take damage from snowballs, eggs or fishing rods.
- Its AI has been changed:
- The "charge" attack has been given a great amount of knockback.
- It sometimes returns to the center of the island to "perch" on top of the portal.
- Breathes fire/purple particles (called "dragon breath") while on top of the portal.
- During the attack, it knockbacks and damages all players on all angles in the vicinity (as if hitting with other body parts).
- Immediately charges the player right after.
- Right clicking the cloud with an empty bottle will turn in into dragon breath.
- It is used to transform splash potions into lingering potions
- Breathes fire/purple particles (called "dragon breath") while on top of the portal.
- Shoots special projectiles at the player called "ender acid".
- These produce a dragon breath cloud on impact and light the ground on fire.
- While on top of the portal arrows will bounce back and be set on fire.
- Defends the obsidian pillars more, the further the fight progresses.
- Flies back to the portal once it gets killed, to complete its animation.
- Farmer villagers now harvest beetroot.
- Have an animation for lifting up and drawing back their bow.
- Mapmakers can make skeletons shoot potion-tipped arrows.
- Remain aggravated towards the player despite being in contact with water.
- Drop the block they were holding when killed.
- Must be closer to notice players wearing the corresponding mob head.
- Specifically, their detection range is reduced to be 37.5% of the normal range.
- This reduction stacks with the reductions from sneaking and invisibility.
- Specifically, their detection range is reduced to be 37.5% of the normal range.
Non-mob entities
- Projectiles
- Can now be assigned a custom target through commands.
- Can now be summoned to dual wield with commands.
Planned additions
General
- Subtitles which display for each sound for the hard of hearing/deaf.[6]
Gameplay
- Possibly new potions.[8]
- It is uncertain if it was referring to the lingering potion.
- Possibly new enchantments.[8]
Blocks
- New block type.[9]
- It is uncertain if he was referring to an already added block.
Mobs
- More skins for mobs[10]
- Will allow mobs to have additional random skins, similarly to horses.
Non-mob entities
- Craftable ender crystals
- A version of the ender crystal that can be crafted, which spawns another dragon when placed.[11]
Planned changes
General
- Might include model changes within the NBT data or new animations for default.
- Would be implemented via resource packs.[16]
- Will make better use of code so that map makers can create better/new mobs.[17]
- Similar to the block data changes in 1.8.
Command format
- Commands
Blocks
- Will have a new UI.[20]
- Will support tab to complete.
- New texture.[21]
- Major unspecified change(s).[22][23]
- 8 or 9 new command blocks.[24][25][26][27]
Items
- Used to block attacks from the side the shield is held on.[28]
- Sounds for when you blocked an attack.[29]
Mobs
Fixes
- 41 issues fixed
- From released versions before Template:1.9
- MC-438 – Ender pearl can't be used in creative mode
- MC-849 – Eating a food item / drinking potion / curing zombie has a chance of also consuming a second food item / potion without any animation
- MC-1537 – Sometimes doors in strongholds are misplaced
- MC-1663 – Dying while having a gui window open doesn't make appear the death screen
- MC-1956 – Arms misplaced in skeletons with a bow
- MC-2490 – TNT animation ends at 80 ticks, ignores fuse length changes.
- MC-2768 – Ladder Bug with Trapdoors
- MC-2835 – Resizing the Minecraft window while dead grays out the Respawn/Exit to Menu buttons and several other screens
- MC-2963 – Left hand covers corner of held map when riding an entity and switching the perspective
- MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
- MC-4491 – Cast Fishing Rod Looks Like Stick in 3rd Person
- MC-5404 – Name Tags/XP Orbs/Splash Potions are angled in third-person mode
- MC-10447 – Pick up framed enchanted items with "Pick Block (MOUSE 3)" don't give you the enchanted item
- MC-14826 – Lead break / disappear on game restart or chunk reload
- MC-30481 – Enchanted fishing rod doesn't glow when fishing
- MC-40452 – Missing "
pack.mcmeta" on Mac OSX - MC-42841 – Incorrect Creative Instant Health Damage value
- MC-47080 – Spectators count as "players" for purposes of sleeping in SMP
- MC-47526 – Ender Crystal entity spawning 1 block too low
- MC-48621 – Regular Pick block after Ctrl and PB selects the block with data in it.
- MC-48730 – Nametags still show while player is invisible and on team
- MC-50304 – Experience orbs too low to the ground
- MC-51984 – Picking blocks in Creative replaces enchanted tools in hand
- MC-53897 – Torches in Villages, Stronghold, & End exit portal spawned dropped
- MC-56268 – Breaking the bedrock below an Ender Crystal (in the End) creates performance drops, rapidly flickering light
- MC-67952 – XP Orbs have graphical bugs when looking straight down
- MC-68062 – Boss health bar only visible when looking at boss
- MC-68399 – Pressing the '<' key takes screenshot on certain keyboard layouts
- MC-69320 – Data tag output by
/entitydataand/blockdatacontains too many commas - MC-73474 – Rail duplication Glitch
- MC-74113 –
/entitydataNoAI on Ender Dragon causes it to rapidly vibrate - MC-74234 – Inconsistent ctrl plus pick-block behavior
- MC-75082 – End music will stop every time the ender dragon loads out of view
- MC-77686 – Weird pixels in top-left corner of hand-held maps
- MC-78918 – "Java" isn't capitalized in Twitch message about diverging architecture
- MC-79710 – Pick block moves items and removes their nbt
- MC-80863 – Pick block not exchanging items on Survival
- MC-83964 – Blindness And Night Vision Doesn't Create Complete Blindness Anymore
- MC-84262 – Zombies Still Follow in Creative
- MC-86152 – Records lose their custom name when placed in a record player
- From the 1.8 development versions
- MC-48732 – Ctrl plus pickblock overwrites selected item
Trivia
- This is now the longest wait for a major update to Minecraft, with 3360 days now having elapsed since the release of 1.8 on September 2, 2014.
- This has also been the longest span of time between the release of a major update to Minecraft and a snapshot for the next major update, with 330 days having elapsed between the release of 1.8 on September 2, 2014, and 15w31a on July 29, 2015.
References
- ↑ "Darn, I hoped this would go unnoticed for a few days. Well spotted, @3ddeters. http://www.reddit.com/r/Minecraft/co …" – @Dinnerbone (Nathan Adams) on X, April 1, 2015
- ↑ "Worth noting: things about 1.9 that I tweet are not 100% final, that's why there's no snapshots and not much info. Things may change further" – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/
- ↑ "Super rough and initial work on closed captions/subtitles: https://gfycat.com/DefinitiveInex … - needs some more work, but I think it's getting there." – @Dinnerbone (Nathan Adams) on X, March 9, 2015
- ↑ a b "Another attempt of how subtitles could work in Minecraft: https://gfycat.com/LinedShyAppalo… - feedback welcome, is it better or worse than last one?" – @Dinnerbone (Nathan Adams) on X, March 16, 2015
- ↑ "And now back to working on subtitles for hard of hearing players :)" – @Dinnerbone (Nathan Adams) on X, March 9, 2015
- ↑ "Whilst watching a talk on accessibility yesterday, I realized how to add captioning ("[creeper hissing]") to MC. Hope it helps some people." – @Dinnerbone (Nathan Adams) on X, March 6, 2015
- ↑ a b https://mojang.com/2015/07/minecraft-snapshot-15w31a/
- ↑ "This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png" – @jeb_ (Jens Bergensten) on X, March 3, 2015
- ↑ https://youtu.be/ZtOLw1LAarE&t=43m50s
- ↑ https://youtu.be/Blkh2fxo6iY&t=5m11s
- ↑ https://twitter.com/Dinnerbone/status/633661454781128705
- ↑ https://twitter.com/Dinnerbone/status/633660721528721408
- ↑ "@minecraftiawiz That's a really good idea! Animation and entity models are planned for 1.9. Not sure about model changes via NBT." – @TheMogMiner (Ryan Holtz) on X, September 6, 2014
- ↑ "Ripping apart the entity model system at the moment. External model files and skeletal animations? Yes plz. Much work to be done yet though." – @TheMogMiner (Ryan Holtz) on X, October 9, 2014
- ↑ "@DC_MasterMind It's to make entity models and animations part of resource packs, like block models in 1.8" – @TheMogMiner (Ryan Holtz) on X, October 10, 2014
- ↑ https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
- ↑ https://twitter.com/SeargeDP/status/626447271140425729
- ↑ https://youtu.be/ZtOLw1LAarE&t=39m57s
- ↑ http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 at 1:47:25
- ↑ https://twitter.com/SeargeDP/status/633353827769524224
- ↑ https://twitter.com/SeargeDP/status/633266103574245376
- ↑ https://twitter.com/SeargeDP/status/633266643666341888
- ↑ https://twitter.com/SeargeDP/status/633541078214426624
- ↑ https://twitter.com/SeargeDP/status/633611429883551744
- ↑ https://twitter.com/SeargeDP/status/633676738271145986
- ↑ https://twitter.com/SeargeDP/status/633691515634745344
- ↑ https://youtu.be/Blkh2fxo6iY
- ↑ https://youtu.be/Blkh2fxo6iY
- ↑ https://www.reddit.com/r/Minecraft/comments/3a0niu/dinnerbone_theyre_not_drawing_back_their_bows_yet/cs86p63