Template:1.9, the first non-development version of the Combat Update,[1] is an upcoming update to Minecraft with no set release date. Dinnerbone has stated that many of the features he has shown for 1.9 are not “100% final”, so things may change later.[2]
Additions
Gameplay
- Dominant hand option
- An option for players to change their dominant hand on their player model
- Dual wielding
- Only the main hand can be used for attacking
- Bows can be used even when something is in the other hand
- The other hand is invisible in first person view when not holding something
- Key to swap items between hands, which is F by default
- For example, if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch* The off-hand slot is displayed next to the hotbar, on the off-hand side (left for right-hand players and vice versa)
- Some attributes and enchantments will apply to the off-hand item, while others will not.
- Recieved when player is hit by shulker projectiles
- Makes player involuntarily float high into the air
- Can be used to get to higher places
- Listed as a negative effect due to the potential to kill from fall damage
- Recieved when players or mobs are hit by spectral arrows
- Makes player's outline glow, seen even through non-transparent blocks
- Listed as a negative effect because it prevents you from hiding from players once you are hit
- Supports different colors for different teams to allow usage in competitive maps, team co-op maps, etc.
Blocks
- Spawn on the top of the chorus plant
- Don't drop when the supporting block is destroyed, so you need to hand-pick them.
- Can only be planted on end stone in any dimension.
- Generate in the End
- Can be planted using chorus flowers
- Breaks if the supporting block is broken
- Drops chorus fruit
- When powered with redstone, the jaw starts to move up and down
- Will keep its state when unpowered (if you unpower it while the jaw is closed, it remains closed; If you unpower it while it is open, it remains open).
- Generates in the End City dungeons
- Placeable horizontally and vertically which produce white particles
- Generates in the End City dungeons
- Can be crafted with End Stones
- Like the grass path from Minecraft: Pocket Edition
- A 15/16 block tall grass-like “path”. It features a somewhat similar texture to the grass block.
- Made by right clicking grass with any shovel.
- Just drops dirt when broken with a silk touch tool.
- Cannot be obtained in the creative inventory.
- But, unlike farmland, can be obtained by using the pick block key in creative.
- Generates in the End City dungeons
- Can be crafted with popped chorus fruit
- Generates in the End City dungeons.
- Can be crafted with purpur slabs
- Generates in the End City dungeons.
- Can be crafted with purpur blocks
- Purpur Slabs
- Generates in the End City dungeons.
- Can be crafted with purpur blocks
Items
- Fourteen new arrow types.
- New spectral arrow (gold colored)
- Shows mob and player outlines in their team color when hit – even when invisible or behind solid blocks
- NBT tag for entities to disable outlines
- The glowing is a status effect – you can find out whether you're glowing from a spectral arrow using the status effect HUD
- Arrows can be tipped with potions
- Each differently tipped arrow is available in the creative menu, just like enchanted books
- Effect is applied on hit
- Restores 1 (
). - Can be found in villages
- Can be used to craft beetroot soup.
- Can also be used to craft rose red dye.
- Was previously only available in the Pocket Edition, although slightly different (restoring health instead of hunger).
- Similar to the Beetroot Soup from Minecraft: Pocket Edition
- Restores 6 (


). - Crafted from beetroots and a bowl
- Similar to the Beetroot from Minecraft: Pocket Edition
- Used to grow beetroots.
- Can be found as loot in End City dungeons
- Obtained from chorus plants
- Can be eaten even if the player is not hungry, similar to Golden Apples
- Can be cooked in Furnaces to obtain Popped Chorus Fruits
- Teleports the player somewhere nearby when eaten
- Obtained from cooking chorus fruit
- Used to craft purpur blocks
World generation
- End city dungeon
- Tree house-like structures composed of Endstone Bricks, Purpur Blocks (and their variants), and Purple Stained Glass
- Contains the Shulker mob
- Generates on separate End islands arranged around the main island in a donut fashion
- Contains chests and Ender Chests
- Loot includes beetroot seeds, diamonds, gold, and high-level enchanted diamond/iron equipment
- Tree/cactus-like arrangements of new purple block.
- Drop when supporting block is destroyed, like cacti.
- Drop edible chorus fruit items.
- Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
- Grow in stages.
- End gateway portal
- Appears after killing the dragon
- New type of portal, due to its size it is only accessible using ender pearls, or by riding pigs, boats or minecarts.
- Used to warp to other end islands depending on the direction of the ender pearl throw.
- End ship
- Spawns across from End dungeon
- Composed of the same materials as End dungeons
- Has Shulkers in it
- Has a purple Beacon and a brewing stand with potions of healing and other loot
Mobs
- Short for "Shell Lurker"
- The shell looks like a purple block
- It can appear on the ground or walls
- Appears in the End city dungeons
- Using commands, they can be made to be part of a team to attack other teams and can be used as defense mobs
- Can teleport to other locations.
- When attacking, opens up and shoots projectiles which only move along the x/y/z axis
- Projectiles can be knocked away by attacking them.
- Getting hit by one causes damage and provides the levitation status effect
Changes
General
- Removed Super Secret Settings and Broadcast Settings
- Removed Alternate Blocks from video settings
Gameplay
- Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.
- Death messages will now be displayed on the player's death screen as well as in the chat.
- Rearranged the survival inventory and the creative "survival tab" to accommodate the new off hand slot.
- Can now render when equipped into the head slot
Commands
- Allows for mirroring/rotating structures
Blocks
- Can now dual wield
- Will now drop anywhere between 0–2 sticks
Items
- The bow in your hotbar now shows an arrow when being drawn.
- Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.
- Can now be thrown in creative mode
- Now display as a mini map when held in either hand, rather than being held with both hands.
- Can no longer be used for blocking.
World generation
- End island
- A set amount of differently-sized pillars are arranged in a circular fashion
- The tallest pillars have iron bars around their ender crystal
- This makes it so that you have to climb some of the pillars, making the fight harder
- The exit portal is pre-generated, but without the dragon egg and portal blocks
- Infinite number of islands in the end
- Mini islands generate between major islands
- End islands and mini end islands have Chorus plants spread throughout the island
- After the Ender dragon is killed an End Gateway will spawn and will briefly have a purple beacon beam from it.
- To go through you must throw an Ender pearl through it
- Opens up all the other End islands
- Another End gateway will spawn on the island you where teleported to
Mobs
- Revamped boss fight inspired by the Console Edition.
- The dragon can be respawned as often as you want by placing player-made craftable ender crystals
- Subsequent dragons don't drop as much XP and won't drop a dragon egg
- The dragon breathes fire/purple particles on players and mobs
- The dragon will defend the obsidian pillars more the further the fight progresses
- Every dragon drops dragon breath, but only one dragon egg can be obtained
- A more controlled dragon
- Hostile mobs
- Will now have animations to show that they are attacking.
- Skeletons now animate their bow
- They pull it out when becoming hostile and draw it back to shoot arrows
- Mapmakers can make skeletons shoot potion-tipped arrows
- All mobs
- More different textures for mobs
Potions
- Added Mundane, Thick and, Awkward potions to the creative inventory.
- Added splash water bottle, and Mundane, Thick, and Awkward splash potions.
Planned additions
General
- Might include model changes within the NBT data.
- Would be implemented via resource packs.[5]
- Will make better use of code so that map/mod makers can create better/new mobs.[6]
- Same as the block data changes in 1.8.
- Subtitles which display for each sound for the hard of hearing/deaf.[9]
Gameplay
- Possibly new potions[11]
- Possibly new enchantments[11]
Blocks
- New block type[12]
- Craftable ender crystals
- A version of the ender crystal can be crafted which spawns another dragon when placed[13]
Items
- Dragon breath
- Dropped by the ender dragon[13]
- Shields[14]
- Will be used for blocking instead of a sword. [15]
- Can be used to attack and defend at the same time.
- Can use two shields at the same time[13]
- Shields can have customizable patterns, like banners[13]
- Used to block attacks from the side the shield is held on
- Sounds for when you blocked an attack[16]
Planned changes
General
- Switch away from using fixed-function OpenGL to using Shaders.[17]
- Models can be put together based on BlockState attributes – As a result, the vanilla set of block models was reduced by almost 300 models[13]
- These will also be changed in resource packs, allowing better rotation and translation handling, as well as consistent left hand support.[18]
Gameplay
- New cloud rendering system.[19]
Blocks
- Will have a new UI[20]
- Will contain tab to complete.
Fixes
- 9 issues fixed
- From released versions before Template:1.9
- MC-417 – Arrows first bounce back then appear at correct location[21][22]
- MC-849 – Eating a food item / drinking potion / curing zombie has a chance of also consuming a second food item / potion without any animation
- MC-1537 – Sometimes doors in strongholds are misplaced
- MC-1956 – Arms misplaced in skeletons with a bow
- MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
- MC-4504 – The hitbox of brewing stands is missing the blaze rod
- MC-5404 – Name Tags/XP Orbs/Splash Potions are angled in third-person mode
- MC-68062 – Boss health bar only visible when looking at boss
- MC-75082 – End music will stop every time the ender dragon loads out of view
Trivia
- This is now the longest wait for a major update to Minecraft, with 3343 days now having elapsed since the release of 1.8 on September 2, 2014.
- This has also been the longest span of time between the release of a major update to Minecraft and a snapshot for the next major update, with 330 days having elapsed between the release of 1.8 on September 2, 2014, and 15w31a on July 29, 2015.
References
- ↑ "Darn, I hoped this would go unnoticed for a few days. Well spotted, @3ddeters. http://www.reddit.com/r/Minecraft/co …" – @Dinnerbone (Nathan Adams) on X, April 1, 2015
- ↑ "Worth noting: things about 1.9 that I tweet are not 100% final, that's why there's no snapshots and not much info. Things may change further" – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "@minecraftiawiz That's a really good idea! Animation and entity models are planned for 1.9. Not sure about model changes via NBT." – @TheMogMiner (Ryan Holtz) on X, September 6, 2014
- ↑ "Ripping apart the entity model system at the moment. External model files and skeletal animations? Yes plz. Much work to be done yet though." – @TheMogMiner (Ryan Holtz) on X, October 9, 2014
- ↑ "@DC_MasterMind It's to make entity models and animations part of resource packs, like block models in 1.8" – @TheMogMiner (Ryan Holtz) on X, October 10, 2014
- ↑ https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
- ↑ "Super rough and initial work on closed captions/subtitles: https://gfycat.com/DefinitiveInex … - needs some more work, but I think it's getting there." – @Dinnerbone (Nathan Adams) on X, March 9, 2015
- ↑ a b "Another attempt of how subtitles could work in Minecraft: https://gfycat.com/LinedShyAppalo … - feedback welcome, is it better or worse than last one?" – @Dinnerbone (Nathan Adams) on X, March 16, 2015
- ↑ "And now back to working on subtitles for hard of hearing players :)" – @Dinnerbone (Nathan Adams) on X, March 9, 2015
- ↑ "Whilst watching a talk on accessibility yesterday, I realized how to add captioning ("[creeper hissing]") to MC. Hope it helps some people." – @Dinnerbone (Nathan Adams) on X, March 6, 2015
- ↑ a b https://mojang.com/2015/07/minecraft-snapshot-15w31a/
- ↑ "This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png" – @jeb_ (Jens Bergensten) on X, March 3, 2015
- ↑ a b c d e Cite error: Invalid
<ref>tag; no text was provided for refs namedMinecon - ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedArrowShield - ↑ "@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ https://www.youtube.com/watch?v=VJ9LoyyuWgE
- ↑ "@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times." – @TheMogMiner (Ryan Holtz) on X, September 26, 2014
- ↑ "The changes we are making to blockmodels in resourcepacks will allow better rotation & translation handling and consistent left hand support" – @SeargeDP (Michael Stoyke) on X, July 14, 2015
- ↑ "@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done." – @TheMogMiner (Ryan Holtz) on X, September 5, 2014
- ↑ http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 at 1:47:25
- ↑ "Remember the problem with arrows, sometimes looking as if they hit an invisible wall right in front of the player? Just fixed it for 1.9" – @SeargeDP (Michael Stoyke) on X, July 27, 2015
- ↑ https://www.reddit.com/r/Minecraft/comments/3ery6n/searge_fixes_annoying_arrow_bug/cthy86f?context=1