Template:1.9, known as The Combat Update,[1] is an upcoming update to Minecraft with no set release date. Dinnerbone has stated that many of the features he has shown for 1.9 are not “100% final”, so things may change later.[2]
Additions
Gameplay
- Dominant hand option
- An option for players to change their dominant hand on their player model
- Dual wielding
- Only the main hand can be used for attacking
- Bows can be used even when something is in the other hand
- The other hand is invisible in first person view when not holding something
- Key to swap items between hands, which is F by default
- For example, if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch* The off-hand slot is displayed next to the hotbar, on the off-hand side (left for right-hand players and vice versa)
- Some attributes and enchantments will apply to the off-hand item, while others will not.
- Status effects
- Levitation status effect
- Recieved when player is hit by shulker projectiles
- Makes player involuntarily float high into the air
- Can be used to get to higher places
- Listed as a negative effect due to the potential to kill from fall damage
- Spectral status effect
- Recieved when players or mobs are hit by spectral arrows
- Makes player's outline glow, seen even through non-transparent blocks
- Listed as a negative effect because it prevents you from hiding from players once you are hit
- Supports different colors for different teams to allow usage in competitive maps, team co-op maps, etc.
Blocks
- A 15/16 block tall grass-like “path”. It features a somewhat similar texture to the grass block.
- Cannot be obtained from the creative inventory.
- Purpur Block
- Generates in the End dungeons
- Can be crafted with Popped Chaos Fruits
- Purpur Pillar
- Generates in the End dungeons.
- Can be crafted with Purpur Slabs
- Purpur Stairs
- Generates in the End dungeons.
- Can be crafted with Purpur Blocks
- Purpur Slabs
- Generates in the End dungeons.
- Can be crafted with Purpur Blocks
- End Stone Bricks
- Can be crafted with End Stones
- End Rod
- Placable horizonally and vertically which produce white particles
- Dragon mob head
Items
- Beetroots and Beetroot seeds
- Each beetroot gives the player 1 (
). - Beetroot seeds can be found in End Cities.
- Beetroot can be crafted in to Rose Red.
- Beetroot Soup
- Can be made using beetroots and a bowl
- Gives the player 6 (


).
- Chorus fruit
- Obtained from chorus plants
- Can be eaten even if the player is not hungry, similar to Golden Apples
- Can be cooked in Furnaces to obtain Popped Chorus Fruits
- Teleports the player somewhere nearby
- Chorus flowers
- Spawn on the top of the chorus plant
- Don't drop when the supporting block is destroyed so you need to hand-pick them.
- Can only be planted on End Stone in any dimension.
- Fourteen new arrow types.
- New spectral arrow (gold colored)
- Shows mob and player outlines in their team color when hit – even when invisible
- NBT tag for entities to disable outlines
- The glowing is a status effect – you can find out whether you're glowing from a spectral arrow using the status effect HUD
- Arrows can be tipped with potions
- Each differently tipped arrow is available in the creative menu, just like enchanted books
- Effect is applied on hit
- Dragon breath
- Dropped by the Ender Dragon
World generation
- End city dungeon
- Dungeon-type structure: "Tree" houses made of end stone and new blocks, including stairs
- Contains the shulker mob
- Generates on separate end islands arranged around the main island in a donut fashion
- Chorus plants
- Tree/cactus-like arrangements of new purple block.
- Drop when supporting block is destroyed, like cacti.
- Drop edible chorus fruit items.
- Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
- Grow in stages.
- End gateway portal
- Appears after killing the dragon
- New type of portal, due to its size it is only accessible using ender pearls.
- Used to warp to other end islands depending on the direction of the ender pearl throw.
Mobs
- Shulker
- Short for "Shell Lurker"
- The shell looks like a purple block
- It can appear on the ground or walls
- Appears in the End city dungeons
- Using commands, they can be made to be part of a team to attack other teams and can be used as defense mobs
- Can teleport to other locations.
- When attacking, opens up and shoots projectiles which only move along the x/y/z axis
- Projectiles can be knocked away by attacking them.
- Getting hit by one causes damage and provides the levitation status effect
Planned additions
General
- Might include model changes within the NBT data.
- Would be implemented via resource packs.[5]
- Will make better use of code so that map/mod makers can create better/new mobs.[6]
- Same as the block data changes in 1.8.
- Subtitles which display for each sound for the hard of hearing/deaf.[9]
Blocks
- New block type.[11]
Items
- Shields[12]
- Will be used for blocking instead of a sword. [13]
- Can be used to attack and defend at the same time.
- Can use two shields at the same time[14]
- Shields can have customizable patterns, like banners[14]
- Used to block attacks from the side the shield is held on
- Sounds for when you blocked an attack[15]
Changes
General
- Removed Super Secret Settings and Broadcast Settings
- Removed Alternate Blocks from video settings
Gameplay
- Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.
- Death messages will now be displayed on the player's death screen as well as in the chat.
- Rearranged the survival inventory and the creative "survival tab" to accommodate the new off hand slot.
- Can now render when equipped into the head slot
- Status effects are now displayed on the HUD, instead of just in the inventory, similarly to Pocket Edition
- Displays status effect icons ordered by time left
- Positive effects are on the top row, negative effects on the bottom row
- Effects that are about to run out blink, faster when closer to running out and also fade away
- New "Glowing" effect
- Triggered when hit by a spectral arrow
- New "Levitation" effect
- Triggered when hit by a Shulker beam
Commands
- Allows for mirroring/rotating structures
Blocks
- Can now dual wield
- Will now drop anywhere between 0–2 sticks
- A version of the ender crystal can be crafted which spawns another dragon when placed
Items
- The bow in your hotbar now shows an arrow when being drawn.
- Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.
- Can now be thrown in creative mode
- Now display as a mini map when held in either hand, rather than being held with both hands.
- Can no longer be used for blocking.
World generation
- End island
- A set amount of differently-sized pillars are arranged in a circular fashion
- The tallest pillars have iron bars around their ender crystal
- This makes it so that you have to climb some of the pillars, making the fight harder
- The exit portal is pre-generated, but without the dragon egg and portal blocks
- Infinite number of islands in the end
Mobs
- Revamped boss fight inspired by the Console Edition.
- The dragon can be respawned as often as you want by placing player-made craftable ender crystals, but subsequent dragons don't drop as much XP and won't drop a dragon egg
- The dragon breathes fire/purple particles on players and mobs
- The dragon will defend the obsidian pillars more the further the fight progresses
- Every dragon drops dragon breath, but only one dragon egg can be obtained
- A more controlled dragon
- Hostile mobs
- Will now have animations to show that they are attacking.
- Skeletons now animate their bow
- They pull it out when becoming hostile and draw it back to shoot arrows
- Mapmakers can make skeletons shoot potion-tipped arrows
- All mobs
- More different textures for mobs
Planned changes
General
- Switch away from using fixed-function OpenGL to using Shaders.[16]
- Models can be put together based on BlockState attributes – As a result, the vanilla set of block models was reduced by almost 300 models[14]
- These will also be changed in resource packs, allowing better rotation and translation handling, as well as consistent left hand support.[17]
Gameplay
- New cloud rendering system.[18]
Blocks
- Will have a new UI[19]
- Will contain tab to complete.
Fixes
- 9 issues fixed
- From released versions before Template:1.9
- MC-417 – Arrows first bounce back then appear at correct location
- MC-849 – Eating a food item / drinking potion / curing zombie has a chance of also consuming a second food item / potion without any animation
- MC-1537 – Sometimes doors in strongholds are misplaced
- MC-1956 – Arms misplaced in skeletons with a bow
- MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
- MC-4504 – The hitbox of brewing stands is missing the blaze rod
- MC-5404 – Name Tags/XP Orbs/Splash Potions are angled in third-person mode
- MC-68062 – Boss health bar only visible when looking at boss
- MC-75082 – End music will stop every time the ender dragon loads out of view
- Other fixes
Trivia
- This is now the longest wait for a major update to Minecraft, with 3360 days now having elapsed since the release of 1.8 on September 2, 2014.
- This has also been the longest span of time between the release of a major update to Minecraft and a snapshot for the next major update, with 330 days having elapsed between the release of 1.8 on September 2, 2014, and 15w31a on July 29, 2015.
References
- ↑ "Darn, I hoped this would go unnoticed for a few days. Well spotted, @3ddeters. http://www.reddit.com/r/Minecraft/co …" – @Dinnerbone (Nathan Adams) on X, April 1, 2015
- ↑ "Worth noting: things about 1.9 that I tweet are not 100% final, that's why there's no snapshots and not much info. Things may change further" – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "@minecraftiawiz That's a really good idea! Animation and entity models are planned for 1.9. Not sure about model changes via NBT." – @TheMogMiner (Ryan Holtz) on X, September 6, 2014
- ↑ "Ripping apart the entity model system at the moment. External model files and skeletal animations? Yes plz. Much work to be done yet though." – @TheMogMiner (Ryan Holtz) on X, October 9, 2014
- ↑ "@DC_MasterMind It's to make entity models and animations part of resource packs, like block models in 1.8" – @TheMogMiner (Ryan Holtz) on X, October 10, 2014
- ↑ https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
- ↑ "Super rough and initial work on closed captions/subtitles: https://gfycat.com/DefinitiveInex … - needs some more work, but I think it's getting there." – @Dinnerbone (Nathan Adams) on X, March 9, 2015
- ↑ a b "Another attempt of how subtitles could work in Minecraft: https://gfycat.com/LinedShyAppalo … - feedback welcome, is it better or worse than last one?" – @Dinnerbone (Nathan Adams) on X, March 16, 2015
- ↑ "And now back to working on subtitles for hard of hearing players :)" – @Dinnerbone (Nathan Adams) on X, March 9, 2015
- ↑ "Whilst watching a talk on accessibility yesterday, I realized how to add captioning ("[creeper hissing]") to MC. Hope it helps some people." – @Dinnerbone (Nathan Adams) on X, March 6, 2015
- ↑ "This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png" – @jeb_ (Jens Bergensten) on X, March 3, 2015
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedArrowShield - ↑ "@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ a b c Cite error: Invalid
<ref>tag; no text was provided for refs namedMinecon - ↑ https://www.youtube.com/watch?v=VJ9LoyyuWgE
- ↑ "@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times." – @TheMogMiner (Ryan Holtz) on X, September 26, 2014
- ↑ "The changes we are making to blockmodels in resourcepacks will allow better rotation & translation handling and consistent left hand support" – @SeargeDP (Michael Stoyke) on X, July 14, 2015
- ↑ "@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done." – @TheMogMiner (Ryan Holtz) on X, September 5, 2014
- ↑ http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 at 1:47:25
- ↑ "Remember the problem with arrows, sometimes looking as if they hit an invisible wall right in front of the player? Just fixed it for 1.9" – @SeargeDP (Michael Stoyke) on X, July 27, 2015
- ↑ https://www.reddit.com/r/Minecraft/comments/3ery6n/searge_fixes_annoying_arrow_bug/cthy86f?context=1