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Template:1.9, known as The Combat Update[1], is an upcoming update to Minecraft with no set release date. Dinnerbone has stated that many of the features he has shown for 1.9 are not “100% final”, so things may change later.[2] Dinnerbone on July 1, 2015 stated that snapshots will be starting 'soon', and later, on July 20, 2015, Dinnerbone announced that they're planning to release the first snapshot on July 29, 2015.[3]

Planned additions

General

Animations/Entity models[4][5]
  • Might include model changes within the NBT data.
    • Would be implemented via resource packs.[6]
  • Will make better use of code so that map/mod makers can create better/new mobs.[7]
    • Same as the block data changes in 1.8.
Captions/Subtitles[8][9]
  • Subtitles which display for each sound for the hard of hearing/deaf.[10]
    • An example would be “Creeper hissing”.[11]
    • Would have < or > to point in the direction this sound is coming from.[9]
Status effects
  • Status effects are now displayed on the HUD, instead of just in the inventory, similarly to the Pocket Edition[12]
    • Displays status effect icons ordered by time left
    • Positive effects are on the top row, negative effects on the bottom row
    • Effects that are about to run out blink, faster when closer to running out


Gameplay

Dominant hand option
  • An option for players to change their dominant hand on their player model[12][13][14][15]
Dual wielding
  • Only the main hand can be used for attacking[16]
  • Bows can be used even when something is in the other hand[12][17]
  • The other hand is invisible in first person view when not holding something[12][18]
  • Key to swap items between hands, which is F by default[12][19]
  • If the item in the main hand doesn't have a right-click action, the other item will be used; Workaround for placing blocks while holding tools with right-click action[12][20][21]
    • For example, if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch.[12][22][21]
  • The off-hand slot is displayed next to the hotbar, on the off-hand side (left for right-hand players and vice versa)[12][21]
  • Some attributes and enchantments will apply to the off-hand item, while others will not.[23]
Levitation status effect[12]
  • Recieved when player is hit by shulker projectiles
  • Makes player involuntarily float high into the air
    • Can be used to get to higher places
  • Listed as a negative effect due to the potential to kill from fall damage

Blocks

New block type.[24]
Grass Path[25][26]
  • A 15/16 block tall grass-like “path”. It features a somewhat similar texture to the grass block.
New purple blocks[12]
  • Derived from the chorus plant.[12]
New purple brick blocks.[12]
  • A brick block with slabs and stairs and and a pillar brick block and a chiseled brick block.[12]
End stone bricks[27]
  • Slabs and Stairs [28]
White glowing pole blocks
  • Placable horizonally and vertically which produce white particles[28]

Items

Chorus fruit
  • Obtained from chorus plants[12]
  • Can be eaten even if the player is not hungry, similar to Golden Apples.[12]
Chorus flowers
  • Spawn on the top of the Chorus Plant
  • Don't drop when the supporting block is destroyed so you need to hand-pick them.[12]
  • Can be planted on End Stone in any dimension.[29]
Arrows
  • Several new arrow types.[30][31][32]
  • New spectral arrow (gold colored)
    • Shows mob and player outlines in their team color when hit – even when invisible[12][30][31]
    • NBT tag for entities to disable outlines[12]
    • The glowing is a status effect – you can find out whether you're glowing from a spectral arrow using the status effect HUD[12]
  • Arrows can be tipped with potions[12]
    • Each differently tipped arrow is available in the creative menu, just like enchanted books
    • Effect is applied on hit
Shields[30]
  • Will be used for blocking instead of a sword. [33]
  • Can be used to attack and defend at the same time.
  • Can use two shields at the same time[12]
  • Shields can have customizable patterns, like banners[12]
  • Used to block attacks from the side the shield is held on
  • Sounds for when you blocked an attack[29]

World generation

End city dungeon
  • Dungeon-type structure: "Tree" houses made of endstone and new blocks, including stairs[12]
  • Contains the shulker mob[12][34][12]
  • Generates on separate end islands arranged around the main island in a donut fashion[29]
Chorus plants[12]
  • Tree/cactus-like arrangements of new purple block.[12]
  • Drop when supporting block is destroyed, like cacti.[12]
  • Drop edible chorus fruit items.[12]
  • Can be farmed by planting the chorus fruit flowers that come from the top of the plants.[12]
  • Grow in stages.[29]
Generated structures
  • Added support to rotate and mirror structures.[35]
End gateway portal
  • Appears after killing the dragon[12][29]
  • New type of portal, due to its size it is only accessible using ender pearls.[12]
  • Used to warp to other end islands depending on the direction of the ender pearl throw.[29]

Mobs

Shulker[12]
  • Short for "Shell Lurker"[12]
  • The shell looks like a purple block[12]
    • It can appear on the ground or walls
  • Appears in the End city dungeons[12]
  • When attacking, opens up and shoots projectiles which only move along the x/y/z axis[12]
  • Using commands, they can be made to be part of a team to attack other teams and can be used as defense mobs[12]
  • Launch projectiles, which run across the X, Y, or Z axis, though they can change axis.[12]
    • Projectiles can be knocked away by attacking them.[12]
    • Getting hit by one causes damage and provides the levitation status effect[12]

Planned changes

General

Shaders
  • Switch away from using fixed-function OpenGL to using Shaders.[36]
  • Removed/moved the Super Secret Settings and Broadcast Settings
Block models
  • Models can be put together based on BlockState attributes – As a result, the vanilla set of block models was reduced by almost 300 models[12]
    • These will also be changed in resource packs, allowing better rotation and translation handling, as well as consistent left hand support.[37]

Gameplay

Bosses
  • Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.[38][39]
Clouds
  • New cloud rendering system.[40]
Death messages
  • Death messages will now be displayed on the player's death screen as well as in the chat.[41][42]
Inventory
  • Rearranged the survival inventory and the creative "survival tab" to accommodate the new shield slot.[43]
Items
  • Can now be put into the head slot[44]
Status effects
  • Now shows in the top right of the screen[12]
    • Good effects on the top, bad effects on the bottom, left-most effects expire sooner
    • Effects that are about to run out will blink

Commands

/clone
  • Allows for mirroring/rotating structures

Blocks

Armor stands
  • Can now dual wield[39]
Command blocks
  • Will have a new UI[45]
    • Will contain tab to complete.
Dead bushes
Ender crystals
  • A version of the ender crystal can be crafted which spawns another dragon when placed[47][12]

Items

Bows
  • The bow in your hotbar now shows an arrow when being drawn.[12]
  • Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.[48]
Ender pearls
  • Can now be thrown in creative mode
Maps
  • Now display as a mini map when held in either hand, rather than being held with both hands.[49][12]
Swords
  • Can no longer be used for blocking.[33]

World generation

End island
  • A set amount of differently-sized pillars are arranged in a circular fashion[12]
  • The tallest pillars have iron bars around their ender crystal[12][50]
    • This makes it so that you have to climb some of the pillars, making the fight harder
  • The exit portal is pre-generated, but without the dragon egg and portal blocks
  • Infinite number of islands in the end

Mobs

Ender dragon
  • Revamped boss fight inspired by the Console Edition.[51][52]
  • The dragon can be respawned as often as you want by placing player-made craftable ender crystals[12], but subsequent dragons don't drop as much XP[29]
  • The dragon breathes fire/purple particles on players and mobs[50][12]
  • The dragon will defend the obsidian pillars more the further the fight progresses[12]
  • Every dragon drops dragon breath, but only one dragon egg can be obtained[12]
Hostile mobs
  • Will now have animations to show that they are attacking.[53]
    • Can dual wield, but only use their right hand item.[54]
Skeletons
  • Skeletons now animate their bow[55][56][57][58]
  • They pull it out when becoming hostile and draw it back to shoot arrows
  • Mapmakers can make skeletons shoot potion-tipped arrows[29]
All mobs
  • More different textures for mobs[12]

Planned fixes

24 issues fixed
From released versions before Template:1.9
  • MC-417 – Arrows first bounce back then appear at correct location
  • MC-669 – Failing to place blocks in creative mode causes an animation
  • MC-849 – Eating a food item / drinking potion / curing zombie has a chance of also consuming a second food item / potion without any animation
  • MC-1537 – Sometimes doors in strongholds are misplaced
  • MC-1720 – Dropped items bounce on stairs, cauldrons, carpets and full/locked hoppers
  • MC-1956 – Arms misplaced in skeletons with a bow
  • MC-2310 – Villager/Player getting killed by zombie through a closed door
  • MC-3059 – Bow and arrow can fire through doors and fences
  • MC-4272 – Zombie Pigmen don’t attack in groups when fighting other mobs
  • MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
  • MC-4504 – The hitbox of brewing stands is missing the blaze rod
  • MC-10447 – Pick up framed enchanted items with “Pick Block (MOUSE 3)” doesn’t give you the enchanted item
  • MC-12456 – Fences won’t attach to layered snow blocks
  • MC-12549 – 1.5 Odd mob ‘magnetized attraction’ behavior
  • MC-14525 – Name tag doesn’t work on entities with right click ability
  • MC-16204 – New creative GUI showing detailed effects, does not show on some potions and bows
  • MC-28479 – Chest interface not closed when chest is blocked from opening
  • MC-42841 – Incorrect creative instant health damage value
  • MC-52802 – Mob head takes a fraction of a second to change to selected head
  • MC-54486 – Glass panes and iron bars don’t connect to graphically opaque blocks that are registered as transparent. e.g. slime blocks, end portal frame blocks and monster spawner blocks
  • MC-55942 – Nether Wart hitbox is incorrect on multiplayer (Untested on singleplayer)
  • MC-67163 – Damage value for objective stat.mineBlock is missing
  • MC-68062 – Boss health bar only visible when looking at boss
  • MC-75082 – End music will stop every time the ender dragon loads out of view

Trivia

  • This is now the longest wait for a major update to Minecraft, with 3360 days now having elapsed since the release of 1.8 on September 2, 2014.
    • Until this point, the longest waits had been those between 1.7.2 and 1.8 (312 days), and between 1.2.1 and 1.3.1 (153 days).
  • This has also been the longest span of time between the release of a major update to Minecraft and a snapshot for the next major update, with 3360 days now having elapsed since the release of 1.8 on September 2, 2014.

References

  1. "Darn, I hoped this would go unnoticed for a few days. Well spotted, @3ddeters. http://www.reddit.com/r/Minecraft/co …"@Dinnerbone (Nathan Adams) on X, April 1, 2015
  2. "Worth noting: things about 1.9 that I tweet are not 100% final, that's why there's no snapshots and not much info. Things may change further"@Dinnerbone (Nathan Adams) on X, May 28, 2015
  3. https://twitter.com/Dinnerbone/status/623130893671120896
  4. "@minecraftiawiz That's a really good idea! Animation and entity models are planned for 1.9. Not sure about model changes via NBT."@TheMogMiner (Ryan Holtz) on X, September 6, 2014
  5. "Ripping apart the entity model system at the moment. External model files and skeletal animations? Yes plz. Much work to be done yet though."@TheMogMiner (Ryan Holtz) on X, October 9, 2014
  6. "@DC_MasterMind It's to make entity models and animations part of resource packs, like block models in 1.8"@TheMogMiner (Ryan Holtz) on X, October 10, 2014
  7. https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
  8. "Super rough and initial work on closed captions/subtitles: https://gfycat.com/DefinitiveInex … - needs some more work, but I think it's getting there."@Dinnerbone (Nathan Adams) on X, March 9, 2015
  9. a b "Another attempt of how subtitles could work in Minecraft: https://gfycat.com/LinedShyAppalo … - feedback welcome, is it better or worse than last one?"@Dinnerbone (Nathan Adams) on X, March 16, 2015
  10. "And now back to working on subtitles for hard of hearing players :)"@Dinnerbone (Nathan Adams) on X, March 9, 2015
  11. "Whilst watching a talk on accessibility yesterday, I realized how to add captioning ("[creeper hissing]") to MC. Hope it helps some people."@Dinnerbone (Nathan Adams) on X, March 6, 2015
  12. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba https://www.youtube.com/watch?v=Blkh2fxo6iY
  13. "Seeing a left hand feels really, really weird. http://media.dinnerbone.com/uploads/2015-0 …"@Dinnerbone (Nathan Adams) on X, May 25, 2015
  14. "Minecraft won't be good if people could be left handed...?"@Dinnerbone (Nathan Adams) on X, May 25, 2015
  15. "Also I said "main arm" because I'm introducing a lefty option. You can change your main arm to your left arm. Other people see it too."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  16. "You cannot dual wield weapons. Well, I mean, you could, but you can only attack from your main arm so it'll be pointless."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  17. "@GolfhausMC I don't think I'll require it to be empty, as it'd be just a little too frustrating, but I'm not sure yet."@Dinnerbone (Nathan Adams) on X, June 4, 2015
  18. "Only when there's something in the second arm."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  19. "@AndrewR73 Yes. Default is F."@Dinnerbone (Nathan Adams) on X, June 4, 2015
  20. "The way I want dual wielding to work is that it uses the right click action of your off-hand item if your main-hand doesn't have its own."@Dinnerbone (Nathan Adams) on X, June 4, 2015
  21. a b c "Here's a gfy of the new Minecraft 1,9 dual weilding in action: https://gfycat.com/SameLankyEaste …"@Dinnerbone (Nathan Adams) on X, July 15, 2015
  22. "For example; if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch."@Dinnerbone (Nathan Adams) on X, June 4, 2015
  23. "@lemoesh I'm currently changing attributes and enchantments so that we can define which ones apply in the off-hand and which ones don't."@SeargeDP (Michael Stoyke) on X, June 25, 2015
  24. "This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png"@jeb_ (Jens Bergensten) on X, March 3, 2015
  25. "Popular suggestion by /u/LupusX added, http://i.imgur.com/iIyy941.png ... also for MC:PE"@jeb_ (Jens Bergensten) on X, January 20, 2015
  26. "Here's an image of the thing I was working on earlier today. Optimized for low bandwidth connections."@SeargeDP (Michael Stoyke) on X, June 15, 2015
  27. http://i.imgur.com/AVe7eaz.png
  28. a b http://imgur.com/BDzgMNo,pVJYvKj
  29. a b c d e f g h https://www.youtube.com/watch?v=VJ9LoyyuWgE
  30. a b c "After reading a lot of helpful feedback on /r/MinecraftSuggestions, I reworked the new inventory slots a little. https://gfycat.com/CoordinatedCom …"@Dinnerbone (Nathan Adams) on X, May 22, 2015
  31. a b "@rapturedvura Maybe, but I don't see that as a bad thing. More options, more strategy. Spectral arrows are utility, not very good at hurting"@Dinnerbone (Nathan Adams) on X, May 22, 2015
  32. "I made a thing for a thing that @Dinnerbone made. And for the winner, here's the screenshot. Everyone else, ignore it"@SeargeDP (Michael Stoyke) on X, June 26, 2015
  33. a b "@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  34. "Working on upcoming features! A new "dungeon", with blocks and mobs, very different from the other dungeons. I'm happy about it so far =)"@jeb_ (Jens Bergensten) on X, May 12, 2015
  35. "Blocks didn't get support to be rotated in code. Or for mirroring. That would improve structure generation, which we didn't do."@SeargeDP (Michael Stoyke) on X, May 12, 2015
  36. "@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times."@TheMogMiner (Ryan Holtz) on X, September 26, 2014
  37. "The changes we are making to blockmodels in resourcepacks will allow better rotation & translation handling and consistent left hand support"@SeargeDP (Michael Stoyke) on X, July 14, 2015
  38. "media.dinnerbone.com/uploads/2015-0 … This may not seem like anything significant, but trust me, it is."@Dinnerbone (Nathan Adams) on X, January 19, 2015
  39. a b "Took longer than expected, but refactoring the entity equipment code makes it more flexible for future additions."@SeargeDP (Michael Stoyke) on X, June 24, 2015
  40. "@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done."@TheMogMiner (Ryan Holtz) on X, September 5, 2014
  41. "@ENZOREINER Right this moment I'm finishing up death messages on the death screen, for Minecraft PC 1.9 update."@Dinnerbone (Nathan Adams) on X, April 15, 2015
  42. https://www.reddit.com/r/minecraftsuggestions/comments/32dzzt/death_messages_in_death_screen/cqcyrlf?context=1
  43. "I also had to rearrange the Creative inventory a little, too, to make the new slots fit. I don't think it's too bad. http://media.dinnerbone.com/uploads/2015-0 …"@Dinnerbone (Nathan Adams) on X, May 22, 2015
  44. https://twitter.com/SeargeDP/status/623125935445921792
  45. http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 at 1:47:25
  46. https://www.reddit.com/r/minecraftsuggestions/comments/3cl6mf/dead_bushes_when_broken_drop_02_sticks/ct1jocr
  47. "Already killed The Ender Dragon on your world? Don't worry, I'll let you kill him again in his new form without resetting The End."@Dinnerbone (Nathan Adams) on X, January 22, 2015
  48. "@GnaspGames No, it'll just use arrows from the offhand as priority over ones in your inventory."@Dinnerbone (Nathan Adams) on X, June 30, 2015
  49. "I was trying to get the arm behind this, but I'm giving up for now. Floating map it is! https://gfycat.com/ThatDescriptiv…"@Dinnerbone (Nathan Adams) on X, June 10, 2015
  50. a b https://instagram.com/p/zcnkUGB7CM/
  51. "People guessed what yesterdays screenshot was, so I'll confirm it here. I am redoing the Ender Dragon's boss fight for Minecraft 1.9"@Dinnerbone (Nathan Adams) on X, January 22, 2015
  52. "I am redoing the mechanics to be similar to how it is on Console Edition, but I'm taking it a step further. I have Plans™."@Dinnerbone (Nathan Adams) on X, January 22, 2015
  53. http://www.reddit.com/r/Minecraft/comments/3a0niu/dinnerbone_theyre_not_drawing_back_their_bows_yet/cs86p63
  54. "No, it's not an exclusive feature for armor stands. Items in the off-hand render on all mobs, but they don't use them"@SeargeDP (Michael Stoyke) on X, June 24, 2015
  55. "Trying to figure out why skeletons never animate their bow - oh, skeletons are actually zombies, okay then. Has this always been the case?!"@Dinnerbone (Nathan Adams) on X, June 15, 2015
  56. "They're not drawing back their bows yet, but you can tell when a skeleton is about to be hostile! Work in progress. https://gfycat.com/ImmaculateMatu…"@Dinnerbone (Nathan Adams) on X, June 16, 2015
  57. "It took much longer than I'd have liked, but I managed to get the concept of "using items" down to entities instead of players."@Dinnerbone (Nathan Adams) on X, June 26, 2015
  58. "Basically it means two things: I can make skeletons pull back their bows, and a fix for that silly "eating things sometimes eats two" bug."@Dinnerbone (Nathan Adams) on X, June 26, 2015


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