Template:1.9, known as The Combat Update[1], is an upcoming update to Minecraft with no set release date. Dinnerbone has stated that many of the features he has shown for 1.9 are not “100% final”, so things may change later.[2] Dinnerbone has also stated that snapshots will be starting 'soon', and on July 14, 2015, Dinnerbone hinted that there might be a snapshot the following week, now this week.[3]
Planned additions
General
- Might include model changes within the NBT data.
- Would be implemented via resource packs.[6]
- Will make better use of code so that map/mod makers can create better/new mobs.[7]
- Same as the block data changes in 1.8.
- Subtitles which display for each sound for the hard of hearing/deaf.[10]
- Status effects are now displayed on the HUD, instead of just in the inventory, similarly to the Pocket Edition[12]
- Displays status effect icons ordered by time left
- Positive effects are on the top row, negative effects on the bottom row
- Effects that are about to run out blink, faster when closer to running out
Gameplay
- Dominant hand option
- Dual wielding
- Only the main hand can be used for attacking[16]
- Bows can be used even when something is in the other hand[12][17]
- The other hand is invisible in first person view when not holding something[12][18]
- Key to swap items between hands, which is F by default[12][19]
- If the item in the main hand doesn't have a right-click action, the other item will be used; Workaround for placing blocks while holding tools with right-click action[12][20][21]
- The off-hand slot is displayed next to the hotbar, on the off-hand side (left for right-hand players and vice versa)[12][21]
- Some attributes and enchantments will apply to the off-hand item, while others will not.[23]
- Levitation status effect[12]
- Recieved when player is hit by shulker projectiles
- Makes player involuntarily float high into the air
- Can be used to get to higher places
- Listed as a negative effect due to the potential to kill from fall damage
Blocks
- New block type.[24]
- Grass Path[25][26]
- A 15/16 block tall grass-like “path”. It features a somewhat similar texture to the grass block.
- New purple blocks[12]
- Derived from the chorus plant.[12]
- New purple brick blocks.[12]
- A brick block with slabs and stairs and and a pillar brick block and a chiseled brick block.[12]
- End stone bricks[27]
- Slabs and Stairs [28]
- White glowing pole blocks
- Placable horizonally and vertically which produce white particles[28]
Items
- Chorus fruit
- Obtained from chorus plants[12]
- Can be eaten even if the player is not hungry, similar to Golden Apples.[12]
- Chorus flowers
- Spawn on the top of the Chorus Plant
- Don't drop when the supporting block is destroyed so you need to hand-pick them.[12]
- Can be planted on End Stone in any dimension.[29]
- 4 new arrow types.[30][31][32]
- New spectral arrow (gold colored)
- Arrows can be tipped with potions[12]
- Each differently tipped arrow is available in the creative menu, just like enchanted books
- Effect is applied on hit
- Shields[30]
- Will be used for blocking instead of a sword. [33]
- Can be used to attack and defend at the same time.
- Can use two shields at the same time[12]
- Shields can have customizable patterns, like banners[12]
- Used to block attacks from the side the shield is held on
- Sounds for when you blocked an attack[29]
World generation
- End city dungeon
- Dungeon-type structure: "Tree" houses made of endstone and new blocks, including stairs[12]
- Contains the shulker mob[12][34][12]
- Generates on separate end islands arranged around the main island in a donut fashion[29]
- Chorus plants[12]
- Tree/cactus-like arrangements of new purple block.[12]
- Drop when supporting block is destroyed, like cacti.[12]
- Drop edible chorus fruit items.[12]
- Can be farmed by planting the chorus fruit flowers that come from the top of the plants.[12]
- Grow in stages.[29]
- Added support to rotate and mirror structures.[35]
- End gateway portal
- Appears after killing the dragon[12][29]
- New type of portal, due to its size it is only accessible using ender pearls.[12]
- Used to warp to other end islands depending on the direction of the ender pearl throw.[29]
Mobs
- Shulker[12]
- Short for "Shell Lurker"[12]
- The shell looks like a purple block[12]
- It can appear on the ground or walls
- Appears in the End city dungeons[12]
- When attacking, opens up and shoots projectiles which only move along the x/y/z axis[12]
- Using commands, they can be made to be part of a team to attack other teams and can be used as defense mobs[12]
- Launch projectiles, which run across the X, Y, or Z axis, though they can change axis.[12]
Planned changes
General
- Switch away from using fixed-function OpenGL to using Shaders.[36]
- Removed/moved the Super Secret Settings and Broadcast Settings
- Models can be put together based on BlockState attributes – As a result, the vanilla set of block models was reduced by almost 300 models[12]
- These will also be changed in resource packs, allowing better rotation and translation handling, as well as consistent left hand support.[37]
Gameplay
- Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.[38][39]
- New cloud rendering system.[40]
- Rearranged the survival inventory and the creative "survival tab" to accommodate the new shield slot.[43]
- Now shows in the top right of the screen[12]
- Good effects on the top, bad effects on the bottom, left-most effects expire sooner
- Effects that are about to run out will blink
Commands
- Allows for mirroring/rotating structures
Blocks
- Can now dual wield[39]
- Will have a new UI[44]
- Will contain tab to complete.
Items
- The bow in your hotbar now shows an arrow when being drawn.[12]
- Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.[47]
- Can now be thrown in creative mode
- Can no longer be used for blocking.[33]
World generation
- End island
- A set amount of differently-sized pillars are arranged in a circular fashion[12]
- The tallest pillars have iron bars around their ender crystal[12][49]
- This makes it so that you have to climb some of the pillars, making the fight harder
- The exit portal is pre-generated, but without the dragon egg and portal blocks
- Infinite number of islands in the end
Mobs
- Revamped boss fight inspired by the Console Edition.[50][51]
- The dragon can be respawned as often as you want by placing player-made craftable ender crystals[12], but subsequent dragons don't drop as much XP[29]
- The dragon breathes fire/purple particles on players and mobs[49][12]
- The dragon will defend the obsidian pillars more the further the fight progresses[12]
- Every dragon drops dragon breath, but only one dragon egg can be obtained[12]
- Hostile mobs
- Will now have animations to show that they are attacking.[52]
- Can dual wield, but only use their right hand item.[53]
- Skeletons now animate their bow[54][55][56][57]
- They pull it out when becoming hostile and draw it back to shoot arrows
- Mapmakers can make skeletons shoot potion-tipped arrows[29]
- All mobs
- More different textures for mobs[12]
Planned fixes
- 24 issues fixed
- From released versions before Template:1.9
- MC-417 – Arrows first bounce back then appear at correct location
- MC-669 – Failing to place blocks in creative mode causes an animation
- MC-849 – Eating a food item / drinking potion / curing zombie has a chance of also consuming a second food item / potion without any animation
- MC-1537 – Sometimes doors in strongholds are misplaced
- MC-1720 – Dropped items bounce on stairs, cauldrons, carpets and full/locked hoppers
- MC-1956 – Arms misplaced in skeletons with a bow
- MC-2310 – Villager/Player getting killed by zombie through a closed door
- MC-3059 – Bow and arrow can fire through doors and fences
- MC-4272 – Zombie Pigmen don’t attack in groups when fighting other mobs
- MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
- MC-4504 – The hitbox of brewing stands is missing the blaze rod
- MC-10447 – Pick up framed enchanted items with “Pick Block (MOUSE 3)” doesn’t give you the enchanted item
- MC-12456 – Fences won’t attach to layered snow blocks
- MC-12549 – 1.5 Odd mob ‘magnetized attraction’ behavior
- MC-14525 – Name tag doesn’t work on entities with right click ability
- MC-16204 – New creative GUI showing detailed effects, does not show on some potions and bows
- MC-28479 – Chest interface not closed when chest is blocked from opening
- MC-42841 – Incorrect creative instant health damage value
- MC-52802 – Mob head takes a fraction of a second to change to selected head
- MC-54486 – Glass panes and iron bars don’t connect to graphically opaque blocks that are registered as transparent. e.g. slime blocks, end portal frame blocks and monster spawner blocks
- MC-55942 – Nether Wart hitbox is incorrect on multiplayer (Untested on singleplayer)
- MC-67163 – Damage value for objective
stat.mineBlockis missing - MC-68062 – Boss health bar only visible when looking at boss
- MC-75082 – End music will stop every time the ender dragon loads out of view
Trivia
- This is now the longest wait for a major update to Minecraft, with 3387 days now having elapsed since the release of 1.8 on September 2, 2014.
- This has also been the longest span of time between the release of a major update to Minecraft and a snapshot for the next major update, with 3387 days now having elapsed since the release of 1.8 on September 2, 2014.
References
- ↑ "Darn, I hoped this would go unnoticed for a few days. Well spotted, @3ddeters. http://www.reddit.com/r/Minecraft/co …" – @Dinnerbone (Nathan Adams) on X, April 1, 2015
- ↑ "Worth noting: things about 1.9 that I tweet are not 100% final, that's why there's no snapshots and not much info. Things may change further" – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "There will not be a Minecraft snapshot this week, but there's a *chance* for one next week. No promises though." – @Dinnerbone (Nathan Adams) on X, July 14, 2015
- ↑ "@minecraftiawiz That's a really good idea! Animation and entity models are planned for 1.9. Not sure about model changes via NBT." – @TheMogMiner (Ryan Holtz) on X, September 6, 2014
- ↑ "Ripping apart the entity model system at the moment. External model files and skeletal animations? Yes plz. Much work to be done yet though." – @TheMogMiner (Ryan Holtz) on X, October 9, 2014
- ↑ "@DC_MasterMind It's to make entity models and animations part of resource packs, like block models in 1.8" – @TheMogMiner (Ryan Holtz) on X, October 10, 2014
- ↑ https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
- ↑ "Super rough and initial work on closed captions/subtitles: https://gfycat.com/DefinitiveInex … - needs some more work, but I think it's getting there." – @Dinnerbone (Nathan Adams) on X, March 9, 2015
- ↑ a b "Another attempt of how subtitles could work in Minecraft: https://gfycat.com/LinedShyAppalo … - feedback welcome, is it better or worse than last one?" – @Dinnerbone (Nathan Adams) on X, March 16, 2015
- ↑ "And now back to working on subtitles for hard of hearing players :)" – @Dinnerbone (Nathan Adams) on X, March 9, 2015
- ↑ "Whilst watching a talk on accessibility yesterday, I realized how to add captioning ("[creeper hissing]") to MC. Hope it helps some people." – @Dinnerbone (Nathan Adams) on X, March 6, 2015
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba https://www.youtube.com/watch?v=Blkh2fxo6iY
- ↑ "Seeing a left hand feels really, really weird. http://media.dinnerbone.com/uploads/2015-0 …" – @Dinnerbone (Nathan Adams) on X, May 25, 2015
- ↑ "Minecraft won't be good if people could be left handed...?" – @Dinnerbone (Nathan Adams) on X, May 25, 2015
- ↑ "Also I said "main arm" because I'm introducing a lefty option. You can change your main arm to your left arm. Other people see it too." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "You cannot dual wield weapons. Well, I mean, you could, but you can only attack from your main arm so it'll be pointless." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "@GolfhausMC I don't think I'll require it to be empty, as it'd be just a little too frustrating, but I'm not sure yet." – @Dinnerbone (Nathan Adams) on X, June 4, 2015
- ↑ "Only when there's something in the second arm." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "@AndrewR73 Yes. Default is F." – @Dinnerbone (Nathan Adams) on X, June 4, 2015
- ↑ "The way I want dual wielding to work is that it uses the right click action of your off-hand item if your main-hand doesn't have its own." – @Dinnerbone (Nathan Adams) on X, June 4, 2015
- ↑ a b c "Here's a gfy of the new Minecraft 1,9 dual weilding in action: https://gfycat.com/SameLankyEaste …" – @Dinnerbone (Nathan Adams) on X, July 15, 2015
- ↑ "For example; if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch." – @Dinnerbone (Nathan Adams) on X, June 4, 2015
- ↑ "@lemoesh I'm currently changing attributes and enchantments so that we can define which ones apply in the off-hand and which ones don't." – @SeargeDP (Michael Stoyke) on X, June 25, 2015
- ↑ "This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png" – @jeb_ (Jens Bergensten) on X, March 3, 2015
- ↑ "Popular suggestion by /u/LupusX added, http://i.imgur.com/iIyy941.png ... also for MC:PE" – @jeb_ (Jens Bergensten) on X, January 20, 2015
- ↑ "Here's an image of the thing I was working on earlier today. Optimized for low bandwidth connections." – @SeargeDP (Michael Stoyke) on X, June 15, 2015
- ↑ http://i.imgur.com/AVe7eaz.png
- ↑ a b http://imgur.com/BDzgMNo,pVJYvKj
- ↑ a b c d e f g h https://www.youtube.com/watch?v=VJ9LoyyuWgE
- ↑ a b c "After reading a lot of helpful feedback on /r/MinecraftSuggestions, I reworked the new inventory slots a little. https://gfycat.com/CoordinatedCom …" – @Dinnerbone (Nathan Adams) on X, May 22, 2015
- ↑ a b "@rapturedvura Maybe, but I don't see that as a bad thing. More options, more strategy. Spectral arrows are utility, not very good at hurting" – @Dinnerbone (Nathan Adams) on X, May 22, 2015
- ↑ "I made a thing for a thing that @Dinnerbone made. And for the winner, here's the screenshot. Everyone else, ignore it" – @SeargeDP (Michael Stoyke) on X, June 26, 2015
- ↑ a b "@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "Working on upcoming features! A new "dungeon", with blocks and mobs, very different from the other dungeons. I'm happy about it so far =)" – @jeb_ (Jens Bergensten) on X, May 12, 2015
- ↑ "Blocks didn't get support to be rotated in code. Or for mirroring. That would improve structure generation, which we didn't do." – @SeargeDP (Michael Stoyke) on X, May 12, 2015
- ↑ "@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times." – @TheMogMiner (Ryan Holtz) on X, September 26, 2014
- ↑ "The changes we are making to blockmodels in resourcepacks will allow better rotation & translation handling and consistent left hand support" – @SeargeDP (Michael Stoyke) on X, July 14, 2015
- ↑ "media.dinnerbone.com/uploads/2015-0 … This may not seem like anything significant, but trust me, it is." – @Dinnerbone (Nathan Adams) on X, January 19, 2015
- ↑ a b "Took longer than expected, but refactoring the entity equipment code makes it more flexible for future additions." – @SeargeDP (Michael Stoyke) on X, June 24, 2015
- ↑ "@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done." – @TheMogMiner (Ryan Holtz) on X, September 5, 2014
- ↑ "@ENZOREINER Right this moment I'm finishing up death messages on the death screen, for Minecraft PC 1.9 update." – @Dinnerbone (Nathan Adams) on X, April 15, 2015
- ↑ https://www.reddit.com/r/minecraftsuggestions/comments/32dzzt/death_messages_in_death_screen/cqcyrlf?context=1
- ↑ "I also had to rearrange the Creative inventory a little, too, to make the new slots fit. I don't think it's too bad. http://media.dinnerbone.com/uploads/2015-0 …" – @Dinnerbone (Nathan Adams) on X, May 22, 2015
- ↑ http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 at 1:47:25
- ↑ https://www.reddit.com/r/minecraftsuggestions/comments/3cl6mf/dead_bushes_when_broken_drop_02_sticks/ct1jocr
- ↑ "Already killed The Ender Dragon on your world? Don't worry, I'll let you kill him again in his new form without resetting The End." – @Dinnerbone (Nathan Adams) on X, January 22, 2015
- ↑ "@GnaspGames No, it'll just use arrows from the offhand as priority over ones in your inventory." – @Dinnerbone (Nathan Adams) on X, June 30, 2015
- ↑ "I was trying to get the arm behind this, but I'm giving up for now. Floating map it is! https://gfycat.com/ThatDescriptiv…" – @Dinnerbone (Nathan Adams) on X, June 10, 2015
- ↑ a b https://instagram.com/p/zcnkUGB7CM/
- ↑ "People guessed what yesterdays screenshot was, so I'll confirm it here. I am redoing the Ender Dragon's boss fight for Minecraft 1.9" – @Dinnerbone (Nathan Adams) on X, January 22, 2015
- ↑ "I am redoing the mechanics to be similar to how it is on Console Edition, but I'm taking it a step further. I have Plans™." – @Dinnerbone (Nathan Adams) on X, January 22, 2015
- ↑ http://www.reddit.com/r/Minecraft/comments/3a0niu/dinnerbone_theyre_not_drawing_back_their_bows_yet/cs86p63
- ↑ "No, it's not an exclusive feature for armor stands. Items in the off-hand render on all mobs, but they don't use them" – @SeargeDP (Michael Stoyke) on X, June 24, 2015
- ↑ "Trying to figure out why skeletons never animate their bow - oh, skeletons are actually zombies, okay then. Has this always been the case?!" – @Dinnerbone (Nathan Adams) on X, June 15, 2015
- ↑ "They're not drawing back their bows yet, but you can tell when a skeleton is about to be hostile! Work in progress. https://gfycat.com/ImmaculateMatu…" – @Dinnerbone (Nathan Adams) on X, June 16, 2015
- ↑ "It took much longer than I'd have liked, but I managed to get the concept of "using items" down to entities instead of players." – @Dinnerbone (Nathan Adams) on X, June 26, 2015
- ↑ "Basically it means two things: I can make skeletons pull back their bows, and a fix for that silly "eating things sometimes eats two" bug." – @Dinnerbone (Nathan Adams) on X, June 26, 2015