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Template:1.9, known as The Combat Update[1], is an upcoming update to Minecraft with no set release date. Dinnerbone has stated that many of the features he has shown for 1.9 are not “100% final”, so things may change later.[2] Dinnerbone also stated that snapshots will be starting 'soon', but there will be no release at Minecon.[3][4]

In Minecon "Behind the Scenes" panel it has been said that snapshots will begin as soon as the new combat mechanics have been implemented, which might be in 2-3 weeks.

Additions

General

Animations/Entity models[5][6]
  • Might include model changes within the NBT data.
    • Would be implemented via resource packs.[7]
  • Will make better use of code so that map/mod makers can create better/new mobs.[8]
    • Same as the block data changes in 1.8.
Captions/Subtitles[9][10]
  • Subtitles which display for each sound for the hard of hearing/deaf.[11]
    • An example would be “Creeper hissing”.[12]
    • Would have < or > to point in the direction this sound is coming from.[10]

Gameplay

Left hand option[13]
  • Option to play with the left hand as the main hand.[14][15]
  • The main hand acts as the right hand did previously, while the other hand may equip an item through a new off-hand slot.
    • The off-hand slot is shown to the left or right of the inventory hotbar, depending on whether left or right hand is selected.[16]
    • While weapons can be equipped in both hands, a weapon may only be used while equipped to the main hand.[17]
    • The other hand is only visible to the player when something is equipped there.[18]
    • The right click action of your off-hand item is used if your main-hand doesn't have its own.[19]
      • For example, if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch.[20]
    • Items in the off hand and the main hand can be swapped by pressing a key, which defaults to F.[21]
    • Some attributes and enchantments will apply to the off-hand item, while others will not.[22]
    • Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.[23]

Blocks

New block type.[24]
Grass Path[25][26]
  • A 15/16 block tall grass-like “path”. It features a somewhat similar texture to the grass block.
Chorus plants[16]
  • Generates in the End
  • Farmed for chorus fruit
  • Used to create the purple blocks
  • Only the flowers atop the chorus fruits let you replant the plants
  • Chorus plants drop the whole plant at once, like cacti
New purple blocks
  • Derived from the chorus plant[16]

Items

Chorus fruit
  • Obtained from chorus plants
Arrow
  • At least 4 new arrow types.[27][28][29]
  • The gold colored arrow is the spectral arrow, which when shooting provides a glow effect to what it hits.[16]
    • When hitting player on a team, they glow the color of the team[27][28]
    • When invisible, the entity still provides an outline[16]
    • You can find out whether you're glowing from a spectral arrow using the potion effect HUD[16]
  • Green arrow is the poison arrow[16]
  • Grey arrow is the invisibility arrow[16]
  • Arrows can be tipped with potions which will be applied on hit[16]
Shields[27]
  • Will be used for blocking instead of a sword. [30]
  • Can be used to attack and defend at the same time.
  • Can use two shields at the same time[16]
  • Shields can have customizable patterns, like banners[16]
    • Patterns obtainable by combining shields with banners
  • Shields block attacks from the side they're held on

World generation

End city dungeon
  • A new type of dungeon with new blocks and the shulker mob.[16][31]
Generated structures
  • Added support to rotate and mirror structures.[32]
End islands
  • Infinite number of islands in the end
End gateway portal
  • Used to access other islands after defeating the Ender dragon the first time.[16]

Mobs

Shulker[16]
  • Short for "Shell Lurker"
  • Appears in the End city dungeons
  • Opens up and shoots projectiles which only move along the x/y/z axis
  • Can be used as part of a team to attack other teams and use as defense mobs
  • Knocking away projectiles provides a levitation potion effect which makes players travel upwards

Changes

General

Shaders
  • Switch away from using fixed-function OpenGL to using Shaders.[33]
  • Super secret settings removed

Gameplay

Bosses
  • Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.[34][35]
Clouds
  • New cloud rendering system.[36]
Death messages
  • Death messages will now be displayed on the player's death screen as well as in the chat.[37][38]
Inventory
  • Rearranged the survival inventory and the creative "survival tab" to accommodate the new shield slot.[39]
Status effects
  • Now shows in the top right of the screen[16]
    • Good effects on the top, bad effects on the bottom, left-most effects expire sooner
    • Effects that are about to run out will blink

Blocks

Armor stands
  • Can now dual wield[35]
Command blocks
  • Will have a new UI[40]
    • Will contain tab to complete.
Ender crystals
  • A version of the ender crystals can be crafted which spawn another dragon when placed[41][16]

Items

Bows
  • Now have an animation in the inventory sprite when being used which show how far the arrow has been drawn.[16]
Ender pearls
  • Can now be thrown in creative mode
Maps
  • Are now only held in one arm, rather than two.[42]
Swords
  • Can no longer be used for blocking.[30]

Mobs

Ender dragon
Hostile mobs
  • Will now have animations to show that they are attacking.[46]
Skeletons
  • Will have animated arms and bows.[48][49][50][51]
    • Act a bit more like the player.
      • Arms are normally down, but they will bring them up to aim when aggravated.
      • They now have the same drawing animation as the player, indicating when they are going to attack and with how much force.

Fixes

24 issues fixed
From released versions before Template:1.9
  • MC-417 – Arrows first bounce back then appear at correct location
  • MC-669 – Failing to place blocks in creative mode causes an animation
  • MC-849 – Eating a food item / drinking potion / curing zombie has a chance of also consuming a second food item / potion without any animation
  • MC-1537 – Sometimes doors in strongholds are misplaced
  • MC-1720 – Dropped items bounce on stairs, cauldrons, carpets and full/locked hoppers
  • MC-1956 – Arms misplaced in skeletons with a bow
  • MC-2310 – Villager/Player getting killed by zombie through a closed door
  • MC-3059 – Bow and arrow can fire through doors and fences
  • MC-4272 – Zombie Pigmen don’t attack in groups when fighting other mobs
  • MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
  • MC-4504 – The hitbox of brewing stands is missing the blaze rod
  • MC-10447 – Pick up framed enchanted items with “Pick Block (MOUSE 3)” doesn’t give you the enchanted item
  • MC-12456 – Fences won’t attach to layered snow blocks
  • MC-12549 – 1.5 Odd mob ‘magnetized attraction’ behavior
  • MC-14525 – Name tag doesn’t work on entities with right click ability
  • MC-16204 – New creative GUI showing detailed effects, does not show on some potions and bows
  • MC-28479 – Chest interface not closed when chest is blocked from opening
  • MC-42841 – Incorrect creative instant health damage value
  • MC-52802 – Mob head takes a fraction of a second to change to selected head
  • MC-54486 – Glass panes and iron bars don’t connect to graphically opaque blocks that are registered as transparent. e.g. slime blocks, end portal frame blocks and monster spawner blocks
  • MC-55942 – Nether Wart hitbox is incorrect on multiplayer (Untested on singleplayer)
  • MC-67163 – Damage value for objective stat.mineBlock is missing
  • MC-68062 – Boss health bar only visible when looking at boss
  • MC-75082 – End music will stop every time the ender dragon loads out of view

Trivia

  • This has been the longest span of time between the release of a major update to Minecraft and a snapshot for the next major update, with 3363 days now having elapsed since the release of 1.8 on September 2, 2014.

References

  1. "Darn, I hoped this would go unnoticed for a few days. Well spotted, @3ddeters. http://www.reddit.com/r/Minecraft/co …"@Dinnerbone (Nathan Adams) on X, April 1, 2015
  2. "Worth noting: things about 1.9 that I tweet are not 100% final, that's why there's no snapshots and not much info. Things may change further"@Dinnerbone (Nathan Adams) on X, May 28, 2015
  3. "We are also not skipping Minecraft 1.9 snapshots. They will start soon!"@Dinnerbone (Nathan Adams) on X, July 1, 2015
  4. "Spent the day finalizing stuff to prepare for the Minecraft panel I'm on. Flying out to Minecon tomorrow afternoon, quite excited now!"@Dinnerbone (Nathan Adams) on X, July 1, 2015
  5. "@minecraftiawiz That's a really good idea! Animation and entity models are planned for 1.9. Not sure about model changes via NBT."@TheMogMiner (Ryan Holtz) on X, September 6, 2014
  6. "Ripping apart the entity model system at the moment. External model files and skeletal animations? Yes plz. Much work to be done yet though."@TheMogMiner (Ryan Holtz) on X, October 9, 2014
  7. "@DC_MasterMind It's to make entity models and animations part of resource packs, like block models in 1.8"@TheMogMiner (Ryan Holtz) on X, October 10, 2014
  8. https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
  9. "Super rough and initial work on closed captions/subtitles: https://gfycat.com/DefinitiveInex … - needs some more work, but I think it's getting there."@Dinnerbone (Nathan Adams) on X, March 9, 2015
  10. a b "Another attempt of how subtitles could work in Minecraft: https://gfycat.com/LinedShyAppalo … - feedback welcome, is it better or worse than last one?"@Dinnerbone (Nathan Adams) on X, March 16, 2015
  11. "And now back to working on subtitles for hard of hearing players :)"@Dinnerbone (Nathan Adams) on X, March 9, 2015
  12. "Whilst watching a talk on accessibility yesterday, I realized how to add captioning ("[creeper hissing]") to MC. Hope it helps some people."@Dinnerbone (Nathan Adams) on X, March 6, 2015
  13. "Seeing a left hand feels really, really weird. http://media.dinnerbone.com/uploads/2015-0 …"@Dinnerbone (Nathan Adams) on X, May 25, 2015
  14. "Minecraft won't be good if people could be left handed...?"@Dinnerbone (Nathan Adams) on X, May 25, 2015
  15. "Also I said "main arm" because I'm introducing a lefty option. You can change your main arm to your left arm. Other people see it too."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  16. a b c d e f g h i j k l m n o p q r s https://www.youtube.com/watch?v=szAKnJLmCKU
  17. "You cannot dual wield weapons. Well, I mean, you could, but you can only attack from your main arm so it'll be pointless."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  18. "Only when there's something in the second arm."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  19. "The way I want dual wielding to work is that it uses the right click action of your off-hand item if your main-hand doesn't have its own."@Dinnerbone (Nathan Adams) on X, June 4, 2015
  20. "For example; if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch."@Dinnerbone (Nathan Adams) on X, June 4, 2015
  21. "@AndrewR73 Yes. Default is F."@Dinnerbone (Nathan Adams) on X, June 4, 2015
  22. "@lemoesh I'm currently changing attributes and enchantments so that we can define which ones apply in the off-hand and which ones don't."@SeargeDP (Michael Stoyke) on X, June 25, 2015
  23. https://twitter.com/Dinnerbone/status/615858912726749184
  24. "This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png"@jeb_ (Jens Bergensten) on X, March 3, 2015
  25. "Popular suggestion by /u/LupusX added, http://i.imgur.com/iIyy941.png ... also for MC:PE"@jeb_ (Jens Bergensten) on X, January 20, 2015
  26. "Here's an image of the thing I was working on earlier today. Optimized for low bandwidth connections."@SeargeDP (Michael Stoyke) on X, June 15, 2015
  27. a b c "After reading a lot of helpful feedback on /r/MinecraftSuggestions, I reworked the new inventory slots a little. https://gfycat.com/CoordinatedCom …"@Dinnerbone (Nathan Adams) on X, May 22, 2015
  28. a b "@rapturedvura Maybe, but I don't see that as a bad thing. More options, more strategy. Spectral arrows are utility, not very good at hurting"@Dinnerbone (Nathan Adams) on X, May 22, 2015
  29. "I made a thing for a thing that @Dinnerbone made. And for the winner, here's the screenshot. Everyone else, ignore it"@SeargeDP (Michael Stoyke) on X, June 26, 2015
  30. a b "@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  31. "Working on upcoming features! A new "dungeon", with blocks and mobs, very different from the other dungeons. I'm happy about it so far =)"@jeb_ (Jens Bergensten) on X, May 12, 2015
  32. "Blocks didn't get support to be rotated in code. Or for mirroring. That would improve structure generation, which we didn't do."@SeargeDP (Michael Stoyke) on X, May 12, 2015
  33. "@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times."@TheMogMiner (Ryan Holtz) on X, September 26, 2014
  34. "media.dinnerbone.com/uploads/2015-0 … This may not seem like anything significant, but trust me, it is."@Dinnerbone (Nathan Adams) on X, January 19, 2015
  35. a b "Took longer than expected, but refactoring the entity equipment code makes it more flexible for future additions."@SeargeDP (Michael Stoyke) on X, June 24, 2015
  36. "@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done."@TheMogMiner (Ryan Holtz) on X, September 5, 2014
  37. "@ENZOREINER Right this moment I'm finishing up death messages on the death screen, for Minecraft PC 1.9 update."@Dinnerbone (Nathan Adams) on X, April 15, 2015
  38. https://www.reddit.com/r/minecraftsuggestions/comments/32dzzt/death_messages_in_death_screen/cqcyrlf?context=1
  39. "I also had to rearrange the Creative inventory a little, too, to make the new slots fit. I don't think it's too bad. http://media.dinnerbone.com/uploads/2015-0 …"@Dinnerbone (Nathan Adams) on X, May 22, 2015
  40. http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 at 1:47:25
  41. "Already killed The Ender Dragon on your world? Don't worry, I'll let you kill him again in his new form without resetting The End."@Dinnerbone (Nathan Adams) on X, January 22, 2015
  42. "I was trying to get the arm behind this, but I'm giving up for now. Floating map it is! https://gfycat.com/ThatDescriptiv…"@Dinnerbone (Nathan Adams) on X, June 10, 2015
  43. "People guessed what yesterdays screenshot was, so I'll confirm it here. I am redoing the Ender Dragon's boss fight for Minecraft 1.9"@Dinnerbone (Nathan Adams) on X, January 22, 2015
  44. "I am redoing the mechanics to be similar to how it is on Console Edition, but I'm taking it a step further. I have Plans™."@Dinnerbone (Nathan Adams) on X, January 22, 2015
  45. a b https://instagram.com/p/zcnkUGB7CM/
  46. http://www.reddit.com/r/Minecraft/comments/3a0niu/dinnerbone_theyre_not_drawing_back_their_bows_yet/cs86p63
  47. "No, it's not an exclusive feature for armor stands. Items in the off-hand render on all mobs, but they don't use them"@SeargeDP (Michael Stoyke) on X, June 24, 2015
  48. "Trying to figure out why skeletons never animate their bow - oh, skeletons are actually zombies, okay then. Has this always been the case?!"@Dinnerbone (Nathan Adams) on X, June 15, 2015
  49. "They're not drawing back their bows yet, but you can tell when a skeleton is about to be hostile! Work in progress. https://gfycat.com/ImmaculateMatu…"@Dinnerbone (Nathan Adams) on X, June 16, 2015
  50. https://twitter.com/Dinnerbone/status/614386358430375936
  51. https://twitter.com/Dinnerbone/status/614386558779686912


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