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Template:1.9, known as The Combat Update[1], is an upcoming update to Minecraft with no set release date. Dinnerbone has stated that many of the features he has shown for 1.9 are not “100% final”, so things may change later.[2]

Planned additions

Animations / Entity Models[3][4]
  • Might include model changes within the NBT data.
    • Would be implemented via resource packs.[5]
  • Will make better use of code so that map/mod makers can create better/new mobs.[6]
    • Same as the block data changes in 1.8.
Blocks
  • New block type.[7]
  • New unknown dark colored block.[8][9][10][11]
    • Cannot be obtained and does not naturally generate.
    • Has a visual effect on the world.
    • Cannot be used in-game, and is a technical block used by Mojang internally to build generated structures[12]
  • Grass Path[13][14]
    • A 15/16 block tall grass-like “path”. It features a somewhat similar texture to the grass block.
  • New blocks[15]
Captions / Subtitles[16][17]
  • Subtitles which display for each sound for the hard of hearing/deaf.[18]
    • An example would be “Creeper hissing”.[19]
    • Would have < or > to point in the direction this sound is coming from.[17]
Gameplay
  • Added a left hand.[20]
    • Option to play with the left hand as the main hand.[21][22]
    • The main hand acts as the right hand did previously, while the other hand may equip an item through a new off-hand slot.
      • The off-hand slot is shown by a shield outline in the inventory.[23][24]
      • While weapons can be equipped in both hands, a weapon may only be used while equipped to the main hand.[25]
      • The other hand is only visible to the player when something is equipped there.[26]
      • The right click action of your off-hand item is used if your main-hand doesn't have its own.[27]
        • For example, if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch.[28]
      • Items in the off hand and the main hand can be swapped by pressing a key, which defaults to F.[29]
      • Some attributes and enchantments will apply to the off-hand item, while others will not.[30]
Generated structures
  • A new type of dungeon with new blocks and mobs.[31]
    • Related to the “new dark colored block”[32][33]
  • Added support to rotate and mirror structures.[32][34]
  • Possibly new generated structures in the End, including a tower-like structure, smaller ground-based structures and other islands[15]
Items
  • Quivers[24]
    • Can hold arrows.[24]
    • Texture was originally made by Notch for his abandoned project Legend of the Chambered, and was added in Indev in 2009, albeit only as an unused texture.
      • This would make it the longest time since an unused texture was implemented, until it would actually have a proper use.
  • At least 4 new arrow types.[24][35]
    • The gold colored arrow is the spectral arrow, which is a “utility” rather than being good at hurting.[24][35]
  • Shields[24]
    • Shown by a black shield outline in the picture.
    • Will be used for blocking instead of a sword. [36]
    • Can be used to attack and defend at the same time.

Planned changes

Armor stands
  • Can now dual wield[37]
Bosses
  • Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.[38][37]
Command Blocks
  • Will have a new UI[39]
    • Will contain tab to complete.
Clouds
  • New cloud rendering system.[40]
Death messages
  • Death messages will now be displayed on the player's death screen as well as in the chat.[41][42]
Ender dragon boss fight
Hostile mobs
  • Will now have animations to show that they are attacking.[47]
Inventory
  • Rearranged the survival inventory and the creative "survival tab" to accommodate the new quiver and shield slots.[24][49]
Maps
  • Are now only held in one arm, rather than two.[50]
Shaders
  • Switch away from using fixed-function OpenGL to using Shaders.[51]
Skeletons
  • Will have animated arms and bows.[52][53]
    • Act a bit more like the player.
      • Arms are normally down, but they will bring them up to aim when aggravated.
      • They now have the same drawing animation as the player, indicating when they are going to attack and with how much force.
Swords
  • Can no longer be used for blocking.[36]

Planned fixes

22 issues fixed
From released versions before Template:1.9
  • MC-417 – Arrows first bounce back then appear at correct location
  • MC-669 – Failing to place blocks in creative mode causes an animation
  • MC-1537 – Sometimes doors in strongholds are misplaced
  • MC-1720 – Dropped items bounce on stairs, cauldrons, carpets and full/locked hoppers
  • MC-2310 – Villager/Player getting killed by zombie through a closed door
  • MC-3059 – Bow and arrow can fire through doors and fences
  • MC-4272 – Zombie Pigmen don’t attack in groups when fighting other mobs
  • MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
  • MC-4504 – The hitbox of brewing stands is missing the blaze rod
  • MC-10447 – Pick up framed enchanted items with “Pick Block (MOUSE 3)” doesn’t give you the enchanted item
  • MC-12456 – Fences won’t attach to layered snow blocks
  • MC-12549 – 1.5 Odd mob ‘magnetized attraction’ behavior
  • MC-14525 – Name tag doesn’t work on entities with right click ability
  • MC-16204 – New creative GUI showing detailed effects, does not show on some potions and bows
  • MC-28479 – Chest interface not closed when chest is blocked from opening
  • MC-42841 – Incorrect creative instant health damage value
  • MC-52802 – Mob head takes a fraction of a second to change to selected head
  • MC-54486 – Glass panes and iron bars don’t connect to graphically opaque blocks that are registered as transparent. e.g. slime blocks, end portal frame blocks and monster spawner blocks
  • MC-55942 – Nether Wart hitbox is incorrect on multiplayer (Untested on singleplayer)
  • MC-67163 – Damage value for objective stat.mineBlock is missing
  • MC-68062 – Boss health bar only visible when looking at boss
  • MC-75082 – End music will stop every time the ender dragon loads out of view

Trivia

  • This has been the longest span of time between the release of a major update to Minecraft and a snapshot for the next major update, with 3360 days now having elapsed since the release of 1.8 on September 2, 2014.

References

  1. "Darn, I hoped this would go unnoticed for a few days. Well spotted, @3ddeters. http://www.reddit.com/r/Minecraft/co …"@Dinnerbone (Nathan Adams) on X, April 1, 2015
  2. "Worth noting: things about 1.9 that I tweet are not 100% final, that's why there's no snapshots and not much info. Things may change further"@Dinnerbone (Nathan Adams) on X, May 28, 2015
  3. "@minecraftiawiz That's a really good idea! Animation and entity models are planned for 1.9. Not sure about model changes via NBT."@TheMogMiner (Ryan Holtz) on X, September 6, 2014
  4. "Ripping apart the entity model system at the moment. External model files and skeletal animations? Yes plz. Much work to be done yet though."@TheMogMiner (Ryan Holtz) on X, October 9, 2014
  5. "@DC_MasterMind It's to make entity models and animations part of resource packs, like block models in 1.8"@TheMogMiner (Ryan Holtz) on X, October 10, 2014
  6. https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
  7. "This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png"@jeb_ (Jens Bergensten) on X, March 3, 2015
  8. "Here's a screenshot. Hope it saved some lives. Can I now go back to work?"@SeargeDP (Michael Stoyke) on X, March 18, 2015
  9. "?"@SeargeDP (Michael Stoyke) on X, April 8, 2015
  10. "So much water. But I prefer to start on a small island, so that I have to manage the space that's available."@SeargeDP (Michael Stoyke) on X, April 14, 2015
  11. "How about a block that players can't get, can't be found in the world, but it's effect to the world is visible and exciting?"@SeargeDP (Michael Stoyke) on X, April 8, 2015
  12. "What you call the "mystery block" is not going to be in the game. It's a technical block we only use internally to build worldgen structures"@SeargeDP (Michael Stoyke) on X, June 24, 2015
  13. "Popular suggestion by /u/LupusX added, http://i.imgur.com/iIyy941.png ... also for MC:PE"@jeb_ (Jens Bergensten) on X, January 20, 2015
  14. "Here's an image of the thing I was working on earlier today. Optimized for low bandwidth connections."@SeargeDP (Michael Stoyke) on X, June 15, 2015
  15. a b https://instagram.com/p/4ObC5EpMOO/
  16. "Super rough and initial work on closed captions/subtitles: https://gfycat.com/DefinitiveInex … - needs some more work, but I think it's getting there."@Dinnerbone (Nathan Adams) on X, March 9, 2015
  17. a b "Another attempt of how subtitles could work in Minecraft: https://gfycat.com/LinedShyAppalo … - feedback welcome, is it better or worse than last one?"@Dinnerbone (Nathan Adams) on X, March 16, 2015
  18. "And now back to working on subtitles for hard of hearing players :)"@Dinnerbone (Nathan Adams) on X, March 9, 2015
  19. "Whilst watching a talk on accessibility yesterday, I realized how to add captioning ("[creeper hissing]") to MC. Hope it helps some people."@Dinnerbone (Nathan Adams) on X, March 6, 2015
  20. "Seeing a left hand feels really, really weird. http://media.dinnerbone.com/uploads/2015-0 …"@Dinnerbone (Nathan Adams) on X, May 25, 2015
  21. "Minecraft won't be good if people could be left handed...?"@Dinnerbone (Nathan Adams) on X, May 25, 2015
  22. "Also I said "main arm" because I'm introducing a lefty option. You can change your main arm to your left arm. Other people see it too."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  23. "What people have been calling the "shield slot" from my previous screenshots, is actually more accurately thought of as the off-hand slot."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  24. a b c d e f g "After reading a lot of helpful feedback on /r/MinecraftSuggestions, I reworked the new inventory slots a little. https://gfycat.com/CoordinatedCom …"@Dinnerbone (Nathan Adams) on X, May 22, 2015
  25. "You cannot dual wield weapons. Well, I mean, you could, but you can only attack from your main arm so it'll be pointless."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  26. "Only when there's something in the second arm."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  27. "The way I want dual wielding to work is that it uses the right click action of your off-hand item if your main-hand doesn't have its own."@Dinnerbone (Nathan Adams) on X, June 4, 2015
  28. "For example; if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch."@Dinnerbone (Nathan Adams) on X, June 4, 2015
  29. "@AndrewR73 Yes. Default is F."@Dinnerbone (Nathan Adams) on X, June 4, 2015
  30. "@lemoesh I'm currently changing attributes and enchantments so that we can define which ones apply in the off-hand and which ones don't."@SeargeDP (Michael Stoyke) on X, June 25, 2015
  31. "Working on upcoming features! A new "dungeon", with blocks and mobs, very different from the other dungeons. I'm happy about it so far =)"@jeb_ (Jens Bergensten) on X, May 12, 2015
  32. a b "The "?" is unrelated to the announcement @jeb_ made earlier. We also didn't improve structures. There is no spoon. I don't know nothing"@SeargeDP (Michael Stoyke) on X, May 12, 2015
  33. "Let's recap. In chronological order. Because I'm really bad at that. Sometimes it feels like time runs backwards."@SeargeDP (Michael Stoyke) on X, April 15, 2015
  34. "Blocks didn't get support to be rotated in code. Or for mirroring. That would improve structure generation, which we didn't do."@SeargeDP (Michael Stoyke) on X, May 12, 2015
  35. a b "@rapturedvura Maybe, but I don't see that as a bad thing. More options, more strategy. Spectral arrows are utility, not very good at hurting"@Dinnerbone (Nathan Adams) on X, May 22, 2015
  36. a b "@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time."@Dinnerbone (Nathan Adams) on X, May 28, 2015
  37. a b "Took longer than expected, but refactoring the entity equipment code makes it more flexible for future additions."@SeargeDP (Michael Stoyke) on X, June 24, 2015
  38. "media.dinnerbone.com/uploads/2015-0 … This may not seem like anything significant, but trust me, it is."@Dinnerbone (Nathan Adams) on X, January 19, 2015
  39. http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 at 1:47:25
  40. "@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done."@TheMogMiner (Ryan Holtz) on X, September 5, 2014
  41. "@ENZOREINER Right this moment I'm finishing up death messages on the death screen, for Minecraft PC 1.9 update."@Dinnerbone (Nathan Adams) on X, April 15, 2015
  42. https://www.reddit.com/r/minecraftsuggestions/comments/32dzzt/death_messages_in_death_screen/cqcyrlf?context=1
  43. "People guessed what yesterdays screenshot was, so I'll confirm it here. I am redoing the Ender Dragon's boss fight for Minecraft 1.9"@Dinnerbone (Nathan Adams) on X, January 22, 2015
  44. "I am redoing the mechanics to be similar to how it is on Console Edition, but I'm taking it a step further. I have Plans™."@Dinnerbone (Nathan Adams) on X, January 22, 2015
  45. a b https://instagram.com/p/zcnkUGB7CM/
  46. "Already killed The Ender Dragon on your world? Don't worry, I'll let you kill him again in his new form without resetting The End."@Dinnerbone (Nathan Adams) on X, January 22, 2015
  47. http://www.reddit.com/r/Minecraft/comments/3a0niu/dinnerbone_theyre_not_drawing_back_their_bows_yet/cs86p63
  48. "No, it's not an exclusive feature for armor stands. Items in the off-hand render on all mobs, but they don't use them"@SeargeDP (Michael Stoyke) on X, June 24, 2015
  49. "I also had to rearrange the Creative inventory a little, too, to make the new slots fit. I don't think it's too bad. http://media.dinnerbone.com/uploads/2015-0 …"@Dinnerbone (Nathan Adams) on X, May 22, 2015
  50. "I was trying to get the arm behind this, but I'm giving up for now. Floating map it is! https://gfycat.com/ThatDescriptiv…"@Dinnerbone (Nathan Adams) on X, June 10, 2015
  51. "@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times."@TheMogMiner (Ryan Holtz) on X, September 26, 2014
  52. "Trying to figure out why skeletons never animate their bow - oh, skeletons are actually zombies, okay then. Has this always been the case?!"@Dinnerbone (Nathan Adams) on X, June 15, 2015
  53. "They're not drawing back their bows yet, but you can tell when a skeleton is about to be hostile! Work in progress. https://gfycat.com/ImmaculateMatu…"@Dinnerbone (Nathan Adams) on X, June 16, 2015


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