Template:1.9, known as The Combat Update[1], is an upcoming update to Minecraft with no set release date. Dinnerbone has stated that many of the features he has shown for 1.9 are not "100% final", so things may change later.[2]
Planned additions
- Might include model changes within the NBT data.
- Would be implemented via resource packs.[5]
- Will make better use of code so that map/mod makers can create better/new mobs.[6]
- Same as the block data changes in 1.8.
- New block type.[7]
- New unknown dark colored block.[8][9][10]
- Another new unknown block.[11]
- Cannot be obtained and does not naturally generate.
- Has a visual effect on the world.
- Grass Path[12][13]
- A 15/16 block tall grass-like “path”. It features a somewhat similar texture to the grass block.
- Subtitles which display for each sound for the hard of hearing/deaf.[16]
- Gameplay
- Added a left hand.[18]
- Option to play with the left hand as the main hand.[19][20]
- The main hand acts as the right hand did previously, while the other hand may equip an item through a new off-hand slot.
- The off-hand slot is shown by a shield outline in the inventory.[21][22]
- While weapons can be equipped in both hands, a weapon may only be used while equipped to the main hand.[23]
- The other hand is only visible to the player when something is equipped there.[24]
- The right click action of your off-hand item is used if your main-hand doesn't have its own.[25]
- For example, if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch.[26]
- Items in the off hand and the main hand can be swapped by pressing a key, which defaults to F.[27]
- A new type of dungeon with new blocks and mobs.[28]
- Added support to rotate and mirror structures.[29][31]
- Quivers[22]
- Can hold arrows.[22]
- Texture was originally made by Notch for his abandoned project Legend of the Chambered, and was added in Indev in 2009, albeit only as an unused texture.
- This would make it the longest time since an unused texture was implemented, until it would actually have a proper use.
- At least 4 new arrow types.[22][32]
- Shields[22]
- Shown by a black shield outline in the picture.
- Will be used for blocking instead of a sword. [33]
- Can be used to attack and defend at the same time.
Planned changes
- Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.[34]
- Ender dragon boss fight:
- Will make it more similar to the fight in the Console Edition.[35][36]
- Some obsidian pillars will have iron bars surrounding the ender crystal.[37]
- The ender dragon now breathes purple particles.[37]
- The dragon will be able to respawn without resetting the End if it has already been killed.[38]
- Will make it more similar to the fight in the Console Edition.[35][36]
- New cloud rendering system.[39]
- Will have a new UI[40]
- Will contain tab to complete.
- Are now only held in one arm, rather than two.[43]
- Rearranged the survival inventory and the creative "survival tab" to accommodate the new quiver and shield slots.[22][44]
- Switch away from using fixed-function OpenGL to using Shaders.[45]
- Will have animated arms and bows.[46][47]
- Act a bit more like the player.
- Arms are normally down, but they will bring them up to aim when agroed.
- They now have the same drawing animation as the player, indicating when they are gonna attack and with how much force.
- Act a bit more like the player.
- Doors in strongholds are no longer mis-placed.[48]
- Can no longer be used for blocking.[33]
- All agroable mobs
- Will now have animations to show that they are agroed.[49]
Planned fixes
- 21 issues fixed
- From released versions before Template:1.9
- MC-417 – Arrows first bounce back then appear at correct location
- MC-669 – Failing to place blocks in creative mode causes an animation
- MC-1720 – Dropped items bounce on stairs, cauldrons, carpets and full/locked hoppers
- MC-2310 – Villager/Player getting killed by zombie through a closed door
- MC-3059 – Bow and arrow can fire through doors and fences
- MC-4272 – Zombie Pigmen don’t attack in groups when fighting other mobs
- MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
- MC-4504 – The hitbox of brewing stands is missing the blaze rod
- MC-10447 – Pick up framed enchanted items with “Pick Block (MOUSE 3)” doesn’t give you the enchanted item
- MC-12456 – Fences won’t attach to layered snow blocks
- MC-12549 – 1.5 Odd mob ‘magnetized attraction’ behavior
- MC-14525 – Name tag doesn’t work on entities with right click ability
- MC-16204 – New creative GUI showing detailed effects, does not show on some potions and bows
- MC-28479 – Chest interface not closed when chest is blocked from opening
- MC-42841 – Incorrect creative instant health damage value
- MC-52802 – Mob head takes a fraction of a second to change to selected head
- MC-54486 – Glass panes and iron bars don’t connect to graphically opaque blocks that are registered as transparent. e.g. slime blocks, end portal frame blocks and monster spawner blocks
- MC-55942 – Nether Wart hitbox is incorrect on multiplayer (Untested on singleplayer)
- MC-67163 – Damage value for objective
stat.mineBlockis missing - MC-68062 – Boss health bar only visible when looking at boss
- MC-75082 – End music will stop every time the ender dragon loads out of view
Trivia
- This has been the longest span of time between the release of a major update to Minecraft and a snapshot for the next major update, with 3387 days now having elapsed since the release of 1.8 on September 2, 2014.
References
- ↑ "Darn, I hoped this would go unnoticed for a few days. Well spotted, @3ddeters. http://www.reddit.com/r/Minecraft/co …" – @Dinnerbone (Nathan Adams) on X, April 1, 2015
- ↑ "Worth noting: things about 1.9 that I tweet are not 100% final, that's why there's no snapshots and not much info. Things may change further" – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "@minecraftiawiz That's a really good idea! Animation and entity models are planned for 1.9. Not sure about model changes via NBT." – @TheMogMiner (Ryan Holtz) on X, September 6, 2014
- ↑ "Ripping apart the entity model system at the moment. External model files and skeletal animations? Yes plz. Much work to be done yet though." – @TheMogMiner (Ryan Holtz) on X, October 9, 2014
- ↑ "@DC_MasterMind It's to make entity models and animations part of resource packs, like block models in 1.8" – @TheMogMiner (Ryan Holtz) on X, October 10, 2014
- ↑ https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
- ↑ "This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png" – @jeb_ (Jens Bergensten) on X, March 3, 2015
- ↑ "Here's a screenshot. Hope it saved some lives. Can I now go back to work?" – @SeargeDP (Michael Stoyke) on X, March 18, 2015
- ↑ "?" – @SeargeDP (Michael Stoyke) on X, April 8, 2015
- ↑ "So much water. But I prefer to start on a small island, so that I have to manage the space that's available." – @SeargeDP (Michael Stoyke) on X, April 14, 2015
- ↑ "How about a block that players can't get, can't be found in the world, but it's effect to the world is visible and exciting?" – @SeargeDP (Michael Stoyke) on X, April 8, 2015
- ↑ "Popular suggestion by /u/LupusX added, http://i.imgur.com/iIyy941.png ... also for MC:PE" – @jeb_ (Jens Bergensten) on X, January 20, 2015
- ↑ https://twitter.com/SeargeDP/status/610433620365443072
- ↑ "Super rough and initial work on closed captions/subtitles: https://gfycat.com/DefinitiveInex … - needs some more work, but I think it's getting there." – @Dinnerbone (Nathan Adams) on X, March 9, 2015
- ↑ a b "Another attempt of how subtitles could work in Minecraft: https://gfycat.com/LinedShyAppalo … - feedback welcome, is it better or worse than last one?" – @Dinnerbone (Nathan Adams) on X, March 16, 2015
- ↑ "And now back to working on subtitles for hard of hearing players :)" – @Dinnerbone (Nathan Adams) on X, March 9, 2015
- ↑ "Whilst watching a talk on accessibility yesterday, I realized how to add captioning ("[creeper hissing]") to MC. Hope it helps some people." – @Dinnerbone (Nathan Adams) on X, March 6, 2015
- ↑ "Seeing a left hand feels really, really weird. http://media.dinnerbone.com/uploads/2015-0 …" – @Dinnerbone (Nathan Adams) on X, May 25, 2015
- ↑ "Minecraft won't be good if people could be left handed...?" – @Dinnerbone (Nathan Adams) on X, May 25, 2015
- ↑ "Also I said "main arm" because I'm introducing a lefty option. You can change your main arm to your left arm. Other people see it too." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "What people have been calling the "shield slot" from my previous screenshots, is actually more accurately thought of as the off-hand slot." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ a b c d e f g "After reading a lot of helpful feedback on /r/MinecraftSuggestions, I reworked the new inventory slots a little. https://gfycat.com/CoordinatedCom …" – @Dinnerbone (Nathan Adams) on X, May 22, 2015
- ↑ "You cannot dual wield weapons. Well, I mean, you could, but you can only attack from your main arm so it'll be pointless." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "Only when there's something in the second arm." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "The way I want dual wielding to work is that it uses the right click action of your off-hand item if your main-hand doesn't have its own." – @Dinnerbone (Nathan Adams) on X, June 4, 2015
- ↑ "For example; if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch." – @Dinnerbone (Nathan Adams) on X, June 4, 2015
- ↑ "@AndrewR73 Yes. Default is F." – @Dinnerbone (Nathan Adams) on X, June 4, 2015
- ↑ "May 12, 2015" – @jeb_ (Jens Bergensten) on X, May 12, 2015
- ↑ a b "The "?" is unrelated to the announcement @jeb_ made earlier. We also didn't improve structures. There is no spoon. I don't know nothing" – @SeargeDP (Michael Stoyke) on X, May 12, 2015
- ↑ "Let's recap. In chronological order. Because I'm really bad at that. Sometimes it feels like time runs backwards." – @SeargeDP (Michael Stoyke) on X, April 15, 2015
- ↑ "Blocks didn't get support to be rotated in code. Or for mirroring. That would improve structure generation, which we didn't do." – @SeargeDP (Michael Stoyke) on X, May 12, 2015
- ↑ a b "@rapturedvura Maybe, but I don't see that as a bad thing. More options, more strategy. Spectral arrows are utility, not very good at hurting" – @Dinnerbone (Nathan Adams) on X, May 22, 2015
- ↑ a b "@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time." – @Dinnerbone (Nathan Adams) on X, May 28, 2015
- ↑ "media.dinnerbone.com/uploads/2015-0 … This may not seem like anything significant, but trust me, it is." – @Dinnerbone (Nathan Adams) on X, January 19, 2015
- ↑ "People guessed what yesterdays screenshot was, so I'll confirm it here. I am redoing the Ender Dragon's boss fight for Minecraft 1.9" – @Dinnerbone (Nathan Adams) on X, January 22, 2015
- ↑ "I am redoing the mechanics to be similar to how it is on Console Edition, but I'm taking it a step further. I have Plans™." – @Dinnerbone (Nathan Adams) on X, January 22, 2015
- ↑ a b https://instagram.com/p/zcnkUGB7CM/
- ↑ "Already killed The Ender Dragon on your world? Don't worry, I'll let you kill him again in his new form without resetting The End." – @Dinnerbone (Nathan Adams) on X, January 22, 2015
- ↑ "@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done." – @TheMogMiner (Ryan Holtz) on X, September 5, 2014
- ↑ http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 at 1:47:25
- ↑ "@ENZOREINER Right this moment I'm finishing up death messages on the death screen, for Minecraft PC 1.9 update." – @Dinnerbone (Nathan Adams) on X, April 15, 2015
- ↑ https://www.reddit.com/r/minecraftsuggestions/comments/32dzzt/death_messages_in_death_screen/cqcyrlf?context=1
- ↑ "I was trying to get the arm behind this, but I'm giving up for now. Floating map it is! https://gfycat.com/ThatDescriptiv…" – @Dinnerbone (Nathan Adams) on X, June 10, 2015
- ↑ "I also had to rearrange the Creative inventory a little, too, to make the new slots fit. I don't think it's too bad. http://media.dinnerbone.com/uploads/2015-0 …" – @Dinnerbone (Nathan Adams) on X, May 22, 2015
- ↑ "@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times." – @TheMogMiner (Ryan Holtz) on X, September 26, 2014
- ↑ "Trying to figure out why skeletons never animate their bow - oh, skeletons are actually zombies, okay then. Has this always been the case?!" – @Dinnerbone (Nathan Adams) on X, June 15, 2015
- ↑ "They're not drawing back their bows yet, but you can tell when a skeleton is about to be hostile! Work in progress. https://gfycat.com/ImmaculateMatu…" – @Dinnerbone (Nathan Adams) on X, June 16, 2015
- ↑ http://www.reddit.com/r/Minecraft/comments/34dsgl/jens_bergensten_on_twitter_working_on_features/cqu103s?context=2
- ↑ http://www.reddit.com/r/Minecraft/comments/3a0niu/dinnerbone_theyre_not_drawing_back_their_bows_yet/cs86p63