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Template:1.9, known as The Combat Update[1], is an upcoming update to Minecraft with no set release date. Dinnerbone has stated that many of the features he has shown for 1.9 are not "100% final", so things may change later.[2]

Planned additions

Animations / Entity Models[3][4]
  • Might possibly include model changes within the NBT data.
    • Would be implemented via resource packs.[5]
  • Will make better use of code so that map/mod makers can create better/new mobs.[6]
    • Same as the block data changes in 1.8.
    • Feature may not be 100% complete.
Blocks
  • New block type.[7]
  • New unknown dark colored block.[8][9][10]
  • Another new unknown block.[11]
    • Cannot be obtained and does not naturally generate.
    • Has a visual effect on the world.
  • Grass Path[12][13][14]
    • A 15/16 block tall grass-like “path”. It features a somewhat similar texture to the grass block.
Captions / Subtitles[15][16]
  • Subtitles which display for each sound for the hard of hearing/deaf.[17]
    • An example would be “Creeper hissing”.[18]
    • Would have < or > to point in the direction this sound is coming from.[16]
Gameplay
  • Added a left hand.[19]
    • Option to play with the left hand as the main hand.[20][21]
    • The main hand acts as the right hand did previously, while the other hand may equip an item through a new off-hand slot.
      • The off-hand slot is shown by a shield outline in the inventory.[22][23]
      • While weapons can be equipped in both hands, a weapon may only be used while equipped to the main hand.[24]
      • The other hand is only visible to the player when something is equipped there.[25]
      • The right click action of your off-hand item is used if your main-hand doesn't have its own.[26]
        • For example, if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch.[27]
      • Items in the off hand and the main hand can be swapped by pressing a key, which defaults to F[28]
Generated structures
  • A new type of dungeon with new blocks and mobs.[29]
    • Related to the “new dark colored block”[30][31]
  • Added support to rotate and mirror structures.[30][32]
Items
  • Quivers[23]
    • Can hold arrows.[23]
    • Texture was originally made by Notch for his abandoned project Legend of the Chambered, and was added in Indev in 2009, albeit only as an unused texture.
  • At least 4 new arrow types.[23][33]
    • One such arrow is the Spectral Arrow.[33]
  • Shields[23]
    • Shown by a black shield outline in the picture.
    • Will be used for blocking instead of a sword. [34]

Planned changes

Bosses
Clouds
  • New cloud rendering system.[40]
Command Blocks
  • Will have a new UI[41]
    • Will contain tab to complete.
Death messages
  • Death messages will now be displayed on the player's death screen as well as in the chat.[42][43]
Maps
  • Are now only held in one arm, rather then two.[44]
  • Maps in off-hand slot are displayed as a mini-map.[45]
Strongholds
  • Doors in strongholds are no longer mis-placed.[46]
Inventory
  • Rearranged the survival inventory and the creative "survival tab" to accommodate the new quiver and shield slots.[23][47]
Shaders
  • Switch away from using fixed-function OpenGL to using Shaders.[48]
Swords
  • Can no longer be used for blocking.[34]

Planned fixes

21 issues fixed
From released versions before Template:1.9
  • MC-417 – Arrows first bounce back then appear at correct location
  • MC-669 – Failing to place blocks in creative mode causes an animation
  • MC-1720 – Dropped items bounce on stairs, cauldrons, carpets and full/locked hoppers
  • MC-2310 – Villager/Player getting killed by zombie through a closed door
  • MC-3059 – Bow and arrow can fire through doors and fences
  • MC-4272 – Zombie Pigmen don’t attack in groups when fighting other mobs
  • MC-4474 – Boss health bar temporarily viewable after respawn and loading another world
  • MC-4504 – The hitbox of brewing stands is missing the blaze rod
  • MC-10447 – Pick up framed enchanted items with “Pick Block (MOUSE 3)” doesn’t give you the enchanted item
  • MC-12456 – Fences won’t attach to layered snow blocks
  • MC-12549 – 1.5 Odd mob ‘magnetized attraction’ behavior
  • MC-14525 – Name tag doesn’t work on entities with right click ability
  • MC-16204 – New creative GUI showing detailed effects, does not show on some potions and bows
  • MC-28479 – Chest interface not closed when chest is blocked from opening
  • MC-42841 – Incorrect creative instant health damage value
  • MC-52802 – Mob head takes a fraction of a second to change to selected head
  • MC-54486 – Glass panes and iron bars don’t connect to graphically opaque blocks that are registered as transparent. e.g. slime blocks, end portal frame blocks and monster spawner blocks
  • MC-55942 – Nether Wart hitbox is incorrect on multiplayer (Untested on singleplayer)
  • MC-67163 – Damage value for objective stat.mineBlock is missing
  • MC-68062 – Boss health bar only visible when looking at boss
  • MC-75082 – End music will stop every time the ender dragon loads out of view

Trivia

  • This has been the longest span of time between the release of a major update to Minecraft and a snapshot for the next major update, with 3360 days now having elapsed since the release of 1.8 on September 2, 2014.

References

  1. "Darn, I hoped this would go unnoticed for a few days. Well spotted, @3ddeters. http://www.reddit.com/r/Minecraft/co …" – @Dinnerbone, Apr 1, 2015
  2. "Worth noting: things about 1.9 that I tweet are not 100% final, that's why there's no snapshots and not much info. Things may change further" - @Dinnerbone, 28 May, 2015
  3. "@minecraftiawiz That's a really good idea! Animation and entity models are planned for 1.9. Not sure about model changes via NBT." – @TheMogMiner, Sep 6, 2014
  4. "Ripping apart the entity model system at the moment. External model files and skeletal animations? Yes plz. Much work to be done yet though." – @TheMogMiner, Oct 9, 2014
  5. "@DC_MasterMind It's to make entity models and animations part of resource packs, like block models in 1.8" – @TheMogMiner, Oct 10, 2014
  6. https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
  7. "This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png" – @jeb_, Mar 3, 2015
  8. "Here's a screenshot. Hope it saved some lives. Can I now go back to work?" – @SeargeDP, Mar 18, 2015
  9. "?" – @SeargeDP, Apr 8, 2015
  10. "So much water. But I prefer to start on a small island, so that I have to manage the space that's available." – @SeargeDP, Apr 14, 2015
  11. "How about a block that players can't get, can't be found in the world, but it's effect to the world is visible and exciting?" – @SeargeDP, Apr 8, 2015
  12. "Popular suggestion by /u/LupusX added, http://i.imgur.com/iIyy941.png ... also for MC:PE" – @jeb_, Jan 20, 2015
  13. "Woo, @jeb_ just added a surprise new feature to MCPE, road blocks? eh, pressed dirt? whatever, it's cool :http://i.imgur.com/iIyy941.png" – @_tomcc, Jan 20, 2015
  14. "And MC:PE screenshot of the path (with random cave spider in the grass), http://i.imgur.com/3Azqk20.png" – @jeb_, Jan 20, 2015
  15. "Super rough and initial work on closed captions/subtitles: https://gfycat.com/DefinitiveInex … - needs some more work, but I think it's getting there." – @Dinnerbone, Mar 9, 2015
  16. a b "Another attempt of how subtitles could work in Minecraft: https://gfycat.com/LinedShyAppalo … - feedback welcome, is it better or worse than last one?" – @Dinnerbone, Mar 16, 2015
  17. "And now back to working on subtitles for hard of hearing players :)" – @Dinnerbone, Mar 9, 2015
  18. "Whilst watching a talk on accessibility yesterday, I realized how to add captioning ("[creeper hissing]") to MC. Hope it helps some people." – @Dinnerbone, Mar 6, 2015
  19. "Seeing a left hand feels really, really weird. http://media.dinnerbone.com/uploads/2015-0 …" – @Dinnerbone, May 25, 2015
  20. "Minecraft won't be good if people could be left handed...?" – @Dinnerbone, May 25, 2015
  21. "Also I said "main arm" because I'm introducing a lefty option. You can change your main arm to your left arm. Other people see it too." – @Dinnerbone, May 28, 2015
  22. "What people have been calling the "shield slot" from my previous screenshots, is actually more accurately thought of as the off-hand slot." – @Dinnerbone, May 28, 2015
  23. a b c d e f "After reading a lot of helpful feedback on /r/MinecraftSuggestions, I reworked the new inventory slots a little. https://gfycat.com/CoordinatedCom …" – @Dinnerbone, May 22, 2015
  24. "You cannot dual wield weapons. Well, I mean, you could, but you can only attack from your main arm so it'll be pointless." – @Dinnerbone, May 28, 2015
  25. "Only when there's something in the second arm." – @Dinnerbone, May 28, 2015
  26. "The way I want dual wielding to work is that it uses the right click action of your off-hand item if your main-hand doesn't have its own." – @Dinnerbone, June 4, 2015
  27. "For example; if you have a pickaxe in your main hand and a torch in your other hand, right click places the torch." – @Dinnerbone, June 4, 2015
  28. "@AndrewR73 Yes. Default is F." - @Dinnerbone, June 4, 2015
  29. "Working on upcoming features! A new "dungeon", with blocks and mobs, very different from the other dungeons. I'm happy about it so far =)" – @jeb_, May 12, 2015
  30. a b "The "?" is unrelated to the announcement @jeb_ made earlier. We also didn't improve structures. There is no spoon. I don't know nothing" – @SeargeDP, May 12, 2015
  31. "Let's recap. In chronological order. Because I'm really bad at that. Sometimes it feels like time runs backwards." – @SeargeDP, Apr 15, 2015
  32. "Blocks didn't get support to be rotated in code. Or for mirroring. That would improve structure generation, which we didn't do." – @SeargeDP, May 12, 2015
  33. a b "@rapturedvura Maybe, but I don't see that as a bad thing. More options, more strategy. Spectral arrows are utility, not very good at hurting" – @Dinnerbone, May 22, 2015
  34. a b "@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time." – @Dinnerbone, May 28, 2015
  35. "media.dinnerbone.com/uploads/2015-0 … This may not seem like anything significant, but trust me, it is." – @Dinnerbone, Jan 19, 2015
  36. "People guessed what yesterdays screenshot was, so I'll confirm it here. I am redoing the Ender Dragon's boss fight for Minecraft 1.9" – @Dinnerbone, Jan 22, 2015
  37. "I am redoing the mechanics to be similar to how it is on Console Edition, but I'm taking it a step further. I have Plans™." – @Dinnerbone, Jan 22, 2015
  38. a b https://instagram.com/p/zcnkUGB7CM/
  39. "Already killed The Ender Dragon on your world? Don't worry, I'll let you kill him again in his new form without resetting The End." – @Dinnerbone, Jan 22, 2015
  40. "@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done." – @TheMogMiner, Sep 5, 2014
  41. http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 at 1:47:25
  42. "@ENZOREINER Right this moment I'm finishing up death messages on the death screen, for Minecraft PC 1.9 update." – @Dinnerbone, Apr 15, 2015
  43. https://www.reddit.com/r/minecraftsuggestions/comments/32dzzt/death_messages_in_death_screen/cqcyrlf?context=1
  44. I was trying to get the arm behind this, but I'm giving up for now. Floating map it is! https://gfycat.com/ThatDescriptiv… - @Dinnerbone, June 10, 2015
  45. https://twitter.com/Dinnerbone/status/608637142558998529
  46. http://www.reddit.com/r/Minecraft/comments/34dsgl/jens_bergensten_on_twitter_working_on_features/cqu103s?context=2
  47. "I also had to rearrange the Creative inventory a little, too, to make the new slots fit. I don't think it's too bad. http://media.dinnerbone.com/uploads/2015-0 …" – @Dinnerbone, May 22, 2015
  48. "@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times." – @TheMogMiner, Sep 26, 2014


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