1.8 is an upcoming update to Minecraft planned to be released sometime in May 2014.
Additions
General
- Splash
- "That's Numberwang!"
- "pls rt"
- "Do you want to join my server?"
- "Put a little fence around it!"
- "Throw a blanket over it!"
- "One day, somewhere in the future, my work will be quoted!"
- "Now with additional stuff!"
- "Extra things!"
- "Yay, puppies for everyone!"
- "So sweet, like a nice bon bon!"
- "Popping tags!"
- "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
- Difficulty
- Difficulty is per world
- No more global difficulty option
- Prevents accidentally changing the difficulty when joining the world
- Can be locked for each world
- Prevents the temptation to change to an easier difficulty in difficult situations
- Locking can not be undone without external editors
- However, using the
/difficultycommand will still work
- However, using the
- Difficulty is per world
- Shaders
- New "creeper" shader (creeper.json), applies a green tint
- Is applied when spectating from the perspective of a creeper
- Can also be applied using Super Secret Settings
- New "spider" shader (spider.json), applies octuple vision
- Is applied when spectating from the perspective of a spider
- Can also be applied using Super Secret Settings
- New "creeper" shader (creeper.json), applies a green tint
- Achievement
- New achievement Overpowered
- Obtained by crafting an enchanted golden apple
- Requires first obtaining Getting an Upgrade
- New achievement Overpowered
Gameplay
- Target selectors
@e- Targets entities
- Can specify type of entity by entity ID to either include or exclude with
[type=Chicken]or[type=!Skeleton] - Example:
/kill @e[r=50,type=Chicken]- kills all chickens within a radius of 50 blocks - Example:
/tp @e[r=5] ~ ~5 ~- any entity within a radius of 5 blocks will be teleported five blocks in the air
- Commands
/blockdata- Modifies NBT data at a specific coordinate. The <dataTag> merges with the block at that position
- Can be used to change the contents of a chest
- Usage:
/blockdata <x> <y> <z> <dataTag>
/clone- Clones all the blocks (not entities) from a given area to a different given area
- Up to 4096 blocks can be copied
- The clone can be masked or replace - replace will copy every block, masked will only copy non-air blocks
- Usage:
/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode] - Example:
/clone 1001 3 1002 1011 3 992 1001 5 992 masked
/execute- Allows commands to be run from the position of specified entities
- Example:
/execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass - Commands run using the execute command pass their success value back to the command block running them
/fill- Fills a given volume with a specified block
- Up to 4096 blocks can be filled
- oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
- Works similarly to /setblock
- Usage:
/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] <dataTag> - Example:
/fill 1001 3 1002 1011 5 992 wool 6 replace - Can filter certain blocks
- Only if it’s used to fill in replace mode with “normal” blocks.
- It does not work when filling with block entities.
- Syntax:
/fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
/particle- Spawns particles in a given area
- It can also be relative to entities.
- Usage:
/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [player:entity] - Example:
/particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken] - List of particles:
hugeexplosion,largeexplode,fireworksSpark,bubble,suspended,depthsuspend,townaura,crit,magicCrit,smoke,mobSpell,mobSpellAmbient,spell,instantSpell,witchMagic,note,portal,enchantmenttable,explode,flame,lava,footstep,splash,wake,largesmoke,cloud,reddust,snowballpoof,dripWater,dripLava,snowshovel,slime,heart,angryVillager,happyVillager,iconcrack_(ID),blockcrack_(ID),blockdust_(ID)_(DATA),barrier.
- Spawns particles in a given area
/testforblocks- Compares two areas of a world
- Example:
/testforblocks 100 64 100 107 69 107 0 64 0 masked
/trigger- Functions the same way as
/scoreboard players setor/scoreboard players add, but can only modify objectives with thetriggercriteria (referred to as "triggers") and can only modify the score of the player running the command - Can be used by non-operator players
- For a player to run this command, the trigger must be enabled for that player
/scoreboard players enable <player> <trigger>will enable the specified player to use the specified trigger objective- Trigger availability is stored per player, per trigger
- One trigger may be disabled for a player, but that player can use a different trigger
- One player may be unable to use a trigger, but another player can use the same trigger
- Disabled after the trigger has been used (must be re-enabled to use the trigger again)
- Mostly for use with
/tellraw - Syntax:
/trigger <objective> <add:set> <value>
- Functions the same way as
- NBT Tags
CanDestroy- Mostly for use in adventure mode
- Items with this tag display the names of the blocks that they can destroy in the item tooltip
- Example:
/give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]}to give a diamond shovel that can break grass and sand)
CanPlaceOn- Allows placing of certain blocks against other blocks in adventure mode
- Example:
/give @p minecraft:stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}
HideFlags- Allows hiding of certain parts of the tooltip
- Bit field determining which parts of the tooltip to hide on an item. 1 for
ench, 2 forAttributeModifiers, 4 forUnbreakable, 8 forCanDestroy, 16 forCanPlaceOn, and 32 for various other information (including potion effects,StoredEnchantments, written bookgenerationandauthor,Explosion, andFireworks). - Examples: Setting bit field to 3 would hide both
enchandAttributeModifierstags, and setting to 63 would hide everything.
PickupDelay- The number of ticks before an item entity can be picked up.
- Set to 32767 for items that can't be picked up
ShowParticles- Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
Lock:"Secret"- A way to lock containers from being opened using NBT tags
- Mostly useful for adventure maps in adventure mode
- Containers can be unlocked by clearing their string for Lock
- Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use[2]
- The lock can be completely removed utilizing the command
/blockdata
BlockEntityTag- BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
- Example:
/give @p command_block 1 0 {BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:diamond_block"}}
rewardExp- Controls villagers giving xp for trading, set to true or false
- Gamerules
logAdminCommands- Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat.
showDeathMessages- Prevents death messages like "[player] fell out the world" from appearing in the chat.
- Statistics
stat.crouchedOneCm- Detects how many cm the player has moved while crouching
stat.sprintedOneCm- Detects how many cm the player has moved while sprinting
stat.timeSinceDeath- Detects how much time has passed (in ticks) since the player's last death
- Scoreboards
- The ability to reset objectives one by one
- Example:
/scoreboard players reset <player> [objective]
- Example:
- New objective criteria for team-specific kills, e.g.:
teamkill.red, killedByTeam.blue - New objective criteria '
trigger- Acts like the
dummycriteria - Mostly for use with
/tellraw
- Acts like the
- The ability to iterate over every scoreboard player with
* - Added scoreboard objective types
killedByTeam.grayand other colors (referring to team color, not team name) - Fake players with a name starting with # will never show up on the sidebar
- New
/scoreboardsubcommands:/scoreboard operationand/scoreboard test- The
operationsubcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores- Example:
/scoreboard players operation #teamscores redScore += @a[team=red] blueKillsadds every red player's count of kills on blue to the red team's score of kills
- Example:
- The
testsubcommand can be used to test if a scoreboard value is between a min and a max value- Example:
/scoreboard players test #global anObjective 12 19checks whether the global score of the given objective is between 12 and 19, inclusive
- Example:
- The
- Different teams can now have different objectives displayed in the sidebar
- Example:
/scoreboard(referring to team color, not team name)
- Example:
- Teams can now have settings on how the nametags are to be shown -
/scoreboard teams option red nametagVisibility hideForOtherTeamAlso possible: hideForOwnTeam, never, always (default) - Testing for scores now also works in
@eentity selector - Added scoreboard team property to disable death messages:
/scoreboardwith optionsnever,hideForOtherTeams,hideForOwnTeam,always - Command
/scoreboard players (add|enable|get|list|operation|remove|reset|set)can now filter by NBT data
- The ability to reset objectives one by one
- Spectator game mode
- Usage:
/gamemode spectator,/gamemode spor/gamemode 3 - No interaction with the world
- Player can move through any entity or block without interfering with it (commonly referred to as 'noclip')
- Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way
- Viewing inventories and GUIs is possible, but it is not possible to interact with them
- The HUD is disabled, except for the crosshairs when looking at a mob.
- Player selectors (in commands) will target spectators
- Using
/giveon a spectator will cause the item(s) to drop at their location.
- Using
- Spectators are not noticed by mobs, and do not trigger spawners or spawning
- A spectator's presence keeps a mob from despawning
- Only the Void and
/killcan damage a spectator
- Flying mode
- Landing is not possible—the player can fly through the ground
- The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
- First-person view through another player or mob's eyes
- Left-clicking an entity locks the player's position and camera to the entity's
- The spectator cannot control where the entity moves or looks
- Certain mobs have different vision
- Creeper applies the new creeper.json shader
- Endermen applies the invert.json shader
- Spider and Cave Spider apply the new spider.json shader
- Viewing oneself using F5 shows the entity
- Pressing the Dismount key (⇧ Shift by default) returns the player to flying mode
- Viewing privileges
- Spectators can see other spectators
- Appear as a translucent disembodied head
- The selected item from the hotbar is also visible
- Invisible players and mobs appear visible, but translucent
- An optional hotkey to show outlines on players whilst spectating
- Can be color coded to teams
- Can be set/cancelled in Controls option
- Outline seen when key is held down (like sneaking when shift is held down)
- Spectators can see other spectators
- Worlds can be shared to LAN in spectator mode
- Usage:
World Generation
- Underground
- Granite, andesite and diorite generate in pockets within stone terrain
- Slightly larger size and abundance than gravel
- Granite, andesite and diorite generate in pockets within stone terrain
Blocks and Items
- Diorite
- Crafting recipe: 2 cobblestone and 2 Nether quartz in a checker board pattern
- Can be crafted into polished diorite
- Andesite
- Crafting recipe: 1 cobblestone and 1 diorite
- Can be crafted into polished andesite
- Granite
- Crafting recipe: 1 Nether quartz and 1 diorite
- Can be crafted into polished granite
- Polished Diorite
- Crafting recipe: 4 diorite in a 2x2 configuration
- Polished Andesite
- Crafting recipe: 4 andesite in a 2x2 configuration
- Polished Granite
- Crafting recipe: 4 granite in a 2x2 configuration
- Slime Block
- Players and mobs that land on their top side will bounce, like on a trampoline
- Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
- Currently does not affect item entities
- Prevents fall damage
- Walking on it is slower than walking on soul sand, close to one's speed whilst sneaking
- Crafting recipe: 9 slime balls
- Can be crafted back into 9 slime balls
- Players and mobs that land on their top side will bounce, like on a trampoline
- Barrier
- Acts like a full block but is completely transparent
- Can transfer redstone signals and allows blocks to be placed on it
- Can only be destroyed in Creative mode
- Can be obtained using
/give @p minecraft:barrier - Uses Block of Redstone texture for breaking particles
- Becomes visible when a player in Creative mode is holding a barrier in their hand
- Appears to be rendered as particles; always facing the player and become transparent when in-front of water or nether portals
- Iron Trapdoor
- Can only be opened and closed using redstone, similar to an iron door
- Crafting recipe: iron ingots in a 2x2 pattern, yields one iron trapdoor
Mobs
- Endermite
- Appearance is similar to a silverfish except they are purple and emit purple particles.
- Endermen are hostile towards them.
- Sometimes spawns in the place of an Enderman teleporting away.
- Sometimes spawns when a player teleports using an Ender Pearl.
- Despawns after 2 minutes
Changes
General
- F3 debug screen
- Text now has a background.
- Replaced x, y, z, b, bl and other labels with more understandable labels.
- "Light" is now the light levels at feet, not eyes.
- Now shows which axis you are facing after the cardinal direction - "Towards positive/negative X/Z"
- Player rotation is now displayed in degrees and quadrants
- The crosshair displays 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
- Day counter added
- Increases by 1 every dawn
- Now displays difficulty
- Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
- Looking at a block in the world will show the coordinates of that block on the debug screen
- On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.
- Looking at a door and redstone shows you the state of the block
- Door: which way it is facing, if it is open, which half you are looking at, if it is powered, and what side the hinge is
- Redstone: power direction (up, down, side, none) for all compass directions (north, south, east, west) and power level
- Not 100% complete, data for a lot of blocks still missing
- Looking at a door and redstone shows you the state of the block
- Currently missing LC value
- Block IDs
- Occurences of blocks/items now need to be named ids; old ids slowly being phased out
- NBT data in commands can now use block/item names in place of numerical ids
- Example:
id:"minecraft:stone" - In scoreboards, the format is
minecraft.block.stone
- Example:
- Superflat presets also use the new named id format
- Internal block handling
- Now internally use states instead of metadata
- Metadata will still be used for a while
- Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door
- Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set
- Chat
- Improved chat communication
- Messages are now either chat, system or action bar messages
- Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
- Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
- UUID
- All player lists will now be converted to be UUID-based automatically
- Performance
- All dimensions are now stored differently, increasing performance
- Rendering
- Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
- Minecraft Realms
- Minecraft Realms button only shows if any Realms you own / are invited to are the same version you are playing (If all Realms are outdated, the button hides itself.)
- Item Animation
- When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
- Resource packs
- Block models in resource packs can now be customized
- Replaces the files in /assets/minecraft/models/
- Block format: UV has to be [0,1] (Textures cannot "borrowed" from neighbouring block textures), planes need to have 1 axis 'identical' (so aligned to either x,y,z), plane rotation can only be -45/45 on a single axis, from/to and uv coordinates are in 'pixelspace' (multiples of 1/16th of a block)
- Rotation is in increments of 22.5 degrees on a single axis
- Being able to override not just a model, not just a block's model, but an individual block variant's model
- F3+T and F3+S now reload models
- Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
- Example:
.minecraft/saves/TheMapWithTheThing/resources.zip
- Example:
- Block models in resource packs can now be customized
- GUI code
- Improvements to allow for "cooler things"[3]
Gameplay
- Enchanting
- Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
- For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of a resource.
- Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of lapis lazuli now
- The actual enchantment calculation is the same
- One of the enchantments will be displayed in the tooltip
- The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
- Leveling up now takes longer
- Level V enchants can now appear on an item without the use of an anvil
- Looting now gives an extra 1% chance of getting rare loot per level
- Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
- Villager Trading
- Rebalanced villager trades, see Trading.
- Offers will be less random and probably more useful
- Villagers start out with 2-4 trades unlocked
- Trades are now unlocked more freely
- Trading any offer will unlock up to 3 new trades or reactivate old ones
- Existing villagers will not be affected
- Trading now gives experience
- Villagers no longer trade Flint and Steel.
- There are now more villager professions
- White robe: Librarian
- Purple robe: Cleric
- Brown robe: Fisherman, Farmer, Fletcher, Shepherd
- White apron: Butcher, Leatherworker
- Black apron: Armorer, Tool Smith, Weapon Smith
- Villager profession is now displayed in trade GUI
- The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip
- Rebalanced villager trades, see Trading.
- Anvil repairing
- Costs reduced to balance out with the new enchanting system
- Renaming items will now only cost 1 level
- Repairing will costs from 2 to 5 levels and tools can be repaired longer and with better enchantments
- Repairing costs can no longer be kept down by renaming items
- Adventure mode
- Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
- Block interaction is now impossible by default
- The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
- Commands
/clear- Can now be used to clear only a specific number of items and can be restricted to certain NBT data
- Example:
/clear @p minecraft:spawn_egg 120 34 {display:{Name:Michael}}will remove up to 34 villager spawn eggs named Michael from yourself - Can now test for partial matches of NBT lists
/effect- Can now also specify whether particles are to be shown:
- Usage:
/effect <player> <effect> [seconds] [amplifier] [hideParticles]- Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
/kill- Can now be followed by an @e entity parameter
- Example:
/kill @e[type=!Player]
/say- Now lists all entity using @e.
- Example:
/say @e[r=500]will list all the entity's in your world within a 500 block radius.
/tellraw- A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
- Example:
/tellraw @a {text:"CLICK",insertion:"This is a test"} - Can now insert values from scoreboards into messages
- Example:
/tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
/testfor/testforblock- Can now test for partial matches of NBT lists
/tp- Now supports rotation arguments
- Example:
/tp @p ~ ~ ~ ~20 ~40teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
- Target Selectors
- Now supports cubic areas
- Example:
@e[x=0,y=0,z=0,dx=10,dy=10,dz=10]gets all entities between 0,0,0 and 10,10,10
- Example:
- New radius value usable in target selectors, based on the block centre
- A radius of 0 works for exact block positions
- New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
- Example:
@a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
- Example:
- Now supports cubic areas
- NBT Tags
Age- Can now be set to -32768 for items that never despawn
- Teleporting
- Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
- Item tooltips
- Now show the internal name for use in commands (F3+H mode)
- Village mechanics
- Doors are now added to the closest village
- This will not break iron farms, but change them a little, enough to make them "practically pointless"[4]
- Creative mode
- In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
- Players in creative mode can now damage entities even if they are flagged invulnerable
- Inventory system
- Rewrote the inventory system
- Fixes some bugs, improves performance and allows easier improvements
- Allows custom NBT that isn't handled by the game to be added onto items
- Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)
- Player list
- Improved the health objective display on the player list
- Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
- Additional health will squash the display together to fit
World Generation
- Villages
- Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
- Desert Temples
- Now spawn with stained clay instead of dyed wool
Blocks and Items
- Chiseled Stone Bricks
- Now craftable from two stone brick slabs on top of each other
- Moss Stone
- Now craftable from one cobblestone and one vine
- Mossy Stone Bricks
- Now craftable from one stone brick and one vine
- Doors
- Stackable up to 64
- The crafting recipe for doors now gives 3 doors instead of one
- Furnaces
- When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
- Carrots
- Restore 3 hunger points instead of 4
- Baked Potatoes
- Restore 5 hunger points instead of 6
- Mob heads
- Player heads now show the skin's hat layer
- Buttons
- Can now be placed on ceiling and on the ground
- Redstone Comparators
- Can now detect what way an item frame is rotated
- Item Frames
- Items in item frames can now face eight different directions
- As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds
- Item frames can give off a signal detected by comparators, based on the direction the item is facing
- Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
- Improved position handling of item frames
- Paintings
- Improved position handling of paintings
- Dispensers
- Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
- Will only place them if the body of the golem or wither is already built
- Can now place command blocks with pre-configured commands, rather than dispensing it
- Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
- Dead Bushes & Saplings
- Can now catch fire
- Written Books
- Copying written books will now mark them as copies/copies of copies
- The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
- Copies of copies can not be copied
- Activator Rails
- Powered activator rails will now shake minecarts, causing riders (players and entities) to dismount
- Torches and Redstone Torches
- Torches and redstone torches placed on walls now have an angled top side
- Blaze Rods
- Are now held similarly to tools
- Command blocks
- Now show the entity (@e) parameter
- End Portal
- Inventory image is now the Missing Texture block instead of the Nether Portal.
- Trapdoors
- Trapdoors are now called "Wooden Trapdoor" [5]
- Minecarts
- Changed minecart physics
- Minecarts now go faster and farther
- Improved collision and position handling
- Minecarts can derail at corners if going too fast, as well as refuse to go uphill
- Changed minecart physics
- Minecart with Furnace
- They now give a much greater boost to other minecarts
- When powered, they can move on non-powered rails without decelerating
- Minecart with TNT
- Minecart with TNT explosions no longer stack.
Mobs
- All mobs
- Updated to the new AI
- Mobs now show a glow of a slightly different color when hurt
- Villagers
- When struck by lightning, villagers turn into witches
- Villagers will now only breed when willing
- The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
- When a baby villager is born, both parents lose their willingness
- Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
- Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
- Changes to villager AI
- Villagers will now harvest, collect and replant grown potatoes, wheat and carrots
- Villagers will craft wheat into bread
- Villagers will share food with fellow villagers
- Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
- Baby animal growth can now slowly be accelerated using the animal's breeding item
- It appears holding the right mouse button speeds up this process
- Iron Golems
- Now attack the player as soon as he is attacking the golem in survival
- Wolves
- Tamed and untamed wolves now attack skeletons without provocation, similar to how untamed wolves attack sheep in the wild.
- Tamed Ocelots and Tamed Wolves
- Now display a death message if named with a name tag.
- Skeletons
- Now run away from wolves instead of fighting back.
- Now run away from creepers that are about to explode
- Slimes and Magma Cubes
- Now swim as a result of the update to the new AI
- Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
- Slimes will now randomly despawn over time if no player is within a 32 meter range
- Appear to jump a bit more randomly
- Zombie Pigmen
- Angry zombie pigmen now pathfind as a result of the update to the new AI
- Now run away from creepers that are about to explode
- Endermen
- Now pathfind as a result of the update to the new AI
- Now walk slightly faster
- Spiders and Cave Spiders
- Can no longer draw line of sight through opaque blocks.
- Blazes
- Blazes will now shoot the player even if there are solid blocks between them
- Giants
- Armor on Giants is now rendered
- Silverfish
- Silverfish will stop occasionally before moving again (similarly to most mobs)
- Creepers
- Now run away from other creepers that are about to explode
- Zombies
- Now run away from creepers that are about to explode
- Witches
- Now run away from creepers that are about to explode
Fixes
120 bugs fixed
- 19 – Having FOV over 100 and sleeping in bed will cause you to look inside your head
- 107 – Potion of night vision: total blackout
- 208 – Paintings & item frames can overlap / Z-fighting when overlapping
- 888 –
/difficultycommand doesn't change the default difficulty in the ESC menu (singleplayer) - 1253 – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
- 1305 – Iron Bar hit-boxes misaligned
- 1458 – Zombie / Skeleton chestplate not displaying the sleeves of the chestplate properly
- 1499 – Can see the water lighter in a certain position
- 1580 – Ghost Items from Trading with SHIFT-click
- 1607 – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
- 1769 – X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)
- 1818 – Skullowner is lost when "picking" the skull in creative
- 1893 – If you sneak, buckets will place water/lava/lily pads at the position you would point at if you wouldn't sneak.
- 2053 – Inconsistent door texture
- 2367 – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
- 2487 – Lighting cocoa | glowing when hit
- 2789 – Unbreakable blocks in adventure mode: Hay Block, TNT, Silverfish, Piston, Cactus, Bed, Fire, Sponge
- 3066 – Adventure Mode breaking transparent blocks
- 3084 – Models improperly shaded at certain angles.
- 3151 – New Mob AI doesn't take world limit/Void into account for pathing
- 3230 – Black (squares?) on 3rd person view
- 3450 – While lying in bed nearby mobs will look above the player
- 3493 – Item frames "jumping"
- 3583 – java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199)) (Corrupted Nether chunks)
- 3599 – Sleeping in beds above layer 128 in multiplayer causes the player to fall into the void (visually only)
- 4077 – Player hitboxes in debug mode are rendered too high
- 4402 – Brewing Stand Become Bright Upon Punch
- 4410 – Floating in 3rd Person while sneaking
- 4476 – Endermen don't teleport when battling other mobs up close
- 4546 – Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)
- 4767 – Shadow on the block above your head
- 5506 – Villagers offer Enchanted Book trades you can't possibly do
- 5653 – Enchanted Book offers will only ever get worse with villager trades
- 7001 – Items in Item frame get dark when rotated (fast graphics)
- 7133 – Texture of burning Furnace(ID62) shows no face in Inventory.
- 7896 – TNT minecarts that are set on fire drop TNT and a mine cart.
- 8201 – Lit TNT falls into floor on reload
- 8509 – Iron bars texture gap
- 8662 – Items are not centred correctly within frames
- 8898 – Player hitbox is rendered in inventory
- 9539 –
/killcommand still doesn't work from multiplayer server console - 9562 – Double clicking in creative inventory doesn't auto stack the items.
- 9582 – Whole-word selection behaves erratically in chat
- 9752 – The command block will detect players who are dead, but have not yet hit re spawn.
- 9787 – The game crashes when trading with villagers
- 9866 – Upper part of a Door does not open when placing a Block of Redstone beside it
- 9998 – Breaking blocks in Creative can produce particles from blocks behind the broken block
- 10046 – Random destination routine has a small statistical tendency to move more north west (fix included)
- 10099 – Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies.
- 10209 – More World Options menus for bonus chest and hardcore aren't blacked out
- 11170 – F3 pie graph bug
- 11207 – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
- 11270 – Scoreboard don't work with offline / non-existent players
- 11681 – Players' nameplates are too low while sleeping in beds
- 12640 – Scoreboard Dissappears when there are too many entries.
- 13381 – Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range
- 14617 – Difficulty settings from one single player world carry over into others.
- 14861 – Teleporting using commands resets the velocity
- 15093 – Named Mobs Names Not visible through glass
- 16457 – Pumpkin texture flips when made into snowman
- 17156 –
/giveCommand throws ArrayIndexOutOfBoundsException on high Item ID values - 17624 – Breaking stairs graphical glitch
- 18245 – Renaming + enchanting cost bug
- 18284 – New AI mobs see through invisibility
- 18984 – Dead bushes and Saplings do not burn
- 19313 – Wet tamed and wet hostile untamed wolves use texture from untamed, unhostile wolves
- 19886 – Plants don't cause an update when the block beneath is broken/light level changed
- 22395 – You can place block inside yourself by placing blocks next to fences
- 24336 – Withers are harmed by the explosions of their Wither Skulls
- 25370 – Mouse is centered when going to previous menu with ESC
- 25378 – Back of ladder missing - stronghold generation
- 29375 – Entities do not despawn when you're dead.
- 29515 – When Tracking stat.craftItem. Shift-Clicking Counts 2
- 29588 – Hopper: java.lang.NullPointerException - Invalid Biome id
- 30135 – Hopper: java.lang.NullPointerException: Getting biome
- 30353 – Superflat Swampland doesn't generates lilypad
- 30450 –
/givecommand creates crash-inducing items with incomplete [dataTag] - 30995 –
/setblockreplace doesn't replace same block with different tile entity / NBT data - 31047 – Use Item Stat Corresponds to Left-click, Not Right-click
- 31203 – Furnace Progress Remains After Changing Ingredient
- 31382 –
/summoncommand (with enchantment IDs higher than 255) crashed Minecraft - 31574 – tellraw translate on string with arguments without a with argument crashes server.
- 32301 – Lava fizz sound plays whenever a flowing lava block destroys an air block
- 32579 – Attribute "followRange" Not Working Thoroughly
- 32867 – Stained clay blocks act as wood if a fence is underneath
- 33030 – Mobs (Endermen) don't flash red when hit in the end
- 33071 – "Data tag parsing failed: Unbalanced quotation" when parsing strings with semicolons.
- 33246 – Multicolor Fireworks crash game when given using
/give, or summoned using/summon - 33467 – Summoning a FireWork crash when using non-decimal colour values
- 36151 – stat.leaveGame does not increment when game is closed
- 36494 –
/setworldspawndoes not update compass - 36847 – No Colon after Game Mode in World Options
- 36947 –
/weather clear <time in seconds>doesn't clear weather for anywhere near the amount given - 37075 – Hopper: java.lang.NullPointerException: Exception generating new chunk
- 37355 – server-icon.png alpha channel display
- 37398 – Clicking super secret settings in the main menu throws an exception (but does not crash)
- 38014 – When
/setblockoldblockhandler is set to replace, it still drops container items - 38637 – Maps framed on east or west sides of blocks are darker than north or south sides
- 38915 – You can place blocks on top of cauldrons when standing inside or on top of them
- 38944 – Joining Realms World "Cancel" Button Mis-Placed
- 39139 – walkOneCm stat doesn't accurately measure distance
- 39228 – Zombies kill villagers instead of transform them (HARD difficulty)
- 40367 –
/tellraw @athrowing NPE when no players online - 40420 – Major texture/rendering glitch
- 40484 – Game Crash after summoning MinecartRideable Riding Villager
- 40986 – Tellraw command crash (stat.entityKilledBy)
- 41594 – Game Crashes when Ender Crystal is stacked on top of Horse
- 41917 – Unable to play sound: "minecraft.damage" (When attacking other players) (SMP and in Singleplayer)
- 41962 – Water (texture?) bug!
- 42475 – Not able to pick up item if given to a dead player
- 43012 – Glass pane z-fighting with itself
- 44166 – Scoreboard Objectives Inaccurate in Smelting Objectives
- 44727 – Block IDs that don't exist as an item crash Superflat customisation GUI.
- 44829 – Unable to load Twitch libraries
- 44881 – Command Block Custom Radius
- 45254 – Bold text is not correctly (right/center) aligned (invalid string length)
- 45375 – Improper Cake Texture (And Glass Panes. And Doors. And Trapdoors)
- 46431 – Iron Golem Breaks Lead
- 50916 – Zombie pigmen villagers are missing their inner head when spawned with {IsVillager:1}
References
- ↑ https://twitter.com/jeb_/status/441203859328106496
- ↑ https://twitter.com/jeb_/status/421587852435419136
- ↑ https://twitter.com/Dinnerbone/status/428161570867519488
- ↑ https://twitter.com/_grum/status/426299865673777152
- ↑ In the en_US.lang file, "tile.trapdoor.name=Wooden Trapdoor" as of 14w08a
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