Minecraft Wiki
Advertisement

Additions

General

  • Splash
    • "That's Numberwang!"
  • Difficulty
    • Difficulty is per world
      • No more global difficulty option
      • Prevents accidentally changing the difficulty when joining the world
    • Can be locked for each world
      • Prevents the temptation to change to an easier difficulty in difficult situations
      • Locking can not be undone without external editors
        • However, using the /difficulty command will still work

Gameplay

  • Target selectors
    • @e
      • Targets entities
      • Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton]
      • Example: /kill @e[r=50,type=Chicken] - kills all chicken within a radius of 50 blocks
      • Example: /tp @e[r=5] ~ ~5 ~ (<x>|<destination>) - any entity within a radius of 5 blocks will be teleported five blocks in the air\
  • Commands
    • /blockdata
      • Modifies NBT data at a specific coordinate. The <dataTag> merges with the block at that position
      • Can be used to change the contents of a chest
      • Usage: /blockdata <x> <y> <z> <dataTag>
    • /clone
      • Clones all the blocks (not entities) from a given area to a different given area
      • Up to 4096 blocks can be copied
      • The clone can be masked or replace - replace will copy every block, masked will only copy non-air blocks
      • Usage: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
      • Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
    • /fill
      • Fills a given volume with a specified block
      • Up to 4096 blocks can be filled
      • oldBlockHandling works like with, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
      • Works similarly to /setblock
      • Usage: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] <dataTag>
      • Example: /fill 1001 3 1002 1011 5 992 wool 6 replace
    • /particle
      • Used to create particle effects[2][3]
      • Usage: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count]
  • NBT Tags
    • {CanDestroy}[4]
      • Mostly for use in adventure mode
      • Items with this tag display the names of the blocks that they can destroy in the item tooltip
      • Example: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} to give a Diamond Shovel that can break grass and sand)
    • {Lock:"Secret"}
      • A way to lock containers from being opened using NBT tags
      • Mostly useful for adventure maps in adventure mode
      • Containers can be unlocked by clearing their String for Lock
      • Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use[5]
      • The lock can be completely removed utilizing the command /blockdata
  • Gamerule
    • logAdminCommands
      • This is used to hide actions taken by command blocks.

World Generation

  • Underground
    • Granite, Andesite and Diorite generate in pockets within Stone terrain
      • Similar size and abundance to Dirt and Gravel

Blocks and Items

  • Diorite
    • Crafting recipe: 2 Cobblestone and 2 Nether Quartz in a checker board pattern
    • Can be crafted into Polished Diorite
  • Andesite
    • Crafting recipe: 1 Cobblestone and 1 Diorite
    • Can be crafted into Polished Andesite
  • Granite
    • Crafting recipe: 1 Nether Quartz and 1 Diorite
    • Can be crafted into Polished Granite
  • Polished Diorite
    • Crafting recipe: 4 Diorite in a 2x2 configuration
  • Polished Andesite
    • Crafting recipe: 4 Andesite in a 2x2 configuration
  • Polished Granite
    • Crafting recipe: 4 Granite in a 2x2 configuration
  • Slime Block
    • Players and mobs that land on their top side will bounce, like on a trampoline
      • Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
      • Currently does not affect item entities
    • Prevents fall damage
    • Walking on it is slower than walking on Soulsand, close to one's speed whilst sneaking
    • Crafting recipe: 9 Slime Balls
      • Can be crafted back into 9 Slime Balls

Changes

General

  • Skin
    • Right and left arms and legs are now editable independently
    • Uses a char.png file with new layout and new dimensions
      • Dimensions for the file are now 64x64
    • Overlay now includes the whole body
      • Overlays are called hat, jacket, sleeves and pants legs
    • New "Skin Customization" button in the options menu
      • Cape visibility is now toggled from here
      • You can toggle the visibility of overlays, independent for each limb/body part
    • Skins are now more "stable" [6][7]
      • Skins are less likely to reset to default in-game
      • Changing skins is more instant in servers
    • Backward-compatible
  • Player Heads
    • Player heads are no longer only one layer
  • F3 debug screen
    • Now shows which axis you are facing after the cardinal direction - "Towards positive/negative X/Z"
  • Block IDs
    • NBT data in commands can now use block/item names in place of numerical ids
    • Old ids still work, but are being phased out slowly
    • Other occurences of blocks/items now need to be named ids
  • Chat
    • Improved chat communication
    • Messages are now either chat, system or action bar messages
    • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • Performance
    • Overworld, Nether and End are stored differently, increasing performance

Gameplay

  • Villager Trading[8]
    • Rebalanced villager trading
    • Offers will be less random and probably more useful
    • Existing villagers will not be affected
    • Trading now gives experience
    • Villager profession is now displayed in trade GUI
    • Villagers start out with 2-4 trades unlocked
    • Trading any offer will unlock up to 3 new trades or reactivate old ones
    • There are now more villager professions (only notable trade changes and additions listed)
      • White robe:
        • Librarian (now buys stacked written books, can now offer different enchanted books)
      • Purple robe:
        • Cleric (now only sells a single piece of redstone, sells lapis, buys rotten flesh)
      • Brown robe:
        • Fisherman (buys string, coal, cooks normal fish, sells enchanted fishing rods)
        • Farmer (no longer sells melons, buys melon blocks, pumpkins, potatoes, carrots, sells cake and pumpkin pie)
        • Fletcher (buys string, sells bows, converts 10 gravel into 10 flint)
        • Shepherd (sells colored wool)
      • White apron:
        • Butcher
        • Leatherworker (buys leather, sells leather armor, enchanted leather armor, and saddles)
      • Black apron:
        • Armorer (Sells enchanted diamond armor, iron armor, chain armor)
        • Tool Smith (sells enchanted iron shovel/pick and enchanted diamond pick)
        • Weapon Smith (sells enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe)
    • The disabled trade arrow now has a descriptive tooltip
    • Trades are now unlocked more freely
  • Villager Breeding
    • Villagers will now only breed when willing
      • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
      • When a baby villager is born, both parents lose their willingness
      • Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
  • Enchanting
    • Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
      • For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of a resource.
    • Additionally, there is now a material cost - Enchanting also costs 1 to 3 pieces of lapis lazuli now
    • The actual enchantment calculation is the same
    • One of the enchantments will be displayed in the tooltip
    • The enchantments you would get on a tool will not change until you enchant something - This enchantment seed is stored per player
    • Leveling up now takes longer
    • Level V enchants can now appear on an item without the use of an Anvil
  • Anvil repairing
    • Costs reduced to balance out with the new enchanting system
    • Renaming items will now only cost 1 level
    • Repairing will costs from 2 to 5 levels and tools can be repaired longer and with better enchantments
    • Repairing costs can no longer be kept down by renaming items
  • Adventure mode
    • Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
    • Block interaction is now impossible by default
    • The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
  • Commands
    • /clear
      • Can now be used to clear only a specific number of items and can be restricted to certain NBT data
      • Example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself
    • /kill
      • Can now be followed by an @e entity parameter
      • Example: /kill @e[type=!Player]
    • /testfor
      • Can now also check for dataTags
      • Example: /testfor @p {foodLevel:20}
      • No longer is exclusively usable in command blocks
    • /tp
      • Now supports rotation arguments
      • Example: /tp @p ~ ~ ~ ~20 ~40 (<x>|<destination>) teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
  • Target Selectors
    • Now supports cubic areas
      • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
    • New radius value usable in target selectors, based on the block centre
      • A radius of 0 works for exact block positions
  • Teleporting
    • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
  • Item tooltips
    • Now show the internal name for use in commands (F3+H mode)

World Generation

  • Underground
  • Villages
    • Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
  • Desert Temples
    • Now spawn with Stained Clay rather than Wool

Blocks and Items

  • Chiseled Stone Bricks
    • Now craftable
      • Crafting recipe: Two stone brick slabs on top of each other
  • Moss Stone
    • Now craftable[9]
      • Crafting recipe: One cobblestone and one vine
  • Mossy Stone Bricks
    • Now craftable
      • Crafting recipe: One stone brick and one vine
  • Doors
    • Stackable up to 64[10]
    • The crafting recipe for doors now gives 3 doors instead of one
  • Furnaces
    • When a furnace runs out of fuel, the smelting progress will pause instead of resetting
  • Carrots
    • Restore 3 hunger points instead of 4
  • Baked Potatoes
    • Restore 5 hunger points instead of 6
  • Mob heads
    • Player heads now show the skin's hat layer
      • Can now be placed by Dispensers [11]
  • Buttons
    • Can now be placed on Ceiling and on the ground [12] [13]
  • Comparators
    • Can now determine what way an item frame is rotated [14]

Mobs

  • Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
    • Baby animal growth can now slowly be accelerated using the animal's breeding item
    • It appears holding the right mouse button speeds up this process
  • Villagers
    • When struck by lightning, villagers turn into witches
    • Can 'Bully' the player by breaking the crops they plant [15]
  • Iron Golems
    • Are more reliable
      • Have much greater natural spawn rates in villages
      • Now attack the player as soon as he is attacking the golem in survival
    • Now only drop iron when killed by the player, either through combat, potions, or player-activated mechanisms such as manually lit TNT
    • If killed without player intervention, only drops poppies
  • Zombie Pigmen
    • Now only drop gold nuggets/gold swords when killed by the player, either through combat, potions, or player-activated mechanisms such as manually lit TNT
    • If killed without player intervention, only drops rotten flesh


References

Advertisement