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For a guide about all content in this release and the other releases of the Horse Update, see Java Edition guides/Horse Update.

1.6.1,[2] the first release of the Horse Update, is a major update to Minecraft (Java Edition) released on July 1, 2013,[3] which added many new features including horses, leads, coal blocks, carpets, new commands, resource packs and a new launcher.

A pre-release version of 1.6.1 was released on June 28, 2013.[4] This pre-release then became the full release of 1.6.1.



Hay Bale (UD) JE1 BE1 Hay Bale
  • Can be placed in all orientations
  • Crafted with wheat in a 3×3 arrangement
White Carpet Revision 1Orange Carpet Revision 1Magenta Carpet Revision 1Light Blue Carpet Revision 1Yellow Carpet Revision 1Lime Carpet Revision 1Pink Carpet Revision 1Gray Carpet Revision 1Light Gray Carpet Revision 1Cyan Carpet Revision 1Purple Carpet Revision 1Blue Carpet Revision 1Brown Carpet Revision 1Green Carpet Revision 1Red Carpet Revision 1Black Carpet Revision 1 Carpets
  • Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
  • Can be placed on any block (even translucent ones)
Terracotta JE1 BE1 Hardened Clay
White Terracotta JE1 BE1Orange Terracotta JE1 BE1Magenta Terracotta JE1 BE1Light Blue Terracotta JE1 BE1Yellow Terracotta JE1 BE1Lime Terracotta JE1 BE1Pink Terracotta JE1 BE1Gray Terracotta JE1 BE1Light Gray Terracotta JE1 BE1Cyan Terracotta JE1 BE1Purple Terracotta JE1 BE1Blue Terracotta JE1 BE1Brown Terracotta JE1 BE1Green Terracotta JE1 BE1Red Terracotta JE1 BE1Black Terracotta JE1 BE1Stained Clay
  • Comes in 16 colors, one for each dye.
  • Similar to wool.
  • Made by surrounding any dye with hardened clay in a crafting table
Block of Coal JE1 Block of Coal
  • Crafted with 3×3 coal.
  • Crafted only with coal, not charcoal.
  • Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).


Iron Horse Armor JE1 BE1Golden Horse Armor JE1 BE1Diamond Horse Armor JE1 BE1
Iron Horse Armor (item) JE1 BE1Golden Horse Armor (item) JE1 BE1Diamond Horse Armor (item) JE1 BE1 Horse Armor
Horse Spawn Egg JE1 BE1 Horse Spawn Egg
  • Works like any other spawn egg
  • Just like naturally spawned Horses, these Horses will have one of seven base colors and one of five variations of markings
  • Sometimes a Donkey will be spawned instead
Lead JE1 BE1 Lead
  • Can be used to bind mobs to fences or lead them around
  • Right-click mob first, then right-click fence or right-click the mob again to get the leash back
  • Crafted with 4 string and 1 slimeball, yields 2 leads
Name Tag JE1 BE1 Name Tag
  • Found in dungeon chests
  • Name it in an anvil, then right-click a mob to name it.


Black Horse Revision 1Brown Horse Revision 1Chestnut Horse Revision 1Creamy Horse Revision 1Darkbrown Horse Revision 1Gray Horse Revision 1White Horse Revision 1Horses
  • Creation assisted & inspired by DrZhark's Mo' Creatures mod
  • To tame, ride them, and get thrown off a few times until hearts appear
  • Can be bred using Golden Apples & Golden Carrots
  • Drop Leather when killed
  • Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples, Golden Apples & Golden Carrots
  • Baby Horses can be grown the same way
  • Players riding saddled Horses are granted full control over the Horse's movement
  • Color, style, maximum health, jump height, and speed vary between Horses
  • Open your inventory, right-click a Horse, or press the inventory key while sneaking and looking at a Horse to access their inventory to deal with their storage, armor, and saddle
  • Rarely spawn in small groups
Donkey Revision 1 Donkeys
  • Like horses, but smaller and gray, and can carry chests with 15 slots on their saddles.
Mule Revision 1 Mules
  • Obtained by breeding a horse with a donkey
  • Can wear chests on their saddles, just like donkeys
  • Not breedable with horses, donkeys, or other mules
Skeleton Horse Revision 1 Skeleton and Zombie Horse Revision 1 Zombie Horses
  • Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use of it at this time.


Status effects
  • Health Boost
    • Gives player 4♥♥ base health; extra health vanishes when the effect ends
    • Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
  • Absorption
    • Gives player 4♥♥ "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; absorption health vanishes when the effect ends
    • Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of Golden Apple
  • Saturation[note 1]
    • Causes food meter to be replenished by 1 (🍗) per tick.
    • Can be acquired ingame by the command /effect <playername> 23 <duration in seconds> <amplifier>
    • Affects the hunger bar.
    • Does nothing if hunger bar is full

Command format[]

  • Spreads certain players from an origin point
  • Has a Max Spread and Minimum Distance from player to player
  • Can be used with the team's scoreboard functionality to spread team members to the same location
/playsound[note 1]
  • Can use to play sound to player
  • Can change the pitch and/or volume
  • Can use sound from resource pack
/gamerule arguments
  • naturalRegeneration
    • Toggles natural health regeneration
  • doDaylightCycle
    • Toggles the day-night cycle (the sun stops moving and stays where it is)


Resource pack system
  • Replaces the texture pack system
    • A conversion tool that converts texture packs into resource packs was released by Dinnerbone and is available here.
  • Contains:
  • New "missing texture" texture
Attribute system
  • Item attributes using NBT tags:
    • Attributes can be additive, subtractive, and multiplicative using a set value
    • Some items have default modifiers in place of previously hard-coded attributes
    • Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
  • Entity attributes:
    • These properties can now be changed as easily as any other NBT attribute
    • Entity speed, base health, base attack
  • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
Splash screens



Block of Lapis Lazuli JE2 BE2 Lapis Lazuli Block
  • Retextured subtly; it now has a border around it
Redstone Comparator (item) JE1 BE1 Redstone Comparator
  • Now give out a signal for Cauldrons and End Portal frames depending on their state
    • Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
    • End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
Impulse Command Block JE1 Command Blocks
  • Can no longer be mined or destroyed in Survival mode
Lava JE15 Lava
  • Now decays properly


Charcoal JE3 BE3 Charcoal
  • Retextured, with more brown shading to differentiate from coal
Saddle JE1 BE1 Saddle
  • The player can now put a saddle on a horse
Golden Apple JE1 BE1 Golden Apple
  • Golden apples now require gold ingots instead of gold nuggets to craft
  • Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
Glistering Melon Slice JE1 BE1 Glistering Melon
  • Glistering melons now require 8 gold nuggets
Creeper Spawn Egg JE2 BE1Spider Spawn Egg JE2 BE1Skeleton Spawn Egg JE2 BE1Zombie Spawn Egg JE2 BE1Slime Spawn Egg JE2 BE1Ghast Spawn Egg JE2 BE1Zombie Pigman Spawn Egg JE2 BE1Enderman Spawn Egg JE2 BE1Cave Spider Spawn Egg JE2 BE1Silverfish Spawn Egg JE2 BE2Blaze Spawn Egg JE2 BE1Magma Cube Spawn Egg JE2 BE1Pig Spawn Egg JE2 BE1Sheep Spawn Egg JE2 BE1Cow Spawn Egg JE2 BE1Chicken Spawn Egg JE2 BE1Squid Spawn Egg JE2 BE1Wolf Spawn Egg JE2 BE1Mooshroom Spawn Egg JE2 BE1Villager Spawn Egg JE2 BE1Ocelot Spawn Egg JE1 BE1Witch Spawn Egg JE1 BE1Bat Spawn Egg JE1 BE1Horse Spawn Egg JE1 BE1 Spawn Eggs
  • Spawn eggs work on water
Flint and Steel JE3 BE1 Flint and Steel
  • Now loses durability when igniting TNT


All mobs
  • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down.
  • Now spawn in groups again.
Zombie JE2 BE1 Zombies
  • Now have a small chance to spawn additional zombies when damaged or not being looked at.
  • Able to lock onto the player from 40 blocks away (formerly 16 blocks).
  • Mobbing zombies can now move when further than 32 blocks from the player.
  • Now have sounds for trading, getting hurt and other things.
Wither JE1 BE1 Withers
Spider (Speed) JE1Spider (Strength) JE1Spider (Regeneration) JE1Spider (Invisibility) JE1 Spiders
  • Now have a chance to spawn with potion effects.

World generation[]

  • No longer contain water lakes.
  • Added chest generation in nether fortresses.


Riding mounts
  • When riding a mob, its health is on the Heads-up display
  • When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (⇧ Left Shift by default)
  • New boat physics with lower inertia
  • Boat controls have been changed from the A, S, and D keys to mouse control
  • Boats now take damage and break when colliding with many lily pads in a short time
Respiration enchantment
  • Now also helps seeing underwater
Changed the idea of mob difficulty
  • Regional difficulty: The longer you spend in one area, the harder it gets
  • Scales with difficulty - items, enchants, or AI improve with difficulty
  • Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
  • Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
Status effect
  • Balanced to improve gameplay
    • Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
    • Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
Hunger (icon) Hunger
  • Natural health regeneration now costs hunger points/saturation points
Creative mode
  • It is no longer possible to break blocks with swords in Creative mode
  • The experience level is no longer displayed in Creative mode


  • Support for Java 5 and PowerPC users will be dropped.
    • If a player has a PowerPC-based computer and/or Java 5 installed, a warning will be shown at the main menu.
Internal chat system
  • Lots of messages should be translated now that were previously not
  • Messages are now better modularized
  • Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
  • Color can be specifically designated, preventing leakage into further messages
  • Updated language files and fixed missing strings
New launcher
  • Increases performance and stability
  • Minecraft game icon changed to a crafting table, presumably to differentiate between game and launcher
  • Allows LWJGL to be updated, fixing many launcher bugs
  • Supports multiple versions/installs
  • Self updatable.
  • New password storing system
  • More user-friendly.
  • A major step towards the Plugin API.
  • New authentication system - "Yggdrasil", which is more secure and has more features
  • If downloaded for free, it'll only let you play the demo world.
  • Accounts are mandatory.
  • Added handling of invitations
  • Added resetting realm with one of the provided realm templates
  • Added viewing backups for a realm and the ability to restore them
  • Added setting the owner of a realm as game master operator
  • Added confirmation screens for various actions such as deleting a realm
  • Ability to leave someone else's realm that previously accepted an invitation for
  • Fixed game mode and game difficulty issue
  • Minor GUI fixes for better usability
  • Saddle to EntityHorse has now been re-added.[note 1]


86 issues fixed
From released versions before 1.6.1
  • MC-137 – Ping packet doesn't include host information.
  • MC-188 – 'doFiretick' makes fire to not extinguish. Lighting makes fire all over the place!
  • MC-483 – Keyboard Unresponsive on OS X.
  • MC-505 – Boats float in middle of air after logout and re-login.[note 1]
  • MC-507 – Teleporting to Large Numbers Creates a Broken Error.
  • MC-552 – Command block choosing wrong people / Selecting players cross-dimensional.
  • MC-560 – Sound made by mobs in water causes massive FPS drop.[note 1]
  • MC-590 – Mobs not realizing they killed their attacker and trying to attack empty space.
  • MC-607 – Running at a high resolution causes large portions of the screen to be UNCLICKABLE.
  • MC-671 – Minecarts with Furnace consume coal in creative mode.
  • MC-820 – Death messages in English regardless of the selected language (Multiplayer).
  • MC-1038 – Beacon Block Incorrect Texture When Surrounded by Blocks.
  • MC-1124 – Mouse "Back" and "Forward" open menu in windowed mode.
  • MC-1126 – Server command "/whitelist list doesn't display the full list of players.
  • MC-1159 – Mouse wrongly positioned in fullscreen.[note 1]
  • MC-1202 – Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect.
  • MC-1229 – Compasses in item frames move with the player.[note 1]
  • MC-1320 – Dogs won't stop snarling after being punched by someone else.
  • MC-1497 – Damaged Anvils do not show damage in inventory or item frame.
  • MC-1598 – Zombie pigmen burn for a moment in daylight.[note 1]
  • MC-1903 – Console command and set console for a block in Command Block merge when in windowed mode.
  • MC-1980 – Zombie villagers are able to despawn during the curing process.
  • MC-2097 – You can't get "The End?" achievement.
  • MC-2200 – Sleeping while in a minecart produces a graphical glitch.
  • MC-2419PersistenceRequired tag freezes mobs.
  • MC-2453 – Jack-o-lantern name is mispunctuated.
  • MC-2476 – Regeneration increases the speed at which damage is taken from cacti, lava, and fire.[note 1]
  • MC-2559 – Squid taking damage while in water.
  • MC-2692 – Hard to spawn squid.
  • MC-2758 – Derailed minecarts float when reloading the world.[note 1]
  • MC-3008 – Regular skeleton's melee damage is unaffected by the sword type.
  • MC-3090 – Unable to play the game unless LWJGL is manually replaced.
  • MC-3695 – Boats/Minecarts and Ender Pearls don't mix.
  • MC-3737 – Placing water sources into some blocks yields no drops.
  • MC-3798 – 3D Anaglyph biome color corruption.
  • MC-3914 – Grass can't be tilled under plants/signs while dirt can.[note 1]
  • MC-3960 – After the last use of a bow you get a glitch bow that when dropped and picked up again duplicates.
  • MC-4266 – Death counter does not update.
  • MC-4631 – Lava decay fails to schedule block update.
  • MC-4822 – Skeletons attack like zombies when hit in creative.
  • MC-6721 – Ctrl + Alt + Esc crashes Minecraft.
  • MC-6828 – Brewing stand feet' sides are transparent when placed against a wall.
  • MC-7134 – Silverfish breaking blocks when "mobGriefing" is set to false.
  • MC-8073 – Switching from windowed to fullscreen and back moves the point of view.
  • MC-9026 – Splash potions particles are incorrect.
  • MC-9317 – /scoreboard syntax missing (/help scoreboard).
  • MC-9355 – Argument "team" does not work with "!" for other players.
  • MC-9584 – Cactus texture error when near a wall.
  • MC-9917 – In multiplayer screen holding shift and pressing "down" without selecting any server crashes the game.
  • MC-10601 – Can't use the scroll wheel in crash reports.
  • MC-11033 – Item count/numbers randomly flickering in item bar, inventory, workbench.
  • MC-11199 – Eye of Ender does not always lead to the nearest Stronghold.
  • MC-11385 – Scoreboard problem with "seeFriendlyInvisibles".
  • MC-11439 – Memory leak switching texture packs.
  • MC-11595 – 1.5 HD Texture pack stitched images greater than 2048 resolution result in massive performance drops.
  • MC-11605 – Certain death messages will print "null" as the player/mob name that caused the death.
  • MC-11765 – Command Blocks breaking easily in survival.
  • MC-12017 – Can get permanently stuck in a minecart in a nether portal.
  • MC-12241 – Minecart collision boxes are briefly positioned wrong.
  • MC-12526 – Minecarts off-track float.
  • MC-12569 – Sitting in minecart is higher than it should be.
  • MC-12733 – Minecart hitbox too large.
  • MC-12906 – in the /help menu, the /debug option does not show the <start/stop>.[note 1]
  • MC-13177 – New Client and Server Outputs Increase Loading Time.
  • MC-13276 – Zombies with increased health don't deal damage.
  • MC-13330 – Mob armor percentage likely error.[note 1]
  • MC-13559 – Pick block from inventory in creative doesn't preserve the size of stacks.
  • MC-14218 – Minecraft can't handle 4096x4096 or larger cloud textures.
  • MC-14757 – Stacked Entity Spawner creating mass duplicate ghost entities.
  • MC-14795 – Wither is still named "Withern" in German.
  • MC-14926 – Cannot use resolution clock and compass textures with resolutions higher than 16x16.
  • MC-15145 – Receiving a very high amount of damage at once creates ghost mode in multiplayer.
  • MC-15732 – Achievement "We Need to Go Deeper" rewarded for going through an End Portal.
  • MC-16075 – Entities other than the player can't leave the end.
  • MC-16530 – When under resistance effects above 5, /kill command does not work.
  • MC-16554 – lang files for en_US is grammatically incorrect at death.fell.finish.item.
  • MC-17037 – No error report when Minecraft crashes.
  • MC-17280 – Freezes When Moving.
  • MC-17701 – Fire Animation Jumps and skips frames.
  • MC-18088 – Sticky and unregistering keys during normal Minecraft play only, AMD processor driver conflict?
  • MC-18324 – Text misplaced on Direct connect, Rename World screen.
  • MC-18483 – Shift clicking on the destroy item button in multiplayer doesn't work.
  • MC-18640 – Crash when language file of currently selected language is missing.
  • MC-18713 – If a team name has "-" in it, the argument for seeing if anyone is in the team doesn't work.
  • MC-19029 – Instant health effect set to a 29, 61, 93...253 value kills any player without any death message.
From the current version, hotfixed
  • MC-19849 – The game starts and has the Mojang title, but then the next slide is black except the bottom left corner, which is dirt.


  1. a b c d e f g h i j k l m n This change occurred between the last pre-release for 1.6.1, the 1.6 pre-release, and the release of 1.6.1.