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This page documents a major update currently being worked on. 
Therefore, not all official feature names or items are mentioned.

1.20, the first release of Trails & Tales, is an upcoming major update to Java Edition set to release sometime in 2023. Originally announced at Minecraft Live 2022 on October 15, 2022, the name of the update was revealed at Minecraft Monthly on March 2, 2023.

Planned additions

Blocks

Bamboo Mosaic Bamboo Mosaic
  • A plank variant exclusive to the bamboo wood set.
  • Crafted by arranging 2 bamboo slabs in a vertical strip.
  • Can be used to craft respective Bamboo Mosaic Stairs stairs and Bamboo Mosaic Slab slabs variant.
Bamboo Planks Bamboo Planks
Block of Bamboo Block of Bamboo
  • New log-like block.
  • Block of bamboo can be crafted from 9 bamboo and can be stripped Block of Stripped Bamboo like other wood logs.
  • Bamboo planks crafted from block of bamboo yield only 2 planks compared to 4 for wood logs.
Cherry LeavesCherry Leaves
  • A new type of leaves, generated in cherry trees.
  • Emits pink(
     #D193B4
    ) dripping_cherry_leaves‌ particles falling underneath.
Cherry Log Cherry Log
  • A new type of log, generated as a part of cherry trees, which are located in cherry blossoms.
  • Can be crafted into cherry planks and wood.
  • Has a stripped variant as well Stripped Cherry Log, Cherry Wood wood and Stripped Cherry Wood stripped wood.
Cherry Planks Cherry Planks
Cherry Sapling Cherry Sapling
  • A new type of sapling which grows into a cherry tree when planted.
  • Drops underneath cherry leaves.
  • Can break off a fully grown one and plant it to grow a cherry tree.
  • Potted Cherry Sapling Can be placed in flower pots.
Chiseled Bookshelf Chiseled Bookshelf
Decorated Pot Decorated Pot
  • Can be crafted Decorated Pot (PBW) Decorated Pot (SAW) with any 4 pottery shards or Decorated Pot (S) brick items, shaped rhombic.
    • The type of crafting material decides which picture would occur on each side of the crafted decorated pot.
      • The possible pictures are decided by the type of pottery shard which is used to craft.
      • The brick item will not have a picture.
  • Very fragile, and very easy to break.
    • Will break apart into its crafting materials when broken using any block-breaking tool.
    • Will drop itself when broken using an empty hand or an block-breaking tool with Silk Touch, or when moved by pistons.
Hanging Sign Hanging Sign
  • A more expensive version of normal signs, which can be crafted with 2 chains and 6 stripped logs, resulting 6 of them.
  • Has a total of 11 wood variants: Oak Hanging Sign oak, Spruce Hanging Sign spruce, Birch Hanging Sign birch, Jungle Hanging Sign jungle, Acacia Hanging Sign acacia, Dark Oak Hanging Sign dark oak, Mangrove Hanging Sign mangrove, Crimson Hanging Sign crimson, Warped Hanging Sign warped, Bamboo Hanging Sign bamboo, and Cherry Hanging Sign cherry.
  • Can be hung up in the following ways:
    • Underneath a block that can provide support in the center, like a full block or a fence.
      • When the hanging sign is placed underneath a full block, the chains will be on parallel sides of the sign. Signs in this configuration can be placed in 4 cardinal directions (North, South, East, West).
      • When the hanging sign is placed underneath a non-full block, such as a fence, or when placed while sneaking, the chains will take on an upside-down v-shape. Signs in this configuration can be placed in 16 different angles.
    • Attached to the solid side of a block.
    • Attached to the side or underneath another hanging sign.
  • Cannot be placed directly on the ground without support from the side or above.
    • However, hanging signs that have a horizontal bar will not pop when the supporting block is removed.
  • If it is hanging off the side of a block and that block is broken, it will remain hanging in the air. But if it is hanging underneath of a block and that block is broken, it will also break immediately.
  • Unlike regular signs, the space available for text is much smaller.
  • Text can be dyed and tinted with glow ink sacs to make text glow.
Piglin Head Piglin Head
  • Piglins will now drop their heads when killed by a charged creeper.
  • The piglin head will flap its ears when powered by redstone, or when worn by a player while walking.
Pink Petals (flower amount 1)Pink Petals (flower amount 2)Pink Petals (flower amount 3)Pink Petals (flower amount 4) Pink Petals
  • A new type of block, which generates naturally in cherry groves.
  • Renewable when applying a bone meal to an existing one or to the ground of cherry groves.
  • Similar to sea pickle, can be placed up to 4 in one dirt-related block.
  • Can be placed directional.
  • Can be crafted into a pink dye.
Sniffer Egg[1][2][unofficial name]
  • Planned to appear in underwater ruins.
  • Hatches into a baby snifflet.
Suspicious Gravel BE1 Suspicious Gravel Suspicious Gravel
  • Looks like gravel, but rougher.
  • Affected by gravity, vanishes when landing.
  • Generates naturally in ocean ruins, with different archaeological loot tables.
  • Drops nothing when mined or moved, even if mining with Silk Touch.
  • Brushing the suspicious gravel with a brush will extract objects.
    • Has 4 stages of extracting, will recover gradually when stop brushing.
    • Turns to regular gravel when extraction is done.
    • Only suspicious gravels with a valid archaeological loot table can extract an item.
    • Might get caught: diamond, emerald, tnt, gunpowder, pottery shard skull, pottery shard prize, pottery shard archer.
    • Сan't give out an item if placed by a player.
Suspicious SandSuspicious Sand (dusted 1)Suspicious Sand (dusted 2)Suspicious Sand (dusted 3) Suspicious Sand
  • Looks like sand, but rougher.
  • Affected by gravity, vanishes when landing.
  • Generates naturally in ocean ruins, desert temples and desert wells, with different archaeological loot tables.
  • Drops nothing when mined or moved, even if mining with Silk Touch.
  • Brushing the suspicious sand with a brush will extract objects.
    • Has 4 stages of extracting, will recover gradually when stop brushing.
    • Turns to regular sand when extraction is done.
    • Only suspicious sands with a valid archaeological loot table can extract an item.
  • Depending on the structure, there will be different items.
Torchflower Age 0Torchflower Age 1Torchflower Age 2 Torchflower
  • A new type of flower, grows from torchflower seeds after 2 stages (3 stages in total).
  • Doesn't emit light.
  • If grown fully, it will only drop itself when broken, otherwise drops the seed.
  • Can be crafted into an orange dye.
  • Can be planted in a flower pot.
  • Can now be used to craft suspicious stew, giving the player Night Vision.
  • Can be used to tempt and breed bees.

Items

Brush Brush
  • An item which can be used to brush things.
  • Can be crafted with a feather, copper ingot and stick in a vertical line.
  • Consumes 1 durability when extracting an item from a suspicious sand successfully.
  • Does nothing when brushing anything other than suspicious sands.
Archer Pottery ShardFile:Arms Up Pottery Shard.pngPrize Pottery ShardSkull Pottery Shard Pottery Shards
  • An item found by using a brush on suspicious sand.
  • There are currently 4 known varieties; Archer Pottery Shard archer, File:Arms Up Pottery Shard.png arms up, Prize Pottery Shard prize, and Skull Pottery Shard skull.
Netherite Upgrade Smithing TemplateCoast Armor Trim Smithing TemplateDune Armor Trim Smithing TemplateEye Armor Trim Smithing TemplateRib Armor Trim Smithing TemplateSentry Armor Trim Smithing TemplateSnout Armor Trim Smithing TemplateSpire Armor Trim Smithing TemplateTide Armor Trim Smithing TemplateVex Armor Trim Smithing TemplateWard Armor Trim Smithing TemplateWild Armor Trim Smithing Template Smithing Templates
Spawn Eggs
  • Camel Spawn Egg Camel spawn egg
  • Sniffer Spawn Egg Sniffer spawn egg.
Torchflower Seeds Torchflower Seeds
  • A new type of seed, which can be planted on farmland and grows into a torchflower.
  • Can only be obtained if a sniffer digs up a torchflower seed.
  • Can be used to tempt and breed chickens and parrots.
  • Can be used to breed, but not tempt, sniffers.

Mobs

Camel Camels
  • A rideable entity, which can be equipped with a saddle and ridden by two players.
  • Have 32♥ × 16 health points.
  • Spawn naturally in desert villages.
  • Can be bred with cactus, and will follow players holding a cactus on hand.
  • Mobs that are 2 blocks tall and lower cannot reach the player (except spiders) when the player is riding it, due to its height.
  • Can walk over 1.5 block tall obstacles (such as fences and blocks with a slab on top).
  • Will randomly sit down.
    • While sitting, it is difficult to convince them to move.
  • Can either walk slowly or sprint quickly.
  • Can also dash forward (if the player uses the jump key while riding it) but will lose stamina for a while.
    • When it loses stamina, it cannot sprint or dash again for a few seconds.
    • A dash can extend more than 10 blocks when executed perfectly.
Sniffer Sniffer
  • A new passive friendly mob, which is the mob vote winner of Minecraft Live 2022, and considered as the first "ancient" mob.
  • Very large (2x2 full blocks).
  • Have 14♥ × 7 health points.
  • Cannot spawn naturally.
  • Cannot be tempted or tamed.
  • Often sniff in the air and occasionally dig for torchflower seeds.
    • The digging has a cooldown of 8 minutes.
    • The last 20 dug blocks are remembered with a sniffer_explored_positions memory, and are not eligible for digging again.
  • Can be bred with torchflower seeds.
  • Drop moss block when killed.

Non-mob entities

Cherry Boat Cherry boat
  • A new type of boat, crafted with cherry planks.
  • Can be used to craft a variant Cherry Boat with Chest with a chest.
Bamboo Raft Raft
  • A new type of boat, crafted with bamboo planks.
  • Can be used to craft a variant Bamboo Raft with Chest with a chest.
  • They function the same as ordinary boats, but have a unique look to them.
    • Raft is higher than boat.

World generation

Cherry Tree Cherry
  • New type of tree variant that is found in cherry groves, can be grown from cherry saplings.
  • Occasionally generated with a bee nest.
  • Tree trunks fork or bend high up, and are then covered up in large, round canopies of cherry leaves.
  • The concept was proposed in 2013 by Patrick Geuder,[3][4] but was ultimately not added at the time.
Cherry Grove

General

Data pack
  • Added registry trim_pattern and trim_material, which defines trim patterns and materials respectively, to allow add them via data packs.
    • These are synchronized to clients when they join the server, but the accompanying resource pack is required on client to make them visible.
    • The paths to these textures are inferred based on the filename of the pattern json, and will try to find the textures within the same namespace as the trim pattern's name field.
  • trim_pattern defines following data:
    • asset_id: a namespaced ID used to infer texture locations and localization.
    • template_item: the ID of the smithing template item used to apply the trim pattern.
    • description: a text component used for displaying the pattern name of an armor trim when hovering an armor itemstack.
  • trim_material defines following data:
    • asset_name: a string used as a suffix for armor trim texture locations.
    • ingredient: the ID of the ingredient item used to apply the trim material.
    • item_model_index: a float number which defines the item model override each armor item model should target to change their visuals for this material.
    • description: a text component used for displaying the material name of an armor trim when hovering an armor itemstack.
      • The style defined in this description is applied to the armor trim pattern description as well.
    • override_armor_materials: an optional map of armor material to overriden color palette.
      • Map key is the armor material that this trim material wants to override with a different color palette.
      • Map value is the name of the color palette that will be used when this trim material is applied to an armor piece with the corresponding armor material.
Particles
  • Added dripping_cherry_leaves, falling_cherry_leaves, and landing_cherry_leaves, which will appear underneath the cherry leaves.
player.dat format
  • Added new flag (value 128) to HideFlags NBT field for hiding armor trim item tooltips.
Recipe
  • Added smithing_transform, and smithing_trim recipe serializers for the updated netherite upgrade and the new armor trim recipe respectively.
Resource pack
  • Added paletted_permutations, which is a new type of atlas configuration source used to dynamically generate new textures in memory based on a set of color palettes.
    • Color palettes allows to swap out the colors of a texture without having to supply all files for the variants of a texture in a resource pack.
    • This is useful for things like armor trims. It can change the their color directly without create a new texture for each color.
    • The paletted_permutations source has a set of required parameters:
      • textures: a list of namespaced locations of base textures.
        • These textures will be used to generate variants of them that have been modified by color palettes.
      • palette_key: a namespaced location of a color palette key file.
        • A color palette key is used to define the set of key pixel colors we want to swap out with the color palettes defined below.
      • permutations: a map of permutations from suffix to a namespaced location of a color palette file.
        • The suffix is appended at the beginning to the resource location of the output variant textures, with a _ character separating the suffix and the base texture name.
        • The color palette is a texture file with a set of pixels that are used for replacing pixels that match the color palette key in each base texture.
        • The number of pixels in each color palette must be the same as that of the palette_key defined for this source.
        • Key matching is done by comparing the RGB values of each pixel in the palette_key to the RGB values of each pixel in the color palette.
        • Alpha channel is ignored for key matching, but in the resulting texture the alpha channel is multiplied with the color palette's alpha channel.
        • Pixels that do not match the palette_key are copied over to the resulting texture as-is.
    • After defining a paletted_permutations source, those namespaced output textures can be referenced in other resources in resource pack.
      • For example, if the following paletted_permutations source exists:
        • {
              "type": "paletted_permutations",
              "textures": [
                  "minecraft:item/leather_helmet",
                  "minecraft:item/leather_chestplate",
                  "minecraft:item/leather_leggings",
                  "minecraft:item/leather_boots"
              ],
              "palette_key": "minecraft:colormap/color_palettes/leather_armor_color_key",
              "permutations": {
                  "red": "minecraft:colormap/color_palettes/red",
                  "green": "minecraft:colormap/color_palettes/green",
                  "blue": "minecraft:colormap/color_palettes/blue"
              }
          }
          
      • The resulting textures can be referenced in other resources like this:
        • {
              "textures": {
                  "layer0": "minecraft:item/leather_helmet_red",
                  "layer1": "minecraft:item/leather_chestplate_green",
                  "layer2": "minecraft:item/leather_boots_blue"
              }
          }
          
Tags
  • Added following block tags:
    • #all_hanging_signs: contains the ceiling_hanging_signs, and wall_hanging_signs tags.
    • #bamboo_blocks: contains bamboo_block, and stripped_bamboo_block.
    • #ceiling_hanging_signs: contains all ceiling versions of hanging sign blocks.
    • #cherry_logs: contains cherry_log, cherry_wood, stripped_cherry_log, and stripped_cherry_wood.
    • #sniffer_diggable_block: contains dirt, grass_block, podzol, coarse_dirt, rooted_dirt, moss_block, mud, and muddy_mangrove_roots.
    • #wall_hanging_signs: contains all wall versions of hanging sign blocks.
  • Added following item tags:
    • #bamboo_blocks: contains bamboo_block, and stripped_bamboo_block.
    • #bookshelf_books: contains book, written book, enchanted book, and book and quill.
    • #breaks_decorated_pots: contains #tools.
    • #cherry_logs: contains cherry_log, cherry_wood, stripped_cherry_log, and stripped_cherry_wood.
    • #decorated_pot_shards: contains brick, pottery_shard_archer, pottery_shard_prize, pottery_shard_arms_up, and pottery_shard_skull.
    • #hanging_signs: contains all hanging sign items.
    • #noteblock_top_instruments: contains zombie_head, skeleton_skull, creeper_head, dragon_head, wither_skeleton_skull, piglin_head, and player_head.
    • #sniffer_food: contains torchflower_seeds.
    • #trim_materials: contains amethyst_shard, copper_ingot, diamond, emerald, gold_ingot, iron_ingot, lapis_lazuli, netherite_ingot, quartz, and redstone.
    • #trim_templates: contains coast_armor_trim_smithing_template, dune_armor_trim_smithing_template, eye_armor_trim_smithing_template, rib_armor_trim_smithing_template, sentry_armor_trim_smithing_template, snout_armor_trim_smithing_template, spire_armor_trim_smithing_template, tide_armor_trim_smithing_template, vex_armor_trim_smithing_template, ward_armor_trim_smithing_template, and wild_armor_trim_smithing_template.
    • #trimmable_armor: contains chainmail_boots, chainmail_chestplate, chainmail_helmet, chainmail_leggings, diamond_boots, diamond_chestplate, diamond_helmet, diamond_leggings, golden_boots, golden_chestplate, golden_helmet, golden_leggings, iron_boots, iron_chestplate, iron_helmet, iron_leggings, leather_helmet, leather_chestplate, leather_leggings, leather_boots, netherite_boots, netherite_chestplate, netherite_helmet, netherite_leggings, and turtle_helmet.

Planned changes

Blocks

Note Block
  • Mob heads can now be placed on top of note blocks without sneaking.
  • When placing a mob head on a note block, that note block will now play one of the ambient sounds of that mob when played by a player or powered by redstone.
Player Head
  • Now can contain a  note_block_sound NBT tag.
    • Must be a resource location for a valid sound event.
    • When present, this determines the sound a note block makes when the head is placed on top of it.

Items

Armors
  • Now can be visually customized with a variety of unique trims at the smithing table.
  • Purely visual with no gameplay benefits, and can only be applied to helmets, chestplates, leggings and boots.
    • All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material.
    • The name of the trim pattern will be displayed on the item's tooltip.
  • Armor trim has 2 properties: pattern and material.

World generation

Desert Pyramid
Desert Well
  • Now includes suspicious sand underwater.

Gameplay

Advancements
  • The cherry grove is now required to be visited for the "Adventuring Time" advancement.
  • Camels and sniffers are now required for the "Two by Two" advancement.
  • The "The Parrots and the Bats" advancement can be granted by breeding sniffers and camels now.
  • The "A Seedy Place" advancement can be granted by planting torchflower seeds now.
  • The "Glow and Behold!" advancement can be obtained by using a glow ink sac on a hanging sign now.
    • The description now says "Make the text of any sign glow".
Smithing Table functionality
  • Redesigned: it is now a workstation for physical equipment upgrades and modifications.
  • Added a slot used by smithing templates to the left of the old 2 slots.
  • Smithing templates define what type of upgrade that will be making to equipment.
    • It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
  • Netherite equipment crafting now also requires a netherite upgrade smithing template.

General

Tags
  • Added #all_hanging_signs to the #all_signs block tag.
  • Added #bamboo_blocks, bamboo mosaic slab and bamboo mosaic stairs to the #mineable/axe block tag.
  • Added bamboo_boat, and cherry_boat into the #boats item tag.
  • Added bamboo_button, and cherry_button into the #wooden_buttons block and item tags.
  • Added bamboo_chest_boat, and cherry_chest_boat into the #chest_boats item tag.
  • Added bamboo_door, and cherry_door into the #wooden_doors block and item tags.
  • Added bamboo_fence_gate, and cherry_fence_gate into the #fence_gates block and item tags.
  • Added bamboo_fence, and cherry_fence into the #wooden_fences block and item tags.
  • Added bamboo_planks, and cherry_planks into the #planks block and item tags.
  • Added bamboo_pressure_plate, and cherry_pressure_plate into the #wooden_pressure_plates block and item tags.
  • Added bamboo_sign, and cherry_sign into the #standing_signs block tag and #signs item tag.
  • Added bamboo_slab, and cherry_slab into the #wooden_slabs block and item tags.
  • Added bamboo_stairs, and cherry_stairs into the #wooden_stairs block and item tags.
  • Added bamboo_trapdoor, and cherry_trapdoor into the #wooden_trapdoors block and item tags.
  • Added bamboo_wall_sign, and cherry_wall_sign into the #wall_signs block tag.
  • Added cherry_grove into the #is_mountain biome tag.
  • Added cherry_leaves into the #leaves block and item tag.
  • Added cherry_leaves, and pink_petals into the #flowers block and item tag.
  • Added cherry_leaves, and pink_petals into the #mineable/hoe block tag.
  • Added cherry_log into the #overworld_natural_logs block tag.
  • Added #cherry_logs into the #logs_that_burn block and item tag.
  • Added cherry_sapling into the #saplings block and item tag.
  • Added crimson_hanging_sign and warped_hanging_sign to the #non_flammable_wood item tag.
  • Added pink_petals into the #inside_step_sound_blocks block tag.
  • Added suspicious_sand into the #sand block and item tag.
  • Added torchflower into the #small_flowers block and item tags.
  • Added torchflower_crop into the #crops block tag.
  • Changed flower_pot in the #flower_pots block tag to potted_cherry_sapling.

References

  1. "Minecraft Live 2022: Vote for the Sniffer!" – Minecraft on YouTube, October 4, 2022
  2. "Mob Vote 2022 Sniffer" by Sofia Dankis. Minecraft.net, October 4, 2022
  3. " I would love to see (sharing this with millions of Japanese people?) cherry trees in Minecraft. @jeb_ @Dinnerbone"@pgeuder on X, July 29, 2013
  4. "You code it, we'll add it."@Dinnerbone (Nathan Adams) on X, July 29, 2013
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