This page documents a major update currently being worked on.
Therefore, not all official feature names or items are mentioned.
For a guide about all content currently released in this update, see Java Edition guides/The Wild Update.
1.19, the first release of The Wild Update is an upcoming major update to Java Edition set to release in the year of 2022. The update was first announced on October 16, 2021 during Minecraft Live 2021. It will notably introduce the deep dark biome, the Mangrove swamp biome and many different forms of fauna and flora to the Overworld, as well as adding onto the atmosphere and immersion of the game with a handful of new mobs and features.
Additions
Blocks
- A new block only found in ancient cities.
- It is unobtainable in survival mode.
- Has some unknown "interesting" purpose.
- Currently can only be broken by mining, although after a very long time, and is immune to explosions, withers, and ender dragons.
- Unlike other blast resistant blocks, it can be moved by pistons
- Generates in the deep dark biomes.
- Has an animated texture.
- Drops only experience when broken without Silk Touch.
- Sculk blocks grow underneath a mob corpse around a sculk catalyst.
- If too many sculk shriekers activate, wardens may emerge from the sculk blocks.
- Generates in the deep dark biome.
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
- This means that even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
Blooms when activated.- Drops only experience when broken without Silk Touch.
- Emits light.
- Emits soul particles after a mob dies and grows sculk related blocks.
- Generates in the deep dark biome.
- Has two soul-shaped patterns in the center.
- Has the ability to "shriek", emitting ring-like/sonic particles.
- Is activated by a sculk sensor.
- Gives players the Darkness effect when activated.
- If activated too many times, a warden is summoned from the ground.
- Sculk shriekers summon wardens only if there isn't one within 48 blocks.
- Generates in the deep dark biome only.
- Generates in a layer on top of blocks, similar to snow.
- Can be placed in all directions, like glow lichen.
- Has an animated texture.
- Drops nothing when broken without Silk Touch.
- Some have parts that are transparent, allowing the player to see the block it is on top of.
Items
Warden spawn egg.
- Spawns in the deep dark biome, specifically when too many sculk shriekers are activated.
- "Emerges" from the ground when spawned by sculk shriekers.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
- Because of this, stumbles as it walks.
- Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
- Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
- Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
- It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
- It does not attack other wardens.
- When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
- Seems to follow the same rules as the sculk sensor when detecting vibrations.
- Does not detect players that are sneaking.
- It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
- Because of this, it can detect players or mobs that have the invisibility effect.
- Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
- It is the only mob that spawns in the deep dark biome.
- A mob designed to be extremely difficult, intended to be avoided and fled from.
- Has a way to counter "cheesing" strategies like pillaring up to avoid attacks. The solution does not involve block breaking. rather, more related to psychological effects.
- Incredibly strong, doing 32
× 16 damage, bringing players wearing full netherite armor from full health to 7


health points. - Currently has 500
× 250 health points. - At least as fast as a walking player.
- Because of this, the warden isn't needed to receive the advancement, Monsters Hunted.<
- Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
- The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
- Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height.
World generation
- New structure that generates within the deep dark biome.
- Includes all of the deep dark features within it.
- Made of deepslate and its variants, basalt blocks and its variants, planks, and wool.
- Contains soul sand, soul fire and soul lanterns.
- Contains candles and skeleton skulls.
- Contains chests with unique loot.
- The loot is intended to be items that cannot be found anywhere else in the world, and that provide unique abilities and mechanics to players that weren't possible before and are not attainable by other methods.
- Contains mysterious frames made of reinforced deepslate.
- Has different levels and open spaces.
- Extremely large in terms of size, tends to spawn between y=0 and y=-64.
- New biome at the "deepest depths of the world".
- Tends to generate under continental/mountainous areas.
- Generates exclusively within the deepslate layer between Y=-1 and Y=-64.
- Contains ancient cities.
- Wardens can spawn there through the activation of sculk shriekers.
- Contains all sculk-related blocks.
- With the exception of spawners, no mobs other than wardens can spawn there, similar to mushroom fields.
Gameplay
- Added the Swift Sneak enchantment.
- This enchantment can be found exclusively in chests in ancient cities.
- Cannot be obtained by fishing, enchanting, or other loot chests, similar to Soul Speed.
- Has a total of three levels.
- Only available for boots.
- Allow the player to walk faster while sneaking.
- Is incompatible with Soul Speed, Frost Walker, or Depth Strider.
Sculk Soul
Shriek
- Sculk Sensor particles
Darkness
- A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting the vision of players.
Changes
Blocks
- Now are able to activate sculk shriekers when activated.
- Now are able to communicate with wardens by activating sculk shriekers.
- Now are able to detect players that are sneaking who step on top of it.
- Now generate in the deep dark biome.
Planned additions
Blocks
- Can't be obtained in survival.
- Is laid by frogs when they are bred with slime balls.
- Tadpoles "explode" from them soon after.
- Tadpole variant depends on the biome where it grows into a frog.
- Is dropped by tiny magma cubes when they are eaten by frogs.[1]
- Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
- Which variant is dropped depends on the frog variant that eats the magma cube.
- A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
- A verdant froglight is dropped if a cold (green) frog eats the magma cube.
- An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
- Which variant is dropped depends on the frog variant that eats the magma cube.
- Generated in mangrove leaves.
- Generated as a part of mangrove trees, which are located in swamps and mangrove swamps.
- Can be crafted into mangrove planks and wood.
- Generated in mangrove trees.
- A decorative block.
- Crafted from mangrove logs.
- Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, boats and trapdoors.
- A decorative block.
- Can be waterlogged.
- File:Mangrove Sappling.png Mangrove Propagule[2]
- Grows into a mangrove tree when planted.
- Grows underneath mangrove leaves.
- Can be placed both on land and in water, making it the first tree sapling that can be placed underwater.
- Found in mangrove swamp biomes.
- Can be created by using a water bottle on a dirt block.
- Can be placed on top of dripstone to dehydrate and form clay.
- This in turn enables renewable clay in Bedrock Edition (clay is already renewable in Java Edition).
- File:Mud Bricks Render.png Mud Bricks
- Crafted using mud, sand, and wheat.[3]
- Can be used to craft respective slab, stair, and wall.
Items
- Obtained by using a water bucket on a tadpole, similar to obtaining a bucket of fish or axolotls.
- Can be used to transport tadpoles to another location, similarly with fish and axolotls.
Mobs
- Voted to be in the update during Minecraft Live 2021.
- Can find dropped blocks or items for a player.
- Picks up dropped items in loaded chunks and can carry up to a stack at a time,[4] and cannot duplicate items[5] or take items out of chests.[6] It drops its collected items when in range of a note block.
- Glows in the dark.
- Is currently only two pixels big, making it the smallest mob in the game.


Frog (subject to texture changes)
- Grows from a tadpole.
Comes in three variants: temperate, cold, and warm.
- The temperate variant is orange, the warm variant is white, and the cold variant is green.
- Frog variant depends on the temperature of the biome where it turns from a tadpole to a frog.
- Each variant is planned to have a unique use for players, which remains unknown.
- One known use is Froglight production.
- Jumps on lily pads and big dripleaves.
- Has the ability to swim in water.
- Eats small slimes, dropping slime balls.
- Eats small magma cubes, dropping froglights.
- Currently players can use slime balls to breed frogs (Might change in the future snapshots)
- Each frog variant drops a different variant of froglight.
- The temperate frog drops ochre (yellow) froglights.
- The cold frog drops verdant (green) froglights.
- The warm frog drops pearlescent (purple) froglights.
- Each frog variant drops a different variant of froglight.
- Grows up into a frog after birth. Frog type depends on which temperature it grows in.
- Can be held in a water bucket.
- Panics on land and pathfinds to a nearby water source.
- Also panics if there are axolotls nearby.
World generation
- Mangrove Swamp
- New biome variant of a swamp.
- Contains mangrove trees, and are the only trees that can generate there unlike the regular swamp that can also generate oak trees.
- Biome surface is composed of mud.
- Mangrove Trees
- New type of tree variant that will be added in the wild update.
- Composed of mangrove logs.
- Generated roots composed of mangrove root blocks.
- Has propagules hanging from the leaves of the tree.
- Found in swamps and mangrove swamp biomes.
- Completely overhauled in the new update.
- Contains mangrove trees.[verify]
- Contains mud blocks on the ground.
- Frogs can spawn here.
- Fireflies can spawn only during the night.
Non-mob entities
An image of two variants of the Boat with Chest shown during Minecraft Live 2021
- Similar to a minecart with chest but with a boat instead of a minecart.
- A player (but only one) can ride in it.
- Comes in different wood plank variants, including the dark oak, jungle, and the newly added mangrove wood plank variant.
Planned changes
Blocks
- More efficient way to regenerate clay by placing mud over a dripstone block with a stalactite dripstone growing under. The dripstone dries it out, producing a clay block.[7]
World generation
- Updating various overworld biomes, such as swamps and birch forests, to make them more diverse, unique and add more immersion to biomes in general.
Notes
- ↑ The Warden does not attack non-mob entities but it does follow the vibrations that they make.
References
- ↑ For the froglight farming tutorial page, click here.
- ↑ https://youtu.be/or1DfXdqu3U&t=821
- ↑ "You can actually play in the mud without being told off! You’ll find mud blocks in swamp biomes, but why not make your own, just add water to dirt! Mud has other uses too; let it drip dry to make clay, or add sand and wheat into the mix to craft clay bricks!" – @Minecraft (Minecraft) on X, October 16, 2021
- ↑ https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6
- ↑ "Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it will find dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up." – @kingbdogz on X, October 12, 2021
- ↑ "They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D" – @kingbdogz on X, October 12, 2021
- ↑ For the clay farming tutorial page, click here.