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This page documents a major update currently being worked on.
Therefore, not all official feature names or items are mentioned.
1.19, the first release of The Wild Update, is a major update to Java Edition planned to release in Late 2021 to Early 2022.
The update was first announced during Minecraft Live 2021 on October 16, 2021.
Planned additions
Blocks
- File:Magrove log.jpg Mangrove Log
- Generated as apart of mangrove trees which are located in swamps.
- Can be crafted into mangrove planks.
- Generated in mangrove trees.
- A decorative block.
- Generated in mangrove trees.
- Can be waterlogged.
- Generated in mangrove trees.
- File:Mangrove Sapling.png Mangrove Sapling
- Can be planted in water.
- Crafted from the respective logs.
- Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, boats and trapdoors.
- Found in swamps.
- Can be created by using a water bottle on a dirt block.
- Can be placed on top of dripstone to form clay.
- Crafted using mud, sand, and wheat.[1]
- A decorative block.
- Generates in the mysterious new cave generated structure where the Warden lives, called Deep Dark Cities.
- Has an animated texture.
- May be used in redstone.[2]
- Sculk Catalyst[3]
- Generates in the Deep Dark city generated structure.
- Made of sculk and a bone-like material.[4]
- Has
bloom
state. - May be used in redstone.[2]
- May have something to do with axolotls.[5]
- Glows, but does not emit light, similar to the glow squid or the glow item frame.
- Will spread Sculk blocks to wherever a mob dies.
- Sculk Vein[6]
- Generates in the Deep Dark city generated structure.
- Generates in a layer on top of blocks, similar to snow.
- Can be placed in all directions, like glow lichen.
- Has an animated texture.
- Some have parts that are transparent, allowing the player to see the block it is on top of.
- May be used in redstone as seen in this video when they talk about the sculk sensor.[2]
- Generates in the Deep Dark city generated structure.
- Perhaps made of sculk and a bone-like material.
- Has 2 soul-shaped patterns in the center.
- Has the ability to 'shriek'.
- Will be activated by the sculk sensor.
- When activated, gave player darkness effects.
- If activated too many times, a Warden will spawn.
Items
- Spawn Eggs
Mobs
- Allay
- Voted to be in the update during Minecraft Live 2021.
- Can find dropped blocks or items for a player.
- Picks up dropped items in loaded chunks and will be able to carry up to a stack at a time,[8] and cannot duplicate items[9] or take items out of chests.[10] It will drop the items that it collects when in range of a note block that is being used.
- Frog
- Comes in three variants: default, tropical, and snowy.
- Variants depend on the temperature of the biome.
- The tropical frog is based on the grey foam-nest tree frog.[11]
- Like to jump on lily pads and big dripleaves.
- Firefly
- Glows in the dark.
- Are eaten by frogs.
- Tadpole
- Grow up into frogs.
- Can be held in buckets.
- Frog type dependent on which temperature a tadpole grows in.
- Warden
- Will spawn in the new Deep Dark city generated structure.
- The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).
- Will now have a sense of smell. It will detect a player if they get too close, regardless if they made any vibrations.
- When sensing movement, it moves toward the source of the movement.
- It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
- It does not attack other Wardens.
- When attacked, it path finds toward the player.
- Seems to follow the same rules as the sculk sensor when detecting noise.
- When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
- If any projectile (e.g. egg, snowball, arrow) lands near the Warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. This feature can be used in order to cause a distraction.
- Does not detect players that are sneaking.
- Can detect players that are invisible.[12]
- When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
- It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
- Will burn in direct daylight. [13]
- Incredibly strong, doing 30 × 15 damage, bringing players wearing full netherite armor from full health to 7 health points.
- It is the only mob that spawns in Deep Dark cities.[14]
- Will spawn from sculk blocks, appearing to rise out of them, when a sculk shrieker is activated a certain amount of times.
- A mob designed to be extremely difficult, intended to be fled from.[15]
- Has a way to counter the strategy of building up 3 blocks to avoid attacks.[16]
- At least as fast as the player's walking speed.
- Seems to have knockback resistance.
- The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark city generated structure.
- The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
- Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).[note 2][17]
- Can be summoned by Sculk Shriekers; a Warden will rise out of the ground nearby if too many are activated.
- Can "smell" entities meaning that it will follow entities that are very close, regardless if they make vibrations or not.
Biomes
- Swamp
- Completely overhauled.
- Mangrove trees can be found here.
- Contains mud.
- Can generate frogs.
- Mangrove Swamp
- New biome similar to a Swamp.
- Greatly increased density of mangrove trees when compared to a regular swamp.
Non-mob entities
- Boat with Chest
- Similar to a Minecart with Chest but with boats.
- Unlike the functionality of a Minecart with Chest, a player can still ride in the boat when the chest is present.
- Different wood variants.
Structures
- Deep Dark City
- New generated structure at the "deepest depths of the world".
- Originally a biome planned for 1.18, but was reworked into a generated structure.
- May not contain any water or lava aquifers.[18]
- May be the rarest structure.[19]
- Will tend to generate under continental/mountainous areas.[20]
- Wardens can spawn here.
- Contains all sculk-related blocks.
- Generates exclusively within the deepslate layer between Y=-1 and Y=-64.[21]
- Contains candles.
- Contains loot chests.[22]
- With the exception of spawners, no other mobs can spawn here, similar to mushroom fields.[14]
- Will have a central building which will "have something interesting about it"[23].
- Mangrove Trees
- New type of tree.
- Are found in swamps.
Gameplay
- Darkness (effect)
- While in the deep dark city generated structure, the player recieves the effect darkness caused when the Sculk Shrieker detects a player's vibrations.
References
- ↑ "You can actually play in the mud without being told off! You’ll find mud blocks in swamp biomes, but why not make your own, just add water to dirt! Mud has other uses too; let it drip dry to make clay, or add sand and wheat into the mix to craft clay bricks!" – @Minecraft (Minecraft) on X, October 16, 2021
- ↑ a b c "Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5" – Minecraft on YouTube, November 27, 2020
- ↑ "New skulk textures and UI file for "darkness effect"" – @NetherNinja on X, August 25, 2021
- ↑ "That is actually a bone-like material, not End Stone :)" – @kingbdogz on X, November 13, 2020
- ↑ "My day: experimenting with Axolotls and Sculk Catalysts... for reasons. How's your day going?" – @kingbdogz on X, August 4, 2021
- ↑ "This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type." – @kingbdogz on X, February 18, 2021
- ↑ "Feeling kinda short myself..." – @kingbdogz on X, October 6, 2020
- ↑ https://www.reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6/?utm_source=share&utm_medium=web2x&context=3
- ↑ "Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it will find dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up." – @kingbdogz on X, October 12, 2021
- ↑ "They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D" – @kingbdogz on X, October 12, 2021
- ↑ https://youtu.be/w6zLprHHZOk&t=2h8m30s
- ↑ "Wardens will still be able to detect entities that are invisible :)" – @kingbdogz on X, October 26, 2020
- ↑ "3. Nope, but in the current design it will burn in sunlight." – @kingbdogz on X, May 21, 2021
- ↑ a b "1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game." – @kingbdogz on X, June 17, 2021
- ↑ "I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same." – @kingbdogz on X, October 3, 2020
- ↑ "It absolutely has some tricks up its sleeves to counter that particular strategy :)" – @kingbdogz on X, October 26, 2020
- ↑ "Looking kinda short there, Iron Golem." – @kingbdogz on X, October 6, 2020
- ↑ "We're aiming to have no aquifers/lava in the Deep Dark" – @kingbdogz on X, September 2, 2021
- ↑ "It will likely be the most rare biome out of the 3, but not impossible to find either. And when you find it, it should be a big area." – @kingbdogz on X, September 2, 2021
- ↑ "Getting the Deep Dark biome distribution right has been tricky. Generally we're looking to get it deep underneath very continental/mountainous areas, and it will stretch all the way to -64. Looking forward to see how it feels." – @kingbdogz on X, September 2, 2021
- ↑ "Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can only be found below y 0. Grimstone is its natural stone ;)" – @kingbdogz on X, February 17, 2021
- ↑ "The point is to have special loot in the chests. We don't want players encouraged to kill the Warden." – @kingbdogz on X, February 16, 2021
- ↑ https://youtu.be/or1DfXdqu3U?t=244