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Gear (item)
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Gear (item)
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Minecraft 1

The logo for The Wild Update.

WildUpdate

Possible Wild Update structure.

This page documents a major update currently being worked on. 
Therefore, not all official feature names or items are mentioned.
File:Magrove log.jpg

1.19, the first release of The Wild Update, is a major update to Java Edition planned to release in 2022.

The update was first announced during Minecraft Live 2021 in October.


Planned additions

Blocks

Sculk in redstone

This image shows the sculk blocks in the Redstone tab in creative mode, implying that the other sculk blocks also have redstone uses.

Sculk BE1 Sculk (block)
  • Generates in the mysterious new cave biome where the Warden lives, called the Deep Dark.
  • Has an animated texture.
  • May be used in redstone.[1]
Sculk Catalyst Sculk Catalyst[2]
  • Generates in the Deep Dark cave biome.
  • Made of sculk and a bone-like material.[3]
  • Sculk Catalyst (bloom) Has bloom state.
  • May be used in redstone.[1]
  • May have something to do with axolotls.[4]
  • Glows, but does not emit light, similar to the glow squid or the glow item frame.
  • Will spread Sculk blocks to wherever a mob dies.
Sculk Vein BE1 Sculk Vein[5]
  • Generates in the Deep Dark cave biome.
  • Generates in a layer on top of blocks, similar to snow.
  • Can be placed in all directions, like glow lichen.
  • Has an animated texture.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • May be used in redstone as seen in this video when they talk about the sculk sensor.[1]
Sculk Shrieker Sculk Shrieker[2]
  • Generates in the deep dark biome.
  • Perhaps made of sculk and a bone-like material.
  • Has 2 soul-shaped patterns in the center.
  • Has the ability to 'shriek' as revealed by internal textures.
  • Will be activated by the sculk sensor.
  • If activated too many times, a Warden will spawn.

Items

Spawn Eggs

Mobs

Warden&Golem

A picture of the Warden and Iron Golem standing side by side

Warden
  • Will spawn in the new deep dark cave biome.
  • The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).
  • When sensing movement, it moves toward the source of the movement.
    • It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
      • It does not attack other Wardens.
    • When attacked, it path finds toward the player.
    • Seems to follow the same rules as the sculk sensor when detecting noise.
      • When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
    • If any projectile (e.g. egg, snowball, arrow) lands near the Warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. This feature can be used in order to cause a distraction.
    • Does not detect players that are sneaking.
    • Can detect players that are invisible.[7]
    • When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
  • Will burn in direct daylight. [8]
  • Incredibly strong, doing 30♥ × 15 damage, bringing players wearing full netherite armor from full health to 7♥♥♥♥ health points.
  • It is the only mob that spawns in the Deep Dark.[9]
  • Does not spawn like normal hostile mobs, but instead uses completely new spawning rules. [10]
    • Will spawn from sculk blocks, appearing to rise out of them, when a sculk shrieker is activated a certan amount of times.
  • A mob designed to be extremely difficult, intended to be fled from.[11]
  • Has a way to counter the strategy of building up 3 blocks to avoid attacks.[12]
  • At least as fast as the player's walking speed.
  • Seems to have knockback resistance.
  • The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark cave biome.
    • The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).[note 2][13]
Allay
  • Winner of the Minecraft Live 2021 Mob Vote.
  • Can find blocks or items for a player.
  • Drops the items next to a Note Block when played.
Frogs
There are three variants of Frogs:
  1. Tropical Frog
  2. Snowy Frog
  3. Standard (?) Frog
Fireflies
  • Glow in the dark.
  • Are food for frogs.
Tadpole
  • Grow up into frogs.
  • Can be held in buckets.

Biomes

Deep Dark
  • New biome at the "deepest depths of the world".
  • Does not contain any water or lava aquifers.[14]
  • May be the rarest biome out of the three cave biomes.[15]
  • Will tend to generate under continental/mountainous areas.[16]
  • Wardens can spawn here.
  • Contains sculk blocks and sculk sensors.
    • Generates exclusively within the deepslate layer between Y=-1 and Y=-64.[17]
  • Contains candles and deepslate blocks and its many variants.
  • Contains loot chests.[18]
  • With the exception of spawners, no other mobs can spawn here, similar to mushroom fields.[9]

Effects

Darkness Darkness
  • A status effect triggered by the sculk shrieker block.
  • Originally acted as a warning that the warden is nearby in earlier development, however this has likely changed.[19]

Particles

  • File:Sculk soul particles.png Sculk catalysts will emit a new particle, resembling the existing soul particle, but blue, when triggered.
  • Sculk shriek particles Sculk shrieker will emit a new particle, resembling a ring or smoke signal, when activated.

References

  1. a b c "Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5" – Minecraft on YouTube, November 27, 2020
  2. a b "New skulk textures and UI file for "darkness effect""@NetherNinja on X, August 25, 2021
  3. "That is actually a bone-like material, not End Stone :)"@kingbdogz on X, November 13, 2020
  4. "My day: experimenting with Axolotls and Sculk Catalysts... for reasons. How's your day going?"@kingbdogz on X, August 4, 2021
  5. "This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type."@kingbdogz on X, February 18, 2021
  6. "Feeling kinda short myself..."@kingbdogz on X, October 6, 2020
  7. "Wardens will still be able to detect entities that are invisible :)"@kingbdogz on X, October 26, 2020
  8. "3. Nope, but in the current design it will burn in sunlight."@kingbdogz on X, May 21, 2021
  9. a b "1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game."@kingbdogz on X, June 17, 2021
  10. "They will not spawn like normal hostile mobs - not like anything that's in the game so far."@kingbdogz on X, June 17, 2021
  11. "I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same."@kingbdogz on X, October 3, 2020
  12. "It absolutely has some tricks up its sleeves to counter that particular strategy :)"@kingbdogz on X, October 26, 2020
  13. "Looking kinda short there, Iron Golem."@kingbdogz on X, October 6, 2020
  14. "We're aiming to have no aquifers/lava in the Deep Dark"@kingbdogz on X, September 2, 2021
  15. "It will likely be the most rare biome out of the 3, but not impossible to find either. And when you find it, it should be a big area."@kingbdogz on X, September 2, 2021
  16. "Getting the Deep Dark biome distribution right has been tricky. Generally we're looking to get it deep underneath very continental/mountainous areas, and it will stretch all the way to -64. Looking forward to see how it feels."@kingbdogz on X, September 2, 2021
  17. "Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can only be found below y 0. Grimstone is its natural stone ;)"@kingbdogz on X, February 17, 2021
  18. "The point is to have special loot in the chests. We don't want players encouraged to kill the Warden."@kingbdogz on X, February 16, 2021
  19. "The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that..."@kingbdogz on X, October 4, 2020


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