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Minecraft Interactive Experience

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For a guide about all content currently released in this update, see Java Edition guides/The Wild Update.

1.19, the first release of The Wild Update, is a major update to Java Edition, released on June 7, 2022.[1][2] The update was first announced on October 16, 2021, during Minecraft Live 2021. It introduces brand-new locations, materials, and blocks, such as the Deep Dark and Mangrove biomes; ancient cities; mobs like the warden, the frog, the tadpole, and the allay, as well as new items obtainable only in these new biomes.

Additions

Blocks

Pearlescent Froglight JE1.png Verdant Froglight JE1.png Ochre Froglight JE1.png Froglight
  • Dropped by small magma cubes when they are eaten by frogs.[3]
  • Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
    • Which variant is dropped depends on the frog variant that eats the magma cube.
      • A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
      • A verdant froglight is dropped if a cold (green) frog eats the magma cube.
      • An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
  • Emits a light level of 15.
Frog Spawn BE2.png Frogspawn
  • Non-solid blocks that can be placed on the surface of water.
    • Disappears when water under the frogspawn is gone.
  • Can't be obtained in survival: does not drop upon breaking, even with Silk Touch.
  • Laid by frogs after mating, when they are bred with slimeballs.
  • Hatches tadpoles after some time.
    • Tadpole variant depends on the biome where it grows into a frog.
Mangrove Leaves.png Mangrove Leaves
Mangrove Log.png Mangrove Log
  • Generated as a part of mangrove trees, which are located in mangrove swamps.
  • Can be crafted into mangrove planks and wood.
  • Has a stripped variant as well.
Mangrove Planks.png Mangrove Planks
Mangrove Propagule JE1 BE1.png Mangrove Propagule
  • A new type of sapling which grows into a mangrove tree when planted.
  • Grows underneath mangrove leaves.
    • Can be grown by applying bone meal to mangrove leaves, grows from the exposed bottom of it.
    • Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player-placed leaves).
    • Have 4 stages to fully grown, can be accelerated with bone meal.
  • Can break off a fully grown one and plant it to grow a mangrove tree.
  • Can be planted both on land and underwater.
  • Can be placed in flower pots.
  • Bees can pollinate them.
  • Bees follow players holding them and can be bred with them.
Mangrove Roots.png Mangrove Roots
  • A see-through decorative block just like leaves, but can be waterlogged.
    • Water currently doesn't spread outward like with other waterlogged blocks.
  • Mining faster when using axes.
  • Unlike leaves, it does not break when moved by a piston.
    • If the roots are waterlogged, the water vanishes.
  • Can be powered.
  • Has unique sounds.
Mangrove Wood.png Mangrove Wood
  • A new type of wood, as well as a stripped variant.
  • Can be used to craft mangrove planks.
Mud.png Mud
Mud Bricks JE1 BE1.png Mud Bricks
Muddy Mangrove Roots.png Muddy Mangrove Roots
  • Found in mangrove swamp biomes.
  • Can be crafted from 1 mud and 1 mangrove root.
  • This is a full block, not like lichen.
  • Unlike regular roots, they are an opaque block that can't be waterlogged and can be rotated
  • Mining faster when using shovels.
Packed Mud JE1 BE1.png Packed Mud
  • Can be crafted from 1 mud and 1 wheat.
  • Can be used to craft mud bricks.
Reinforced Deepslate.png Reinforced Deepslate
  • A new block only found in ancient cities shaped like a large frame.
  • It is unobtainable in survival mode.
    • Is not craftable.
    • Can be broken, but won't drop anything, even with Silk Touch.
  • Is completely blast-resistant, is immune to withers and ender dragons, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe).
  • Cannot be moved with pistons.
Sculk BE1.gif Sculk
  • Generates in the deep dark biome.
  • Has an animated texture.
  • Drops only experience when broken without Silk Touch.
  • Activates nearby sculk sensors and shriekers even when wool is placed on it.
  • Sculk blocks grow when a mob dies near a sculk catalyst.
Sculk Catalyst.png Sculk Catalyst
  • Generates in the deep dark biome.
  • Emits soul particles after a mob dies within 8 blocks, and grows sculk-related blocks.
    • Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
      • Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
      • Experience does not drop in these cases.
    • The charge decays over time, faster the farther away from the catalyst it moves.
      • If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
      • If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
  • Drops only experience when broken without Silk Touch.
  • Emits a light level of 6.
  • Sculk Catalyst Bloom.gif Blooms when activated.
  • Can spread sculk only on blocks in the sculk_replaceable tag.
Sculk Shrieker JE1 BE2.gif Sculk Shrieker
  • Generates in the deep dark biome.
  • Has two soul-shaped patterns in the center.
  • Can "shriek", emitting ring-like/sonic particles.
    • Is activated by a sculk sensor, redstone signal or player's stepping.
    • Gives players the Darkness effect when activated.
    • If activated three times, a warden is summoned from the ground.
      • Player has 4 levels of warning_level (0-3), everytime activated, the levels increased by 1, and never decrease.
      • If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
  • Drops only experience when broken without Silk Touch.
  • Has a can_summon blockstate, which determines whether it can summon a warden and give the player darkness or not.
    • Set to true by default for sculk shriekers placed via worldgen.
    • Set to false by default for sculk shriekers placed by a player or generated via sculk spread.
Sculk Vein BE1.gif Sculk Vein
  • Generates in the deep dark biome on the edge of sculk patches.
  • Generates in a layer on top of blocks, similar to snow.
  • Can be placed in all directions, like glow lichen.
  • Has an animated texture.
  • Drops nothing when broken without Silk Touch.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • Can be waterlogged.

Items

Bucket of Tadpole JE1 BE1.png Bucket of Tadpole
Disc Fragment 5 JE1.png Disc Fragment
  • A fragment of the Music Disc "5", which can be crafted into the disc.
  • Can be obtained only from the chests in the ancient cities. They are extremely rare and hard to obtain.
Echo Shard JE1 BE1.png Echo Shard
Goat Horn.png Goat Horn
  • Drops when a goat rams coal ore, copper ore, emerald ore, iron ore, log, packed ice, or stone.
  • Can play a loud sound that can be heard from afar, with a cooldown around 7 seconds between each use.
  • Has 8 variants, each variant has its own unique sound.
    • "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or chests in pillager outposts with a 50% chance.
    • "Admire", "Call", "Yearn", "Dream" can be obtained only from the screaming goats' ramming.
    • The variant of horn that a goat may drop is completely random.
Mangrove Boat (item) JE2.png Mangrove Boat
  • A new type of boat, crafted with mangrove planks.
Music Disc 5 JE1.png Music Disc 5
  • A new music disc, by Samuel Åberg, titled "5".
  • Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 "Disc Fragment 5"s.
  • Track is similar to 11.
Recovery Compass JE1 BE1.gif Recovery Compass
  • A new type of compass which can point to the last place where the player died.
  • Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
  • Can be crafted with a compass surrounded by 8 echo shards.
Spawn Eggs
  • Allay Spawn Egg JE1 BE1.png Allay spawn egg.
  • Frog Spawn Egg JE1 BE1.png Frog spawn egg.
  • Tadpole Spawn Egg JE1 BE1.png Tadpole spawn egg.
  • Warden Spawn Egg JE1 BE1.png Warden spawn egg.

Mobs

Allay.png Allay
  • Voted to be in the update during Minecraft Live 2021.
  • Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
    • Picks up dropped items in loaded chunks and can carry up to a stack at a time,[6] and cannot duplicate items[7] or take items out of chests.[8] It drops its collected items when in range of a note block.
  • If holds an item it got from a player, it follows that player, up to a distance of 64 blocks away.
    • It can be made to hold an item by interacting with the allay (pressing use).
    • The item can also be removed by interacting with the allay (pressing use) while with an empty hand.
  • Able to drop items at nearby note blocks, and stay close to a note block that has been played near them.
  • When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player.
    • Connecting with note blocks is visualized by the vibration particle.
    • Connecting with note blocks can be blocked by wool, by placing wool between the allay and the note block.
  • If they have items in their inventory, they attempt to give them to their owner.
  • Sometimes spawn in cages next to pillager outposts (similar to iron golems), and inside woodland mansion jail cells.
  • Has a delay for picking new items after delivering items (3 seconds).
  • Immune to damage from its owner while holding an item.
  • Have 20 Heart (icon).png × 10 health points and a natural health regeneration of 2 Heart (icon).png per second.
Temperate Frog JE1 BE1.gif Cold Frog JE1 BE1.gif Warm Frog JE1 BE1.gif Frog
  • Comes in three variants: temperate, warm, and cold.
    • The temperate variant is orange, the warm variant is white, and the cold variant is green.
  • Can croak, jump, swim, and slowly walk on land.
    • Can jump over 5 blocks.
    • Frogs are faster in water than on land.
    • Prefer to jump to lily pad and big dripleaf.
  • Are able to target specific mobs as food, using a base attack strength of 10.
  • Can be tempted and bred using slimeballs.
    • Lay eggs on water after mating.
  • Grow from tadpoles.
    • Variants depend on the temperature of the biome it turns from a tadpole to a frog in.
  • Have 10 Heart (icon).png Heart (icon).png Heart (icon).png Heart (icon).png Heart (icon).png health points.
Tadpole.png Tadpole
  • Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
    • Frog type depends on which temperature it grows in.
  • Can be held in a water bucket.
  • Jump around like fish when on land, and eventually die.
    • Panics on land and pathfinds to a nearby water source.
  • Are hunted down by axolotls.
    • Also panics if there are axolotls nearby.
  • Have 6 Heart (icon).png Heart (icon).png Heart (icon).png health points.
Warden JE1 BE1.png
Warden
  • The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
    • Because of this, it stumbles as it walks.
    • Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
      • Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
    • Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
      • It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
        • It does not attack other wardens.
      • When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
        • Seems to follow the same rules as the sculk sensor when detecting vibrations.
        • If any projectile (e.g. egg, snowball, arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
      • Does not detect players that are sneaking.
    • Can detect players or mobs that have the Invisibility effect.
  • Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
  • Spawns in the deep dark biome, specifically when a player activates sculk shriekers three times.
    • It is the only mob that spawns in the deep dark biome.
  • "Emerges" from the ground when spawned by sculk shriekers.
    • Digs back into the ground when it doesn't sense any vibration after 60 seconds.
      • Like how name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
      • Wardens do not dig back when they're in water.
  • A mob designed to be extremely difficult, intended to be avoided and fled from.
    • Has 500 Heart (icon).png × 250 health points and does 30 Heart (icon).png × 15 damage on Normal difficulty, bringing players wearing full netherite armor from full health to 7 Heart (icon).png Heart (icon).png Heart (icon).png Half Heart (icon).png health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player. (More health than a wither (300 Heart (icon).png × 150) except in BE, hard mode, where Wither HP = 600 Heart (icon).png × 300)
    • The warden doesn't qualify as a target for the advancement "Monster Hunter" and isn't needed to receive the advancement "Monsters Hunted" due to its role.
  • Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
    • The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).
  • Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
    • Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor (including the damage reduction by armor enchantments such as Protection).
    • The ranged attack deals 10 Heart (icon).png Heart (icon).png Heart (icon).png Heart (icon).png Heart (icon).png damage in Normal and can hit at a horizontal distance of 15 blocks.
    • The ranged attack can hit only one target at a time.
  • Is immune to lava and knockback, and never slows down in water.
  • Drops a sculk catalyst upon death.

Non-mob entities

BoatsWithChests MinecraftLive2021.png
An image of two variants of the Boat with Chest shown during Minecraft Live 2021
Oak Boat with Chest JE2 BE1.png Spruce Boat with Chest JE2 BE1.png Birch Boat with Chest JE2 BE1.png Jungle Boat with Chest JE2 BE1.png Acacia Boat with Chest JE2 BE1.png Dark Oak Boat with Chest JE2 BE1.png Mangrove Boat with Chest JE2 BE1.png Oak Boat with Chest (item) JE2.png Spruce Boat with Chest (item) JE2.png Birch Boat with Chest (item) JE2.png Jungle Boat with Chest (item) JE2.png Acacia Boat with Chest (item) JE2.png Dark Oak Boat with Chest (item) JE2.png Mangrove Boat with Chest (item) JE2.png Boat with Chest
  • Similar to a minecart with chest, but with a boat instead of a minecart, so the player can take a journey on the water and carry things.
  • Can hold only one entity.
  • Crafted by combining a chest with any boat.
  • Comes in different wood plank variants, including the dark oak, jungle, and the newly added mangrove wood plank variant.
  • Opening its inventory or breaking it makes nearby adult piglins angry.
  • Breaking it drops itself and all its items.
Painting
  • Added unused paintings earth, wind, fire, and water from Bedrock Edition.
    • These paintings are not placeable by default, but can be added through commands (such as /summon painting ~ ~ ~ {variant:"water"}) or through a datapack.

World generation

Ancient City
Deep Dark
  • New biome at the "deepest depths of the world".
  • Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
    • Currently can extend above the deepslate layer, sometimes up to around Y=33.
  • Ancient Cities can generate here.
  • Wardens can spawn here through the activation of sculk shriekers.
  • The surface contains patches of sculk-related blocks.
  • Except spawners, no mobs other than wardens can spawn there, similar to mushroom fields.
Mangrove Swamp
  • A new swamp biome with teal water that often generates in warmer clusters, usually next to jungles and deserts.
  • Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
  • Naturally spawns warm frogs and slimes, but there are no sheep, cows, pigs or chickens.
  • Does not generate witch huts.
  • The floor is coated with a layer of mud which goes all the way from the surface down to stone.
  • Tropical fish can spawn in water.
  • Water fog color is pale green instead of yellow like in the normal swamp.
Mangrove Trees
  • New type of tree variant that is found in mangrove swamp biomes.
  • Has an unique shape, with a root system of mangrove roots leading up to a forking trunk and mangrove leaves.
    • Composed of mangrove logs.
    • Generated roots composed of mangrove root blocks.
    • Has propagules hanging from the leaves of the tree.
    • Moss carpet generates on top of some roots.
  • Grows from mangrove propagules.
  • It has a chance to generate a bee nest.
Upgrading of old worlds
  • Now supports 3D biome blending, so it blends the underground biomes as well.

Command format

Game rules
  • Added doWardenSpawning game rule, to control whether wardens can be spawned or not, defaults to true.
/locate
  • Added /locate poi, can locate a POI (Point of Interest), with following syntax:
    • /locate poi <poi>
      • poi: The namespaced ID of a POI, or a POI tag.
/place
  • A new command which replaces /placefeature and can place features, jigsaws, structures and templates at a given location, with following syntaxes:
    • /place feature <feature> [<pos>]
      • Works like the removed /placefeature.
      • feature: The namespaced ID of a feature to try to place.
      • pos: The position to use as the origin for the generation. (if omitted, ~ ~ ~ is used)
    • /place jigsaw <pool> <start> <depth> [<pos>]
      • Works as hitting the "generate" button inside the user interface of a jigsaw block: it generates a jigsaw structure starting in a certain template pool at a given jigsaw anchor, then does a given number of levels of expansion from there.
      • pool: The namespaced ID of a template pool to start generating.
      • start: The namespaced ID name of a jigsaw to use as the starting anchor.
      • depth: The maximum number of jigsaw connections to traverse during placement.
    • /place structure <structure> [<pos>]
      • Works by placing an entire structure just like it is done in world generation.
      • structure: The namespaced ID of a structure to try to generate.
    • /place template <template> [<pos>] [<rotation>] [<mirror>] [<integrity>] [<seed>]
      • Works like using the load button in the UI for a structure block.
      • template: The namespaced ID of a template ("structure block file") to load and place.
      • rotation: The rotation to apply. (if omitted, none is used)
      • mirror: The mirroring to apply. (if omitted, none is used)
      • integrity: The structure integrity value between 0 and 1.
      • seed: The seed to use for the randomized degradation when integrity is less than 1.

Gameplay

Advancement
  • Added seven new advancements:
    • "Birthday Song"
    • "Bukkit Bukkit"
    • "It Spreads"
    • "Sneak 100"
    • "When the Squad Hops into Town"
    • "With Our Powers Combined!"
    • "You've Got a Friend in Me"
      • Have an allay deliver items to you
  • Added allay_drop_item_on_block advancement trigger.
    • Triggered when an allay drops an item on a block, with the following conditions:
      • player: a player for which this trigger runs
      • location: a predicate for the block that the item was dropped on
      • item: a predicate for the item that was dropped
  • Added avoid_vibration advancement trigger.
    • Triggered when a vibration event is ignored because the source player is holding the sneak key, with the following conditions:
      • player: a player for which this trigger runs
  • Added kill_mob_near_sculk_catalyst advancement trigger.
    • Triggered when a player kills an entity next to sculk catalyst, with the following conditions:
      • player: a player for which this trigger runs
      • entity: a predicate for the entity that was killed
      • killing_blow: a predicate for how the entity was killed
  • Added thrown_item_picked_up_by_player advancement trigger.
    • Triggered when a player picks up an item that was thrown by an entity, with the following conditions:
      • player: a predicate for the player picking up the item
      • entity: a predicate for the entity that threw the item
      • item: a predicate for the item
Death messages
  • Added new death messages to wardens' ranged attack:
    • "<player> was obliterated by a sonically-charged shriek".
    • If the warden was holding a renamed item, the message is "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>".
Enchanting
  • Added the Swift Sneak enchantment.
    • This enchantment can be found exclusively in chests in ancient cities.
    • Cannot be obtained by fishing, enchanting, or other loot chests, similar to Soul Speed.
    • Has a total of three levels.
    • Available only for leggings.
    • Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.
Status effects
  • Darkness.png Darkness
    • A status effect triggered by the sculk shrieker, causing the player's camera to dim in brightness, thus limiting the vision of players.
    • Lowers the gamma down at an equivalent of “Moody” while having this effect.

General

Chat
  • Chat messages between players, as well as chat from the /say, /msg, /teammsg, and /me commands, are now cryptographically signed.
  • Players are given a Mojang provided key-pair on startup.
  • Chat styling is now handled via server resource packs with the translation key chat.type.text.
  • Servers can now define different chat-style formats for clients, which can now be controlled by the server through the chat_type registry (found under the worldgen folder in the vanilla report).
    • These are synchronized to clients when they join the server.
    • The translation key or translation format can be defined, like chat.type.text or %s says: "%s".
      • Chat can be similarly optionally narrated with a custom translation key or format.
    • The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events).
  • Servers can now enable chat preview, which displays a server-controlled preview above the chat edit box, showing how the message appears when sent.
    • Can be used by servers to preview messages with styling applied, such as emojis or chat coloring.
    • Chat preview sends chat messages to the server as they are typed, even before they're sent.
      • The server then sends back the styled preview in real time.
      • This allows servers to apply dynamic message stylings while still allowing chat to be securely signed.
    • Chat preview is also shown for chat-related commands, such as /say and /msg.
    • A warning toast message is shown on the client when joining a server with chat preview, and it can be globally disabled in chat settings.
    • Dynamic chat styling can also be controlled by the server, although this is signed only when chat preview is enabled.
      • Clients can prefer to always show the original, signed message by enabling "Only Show Secure Chat" in chat settings.
Chunk format
  • Added blending_data.min_section, and blending_data.max_section that determines which sections are used for data for blending.
Data pack and resource pack
  • Can have filter section in pack.mcmeta now.
    • This section has mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths.
    • If any of files in packs added before one with filter section matches any pattern inside block, it is filtered out (i.e. treated as if not present in the first place).
    • filter section does not apply to a pack containing it, only to packs loaded before it.
    • Both namespace and path can be omitted: if they are, the game works as if they had been specified as a ".*". Missing field matches every value. When they are included, these fields contain a regular expression pattern.
    • For example, adding pack with this section in pack.mcmeta after vanilla pack hides all recipes and advancements defined by vanilla pack:
"filter": {
    "block": [
        {
            "namespace": "minecraft",
            "path": "recipes/.*"
        },
        {
            "namespace": "minecraft",
            "path": "advancements/.*"
        }
    ]
}
  • World presets/types and super flat world presets in “Create World” screen can now be controlled by datapacks.
    • New registry types worldgen/world_preset, and worldgen/flat_level_generator_preset were added to data-drive presets (like "Amplified" or "Single Biome").
Debug screen and profiling
  • Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen.
    • This is available only for graphics devices that support GPU timer queries.
  • Added "Blending" row, above the "Noise Router" row.
  • Added a heap memory allocation metric.
Entity format
  • Added HasLeftHorn, and HasRightHorn boolean fields to goats' entity format.
    • Decides the visibility and dropability of their horns.
Fonts
  • Added new glyph provider type space, to allow creation of space-like glyphs.
    • New provider has single argument called advances which is map of codepoint to glyph advance (width).
    • Rendering of space glyph is no longer hardcoded (needs to be declared manually in font).
Item modifier
  • Added the item function set_instrument, to sets item tags needed for instrument items to a random value selected from a tag, with following parameter:
    • options: a tag reference specifying the instrument options to randomly pick from.
Language
  • Added Malay written in Arabic script (Jawi).[note 2]
Music
Options
  • A new accessibility slider has been added in the options menu called “Darkness Pulsing”.
    • It controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to the player.
  • Added "Directional Audio" sound option, for 3D Directional Audio simulation.
    • Uses HRTF-based directional audio to improve the simulation of 3D sound, making it easier to distinguish which direction a sound comes from (including if it is above or below the player).
    • Requires HRTF compatible audio hardware.
    • This option is best experienced with headphones.
    • Toggled off by default.
  • Added "Chat Preview" chat option, for enabling chat preview.
    • Toggled on by default.
  • Added "Only Show Secure Chat" chat option, for clients who prefers to always show the original, signed message.
    • Toggled off by default.
options.txt
  • Added chatPreview, and onlyShowSecureChat.
Particles
  • Added new particles:
    • Sculk Soul.gif sculk_soul
      • Sculk Catalyst Bloom.gif Emitted by sculk catalysts when activated by sculk sensors.
    • Shriek.png shriek
      • Sculk shriek particles.png Emitted by sculk shriekers when activated by sculk sensors.
    • sculk_charge_pops and sculk_charge
    • sonic_boom
Player.dat format
  • Added a new LastDeathLocation field, which contains a dimension string and a list of three integers representing the block position of the player's last death called pos.
Protocol
  • Servers now also send an additional icon and MOTD packet after a player has connected.
    • This allows servers with enable-status=false to set an icon and MOTD for players that successfully connect.
  • Custom servers can now enable or disable chat preview for certain clients by sending a new network packet.
server.properties
  • Added server property enforce-secure-profile to allow servers to requiring a player to having a Mojang-signed public key.
    • Defaults to false.
    • Enforcing secure profiles prevent players without a Mojang-signed public key from connecting.
  • Added server property max-chained-neighbor-updates to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.
  • Added server property previews-chat to enable chat preview.
    • Defaults to false.
Splashes
  • Added the following splash text:
    • "Shriek like a Sculk Shrieker!"
    • "Who let the frogs out?"
    • "RIBBIT!"
    • "Croak team!"
    • "Nooooooooooooo!"
    • "Flower forest TM perfume"
    • "Hat Fridays!"
Tags
  • Added following block tags:
    • #ancient_city_replaceable: contains deepslate, deepslate_bricks, deepslate_tiles, deepslate_brick_slab, deepslate_tile_slab, deepslate_brick_stairs, deepslate_tile_wall, deepslate_brick_wall, cobbled_deepslate, cracked_deepslate_bricks, cracked_deepslate_tiles, and gray_wool.
    • #completes_find_tree_tutorial: contains #logs, #leaves, and #wart_blocks.
    • #convertable_to_mud: contains dirt, coarse_dirt, and rooted_dirt.
    • #dampens_vibrations: contains #wool, and #wool_carpets.
    • #dead_bush_may_place_on: contains #sand, #terracotta, and #dirt.
    • #dragon_transparent: contains light, and #fire.
      • This tag controls blocks the ender dragon cannot destroy but can fly straight through.
    • #frog_prefer_jump_to: contains lily_pad, and big_dripleaf.
    • #frogs_spawnable_on: contains grass_block, mud, mangrove_roots, and muddy_mangrove_roots.
    • #mangrove_logs: contains mangrove_log, mangrove_wood, stripped_mangrove_log, and stripped_mangrove_wood.
    • #mangrove_logs_can_grow_through: contains mud, muddy_mangrove_roots, mangrove_roots, mangrove_leaves, mangrove_log, mangrove_propagule, moss_carpet, and vine.
    • #mangrove_roots_can_grow_through: contains mud, muddy_mangrove_roots, mangrove_roots, mangrove_propagule, moss_carpet, vine, and snow.
    • #nether_carver_replaceables: contains #base_stone_overworld, #base_stone_nether, #dirt, #nylium, #wart_blocks, soul_sand, and soul_soil.
    • #overworld_carver_replaceables: contains #base_stone_overworld, #dirt, #sand, #terracotta, #iron_ores, #copper_ores, water, gravel, sandstone, red_sandstone, calcite, snow, packed_ice, raw_iron_block, and raw_copper_block.
    • #overworld_natural_logs: contains acacia_log, birch_log, oak_log, jungle_log, spruce_log, dark_oak_log, and mangrove_log.
    • #sculk_replaceable: contains #base_stone_overworld, #dirt, #terracotta, #nylium, #base_stone_nether, #sand, gravel, soul_sand, soul_soil, calcite, smooth_basalt, clay, dripstone_block, end_stone, red_sandstone, and sandstone.
    • #sculk_replaceable_world_gen: contains #sculk_replaceable, deepslate_bricks, deepslate_tiles, cobbled_deepslate, cracked_deepslate_bricks, cracked_deepslate_tiles, and polished_deepslate.
    • #snaps_goat_horn: contains #overworld_natural_logs, stone, packed_ice, iron_ore, coal_ore, copper_ore, and emerald_ore.
    • #snow_layer_can_survive_on: contains honey_block, soul_sand, and mud.
    • #snow_layer_cannot_survive_on: contains ice, packed_ice, and barrier.
  • Added following item tags:
    • #chest_boats: contains all types of boat with chests.
    • #compasses: contains compass, and recovery_compass.
    • #completes_find_tree_tutorial: contains #logs, #leaves, and #wart_blocks.
    • #mangrove_logs: contains mangrove_log, mangrove_wood, stripped_mangrove_log, and stripped_mangrove_wood.
    • #overworld_natural_logs: contains acacia_log, birch_log, oak_log, jungle_log, spruce_log, dark_oak_log, and mangrove_log.
    • #wart_blocks: contains nether_wart_block, and warped_wart_block.
  • Added following entity tag:
    • #frog_food: contains slime, and magma_cube.
  • Added following game event tags:
    • #allay_can_listen: contains note_block_play.
    • #shrieker_can_listen: contains sculk_sensor_tendrils_clicking.
    • #warden_can_listen: contains the contents of the #vibrations, and #shrieker_can_listen event tags, and shriek.
  • Added following biome tags:
    • #allows_surface_slime_spawns: contains swamp, and mangrove_swamp.
    • #allows_tropical_fish_spawns_at_any_height: contains lush_caves.
    • #has_closer_water_fog: contains swamp, and mangrove_swamp.
      • This tag controls which biomes have a shorter view distance.
    • #has_structure/ancient_city: contains deep_dark.
    • #is_end: contains all the end biomes.
    • #is_overworld: contains all overworld biomes.
    • #is_savanna: contains savanna, savanna_plateau, and windswept_savanna.
    • #mineshaft_blocking: contains deep_dark.
    • #more_frequent_drowned_spawns: contains #is_river.
    • #only_allows_snow_and_gold_rabbits: contains desert.
    • #plays_underwater_music: contains #is_ocean, and #is_river.
      • This tag controls which biomes the player hears the special underwater music when underwater.
    • #polar_bears_spawn_on_alternate_blocks: contains frozen_ocean, and deep_frozen_ocean.
    • #produces_corals_from_bonemeal: contains warm_ocean.
      • This tag controls which biomes that coral can be farmed by using bone meal.
    • #reduce_water_ambient_spawns: contains #is_river.
    • #required_ocean_monument_surrounding: contains #is_ocean, and #is_river.
      • This tag defines which biomes must be present around a location that a monument possible to generate.
    • #spawns_cold_variant_frogs: contains snowy_taiga, snowy_plains, ice_spikes, grove, frozen_peaks, jagged_peaks, snowy_slopes, frozen_ocean, deep_frozen_ocean, frozen_river, snowy_beach, deep_dark, and #is_end.
    • #spawns_warm_variant_frogs: contains warm_ocean, desert, mangrove_swamp, #is_jungle, #is_savanna, #is_badlands, and #is_nether.
    • #stronghold_biased_to: contains badlands, bamboo_jungle, birch_forest, dark_forest, desert, dripstone_caves, eroded_badlands, flower_forest, forest, frozen_peaks, grove, ice_spikes, jagged_peaks, jungle, lush_caves, meadow, mushroom_fields, old_growth_birch_forest, old_growth_pine_taiga, old_growth_spruce_taiga, plains, savanna_plateau, savanna, snowy_plains, snowy_slopes, snowy_taiga, sparse_jungle, stony_peaks, sunflower_plains, taiga, windswept_forest, windswept_gravelly_hills, windswept_hills, windswept_savanna, and wooded_badlands.
      • These contents are exactly the same with the previous #has_structure/stronghold biome tag.
    • #water_on_map_outlines: contains #is_ocean, #is_river, swamp, and mangrove_swamp.
      • This tag controls which biomes appear as water on map outlines.
    • #without_patrol_spawns: contains mushroom_fields.
    • #without_wandering_trader_spawns: contains the_void.
    • #without_zombie_sieges: contains mushroom_fields.
  • Added following structure tags:
    • #cats_spawn_as_black: contains swamp_hut.
    • #cats_spawn_in: contains swamp_hut.
  • Added following flat level generator preset tag, to control order of elements displayed in "Configure Flat World" screen:
    • #visible: contains classic_flat, tunnelers_dream, water_world, overworld, snowy_kingdom, bottomless_pit, desert, redstone_ready, and the_void.
      • This tag controls all the visible presets in the UI and their order.
  • Added following world preset tags, to control values show on "World Type" button in "Create World" screen:
    • #normal: contains normal, flat, large_biomes, amplified, and single_biome_surface.
    • #extended: contains #normal, and debug_all_block_states.
      • This tag controls which world presets appear only when holding down the Alt key.
  • Added following cat variant tags:
    • #default_spawns: contains tabby, black, red, siamese, british_shorthair, calico, persian, ragdoll, white, and jellie.
    • #full_moon_spawns: contains #default_spawns, and all_black.
  • Added following painting variant tag:
    • #placeable: contains kebab, aztec, alban, aztec2, bomb, plant, wasteland, pool, courbet, sea, sunset, creebet, wanderer, graham, match, bust, stage, void, skull_and_roses, wither, fighters, pointer, pigscene, burning_skull, skeleton, and donkey_kong.
      • These paintings are placeable in survival mode.
  • Added following banner pattern tags:
    • #no_item_required: contains square_bottom_left, square_bottom_right, square_top_left, square_top_right, stripe_bottom, stripe_top, stripe_left, stripe_right, stripe_center, stripe_middle, stripe_downright, stripe_downleft, small_stripes, cross, straight_cross, triangle_bottom, triangle_top, triangles_bottom, triangles_top, diagonal_left, diagonal_up_right, diagonal_up_left, diagonal_right, circle, rhombus, half_vertical, half_horizontal, half_vertical_right, half_horizontal_bottom, border, curly_border, gradient, gradient_up, and bricks.
      • Defines banner patterns which can be made on loom and do not need a pattern item.
    • #pattern_item/creeper: contains creeper.
    • #pattern_item/flower: contains flower.
    • #pattern_item/globe: contains globe.
    • #pattern_item/mojang: contains mojang.
    • #pattern_item/piglin: contains piglin.
    • #pattern_item/skull: contains skull.
  • Added following instrument tags:
    • #goat_horns: contains #regular_goat_horns, and #screaming_goat_horns.
    • #regular_goat_horns: contains ponder_goat_horn, sing_goat_horn, seek_goat_horn, and feel_goat_horn.
    • #screaming_goat_horns: contains admire_goat_horn, call_goat_horn, yearn_goat_horn, and dream_goat_horn.
  • Added following point_of_interest_type tags:
    • #acquirable_job_site: contains armorer, butcher, cartographer, cleric, farmer, fisherman, fletcher, leatherworker, librarian, mason, shepherd, toolsmith, and weaponsmith.
      • This tag defines job sites sought by villagers with none profession.
    • #bee_home: contains beehive, and bee_nest.
      • This tag defines POIs targeted by bees.
    • #village: contains #acquirable_job_site, home, and meeting.
      • This tag defines POIs that belong to villages.

Changes

Blocks

Brewing Stand
  • Slightly changed its texture, to make their arms connect to their bases.
  • Updated base UVs and texture to match a graphical fix in Bedrock Edition, which has no effect on visuals.
Cocoa pod
  • Slightly changed the stage2's texture, to make width consistency with other stages' textures.
Doors
  • The top of doors no longer flips in an unnatural way when opening in certain directions.
End portal frame
  • Slightly changed its texture, to make better transition with the end stone texture.
End rod
  • Removed unused pixels in its texture.
Glow lichen
  • Can now be placed on the top and sides of soul sand and maximum height snow.
Leaves
  • Leaves are now waterloggable.
Mycelium
  • Slightly changed its side texture, to match other dirt-based blocks.
Piston and sticky piston
  • Changed their textures, to match the color of the oak planks on the piston head.
Sculk sensor
  • Has been re-added to the creative inventory.
  • Generates in the deep dark biome.
  • Can be obtained only with Silk Touch, otherwise it drops experience.
  • Detects vibrations 9 blocks or less away.
    • Cannot detect vibrations on any wool block or wool carpet.
    • Cannot detect players if they sneak.
      • Always activates when stepped on, even when sneaking.
    • When detecting several vibrations at the same time, it reacts to the closest vibration instead of the first vibration in the tick.
  • Able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker).
    • Able to communicate with wardens by activating sculk shriekers.
Smoker
  • Rotated pixels at the bottom left corner in their textures, to make a correct direction.
TNT
  • Ores and spawners blown up by TNT ignited by a player now drop experience.
Vines
  • Can now be placed on the sides of soul sand and maximum height snow.

Items

Boats
  • Changed item textures of all previously existing boats.
    • The paddles represent their respective wood color and their inside rims of the boats are darker, to match Bedrock Edition.
Fence
  • Changed the model when in an item frame, to make their two horizontal bars thicker, matching the thickness in their block form.
Leather cap
  • Changed its texture, to extend the center bar on the back face to the bottom.
Scaffolding
  • When used as fuel for furnaces, they now burn equally as long as a bamboo does.
Shield
  • They now properly spin around their own center axis and show up in the right place in item frames.

Mobs

Endermen, Skeletons, and Wither Skeletons
  • Now spawn from light level 0 to 11 in the nether, which is wider range than before.
Evoker, illusioner, and witch
  • Changed their models, now their last two rows of pixels on their robes can render.
Goat
  • Now can drop 2 horns each.
    • The number of horns left to drop is represented on the model.
Llama
  • Changed all variants' chest texture, to use the chest texture since the texture update.
Parrots
Pillager
  • Changed its model, slightly shortened its coat to match its actual texture.
Spiders and cave spiders
  • Fixed texture mapping of both types of spiders.
Villager
  • Changed their models, now their last two rows of pixels on their robes can render.
  • Changed their textures in all biomes.
    • The color of the top and bottom of their legs now matches the sides correctly.
    • Removed the identical part in savanna villagers' texture with the villager base texture.
    • Slightly changed jungle villagers' shoes texture.
Vindicator
  • Changed its model, slightly shortened its coat to match its actual texture.
  • Changes its crossed arm's texture.
    • The "gap" between the two arms is connected correctly now.
    • Changed the color of the seam face between their upper and lower arms, which is not visible in default.
Wandering trader
Zombie villager
  • Changed their models, now their last two rows of pixels on their robes can render.
  • Changed their clothes texture in all biomes (except desert and swamp).
    • The color of the top and bottom of their legs now matches the sides correctly.
    • Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers.
    • Slightly changed jungle zombie villagers' shoes texture.
    • Removed extra textures on weaponsmith zombie villagers' arm's top.

Non-mob entities

Minecart with chest, Minecart with furnace, Minecart with TNT and Minecart with hopper
  • Crafting recipes are now shapeless.
  • Now drop themselves when broken.

World generation

Custom world generation
  • The dimension folder is no longer present in the vanilla world generation reference pack, but dimension files still work like they used to inside a custom data pack.
  • There's a new file type that the data report generator can output in the biome_parameters folder, containing all the biome parameters for the default vanilla dimensions.
  • Custom dimensions no longer require a separate seed field, and in fact can no longer have a custom seed - the world seed is now always used for all dimensions.
  • Dimension types now have two new fields for controlling monster spawns.
    • monster_spawn_block_light_limit is an integer controlling the block light needed to prevent monster spawns.
    • monster_spawn_light_level is an int provider which is evaluated to find a value to compare the current overall brightness with to determine if a monster should be allowed to spawn.
Swamp
  • Temperate frogs can now spawn in swamps.

Command format

/bossbar
  • Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.
/locate and /locatebiome
  • Merged into the new /locate command:
    • /locate -> /locate structure
    • /locatebiome -> /locate biome
  • /locate biome now searches in 3D properly, which means it locates cave biomes correctly.
  • /locate biome now returns all three coordinates in the output.
/placefeature
  • Merged into the new /place command.

Gameplay

Advancements
  • The Deep Dark and mangrove swamp biomes are now required to be visited to obtain the "Adventuring Time" advancement.
  • Breeding frogs are now required for the "Two by Two" advancement.
  • The Darkness effect is now required for the "How Did We Get Here" advancement.
  • Removed field location from triggers location, slept_in_bed, hero_of_the_village, and voluntary_exile. It was handled exactly the same as player.location.

General

Bonus chest
Chunk format
  • Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old.
Data pack and resource pack
  • Data pack format is now 10, resource pack format is now 9.
  • The built-in vanilla pack, the report generated by the game, and the vanilla world generation reference pack now store their object keys sorted alphabetically (with the exception of type fields and parent fields, which get listed first).
    • This makes diffing the files easier after changes, and avoids false positive changes from fields moving around.
Debug Keys
  • Removed debug hotkey cycling render distance (F3 + F).
Debug screen
  • The H for "humidity" has been changed for a V for "vegetation".
Entity format
  • Replaced CatType field in cats' entity format with variant.
    • Accepted type of value is changed from numeric values to strings IDs. (e.g. 5 -> minecraft:calico)
Game Events
  • Renamed some game events, to make them more grammatically consistent:
    • drinking_finish -> drink
    • entity_killed -> entity_die
    • entity_damaged -> entity_damage
    • elytra_free_fall -> elytra_glide
    • mob_interact -> entity_interact
    • ravager_roar -> entity_roar
    • wolf_shaking -> entity_shake
  • The following events have been collapsed into block_activate, and block_deactivate:
    • block_press
    • block_unpress
    • block_switch
    • block_unswitch
  • ring_bell has been removed and replaced with block_change.
  • Both shulker_open, and shulker_close have been removed in favour of using container_open, and container_close.
  • fishing_rod_cast, and fishing_rod_reel_in have been renamed to item_interact_start, and item_interact_finish.
  • entity_interact should be dispatched more often when interacting with various mobs.
HUD
  • Changed the texture of the "half" armor bar, moved the highlighted pixel from the right to the left.
Loot tables
  • The special case size-dependent loot drops of slimes and magma cubes are now data driven and part of their loot tables, using the new sub-predicate types.
LWJGL
  • Updated LWJGL library to 3.3.1.
Music
  • The places where the following existing music can be played are changed:[note 4]
    • "Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
    • "Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and old growth taigas.
    • "Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.
Options
  • The description of the FOV effects setting now correctly mentions all gameplay effects rather than only speed effects.
Panorama
Particles
  • The parameters to the vibration particle have changed: instead of specifying the start position as an extra parameter, the regular source of the particle is now used.
Point of Interest types
  • Removed unemployed, and nitwit point_of_interest_type.
Predicates
  • Renamed the feature field in location predicates to structure.
  • player, fishing_hook, lightning_bolt, and catType fields have been replaced with type_specific.
  • type_specific has field type (one of player, fishing_hook, lightning_bolt or cat) and same fields as removed fields.
  • Example:
  • Before:
 "lightning_bolt": {
   "blocks_set_on_fire": 0
 }
  • After:
  "type_specific": {
    "type": "lightning",
    "blocks_set_on_fire": 0
  }
  • catType has been wrapped to match new format and now uses new cat variant names instead of texture names.
  • Before:
"catType": "minecraft:textures/entity/cat/british_shorthair.png"
  • After:
 "type_specific": {
    "type": "cat",
    "variant": "minecraft:british_shorthair"
 }
  • New type_specific options:
    • frog has variant field matching frog variant (minecraft:warm, minecraft:temperate or minecraft:cold).
    • slime applies for slimes and magma cubes, has size field matching slime size (smallest is 1).
Randomized events predictability
  • Following randomized events are now more predictable, and no longer have a possibility of extreme behaviors:
    • Placement and velocity of things dropped from droppers or dispensers.
    • Placement and velocity of items spawned from containers upon destroy.
    • Randomized follow_range component attribute for mobs.
    • Velocity of horses spawned from skeleton traps.
    • Blaze random position and randomized speed of blaze projectiles.
    • Randomized portion of damage and velocity of arrows.
    • Randomized flight pattern of firework rockets.
    • Bobbing patterns and time until a fish for fishing rods.
Realms
  • Replaced realms subtle selected world highlight with a clear green checkmark.
  • The message when opening the Realms menu in a snapshot version has been changed from "Your client is outdated and not compatible with Realms. Please update to the most recent version of Minecraft." to "Your client is not compatible with Realms. Please use the most recent version of Minecraft. Realms is not compatible with snapshot versions.".
server.properties
  • level-type now supports world presets instead.
Shaders
  • There are now shader files for translucent entity rendering.
Sound
  • Equipping armor using the inventory now plays a sound.
Splashes
  • Removed "Привет Россия!"
Tags
  • Following tags are changed due to addition of new features mentioned above:
    • Mangrove boat and the #chest_boats item tag are now part of the #boats item tag.
    • Mangrove button is now part of the #wooden_buttons block and item tag.
    • Mangrove door is now part of the #wooden_doors block and item tag.
    • Mangrove fence gate is now part of the #fence_gates block tag.
    • Mangrove fence is now part of the #wooden_fences block and item tag.
    • Mangrove leaves is now part of the #leaves block and item tag, and the #mineable/hoe block tag.
    • Mangrove planks is now part of the #planks block and item tag.
    • Mangrove pressure plate is now part of the #wooden_pressure_plates block and item tag.
    • Mangrove propagule is now part of the #flowers, and #saplings block and item tag.
    • Mangrove roots is now part of the #mineable/axe block tag.
    • Mangrove sign is now part of the #standing_signs block tag and #signs item tag.
    • Mangrove slab is now part of the #wooden_slabs block and item tag.
    • Mangrove stairs is now part of the #wooden_stairs block and item tag.
    • Mangrove swamp is now part of the #has_structure/mineshaft, #has_structure/ruined_portal_swamp, and #is_overworld biome tags.
    • Mangrove trapdoor is now part of the #wooden_trapdoors block and item tag.
    • Mangrove wall sign is now part of the #wall_signs block tag.
    • Mud brick slab is now part of the #slabs block and item tag.
    • Mud brick stairs is now part of the #stairs block and item tag.
    • Mud brick wall is now part of the #walls block and item tag.
    • Mud bricks, mud brick stairs, mud brick slab and packed mud are now part of the #mineable/pickaxe block tag.
    • Muddy mangrove roots and mud are now part of the #mineable/shovel block tag, and the #dirt block and item tag.
    • Potted mangrove propagule is now part of the #flower_pots block tag.
    • Reinforced deepslate is now part of the #dragon_immune, #features_cannot_replace, and #wither_immune block tags.
    • Sculk vein is now part of the #inside_step_sound_blocks block tag.
    • Sculk, sculk catalyst, sculk vein and sculk shrieker are now part of the #mineable/hoe block tag.
    • Tadpole is now part of the #axolotl_hunt_targets entity tag.
    • Block and item tag #mangrove_logs is now part of the logs_that_burn block and item tag, respectively.
    • The new music_disc_5 is now part of the #music_discs item tag.
  • Changed game events in the #vibrations game event tag:
    • Include all game events changes mentioned above.
    • Added note_block_play, and instrument_play.
    • Removed minecart_moving, flap, and item_interact_start.
  • Added light to the #wither_immune block tag.
  • Added item_interact_start, and item_interact_finish game events to the #ignore_vibrations_sneaking game event tag.
  • Renamed #polar_bears_spawnable_on_in_frozen_ocean block tag to #polar_bears_spawnable_on_alternate.
  • Renamed #carpets block and item tag to #wool_carpets.
  • Renamed #occludes_vibration_signals item tag to #dampens_vibrations, and added #wool_carpets to it.
  • #has_structure/stronghold biome tag now references only the #is_overworld biome tag.
  • Configured structure feature tags are now called structure tags.
World creation
  • A short screen showing the message "Preparing for world creation" appears before the "Create New World" screen appears.
Others
  • The "out of memory" error screen can now be translated.
  • The bundled Java runtime has been upgraded to 17.0.3.

Fixes

137 issues fixed
From released versions before 1.19
  • MC-13103 – Texture Z-Fighting at Wolf/Dog/Cat snout.
  • MC-45838 – Certain chat messages exceed 32767 byte limit and disconnect clients.
  • MC-51418 – Changing brightness/gamma above in-game limit using options.txt.
  • MC-53312 – Illager/(zombie) villager/witch robes don't render the last two rows of pixels.
  • MC-67308 – Door top and side textures flip illogically when opened and closed.
  • MC-81870 – Editing entitydata of Painting does not reflect ingame until chunk reload.
  • MC-91364 – Mob loot cannot be specified for small magma cube and big/medium slime.
  • MC-94060 – Equipping armor/elytra through inventory or dispenser doesn't play sounds.
  • MC-94161 – Boat paddles in the inventory are oak instead of their respective wood type.
  • MC-95103 – Shield item rendering not adjusted to the center.
  • MC-99930 – Brewing stand extends arms and inverts its texture when bottles are placed.
  • MC-100923 – Entities with knockback resistance can get knocked back using Punch.
  • MC-106510 – Long structure names (over 64 characters) do not fit in the structure block GUI.
  • MC-106627 – Leather cap texture overlay doesn't align correctly.
  • MC-109055 – Large cocoa pod texture is inconsistent.
  • MC-111809 – Paintings unrender when entity data is updated rapidly.
  • MC-121376 – Cannot bind "caps" key in control settings.
  • MC-124984 – Command syntax help does not recognize invalid tags.
  • MC-127885 – The textures on the spider models aren't mirrored properly.
  • MC-134892PacketBuffer.writeString's max length is in bytes, while readString is in characters.
  • MC-141064 – Cleric collar z-fighting.
  • MC-147686 – Joining a world that uses custom resources shows default resources until fully loaded.
  • MC-149805 – While editing a book, player cannot use Ctrl + Home or Ctrl + End to jump to the beginning or end of the text.
  • MC-158668 – Vex continue to attack their target after it has been killed.
  • MC-165036 – Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.
  • MC-165503 – Fence gates (between walls) aren't affected by ambient occlusion/smooth lighting.
  • MC-165990 – Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free.
  • MC-166686 – Villagers with taiga outfits show Z-fighting around their neck.
  • MC-176081 – Striders with NoAI still get cold.
  • MC-176621 – Entity spawn packets use integers for yaw and pitch instead of bytes.
  • MC-177321 – Soul sand doesn't have smooth lighting / ambient occlusion.
  • MC-179916 – Foxes path towards origin (0,0) during a thunderstorm.
  • MC-183309 – Player reach is different for client and server when crawling.
  • MC-183520 – Phantoms with NoAI can go through blocks.
  • MC-186148death.attack.witherSkull.item displays raw translation string (is untranslated).
  • MC-186851death.attack.sting.item displays raw translation string (is untranslated).
  • MC-187188 – Painting NBT and registry contain a typo: "Motive" instead of "Motif".
  • MC-189214 – Modifying the type compound of the end dimension erases the dragon fight.
  • MC-190661 – Pressing Esc or using the Cancel button in the "Experimental Settings" warning returns to main menu.
  • MC-195468 – World Generation Settings not working on dedicated server.
  • MC-195717 – Custom dimensions JSON requires seed.
  • MC-197647 – Players cannot jump off the edge of blocks when sneaking if they have a block above.
  • MC-197854 – Cannot use Ctrl + ← Backspace to delete entire words in Edit sign GUI.
  • MC-201150 – Unused pixels in end rod texture.
  • MC-202580 – Transition between end stone texture and end portal frame is not as seamless as it previously was.
  • MC-207268 – Sculk sensors don't detect stripping logs, tilling dirt, or pathing grass.
  • MC-207289 – Sculk sensor wool occlusion has directional bias.
  • MC-207522 – Sculk sensors don't react to horses kicking.
  • MC-207635 – Sculk sensors react differently to wool occlusion depending on the global direction.
  • MC-207935 – Simultaneous vibrations don't trigger as expected.
  • MC-208597 – Boats ridden over wool are detected by sculk sensor.
  • MC-208759 – Sculk Sensor's 'block placed' doesn't trigger with villagers placing crops.
  • MC-208760 – Sculk Sensor's 'block placed' doesn't trigger when snow golems place snow layers.
  • MC-208761 – Sculk Sensor's 'block destroyed' doesn't trigger when blocks are destroyed by pistons.
  • MC-208771 – Projectiles landing on wool trigger sculk sensors.
  • MC-209222 – Attempting to open the Minecraft Realms menu claims that the client is outdated, even if the snapshot may be newer than the release.
  • MC-209701 – Sculk sensors are not activated upon placing food onto campfires.
  • MC-209900 – Sculk sensors are not activated upon inserting or retrieving music discs from jukeboxes.
  • MC-209905 – Sculk sensors are not activated upon milking entities.
  • MC-209932 – Sculk sensors only detect the last turtle egg being broken when being stepped on.
  • MC-210277 – Sculk sensors are not activated upon chickens laying eggs.
  • MC-210278 – Sculk sensors are not activated upon bees entering or leaving their hive or nest.
  • MC-210279 – Sculk sensors are not activated upon entities being summoned by a spawner.
  • MC-210330 – Sculk sensors are not activated upon throwing eyes of ender.
  • MC-210331 – Sculk sensors are not activated upon wandering traders drinking milk or witches drinking potions.
  • MC-210485 – Sculk sensors are not activated upon evokers summoning vexes.
  • MC-210489 – Sculk sensors are not activated upon pointed dripstone filling partially filled cauldrons.
  • MC-210496 – Sculk sensors are not activated upon harvesting sweet berry bushes.
  • MC-210712 – Sculk sensors are not activated upon backwards movement in a boat.
  • MC-210801 – Wool incorrectly occludes the vibration of item frames being placed.
  • MC-210901 – Sculk sensors are not activated upon entities sliding on ice.
  • MC-212430 – Sculk sensors are not activated upon rain or snow filling partially filled cauldrons.
  • MC-212503 – Sculk sensors are not activated upon collecting fish, axolotls, or tadpoles using water buckets.
  • MC-212610 – Glow lichens cannot be put on soul sand.
  • MC-212629 – Leashes from two or more invisible entities connect to each other.
  • MC-213387 – Sculk sensors don't detect endermen/shulkers teleporting from a place to another.
  • MC-213915 – Equipping armor through the inventory does not count as a vibration.
  • MC-214622 – Sculk sensors do not detect daylight detector mode switching.
  • MC-214652 – Naming inconsistency for game events for eating/drinking.
  • MC-216567 – Vines cannot be placed on the sides of 8 layers of snow.
  • MC-216569 – Glow lichen cannot be placed on the side of 8 layers of snow.
  • MC-218222 – Distance value for Sculk Sensors is limited to integers.
  • MC-219642 – Vines cannot be placed on the sides of soul sand.
  • MC-219843 – Mycelium's side texture differs from other dirt-based blocks.
  • MC-219852 – Corner in smoker_bottom texture is still rotated incorrectly.
  • MC-219875 – You can cause a desync when repeatably picking up liquids.
  • MC-220067 – Chunk corruption with command block full of certain Unicode characters.
  • MC-220086 – Sculk sensors do not detect using an axe to clear the wax/weathering of a copper block.
  • MC-220087 – Sculk sensors do not detect using a honeycomb to wax copper.
  • MC-221639 – Light block isn't dragon or wither immune.
  • MC-225195 – Goats don't panic when tempted with their favorite food.
  • MC-225837 – The word "Recipe" is spelled as "Reciple" within the "narration.recipe" string.
  • MC-226184 – Axolotls pathfinding to water can sometimes fall in wide holes.
  • MC-226430 – Several 1.17 advancement strings are improperly capitalized.
  • MC-226761 – Parity issue: Goats don't drop horns.
  • MC-228049 – Axolotl can't pathfind through open doors.
  • MC-228174 – Axolotls try to pathfind through 2 tall walls.
  • MC-228533 – Sculk sensors don't detect the feeding of untamed/trusting mobs.
  • MC-228862 – Game freezes when client fails to download server resource pack.
  • MC-230603 – Wolf ears and legs aren't mirrored.
  • MC-230735 – "FOV Effects" setting description is innacurate.
  • MC-231458 – The word "ingot" within the "Serious Dedication" advancement description is improperly capitalized.
  • MC-231600 – Sculk sensor continuously receives vibrations when next to a powered big dripleaf.
  • MC-232009 – Minecraft does not resolve SRV records correctly.
  • MC-235035 – Sleeping in a custom dimension with natural set to false causes crash.
  • MC-235964 – Crash on "Saving world" when F3+L profiling is active - java.lang.NullPointerException: Cannot read field "f" because "this.D" is null.
  • MC-236149 – Cannot use Ctrl + ← Backspace to delete words in the book and quill GUI.
  • MC-236212 – Cannot use Ctrl + Arrow to navigate the cursor between words in the book and quill GUI.
  • MC-237920 – "Feels like home" advancement is incorrectly capitalized.
  • MC-237922 – "Jukebox" in Sound of Music description is incorrectly capitalized.
  • MC-237924 – The word "villager" within the "Star Trader" advancement description is improperly capitalized.
  • MC-238009 – Some end cities can generate floating above the ground.
  • MC-238070 – Brewing stand arms do not connect with their bases.
  • MC-238807 – "Out of memory!" message is untranslatable.
  • MC-239019/locatebiome command doesn't consistently locate the nearest cave biome.
  • MC-244957 – "Search" Option in Social Interactions Screen is not labeled in the right order when using Tab ↹.
  • MC-245001 – "Manage with Microsoft account" button in Social Interactions menu is not centered.
  • MC-245504 – Touchscreen mode crash // java.lang.ClassCastException: class eec$a cannot be cast to class eec$c (eec$a and eec$c are in unnamed module of loader ‘app’).
  • MC-248161 – Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture.
  • MC-248292 – Llama uses pre-1.14 chest texture.
  • MC-248555 – Mismatches within (zombie) villager textures.
  • MC-248556 – Savanna Zombie Villager missing a body texture.
  • MC-248557 – Savanna villager body defines pixels identical to base villager texture.
  • MC-248561 – Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements.
  • MC-248562 – Iron golem has unused pixels in the texture.
  • MC-248621TagKey creation leads to memory leak.
  • MC-248936 – Minecraft icon on MacOS is not showing correct icon.
  • MC-249021 – The invitation and news buttons aren't consistently displayed within the realms menu.
  • MC-249032 – Fence item model's bars inconsistent with placed block.
  • MC-249039 – "Half" armor bar icon texture is incorrect.
  • MC-249169 – Paintings do not have their packet coordinates set on spawn.
  • MC-249245 – Turtle can't pathfind through open doors.
  • MC-249246 – Strider can't pathfind through open doors.
  • MC-249493 – Breaking a minecart with chest/furnace/TNT/hopper separates the minecart and the block it contains.
  • MC-249962 – Exploding an End Crystal doesn't produce explosion vibration.
  • MC-250921 – Spawners do not drop experience when blown up.
  • MC-252352 – URL in eula.txt (dedicated server) points to the wrong location.

Videos

Videos made by slicedlime:

Notes

  1. The Warden does not attack non-mob entities but it does follow the vibrations that they make.
  2. Also available for versions since 22w11a.
  3. Released to all 1.19 snapshots.
  4. Changed to all 1.19 snapshots.

References

Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.