1.19.4 is a minor update to Java Edition released on March 14, 2023,[1] which adds the /ride
and /damage
commands, makes technical changes, and fixes bugs.[2]
Aside from the aforementioned changes, this version also released more features from 1.20 under an "Experimental" toggle.
Additions[]
Non-mob entities[]
- Display entities
- Including Block Display, Item Display, and Text Display (
block_display
,item_display
, andtext_display
), for flexible display of blocks, items and text.- Like marker (
marker
), don't tick and have no collisions or physics. - Models render at entity position, with normal rotation around X and Y axis (so it can be controlled by teleport commands), but also with additional arbitrary model transform.
- Like marker (
- 2 new data types added, each of them has 2 forms, but only one for saving, as following:
rotation
- Quaternion form (used for saving): array of 4 numbers, describing components (x, y, z, w).
- Axis-angle form: object with following fields:
axis
: 3D vector.angle
: Angle in radians.
transformation
: Arbitrary affine transform, composed as following fields and following order:- Matrix form: array of 16 numbers, describing row-major matrix.
- Decomposed form (used for saving): object with following fields:
translation
: 3D vector.left_rotation
:rotation
object.scale
: 3D vector.right_rotation
:rotation
object.
- Some properties of display entites can be interpolated, to create gradual changes over time for clients, instead of instantenous jumps.
- Display entities keep track of current and previous values of interpolated values:
- All properties marked as "interpolated" are part of a single interpolation set.
- Any update to interpolated property will cause all values of interpolation set to be saved as "current".
- Data command executions that do not change value of property (even if it's present in NBT) do not count as updates.
- Updates are synchronized to clients at most once per tick, so multiple updates within command will still count as single update.
- Previous current values are saved as "previous".
- If interpolation is enabled, entity will transition between "previous" and "current" values over time.
- Start of interpolation (entity fully in "previous" state) is defined by field
interpolation_start
(game time, in ticks).- Set to
-1
to load current game time instead.
- Set to
- When a new interpolation is started, it starts from the current state.
- Interpolation always starts at the beginning on client tick.
- Field
interpolation_start
is replaced withstart_interpolation
, with a different meaning. start_interpolation
describes amount of ticks from the start of next client tick after receiving an update to start of interpolation.- For example, value 0 means that interpolation will start at the beginning of next client tick after receiving the update.
start_interpolation
is not stored in entity data.- When using
/data
commands, if interpolated value is updated, butstart_interpolation
is not present in modified tag, interpolation will continue from the time of previous update, but with new values.
- When using
- End of interpolation (entity fully in "current" state) is defined as
interpolation_start
+interpolation_duration
(in ticks).
- Display entities keep track of current and previous values of interpolated values:
- Every entity in family has the following fields:
transformation
:transformation
applied to model (after normal entity orientation). Defaults to identity. Interpolated.billboard
: option to control if entity should pivot to face player when rendered:fixed
: No rotation (default).vertical
Entity can pivot around vertical axis.horizontal
Entity can pivot around horizontal axis.center
Entity can pivot around center point.
brightness
: If present, overrides light values used for rendering. Omited by default (which means rendering uses values from entity position). Object has two fields:sky
: Value of skylight, from 0 to 15.block
: Value of block light, from 0 to 15.
view_range
: Maximum view range of this entity. Actual distance depends on client-side render distance and entity distance scalling. Default value 1.0 (roughly the same as fireball).shadow_radius
: Size of shadow. Defaults to 0 (no shadow). Interpolated.shadow_strength
: Strength of the shadow. Controls the opacity of the shadow as a function of distance to block below. Defaults to 1. Interpolated.width
,height
: Describe size of culling bounding box. Bounding box spans verticallyy
toy+height
and horizontallywidth/2
in all directions from entity position. If either field is set to 0, culling is disabled. Both default to 0.glow_color_override
: Override glow border color. Defaults to 0 (use team color).
- Besides common fields, these entitiy types also have some exclusive fields for their different usages:
- Item Display (
item_display
): Displays a single item stack (stack can be changed with commands by setting slotinventory.0
).item
: Item stack to display. Same format as in inventory.- Example:
{id: "minecraft:dirt", Count: 1}
- Example:
item_display
: Describes item model transform applied to item (as defined indisplay
section in model JSON)- Values:
none
(default),thirdperson_lefthand
,thirdperson_righthand
,firstperson_lefthand
,firstperson_righthand
,head
,gui
,ground
,fixed
.
- Values:
- Block Display (
block_display
): Displays a block state, does not display block entities, even if they would normally be created on block placement (like chest).block_state
: Block state to display. Same format as item held by endermen.- Example:
{Name:"minecraft:dirt"}
.
- Example:
- Text Display (
text_display
): Displays a text component (backgrounds uses new shader typesrendertype_text_background
, andrendertype_text_background_see_through
).text
: Text to display. Components are resolved with the context of the display entity.line_width
: Line width used to split lines (note: new line can be also addded with\n
characters). Defaults to 200.text_opacity
: Opacity (alpha component) of rendered text. Defaults to 255. Interpolated.background
: Color of background. Includes alpha channel. Defaults to 0x40000000. Interpolated.default_background
: If true, rendering uses default text background color (same as in chat). Defaults to false.shadow
: Should text be displayed with shadow. Defaults to false.see_through
: Should text be visible through blocks. Defaults to false.alignment
: How text should be aligned.- Values:
center
(default),left
,right
.
- Values:
- Item Display (
- Interaction
- A new type of entity that records attacks and interactions. Interactions (
interaction
) are invisible and of a custom size, with following fields:width
: Width of the entity's bounding box (default1
).height
: Height of the entity's bounding box (default1
).attack
: An action object, records the last attack action on the entity.interaction
: An action object, records the last interaction action on the entity.response
: Boolean specifying if interacting should trigger a response (arm swing, sound effects, etc - defaultfalse
).
- Introduced action object accordingly. When an action is stored, it always has two fields:
player
: The UUID (in standard integer array format) of the player performing the action.timestamp
: The timestamp of the game tick when the event happened (stored as a long).
- This made following command usage possible:
- Advancement triggers also got triggered, when:
- Interacting with an interaction entity:
player_interacted_with_entity
. - Attacking an interaction entity:
player_hurt_entity
.
- Interacting with an interaction entity:
Command format[]
- Added
commandModificationBlockLimit
. - Added
doVinesSpread
.- Defaults to
true
. - Determines if vines will spread to nearby blocks.
- Does not affect cave vines, twisting vines and weeping vines.
- Defaults to
- A new command to apply damage to entities, with following syntaxes:
/damage <target> <amount> [<damageType>] [at <location>]
/damage <target> <amount> [<damageType>] [by <entity>] [from <cause>]
- Parameters:
target
: The entity to damage.amount
: Amount of damage to inflict.damageType
: The type of damage to inflict.- This determines how the damage affects the entity as well as which death message is displayed.
location
: The location the damage originated at (when no entity caused the damage).- For instance,
location
might represent the location of a bed exploding in the Nether.
- For instance,
entity
: The entity inflicting the damage.cause
: The cause of the damage, in the case of indirect damage.
/ride
- A new command to allow entities to start or stop riding other entities, syntaxes:
/ride <target> mount <vehicle>
: makes a single target mount a single vehicle, will fail if:vehicle
is a player;target
is already riding a vehicle;target
andvehicle
are the same entity;vehicle
is already a passenger (direct or indirect) oftarget
.
/ride <target> dismount
: dismountstarget
from any vehicle it is riding, will fail iftarget
is not riding anything.
General[]
- Added damage types, which are a new registry.
- Determines how damage is handled by the game.
- Includes which attributes the damage has as well as which death message is used when an entity dies due to that type of damage, example:
{ "exhaustion": 0.1, "message_id": "arrow", "scaling": "when_caused_by_living_non_player" }
- Fields:
message_id
: The message id used for deaths caused by this damage type.- Will be combined with other string fragments to form a translation key.
exhaustion
: The amount of hunger exhaustion caused by this damage type.scaling
: Whether this damage type scales with difficulty levels. Possible values:never
: Damage is always the same.always
: Damage always scales with difficulty.when_caused_by_living_non_player
: Damage scales with difficulty if it was caused by a living entity who is not a player.
effects
: Optional field controlling how damage manifests when inflicted on players. Possible values:hurt
(default): The default hurt sound.thorns
: Thorns hurt sound.drowning
: Drowning sound.burning
: A single tick of burning sound.poking
: Berry bush poke sound.freezing
: Freeze tick sound.
death_message_type
: Optional field that controls if special death message variants are used. Possible values:default
(default): No special death message logic is applied.fall_variants
: Show a variant of fall damage death instead of a regular death message, e.g.death.fell.assist.item
.intentional_game_design
: Show the intentional game design message instead of a regular death message.
- Damage type tags control many aspects of how damage from different sources are interpreted.
- Added an accessibility onboarding screen for players launching the game for the first time, which allows players to turn on the narrator and change accessibility settings if needed.
- Added arrow key navigation.
- Menu screens can now be navigated by using the arrow keys.
- When navigating with arrow keys, sliders need to be activated by pressing ↵ Enter or Space to start changing their value.
- Added a new "Notification Time" accessibility option, to change how long the notifications such as unlocked recipes, advancements, subtitles and selected item names are visible.
- Added "Glint Speed" and "Glint Strength" accessibility/video options for adjusting the speed and transparency of enchantment glints.
- Added "Damage Tilt" accessibility option, for controlling the amount of camera shake when being hurt.
- Added tooltips in the Key Binds options screen that specifies which key binds are conflicting.
- Added "High Contrast" accessibility option, which enhances the contrast of UI elements.
- Added "Credits & Attribution" button in the Options menu.
- Minecraft's Credits, Attribution, and Licenses can be accessed.
- Protocol
- Added a network protocol feature for forcing bundle of packets to be processed within same client tick.
- Added new delimiter packet to clientbound game protocol.
- All packets between two delimiters are guaranteed to be processed within same tick.
- For security reasons this feature is not supported in serverbound direction.
- Added a notification system for Realms to notify the player about important information about their Realm.
- Added a new recipe serializer
crafting_decorated_pot
for the new decorated pot recipe. - Added
show_notification
field to recipes.- Accepts a boolean which determines if a notification is shown when unlocking this recipe.
- Defaults to
true
if isn't specified.
- Added a built-in "High Contrast" resource pack that enhances the contrast of UI elements.
- The resource pack can be enabled in the accessibility options screen or manually in the resource pack screen.
- Only available in the menus for now.
- Added following biome tags:
#increased_fire_burnout
: containsbamboo_jungle
,mushroom_fields
,mangrove_swamp
,snowy_slopes
,frozen_peaks
,jagged_peaks
,swamp
, andjungle
.- Fire will burn out faster in these defined biomes.
#snow_golem_melts
: containsbadlands
,basalt_deltas
,crimson_forest
,desert
,eroded_badlands
,nether_wastes
,savanna
,savanna_plateau
,soul_sand_valley
,warped_forest
,windswept_savanna
, andwooded_badlands
.- Snow golems will melt in these defined biomes.
#spawns_snow_foxes
: containssnowy_plains
,ice_spikes
,frozen_ocean
,snowy_taiga
,frozen_river
,snowy_beach
,frozen_peaks
,jagged_peaks
,snowy_slopes
, andgrove
.- Snow foxes will spawn in these defined biomes.
#spawns_white_rabbits
: containssnowy_plains
,ice_spikes
,frozen_ocean
,snowy_taiga
,frozen_river
,snowy_beach
,frozen_peaks
,jagged_peaks
,snowy_slopes
, andgrove
.- White rabbits will spawn in these defined biomes.
- Added following block tag:
#smelts_to_glass
: containssand
, andred_sand
.
- Added following damage type tags:
#always_hurts_ender_dragons
: contains#is_explosion
.#always_most_significant_fall
: containsout_of_world
.#always_triggers_silverfish
: containsmagic
.#avoids_guardian_thorns
: containsmagic
,thorns
, and#is_explosion
.#burns_armor_stands
: containson_fire
.#bypasses_armor
: containson_fire
,in_wall
,cramming
,drown
,fly_into_wall
,generic
,wither
,dragon_breath
,freeze
,starve
,fall
,freeze
,stalagmite
,magic
,indirect_magic
,out_of_world
, andsonic_boom
.#bypasses_cooldown
: empty in vanilla.#bypasses_effects
: containsstarve
.#bypasses_enchantments
: containssonic_boom
.#bypasses_invulnerability
: containsout_of_world
.#bypasses_resistance
: containsout_of_world
.#bypasses_shield
: contains#bypasses_armor
,falling_anvil
, andfalling_stalactite
.#damages_helmet
: containsfalling_anvil
,falling_block
, andfalling_stalactite
.#ignites_armor_stands
: containsin_fire
.#is_drowning
: containsdrown
.#is_explosion
: containsfireworks
,explosion
,player_explosion
, andbad_respawn_point
.#is_fall
: containsfall
, andstalagmite
.#is_fire
: containsin_fire
,on_fire
,lava
,hot_floor
,unattributed_fireball
, andfireball
.#is_freezing
: containsfreeze
.#is_lightning
: containslightning_bolt
.#is_projectile
: containsarrow
,trident
,mob_projectile
,unattributed_fireball
,fireball
,wither_skull
, andthrown
.#no_anger
: containsmob_attack_no_aggro
.#no_impact
: containsdrown
.#witch_resistant_to
: containsmagic
,indirect_magic
,sonic_boom
, andthorns
.#wither_immune_to
: containsdrown
.
- Added following entity tags:
#dismounts_underwater
: containscamel
,chicken
,donkey
,horse
,llama
,mule
,pig
,ravager
,spider
,strider
,trader_llama
, andzombie_horse
.- Only mobs in this tag will now force the rider to dismount when underwater.
#fall_damage_immune
: containsiron_golem
,snow_golem
,shulker
,allay
,bat
,bee
,blaze
,cat
,chicken
,ghast
,phantom
,magma_cube
,ocelot
,parrot
, andwither
.- Entity types with this tag do not take fall damage.
- Added following item tags:
#axes
: containsdiamond_axe
,stone_axe
,golden_axe
,netherite_axe
,wooden_axe
, andiron_axe
.#hoes
: containsdiamond_hoe
,stone_hoe
,golden_hoe
,netherite_hoe
,wooden_hoe
, andiron_hoe
.#pickaxes
: containsdiamond_pickaxe
,stone_pickaxe
,golden_pickaxe
,netherite_pickaxe
,wooden_pickaxe
, andiron_pickaxe
.#shovels
: containsdiamond_shovel
,stone_shovel
,golden_shovel
,netherite_shovel
,wooden_shovel
, andiron_shovel
.#smelts_to_glass
: containssand
, andred_sand
.#swords
: containsdiamond_sword
,stone_sword
,golden_sword
,netherite_sword
,wooden_sword
, andiron_sword
.#tools
: contains#axes
,#hoes
,#pickaxes
,#shovels
,#swords
, andtrident
.
- General
- Added
--pidFile
argument to dedicated server command line for printing Process ID (PID) to file.
Changes[]
Blocks[]
- Sounds when placing or breaking the block are now less loud.
- Now emits a note particle above them while playing a music disc, to match Bedrock Edition.
- Now emits a redstone signal of 15 while playing a music disc.
- Droppers and hoppers can now interact with it.
- The
item_interact_finish
event now has a vibration frequency of 2 instead of 14. - Are now able to detect more actions included in several existing and new game events, such as the following:
block_change
:- Using shears on cave vines, kelp, twisting vines and weeping vines.
- Picking an item from a cave vine or a lectern.
- Interacting with items placed on both types of item frames.
- Trampling farmland into regular dirt.
- Charging up a respawn anchor.
- Interacting with a composter.
block_place
:container_close
:- Closing a minecart with chest or a boat with chest.
entity_damage
:- Breaking shulker bullets.
entity_dismount
(new game event, with signal 6):- Dismount any passenger from any vehicle.
entity_interact
:entity_mount
(new game event, with signal 7):- Mount any passenger to any vehicle.
Items[]
- Chestplate and Elytra
- Now can swap the equipped gear by using them.
- Potions and Tipped Arrows
- Changed colors of following potions (all forms) and tipped arrows:
- Fire Resistance
- Harming
- Invisibility
- Leaping
- Luck
- Night Vision
- Poison
- Slowness
- Strength
- Swiftness
- Turtle Master
- Water Breathing
- Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.
- A sound is now played when a shield is placed into the offhand slot.
Mobs[]
- Donkey, Mule, Skeleton Horse, and Zombie Horse
- Changed their textures.
- Now use a separate charging animation when empty-handed.
Non-mob entities[]
- Now preserve custom names when placed and broken.
- No longer aggravates piglins when opened.
Command format[]
- Chat component
- Added an optional
fallback
field totranslate
text components.- The new field is a string that will be used in place of translation if it is missing.
- If
fallback
is missing, the old behavior (i.e. using the key itself as the translation) is preserved.
- Out-of-bound arguments in
translate
formats are no longer silently ignored.
- Now supports specifying the source and target dimensions, new syntax:
/clone [from <sourceDimension>] <begin> <end> [to <targetDimension>] <destination> ...
sourceDimension
: ID of dimension to clone from.targetDimension
: ID of dimension to clone to.
/data
- New source
string
available, to read a value as text and resulting in a string value, syntax:... (insert <index>|prepend|append|set|merge) string (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>] [<start>] [<end>]
start
: index of first character to include at the start of the string.end
: index of the first character to exclude at the end of the string.
infinite
is now a valid option for effect durations.- Infinite effect durations show up as "∞" in the player inventory view.
- On
(if|unless)
, new conditions available:... loaded <pos>
: checks if the position given is fully loaded (in regard to both blocks and entities).pos
: block position to check.
... dimension <dimension>
: checks if the execution is in a matching dimension.dimension
: a dimension ID.
- New sub-command:
on
, for selecting entities based on relation to the current executing entity, syntax:... on (attacker|controller|leasher|owner|passengers|target|vehicle) -> execute
attacker
: last entity that damaged the executing entity in the previous 5 seconds.controller
: entity that is controlling the executing entity (for example: first passenger in a boat).leasher
: entity leading the executing entity with a leash (might be a leash knot in case of being attached to a fence).owner
: owner of the executing entity, if it is a tameable animal (like cats, wolves or parrots).passengers
: all entities directly riding the executing entity (no sub-passengers).target
: attack target for the executing entity.vehicle
: entity that the executing entity is riding.
- If the relation is not applicable to the executing entity or there are no entities matching it, selector returns zero elements.
- New sub-command:
summon
, with the following syntax:... summon <entity> -> execute
- This sub-command is for summoning new entity and binding context (
@s
) to it. Meant to simplify entity setup and reduce need for raw NBT editing.
- New sub-command:
positioned over
, for finding positions on top of a heightmap. Changes the height of the execution position to be on top of the given heightmap. Syntax:... positioned over <heightmap> -> execute
<heightmap>
: A heightmap records the highest position in a column of blocks according to some criteria. Available options:world_surface
: Any non-air block.motion_blocking
: Any motion blocking material (e.g. ignores flowers and grass).motion_blocking_no_leaves
: Any non-leaf motion blocking material.ocean_floor
: Any non-fluid motion blocking material.
- Added a new relation
origin
for/execute on
, which can select:- Shooter, if the executing entity is a projectile (like arrow, fireball, trident, firework, thrown potion, etc.)
- Thrower, if the executing entity is an item.
- Source of effects, if the executing entity is an area effect cloud.
- Igniter, if the executing entity is a primed TNT.
- Summoner, if the executing entity is evoker fangs or a vex.
- All time arguments to
/title times
are now time durations and work witht
,s
, andd
suffixes.
- The duration of the weather change now matches the game's regular weather cycle if not specified.
- The
duration
parameter is now a time duration in ticks and works witht
,s
, andd
suffixes.- To retain existing functionality, the player needs to add an
s
suffix to pre-existing commands.
- To retain existing functionality, the player needs to add an
Gameplay[]
- When breeding horses and the like, the babies' speed, jump height and health are no longer biased toward the average, and are instead a variation of the average of the parents' statistics.
- This change is intended to make horse breeding a viable way of getting great horses, if a player starts with good parents and puts in enough time and golden carrots.
General[]
- The screen is now organized into three tabs:
- The "Game" tab allows to set the world name, gamemode, difficulty and whether to allow cheats.
- The "World" tab allows to set the world type and seed, and to toggle the generation of structures and the bonus chest.
- The "More" tab provides access to the game rules and data pack selection screen.
- Tabs can be switched with the keyboard by pressing Ctrl + Tab ↹ and Ctrl + ⇧ Shift + Tab ↹.
- Specific tabs can also be navigated to by pressing Ctrl +
Tab Number
. - Tabs have unique visuals instead of being traditional buttons.
- The tabs align to the center of the screen, and the content aligns to the top of the screen.
- The save location for the new world shows up in a tooltip when placing the cursor over the world name.
- Added a screen to easily enable/disable experimental features.
- Can always be found under the "More" tab.
- In snapshots, a shortcut button can be found under the "Game" tab.
- Removed the "Import Settings" button and the corresponding "Export Settings" button in the "Edit World” screen.
- Added painting variants to "Functional Blocks" tab.
- Paintings with pre-defined variant will now display author, title and size in description when hovered over.
- The "Operator Utilities" tab contains the four paintings that are not available in Survival mode.
- Added fire charge to the "Ingredients" tab.
- The version is now
12
.
- Pressing F3 + S will now dump contents of dynamic textures (like atlases, maps, etc.) to screenshots/debug/.
- The resource pack screen is now keyboard-navigatable.
- Changed how tooltips in the menu UI are positioned.
- Auto-Jump is now off by default.
- Texts in options buttons now have a scrolling animation whenever they are too large to fit.
- Removed
heldItemTooltips
.
- Removed
is_projectile
,is_explosion
,bypasses_armor
,bypasses_invulnerability
,bypasses_magic
,is_fire
,is_magic
, andis_lightning
fields from damage type predicates. - A new
tags
array has been added. Each entry has two fields:id
: The ID of a damage type tag.expected
: Whether the damage is expected to have or not have the tag for the predicate to match.
- Protocol
- Clients now reset their secure chat session state when receiving the login packet.
- Updated the Realms screen to be more in line with the Singleplayer and Multiplayer screens.
- The crafting table recipe is unlocked immediately on creating a new world.
- The crossbow and soul campfire recipes are no longer unlocked by sticks.
- The resource pack version is now 13.
- The vanilla resource pack
en_us
language file is now sorted alphanumerically by key. - The enchantment glint now has two separate texture files: enchanted_glint_entity.png and enchanted_glint_item.png.
- Added
#animals_spawnable_on
to the#goats_spawnable_on
block tag. - Renamed
#only_allows_snow_and_gold_rabbits
biome tag to the#spawns_gold_rabbits
.
- UI
- Slightly moved the search icon on the recipe book UI.
- User interface
- Placeholder icons for empty slots such as armor or in a brewing stand have been lightened.
- Change has not been applied to the loom menu.
- Setting the resource pack to programmer art does not revert this change (despite the change being made to the textures themselves).
Experimental additions[]
Blocks[]
- A new type of leaves.
- Have pink particles falling underneath.
- A new type of log, as well as a stripped variant.
- Can be used to craft cherry woods and planks.
- The stripped variant can be used to craft cherry hanging sign.
- A new type of plank.
- Can be used to craft cherry buttons, doors, fences, fence gates, pressure plates, signs, slabs, stairs, and trapdoors.
- A new type of sapling.
- Can be placed in flower pots.
- A new type of wood, as well as a stripped variant.
- Can be used to craft cherry planks.
- Can be crafted with any 4 pottery shards or brick items, in a rhombic crafting configuration.
- The type of crafting material decides which picture will display on its respective side of the decorated pot (e.g. an "arms up" pottery shard in the top slot will display on the back).
- The brick item will not have a picture, and will instead be blank.
- The type of crafting material decides which picture will display on its respective side of the decorated pot (e.g. an "arms up" pottery shard in the top slot will display on the back).
- Very fragile and easy to break.
- Will break apart into its crafting materials when broken using any block-breaking tool.
- Will drop itself when broken using an empty hand or a block-breaking tool with Silk Touch, or when moved by pistons.
- A new type of surface block, which generates naturally in cherry groves.
- Renewable when applying a bone meal to an existing set of pink petals or to the ground of cherry groves.
- Similar to sea pickles, pink petals can be placed up to 4 in one dirt-related block.
- Can be placed directionally.
- Can be crafted into pink dye.
- Looks similar to sand, with a rougher texture.
- Affected by gravity, although it vanishes when landing.
- Drops nothing when mined or moved, even if mining with Silk Touch.
- Generates naturally in desert temples and desert wells, with different archaeological loot tables.
- Brushing the suspicious sand with a brush will extract objects.
- Has 4 stages of extraction (displayed through the texture), and will "recover" gradually when brushing is stopped.
- Turns to regular sand once extraction is done.
- Only suspicious sand with a valid archaeological loot table (the ones naturally generated) can extract an item.
- A new type of flower, which grows from torchflower seeds after 2 stages (3 stages in total).
- Doesn't emit light, despite the name.
- If it's in its third growth stage, it will only drop itself when broken, otherwise it will drop its seed.
- Can be crafted into an orange dye.
- Can be planted in a flower pot.
- Can be used to craft a suspicious stew, giving the player Night Vision.
- Can be used to tempt and breed bees.
Items[]
- An item which can be used in the new archaeology system.
- Can be crafted with a feather, copper ingot and stick in a vertical line.
- Consumes 1 durability point when extracting an item from a suspicious sand successfully.
- Has no effect when brushing anything other than suspicious sand.
- They have pictures on them.
- They cannot be crafted and are only found by brushing suspicious sand.
- New item series for trimming armor and upgrading diamond armor to netherite, with twelve varieties of armor trims.
- They can be obtained randomly from chests generated in their respective structures.
- Exceptions:
- While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a bastion remnant.
- 1 eye armor trim is guaranteed in every stronghold library chest.
- A single tide armor trim is sometimes dropped by elder guardians upon death.
- Some armor trims are rarer than others, with a higher or lower chance of generating depending on the set rarity.
- The following common armor trims always generate 2 templates in a chest when found:
- Dune
- Coast
- Wild
- Sentry
- Exceptions:
- Consumed when used to upgrade an item in the smithing table.
- Cannot be crafted directly, but a copy can be made by crafting in the following pattern:
- Added sniffer spawn egg.
- A new type of seed, which can be planted on farmland and grows into a torchflower.
- Can only be obtained if a sniffer digs up a torchflower seed.
- Can be used to tempt and breed chickens and parrots.
Mobs[]
- A new passive mob, which is also the mob vote winner of Minecraft Live 2022.
- Considered to be the first "ancient" mob.
- Very large (2x2 full blocks).
- Has 14 × 7 points of health.
- Cannot spawn naturally.
- Cannot be tempted or tamed.
- Often sniffs in the air and occasionally digs for torchflower seeds.
- The digging has a cooldown of 8 minutes.
- The last 20 dug blocks are remembered with a
sniffer_explored_positions
memory, and are not eligible for digging again.
- Can be bred with torchflower seeds.
- Drops moss block when killed.
Non-mob entities[]
- A new type of boat, crafted with cherry planks.
- A new type of boat with chest, crafted with a cherry boat and a chest.
World generation[]
- A new type of tree which can be grown from cherry saplings.
- Occasionally generate with a bee nest.
- Tree trunks fork or bend high up, and are then covered up in large, round canopies of cherry leaves.
- A new biome which contains cherry trees.
- Located in the mountains, like meadows.
- Pigs, sheep, and bees can spawn here.
General[]
- Added registry
trim_pattern
andtrim_material
, which defines trim patterns and materials respectively, to allow add them via data packs.- These are synchronized to clients when they join the server, but the accompanying resource pack is required on client to make them visible.
- The paths to these textures are inferred based on the filename of the pattern json, and will try to find the textures within the same namespace as the trim pattern's
name
field.
trim_pattern
defines following data:asset_id
: a namespaced ID used to infer texture locations and localization.template_item
: the ID of the smithing template item used to apply the trim pattern.description
: a text component used for displaying the pattern name of an armor trim when hovering an armor item stack.
trim_material
defines following data:asset_name
: a string used as a suffix for armor trim texture locations.ingredient
: the ID of the ingredient item used to apply the trim material.item_model_index
: a float number which defines the item model override each armor item model should target to change their visuals for this material.description
: a text component used for displaying the material name of an armor trim when hovering an armor itemstack.- The style defined in this description is applied to the armor trim pattern
description
as well.
- The style defined in this description is applied to the armor trim pattern
override_armor_materials
: an optional map of armor material to overriden color palette.- Map key is the armor material that this trim material wants to override with a different color palette.
- Map value is the name of the color palette that will be used when this trim material is applied to an armor piece with the corresponding armor material.
- Added
dripping_cherry_leaves
,falling_cherry_leaves
, andlanding_cherry_leaves
, which will appear underneath the cherry leaves.
- Added new flag (value 128) to HideFlags NBT field for hiding armor trim item tooltips.
- Added
smithing_transform
, andsmithing_trim
recipe serializers for the updated netherite upgrade and the new armor trim recipe respectively.
- Added
paletted_permutations
, which is a new type of atlas configuration source used to dynamically generate new textures in memory based on a set of color palettes.- Color palettes allows to swap out the colors of a texture without having to supply all files for the variants of a texture in a resource pack.
- This is useful for things like armor trims. It can change the their color directly without create a new texture for each color.
- The
paletted_permutations
source has a set of required parameters:textures
: a list of namespaced locations of base textures.- These textures will be used to generate variants of them that have been modified by color palettes.
palette_key
: a namespaced location of a color palette key file.- A color palette key is used to define the set of key pixel colors we want to swap out with the color palettes defined below.
permutations
: a map of permutations from suffix to a namespaced location of a color palette file.- The suffix is appended at the beginning to the resource location of the output variant textures, with a
_
character separating the suffix and the base texture name. - The color palette is a texture file with a set of pixels that are used for replacing pixels that match the color palette key in each base texture.
- The number of pixels in each color palette must be the same as that of the
palette_key
defined for this source. - Key matching is done by comparing the RGB values of each pixel in the
palette_key
to the RGB values of each pixel in the color palette. - Alpha channel is ignored for key matching, but in the resulting texture the alpha channel is multiplied with the color palette's alpha channel.
- Pixels that do not match the
palette_key
are copied over to the resulting texture as-is.
- The suffix is appended at the beginning to the resource location of the output variant textures, with a
- After defining a
paletted_permutations
source, those namespaced output textures can be referenced in other resources in resource pack.- For example, if the following
paletted_permutations
source exists:{ "type": "paletted_permutations", "textures": [ "minecraft:item/leather_helmet", "minecraft:item/leather_chestplate", "minecraft:item/leather_leggings", "minecraft:item/leather_boots" ], "palette_key": "minecraft:colormap/color_palettes/leather_armor_color_key", "permutations": { "red": "minecraft:colormap/color_palettes/red", "green": "minecraft:colormap/color_palettes/green", "blue": "minecraft:colormap/color_palettes/blue" } }
- The resulting textures can be referenced in other resources like this:
{ "textures": { "layer0": "minecraft:item/leather_helmet_red", "layer1": "minecraft:item/leather_chestplate_green", "layer2": "minecraft:item/leather_boots_blue" } }
- For example, if the following
- Added following block tags:
#cherry_logs
: containscherry_log
,cherry_wood
,stripped_cherry_log
, andstripped_cherry_wood
.#sniffer_diggable_block
: containsdirt
,grass_block
,podzol
,coarse_dirt
,rooted_dirt
,moss_block
,mud
, andmuddy_mangrove_roots
.
- Added following item tags:
#breaks_decorated_pots
: contains#tools
.#cherry_logs
: containscherry_log
,cherry_wood
,stripped_cherry_log
, andstripped_cherry_wood
.#decorated_pot_shards
: containsbrick
,pottery_shard_archer
,pottery_shard_prize
,pottery_shard_arms_up
, andpottery_shard_skull
.#noteblock_top_instruments
: containszombie_head
,skeleton_skull
,creeper_head
,dragon_head
,wither_skeleton_skull
,piglin_head
, andplayer_head
.#sniffer_food
: containstorchflower_seeds
.#trim_materials
: containsamethyst_shard
,copper_ingot
,diamond
,emerald
,gold_ingot
,iron_ingot
,lapis_lazuli
,netherite_ingot
,quartz
, andredstone
.#trim_templates
: containscoast_armor_trim_smithing_template
,dune_armor_trim_smithing_template
,eye_armor_trim_smithing_template
,rib_armor_trim_smithing_template
,sentry_armor_trim_smithing_template
,snout_armor_trim_smithing_template
,spire_armor_trim_smithing_template
,tide_armor_trim_smithing_template
,vex_armor_trim_smithing_template
,ward_armor_trim_smithing_template
, andwild_armor_trim_smithing_template
.#trimmable_armor
: containschainmail_boots
,chainmail_chestplate
,chainmail_helmet
,chainmail_leggings
,diamond_boots
,diamond_chestplate
,diamond_helmet
,diamond_leggings
,golden_boots
,golden_chestplate
,golden_helmet
,golden_leggings
,iron_boots
,iron_chestplate
,iron_helmet
,iron_leggings
,leather_helmet
,leather_chestplate
,leather_leggings
,leather_boots
,netherite_boots
,netherite_chestplate
,netherite_helmet
,netherite_leggings
, andturtle_helmet
.
Experimental changes[]
Blocks[]
- Now can be placed on top of note blocks without sneaking.
Items[]
- Now can be visually customized with a variety of unique trims at the smithing table.
- Purely visual with no gameplay benefits, and can only be applied to helmets, chestplates, leggings and boots.
- All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material.
- The name of the trim pattern will be displayed on the item's tooltip.
- Armor trim has 2 properties: pattern and material.
- Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim.
- Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim.
- Available ingredients:
World generation[]
- Now includes a new room filled with sand and suspicious sand.
- Some sand will appear exposed, and can be found at the same height as blue terracotta.
- Now includes suspicious sand underwater.
Gameplay[]
- The cherry grove is now required to be visited for the "Adventuring Time" advancement.
- The "A Seedy Place" advancement can be granted by planting torchflower seeds now.
- The "The Parrots and the Bats" advancement can be granted by breeding sniffers now.
- The "Two by Two" advancement now requires breeding a sniffer.
- Smithing Table functionality
- Redesigned: it is now a workstation for physical equipment upgrades and modifications.
- Added a slot used by smithing templates to the left of the old 2 slots.
- Smithing templates define what type of upgrade that will be making to equipment.
- It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
- Netherite equipment crafting now also requires a netherite upgrade smithing template.
- Two menu types:
- Old menu without the smithing template slot has been renamed to
legacy_smithing
, and will be removed when armor trims are no longer an experimental feature. - New menu with smithing template slot was added, called
smithing
.
- Old menu without the smithing template slot has been renamed to
General[]
- Added
cherry_boat
into the#boats
item tag. - Added
cherry_button
into the#wooden_buttons
block and item tags. - Added
cherry_chest_boat
into the#chest_boats
item tag. - Added
cherry_door
into the#wooden_doors
block and item tags. - Added
cherry_fence_gate
into the#fence_gates
block and item tags. - Added
cherry_fence
into the#wooden_fences
block and item tags. - Added
cherry_grove
into the#is_mountain
biome tag. - Added
cherry_hanging_sign
into the#ceiling_hanging_signs
block tag and#hanging_signs
item tag. - Added
cherry_leaves
into the#leaves
block and item tag. - Added
cherry_leaves
, andpink_petals
into the#flowers
block and item tag. - Added
cherry_leaves
, andpink_petals
into the#mineable/hoe
block tag. - Added
cherry_log
into the#overworld_natural_logs
block tag. - Added
#cherry_logs
into the#logs_that_burn
block and item tag. - Added
cherry_planks
into the#planks
block and item tags. - Added
cherry_pressure_plate
into the#wooden_pressure_plates
block and item tags. - Added
cherry_sapling
into the#saplings
block and item tag. - Added
cherry_sign
into the#standing_signs
block tag and#signs
item tag. - Added
cherry_slab
into the#wooden_slabs
block and item tags. - Added
cherry_stairs
into the#wooden_stairs
block and item tags. - Added
cherry_trapdoor
into the#wooden_trapdoors
block and item tags. - Added
cherry_wall_hanging_sign
into the#wall_hanging_signs
block tag. - Added
cherry_wall_sign
into the#wall_signs
block tag. - Added
pink_petals
into the#inside_step_sound_blocks
block tag. - Added
suspicious_sand
into the#sand
block and item tag. - Added
torchflower
into the#small_flowers
block and item tags. - Added
torchflower_crop
into the#crops
block tag. - Changed
flower_pot
in the#flower_pots
block tag topotted_cherry_sapling
.
Fixes[]
- 138 issues fixed
- From released versions before 1.19
- MC-12729 – Z-fighting can be seen on leggings and boots worn by entities.
- MC-16533 – Horse Breeding never exceeds egg/spawn horse attributes.
- MC-26678 – Damage wobble no longer shows direction of incoming damage.
- MC-30403 – Sprinting isn't canceled when dismounting rideable entities while sprinting.
- MC-64522 – Server show as "Old" in server list while starting.
- MC-84633 – Resource packs:
ambientocclusion
flag only respects topmost parent. - MC-106484 – Some potions are indistinguishable by color.
- MC-121048 – When an entity dies, the combat tracker only records the killing blow.
- MC-122595 –
/weather
command with duration 0 has the same weather for longer time. - MC-127749 – Cape is jittering; movement way sharper than in snapshot 18w03b.
- MC-132200 – Ghost block hoppers appear if summoned by command to powered location.
- MC-134448 – Drowned animation glitch.
- MC-136534 – All command blocks think they're facing south with caret notation.
- MC-137552 – Loaded crossbows look unloaded in item frames and when dropped on the ground.
- MC-145765 – Both "Text Background" settings strings are overflowing the buttons.
- MC-147711 – Drowned no longer have a different swimming animation.
- MC-148458 – Ridable mobs aren't knocked back upon death.
- MC-149144 – Multiple buttons can be selected by pressing another button and Tab ↹.
- MC-153838 – Entities that don't require air dismount each other in water.
- MC-155433 – Minecart with hopper not picking matching items from a mixed pile.
- MC-156443 – In some languages, text is too long and escapes buttons.
- MC-165595 – Guardian beam does not render when over a certain
Time
in level.dat. - MC-172305 – Some words within
/clear
command feedback messages are always pluralized. - MC-173809 – Crossbows cannot display as loaded in advancement icons.
- MC-181412 – Removing a jukebox with a command while it's playing a music disc won't stop playing the music disc.
- MC-181832 – The
/spreadplayers
command doesn't spread entities in the specified dimension. - MC-188163 – Abnormally very high RAM usage since 1.13 (client side).
- MC-189383 – Baby striders aren't shivering when riding an adult strider.
- MC-190146 – Game mode descriptions are grammatically incorrect/inconsistent.
- MC-191942 – The buttons in the multiplayer menu are not evenly spaced.
- MC-193497 – Tall Grass & Large Fern are rendered incorrectly when an Enderman is holding them.
- MC-194080 – Elytra model stutters by flying and turning.
- MC-198809 – Blast Protection does not reduce explosion knockback except at very high levels.
- MC-198874 – Opening a Minecart with Hopper provokes Piglins, even though opening a Hopper doesn't provoke them.
- MC-209409 – Sitting cats sink in water.
- MC-209622 – Sculk sensors do not detect item frame / glow item frame interactions.
- MC-209896 – Sculk sensors are not activated upon placing glowstone into respawn anchors.
- MC-209907 – Sculk sensors are not activated upon attaching or removing leads from fences.
- MC-209929 – Sculk sensors are not activated upon filling composters.
- MC-210276 – Sculk sensors are not activated upon trampling farmland.
- MC-210294 – Sculk sensors are not activated upon mounting or dismounting any non-biological entities.
- MC-210334 – Sculk sensors are not activated upon sheep being dyed.
- MC-210707 – Sculk sensors are not activated upon closing chest boats, chest rafts, or chest minecarts.
- MC-210715 – Sculk sensors are not activated upon attaching or removing leads from entities.
- MC-210816 – Sculk sensors are not activated upon breaking shulker bullets.
- MC-211071 – Some words within
/spreadplayers
command feedback messages are always pluralized. - MC-211194 – Debug worlds are shown as being created in the incorrect game mode.
- MC-212501 – Sculk sensors are not activated upon collecting books from lecterns.
- MC-213803 – Sculk sensors are not activated upon harvesting glow berries from cave vines.
- MC-215767 – Sculk sensors do not detect turtles laying an egg.
- MC-216270 – It's not possible to replace armor by right clicking while holding the armor item.
- MC-222518 – Skeleton/Zombie Horse's & Donkey/Mule's saddles and chests are outdated/have errors.
- MC-224960 – The
/spectate
command does not work between dimensions. - MC-226729 – Memory leakage problem in native operations.
- MC-229293 – Casting issue: Broken blocks drop items in the wrong position at high distances.
- MC-230678 – Cauldron fills with powder snow in frozen ocean biome while it's visually raining.
- MC-233893 – Burning mobs won't get extinguished by rain in warm patches of Frozen Ocean biome.
- MC-233972 – Text can appear outside of buttons in the key binds menu when assigning keys to functions or when multiple functions are assigned to the same key.
- MC-235260 – Hopper minecart at (0, 0, 0) transfers items slower than normal.
- MC-236988 – Sculk sensors are not activated upon using shears on cave/twisting/weeping vines or kelp.
- MC-237450 – The "Simulation Distance" text can appear outside of its slider.
- MC-237879 – Sculk sensors are not activated upon villagers working with composters.
- MC-238904 – Rain is silent in Frozen Oceans.
- MC-238920 – Soul campfire recipe unlocks when obtaining a stick.
- MC-247836 – Riptide doesn't work in rain within a frozen ocean biome.
- MC-248249 –
minecraft:forest_rock
feature does not work correctly when used with/place
. - MC-249878 – Text can appear outside of the "Device" button within the music and sound options menu.
- MC-254132 – Wolves do not get wet when raining in Frozen Oceans.
- MC-257082 – Sprinting whilst riding an entity or flying with elytra changes your field of view.
- From 1.19
- MC-250486 – Error saving GUI scale option when toggling fullscreen while fullscreen resolution is changed.
- MC-251917 – No gear equipping sound or subtitle when a shield is placed into the offhand slot.
- MC-251934 – Sculk sensors are not activated upon frogs laying frogspawn.
- MC-252434 – Sculk sensors are activated when interacting with fences while holding leads.
- MC-252625 – Frogs play a running animation after the
NoAI
NBT is applied. - MC-252773 – Goat Horn without
instrument
NBT and with other NBT data (such as text) does not play. - MC-253210 – Goats will panic when receiving fall damage.
- MC-253211 – Frogs will panic when receiving fall damage.
- MC-254074 – Frogs don't play their walking animation when they take damage.
- From 1.19.2
- MC-255060 – Some words within
/function
and/schedule
command feedback messages are always pluralized. - MC-255087 – Some words within
/worldborder
command feedback messages are always pluralized. - MC-255545 – Magma Cube shadows do not change with size.
- MC-255811 –
Level#isRainingAt(BlockPos)
always returns false for snowy and frozen biomes, even when it is raining. - MC-256270 – Some words within some multiplayer command feedback messages are always pluralized.
- MC-256292 – Goats don't spawn on grass after initial world generation.
- MC-256650 – Frogs don't have smooth transitions to their idle states when they stop moving.
- MC-257464 – Axolotl walking animation stutters when moving slowly.
- MC-257558 – Sculk sensors are activated upon interacting with minecarts with hoppers.
- MC-257755 – Elements within the realms menu are not selected in order when using the Tab ↹ key if you're not currently a member of any realm.
- MC-257784 – Some words within some realms strings are always pluralized.
- MC-257873 – Swapping an armor piece with an armor piece of the same type doesn't play its equipping sound.
- MC-258156 – The Warden does not deal the same amount of damage to the player and entities in difficult mode.
- MC-258242 – Checkerboard biome sources using biome tags do not generate features, and structures cannot be located.
- From 1.19.3
- MC-256465 – Baby camels can enter boats despite adult camels not being able to.
- MC-256479 – Camels don't play their walking animations when they are damaged.
- MC-256484 – Sitting camels don't stand up and begin following players that are tempting them with their favorite food.
- MC-256489 – Sitting camels that are in love don't attempt to stand up and approach one another to breed.
- MC-256493 – Camels don't have smooth transitions to their idle states when they stop moving.
- MC-256530 – The camel's AI is slower to find its way after being hurt than other creatures.
- MC-256555 – Camel sits down for a split second when spawned.
- MC-256576 – Players become the controlling passengers of unsaddled camels when mounting them while other players are already riding them.
- MC-256664 – Camels play their walking animations after the
NoAI
NBT tag is applied to them. - MC-256731 – The sounds of camels recovering aren't controlled by the "Friendly Creatures" sound slider.
- MC-256838 – The facing direction of the camel doesn't match.
- MC-256861 – Camels panic when receiving fall damage.
- MC-257009 – When creating a Debug Mode world, there is no Data Packs option.
- MC-257282 – Allays sometimes have a several-second delay before deciding to follow the player.
- MC-257346 – Vexes with empty hand make obscene gesture.
- MC-257418 – Camels sometimes sit down for a split second when receiving damage.
- MC-257875 – Fire charges aren't consumed when igniting creepers using them in survival or adventure mode.
- MC-258163 –
ClientboundSectionBlocksUpdatePacket
serialization breaks after 2^19 block states. - MC-258173 – Entering an End Portal whilst sleeping causes the bed to be occupied permanently.
- MC-258246 – "Telemetry Data" button is missing an ellipsis.
- MC-258295 – Villager AI broken when workstation is nearby.
- MC-258430 – Camels with large
LastPoseTime
values offset the player view model strangely. - MC-258457 – Resource Pack won't load if it contains reference to non-existing particles.
- MC-258459 – Invalid forced resource pack can cause infinite reload loop on client.
- MC-258561 – Endermen teleport away instead of taking damage from end crystal, TNT and wither skull explosions.
- MC-258580 – Player is kicked from a server for flying in death screen when dying on a Horse or Camel.
- MC-258622 – Fire charge isn't in the Ingredients tab in creative inventory.
- MC-258624 – The Title Screen Warning menu doesn't disappear after the player respawns.
- MC-258625 – Client-side death messages disappear as soon as the "Respawn" button is pressed even if the player remains on the death screen due to lag.
- MC-258669 – Warning Menu when import generation data for a new world does not react when click "Yes".
- MC-258697 – Invalid translation of
translationKey=narration.suggestion
in command block GUI. - MC-258902 – Opening a lectern on Adventure mode and closing it causes inventory desyncs.
- MC-258907 – Advancement trigger
player_interacted_with_entity
doesn't work witharea_effect_cloud
entity when usedglass_bottle
item on it. - MC-258953 – Out of memory screen has raw message in the title.
- MC-259107 – Opening the crafting recipe book selects the recipe that appears under the mouse cursor.
- MC-259241 – Turtles can spawn inside each other causing them to get stuck and play constant sounds.
- MC-259259 – Hostile mobs can't replace armor they're wearing with better armor.
- MC-259666 – Reloading a resource pack that has a custom texture atlas for a second time causes severe FPS lag on the client.
- MC-259702 – The
death.attack.hotFloor.player
string is missing an article before the word "danger". - MC-259714 – Death messages relating to dragons' breath aren't possessive.
- MC-259715 – The
death.attack.message_too_long
string is missing an article before the word "message". - MC-259797 – Z-fighting occurs on the bottom of boots.
- MC-259920 – The
ITEM_INTERACT_FINISH
game event overrides other game events causing several actions to not produce their intended vibration frequency. - MC-260764 – Right-clicking will focus text fields.
- MC-260765 – Right-clicking will move packs in the pack edit screen.
- MC-260774 – Players are kicked from server environments due to chat message validation failures when attempting to type in chat after having previously altered chat settings.
Videos[]
Videos made by slicedlime:
References[]
- ↑ "1.19.4" by Staff. Minecraft.net, March 14, 2023
- ↑ "Minecraft Snapshot 23w03a" – Minecraft.net, January 18, 2023