For a guide about all content currently released in this update, see Java Edition guides/The Wild Update.
1.19, the first release of The Wild Update, is a major update to Java Edition, released on June 7, 2022.[1][2] The update was first announced on October 16, 2021, during Minecraft Live 2021. It introduces brand-new materials, blocks, and locations, such as the Deep Dark and mangrove swamp biomes; ancient cities; mobs like the warden, the frog, the tadpole, and the allay, as well as new items obtainable only in these new biomes.
Additions[]
Blocks[]
- Dropped by small magma cubes when they are eaten by frogs.[3]
- Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
- Which variant is dropped depends on the frog variant that eats the magma cube.
- A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
- A verdant froglight is dropped if a cold (green) frog eats the magma cube.
- An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
- Which variant is dropped depends on the frog variant that eats the magma cube.
- Emits a light level of 15.
- Non-solid blocks that can be placed on the surface of water.
- Disappears when water under the frogspawn is gone.
- Can't be obtained in survival: does not drop upon breaking, even with Silk Touch.
- Laid by frogs after mating, when they are bred with slimeballs.
- Hatches tadpoles after some time.
- Tadpole variant depends on the biome where it grows into a frog.
- Generated in mangrove trees.
- A decorative block.
- Can grow mangrove propagules, if pressed with bone meal.
- Generated as a part of mangrove trees, which are located in mangrove swamps.
- Can be crafted into mangrove planks and wood.
- Has a stripped variant as well.
- Crafted from mangrove logs.
- Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, boats and trapdoors.
- A new type of sapling which grows into a mangrove tree when planted.
- Grows underneath mangrove leaves.
- Can be grown by applying bone meal to mangrove leaves, grows from the exposed bottom of it.
- Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player-placed leaves).
- Have 4 stages to fully grown, can be accelerated with bone meal.
- Can break off a fully grown one and plant it to grow a mangrove tree.
- Can be planted both on land and underwater.
- Can be placed in flower pots.
- Bees can pollinate them.
- Bees follow players holding them and can be bred with them.
- A see-through decorative block just like leaves, but can be waterlogged.
- Water currently doesn't spread outward like with other waterlogged blocks.
- Mining faster when using axes.
- Unlike leaves, it does not break when moved by a piston.
- If the roots are waterlogged, the water vanishes.
- Can be powered.
- Has unique sounds.
- A new type of wood, as well as a stripped variant.
- Can be used to craft mangrove planks.
- Found in mangrove swamp biomes.
- Can be created by using a water bottle, directly or through a dispenser, on dirt, coarse dirt and rooted dirt.
- Can be converted into clay by placing mud above a block which has pointed dripstone underneath. The dripstone dries it out, producing a clay block.[4]
- When walking on mud, entities sink down a bit.
- Like soul sand, but without the slowdown.
- Can be held by endermen.
- Can be crafted from 4 packed mud.[5]
- Can be crafted into mud brick slabs, stairs, and walls using a crafting table or stonecutter.
- Found in mangrove swamp biomes.
- Can be crafted from 1 mud and 1 mangrove root.
- This is a full block, not like lichen.
- Unlike regular roots, they are an opaque block that can't be waterlogged and can be rotated
- Mining faster when using shovels.
- Can be crafted from 1 mud and 1 wheat.
- Can be used to craft mud bricks.
- A new block only found in ancient cities shaped like a large frame.
- It is unobtainable in survival mode.
- Is not craftable.
- Can be broken, but won't drop anything, even with Silk Touch.
- Is completely blast-resistant, is immune to withers and ender dragons, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe).
- Cannot be moved with pistons.
- Generates in the deep dark biome.
- Has an animated texture.
- Drops only experience when broken without Silk Touch.
- Activates nearby sculk sensors and shriekers even when wool is placed on it.
- Sculk blocks grow when a mob dies near a sculk catalyst.
- Generates in the deep dark biome.
- Emits soul particles after a mob dies within 8 blocks, and grows sculk-related blocks.
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
- Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
- Experience does not drop in these cases.
- The charge decays over time, faster the farther away from the catalyst it moves.
- If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
- If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
- Drops only experience when broken without Silk Touch.
- Emits a light level of 6.
- Blooms when activated.
- Can spread sculk only on blocks in the
sculk_replaceable
tag.
- Generates in the deep dark biome.
- Has two soul-shaped patterns in the center.
- Can "shriek", emitting ring-like/sonic particles.
- Is activated by a sculk sensor, redstone signal or player's stepping.
- Sculk shriekers summon wardens only if there isn't one within 48 blocks.
- Gives players the Darkness effect when activated.
- If activated three times, a warden is summoned from the ground.
- Player has 4 levels of
warning_level
(0-3), everytime activated, the levels increased by 1, and never decrease. - If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
- Player has 4 levels of
- Is activated by a sculk sensor, redstone signal or player's stepping.
- Drops only experience when broken without Silk Touch.
- Has a
can_summon
blockstate, which determines whether it can summon a warden and give the player darkness or not.- Set to
true
by default for sculk shriekers placed via worldgen. - Set to
false
by default for sculk shriekers placed by a player or generated via sculk spread.
- Set to
- Generates in the deep dark biome on the edge of sculk patches.
- Generates in a layer on top of blocks, similar to snow.
- Can be placed in all directions, like glow lichen.
- Has an animated texture.
- Drops nothing when broken without Silk Touch.
- Some have parts that are transparent, allowing the player to see the block it is on top of.
- Can be waterlogged.
Items[]
- Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.
- A fragment of the Music Disc "5", which can be crafted into the disc.
- Can be obtained only from the chests in the ancient cities. They are extremely rare and hard to obtain.
- Can be found only in loot chests in ancient cities.
- Can be used to craft recovery compasses.
- Drops when a goat rams coal ore, copper ore, emerald ore, iron ore, log, packed ice, or stone.
- Can play a loud sound that can be heard from afar, with a cooldown around 7 seconds between each use.
- Has 8 variants, each variant has its own unique sound.
- "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or chests in pillager outposts with a 50% chance.
- "Admire", "Call", "Yearn", "Dream" can be obtained only from the screaming goats' ramming.
- The variant of horn that a goat may drop is completely random.
- A new type of boat, crafted with mangrove planks.
- A new music disc, by Samuel Åberg, titled "5".
- Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 "Disc Fragment 5"s.
- Track is similar to 11.
- A new type of compass which can point to the last place where the player died.
- Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
- Can be crafted with a compass surrounded by 8 echo shards.
Mobs[]
- Voted to be in the update during Minecraft Live 2021.
- Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
- Picks up dropped items in loaded chunks and can carry up to a stack at a time,[6] and cannot duplicate items[7] or take items out of chests.[8] It drops its collected items when in range of a note block.
- If it holds an item it got from a player, it follows that player, up to a distance of 64 blocks away.
- It can be made to hold an item by interacting with the allay (pressing use).
- The item can also be removed by interacting with the allay (pressing use) while with an empty hand.
- Able to drop items at nearby note blocks, and stay close to a note block that has been played near them.
- When a note block is played near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at that note block rather than at the player.
- Connecting with note blocks is visualized by the vibration particle.
- Connecting with note blocks can be blocked by wool, by placing wool between the allay and the note block.
- If they have items in their inventory, they attempt to give them to their owner.
- Sometimes spawn in cages next to pillager outposts (similar to iron golems), and inside woodland mansion jail cells.
- There is a 3 second delay for picking up new items after delivering items.
- Immune to damage from its owner while holding an item.
- Have 20 × 10 health points and a natural health regeneration of 2 per second.
- Comes in three variants: temperate, warm, and cold.
- The temperate variant is orange, the warm variant is white, and the cold variant is green.
- Can croak, jump, swim, and slowly walk on land.
- Can jump over 5 blocks.
- Frogs are faster in water than on land.
- Prefer to jump to lily pad and big dripleaf.
- Are able to target specific mobs as food, using a base attack strength of 10.
- Eats small slimes, dropping slime balls.
- Eats small magma cubes, dropping froglights.
- Can be tempted and bred using slimeballs.
- Lay eggs on water after mating.
- Grow from tadpoles.
- Variants depend on the temperature of the biome it turns from a tadpole to a frog in.
- Have 10 health points.
- Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
- Frog type depends on which temperature it grows in.
- Can be held in a water bucket.
- Jump around like fish when on land, and eventually die.
- Panics on land and pathfinds to a nearby water source.
- Are hunted down by axolotls.
- Also panics if there are axolotls nearby.
- Have 6 health points.
- The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
- Because of this, it stumbles as it walks.
- Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
- Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
- Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
- It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
- It does not attack other wardens.
- When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
- Seems to follow the same rules as the sculk sensor when detecting vibrations.
- If any projectile (e.g. egg, snowball, arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
- Does not detect players that are sneaking.
- It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
- Can detect players or mobs that have the Invisibility effect.
- Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
- Spawns in the deep dark biome, specifically when a player activates sculk shriekers three times.
- It is the only mob that spawns in the deep dark biome.
- "Emerges" from the ground when spawned by sculk shriekers.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- Like how name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
- Wardens do not dig back when they're in water.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- A mob designed to be extremely difficult, intended to be avoided and fled from.
- Has 500 × 250 health points and does 30 × 15 damage on Normal difficulty, bringing players wearing full netherite armor from full health to 7 health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player. (More health than a wither (300 × 150) except in Bedrock Edition, hard mode, where wither HP = 600 × 300)
- Is immune to fire damage, knockback, and liquid slowdown.
- Drops a single sculk catalyst on death, as well as a negligible amount of experience, making slaying it not worthwhile at all.
- The warden doesn't qualify as a target for the advancement "Monster Hunter" and isn't needed to receive the advancement "Monsters Hunted" due to its role.
- Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
- The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
- Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).
- Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
- Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor (including the damage reduction by armor enchantments such as Protection).
- The ranged attack deals 10 damage in Normal and can hit at a horizontal distance of 15 blocks.
- The ranged attack can hit only one target at a time.
Non-mob entities[]
- Similar to a minecart with chest, but with a boat instead of a minecart, so the player can take a journey on the water and carry things.
- Can hold only one entity.
- Crafted by combining a chest with any boat.
- Comes in different wood plank variants, including the dark oak, jungle, and the newly added mangrove wood plank variant.
- Opening its inventory or breaking it makes nearby adult piglins angry.
- Breaking it drops itself and all its items.
- Added unused paintings
earth
,wind
,fire
, andwater
from Bedrock Edition.
World generation[]
- New structure that generates within the deep dark biome and includes all of the deep dark features within it.
- Extremely large in terms of size, always generated at Y=-52.
- Made of deepslate and its variants, basalt and its variants, and gray wool.
- Contains soul sand, soul fire and soul lanterns, as well as candles and skeleton skulls.
- Contains mysterious frames made of reinforced deepslate.
- Contains chests with unique loot, like echo shards, disc fragments, and the Swift Sneak enchantment.
- Other valuable loot includes the "otherside" music disc, Potions of Regeneration II, enchanted books, enchanted iron and diamond leggings, enchanted diamond hoes, and enchanted golden apples.
- If the frame of reinforced deepslate generates with a chest in front, it always contains one golden apple (a hint about how to open the secret door below).
- Has different levels and open spaces, with several types of ruins and wall structures.
- Some of these structures contain dark oak logs, planks, and fences; cyan, light blue, and blue wool and carpets; ladders; ice and its variants; note blocks; stone pressure plates; and iron trapdoors opened with levers.
- Hidden underneath the frame of reinforced deepslate are several rooms containing redstone mechanisms that serve to introduce new players to their function.
- Each variant of the city center has a different redstone puzzle concealing the entrance, requiring slightly different strategies to solve.
- The mechanisms are made with redstone dust, redstone torches, redstone repeaters, redstone comparators, redstone lamps, blocks of redstone, sticky pistons, a sculk sensor, a target, and a lectern.
- One variant includes a lever, and another includes a furnace containing 24 deepslate and a wooden shovel.
- New biome at the "deepest depths of the world".
- Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
- Can extend above the deepslate layer, sometimes up to around Y=33.[9]
- Ancient cities can generate here.
- Wardens can spawn here through the activation of sculk shriekers.
- The surface contains patches of sculk-related blocks.
- Except spawners, no mobs other than wardens can spawn there, similar to mushroom fields.
- A new swamp biome with teal water that often generates in warmer clusters, usually next to jungles and deserts.
- Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
- Naturally spawns warm frogs and slimes, but there are no sheep, cows, pigs or chickens.
- Does not generate witch huts.
- The floor is coated with a layer of mud which goes all the way from the surface down to stone.
- Tropical fish can spawn in water.
- Water fog color is pale green instead of yellow like in the normal swamp.
- Mangrove Trees
- New type of tree variant that is found in mangrove swamp biomes.
- Has an unique shape, with a root system of mangrove roots leading up to a forking trunk and mangrove leaves.
- Composed of mangrove logs.
- Generated roots composed of mangrove root blocks.
- Has propagules hanging from the leaves of the tree.
- Moss carpet generates on top of some roots.
- Grows from mangrove propagules.
- It has a chance to generate a bee nest.
- Upgrading of old worlds
- Now supports 3D biome blending, so it blends the underground biomes as well.
Command format[]
- Added
doWardenSpawning
game rule, to control whether wardens can be spawned or not, defaults totrue
.
- Added
/locate poi
, can locate a POI (Point of Interest), with following syntax:/locate poi <poi>
poi
: The namespaced ID of a POI, or a POI tag.
- A new command which replaces
/placefeature
and can place features, jigsaws, structures and templates at a given location, with following syntaxes:/place feature <feature> [<pos>]
- Works like the removed
/placefeature
. feature
: The namespaced ID of a feature to try to place.pos
: The position to use as the origin for the generation. (if omitted,~ ~ ~
is used)
- Works like the removed
/place jigsaw <pool> <start> <depth> [<pos>]
- Works as hitting the "generate" button inside the user interface of a jigsaw block: it generates a jigsaw structure starting in a certain template pool at a given jigsaw anchor, then does a given number of levels of expansion from there.
pool
: The namespaced ID of a template pool to start generating.start
: The namespaced ID name of a jigsaw to use as the starting anchor.depth
: The maximum number of jigsaw connections to traverse during placement.
/place structure <structure> [<pos>]
- Works by placing an entire structure just like it is done in world generation.
structure
: The namespaced ID of a structure to try to generate.
/place template <template> [<pos>] [<rotation>] [<mirror>] [<integrity>] [<seed>]
- Works like using the load button in the UI for a structure block.
template
: The namespaced ID of a template ("structure block file") to load and place.rotation
: The rotation to apply. (if omitted,none
is used)mirror
: The mirroring to apply. (if omitted,none
is used)integrity
: The structure integrity value between 0 and 1.seed
: The seed to use for the randomized degradation when integrity is less than 1.
Gameplay[]
- Added seven new advancements:
- "Birthday Song"
- Have an allay deliver a cake at a note block
- "Bukkit Bukkit"
- "It Spreads"
- Kill a mob near a Sculk Catalyst
- "Sneak 100"
- Sneak near a Sculk Sensor or Warden to prevent it from detecting you
- "When the Squad Hops into Town"
- "With Our Powers Combined!"
- Have all three froglights in your inventory
- "You've Got a Friend in Me"
- Have an allay deliver items to you
- "Birthday Song"
- Added
allay_drop_item_on_block
advancement trigger.- Triggered when an allay drops an item on a block, with the following conditions:
player
: a player for which this trigger runslocation
: a predicate for the block that the item was dropped onitem
: a predicate for the item that was dropped
- Triggered when an allay drops an item on a block, with the following conditions:
- Added
avoid_vibration
advancement trigger.- Triggered when a vibration event is ignored because the source player is holding the sneak key, with the following conditions:
player
: a player for which this trigger runs
- Triggered when a vibration event is ignored because the source player is holding the sneak key, with the following conditions:
- Added
kill_mob_near_sculk_catalyst
advancement trigger.- Triggered when a player kills an entity next to sculk catalyst, with the following conditions:
player
: a player for which this trigger runsentity
: a predicate for the entity that was killedkilling_blow
: a predicate for how the entity was killed
- Triggered when a player kills an entity next to sculk catalyst, with the following conditions:
- Added
thrown_item_picked_up_by_player
advancement trigger.- Triggered when a player picks up an item that was thrown by an entity, with the following conditions:
player
: a predicate for the player picking up the itementity
: a predicate for the entity that threw the itemitem
: a predicate for the item
- Triggered when a player picks up an item that was thrown by an entity, with the following conditions:
- Added new death messages to wardens' ranged attack:
- "<player> was obliterated by a sonically-charged shriek".
- If the warden was holding a renamed item, the message is "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>".
- Added the Swift Sneak enchantment.
- This enchantment can be found exclusively in chests in ancient cities.
- Cannot be obtained by fishing, enchanting, or other loot chests, similar to Soul Speed.
- Has a total of three levels.
- Available only for leggings.
- Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.
- Darkness
- A status effect triggered by the sculk shrieker, causing the player's camera to dim in brightness, thus limiting the vision of players.
- Lowers the gamma down at an equivalent of “Moody” while having this effect.
General[]
- Chat messages between players, as well as chat from the
/say
,/msg
,/teammsg
, and/me
commands, are now cryptographically signed. - Players are given a Mojang provided key-pair on startup.
- Chat styling is now handled via server resource packs with the translation key
chat.type.text
. - Servers can now define different chat-style formats for clients, which can now be controlled by the server through the
chat_type
registry (found under the worldgen folder in the vanilla report).- These are synchronized to clients when they join the server.
- The translation key or translation format can be defined, like
chat.type.text
or%s says: "%s"
.- Chat can be similarly optionally narrated with a custom translation key or format.
- The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events).
- Servers can now enable chat preview, which displays a server-controlled preview above the chat edit box, showing how the message appears when sent.
- Can be used by servers to preview messages with styling applied, such as emojis or chat coloring.
- Chat preview sends chat messages to the server as they are typed, even before they're sent.
- The server then sends back the styled preview in real time.
- This allows servers to apply dynamic message stylings while still allowing chat to be securely signed.
- Chat preview is also shown for chat-related commands, such as
/say
and/msg
. - A warning toast message is shown on the client when joining a server with chat preview, and it can be globally disabled in chat settings.
- Dynamic chat styling can also be controlled by the server, although this is signed only when chat preview is enabled.
- Clients can prefer to always show the original, signed message by enabling "Only Show Secure Chat" in chat settings.
- Added
blending_data.min_section
, andblending_data.max_section
that determines which sections are used for data for blending.
- Updated resource pack
pack_format
to9
as the following has changed:- Resource pack can have a
filter
section in pack.mcmeta now.- This section has mandatory field
block
, which is a list of patterns (regular expressions) for namespaces and paths. - If any of files in packs added before one with
filter
section matches any pattern insideblock
, it is filtered out (i.e. treated as if not present in the first place). filter
section does not apply to a pack containing it, only to packs loaded before it.- Both
namespace
andpath
can be omitted: if they are, the game works as if they had been specified as a ".*". Missing field matches every value. When they are included, these fields contain a regular expression pattern. - For example, adding pack with this section in pack.mcmeta after vanilla pack hides all recipes and advancements defined by vanilla pack:
- This section has mandatory field
- Resource pack can have a
"filter": { "block": [ { "namespace": "minecraft", "path": "recipes/.*" }, { "namespace": "minecraft", "path": "advancements/.*" } ] }
- World presets/types and superflat world presets in "Create World" screen can now be controlled by datapacks.
- New registry types
worldgen/world_preset
, andworldgen/flat_level_generator_preset
were added to data-driven presets (like "Amplified" or "Single Biome").
- New registry types
- Debug screen and profiling
- Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen.
- This is available only for graphics devices that support GPU timer queries.
- Added "Blending" row, above the "Noise Router" row.
- Added a heap memory allocation metric.
- Added
HasLeftHorn
, andHasRightHorn
boolean fields to goats' entity format.- Decides the visibility and dropability of their horns.
- Added new glyph provider type
space
, to allow creation of space-like glyphs.- New provider has single argument called
advances
which is map of codepoint to glyph advance (width). - Rendering of space glyph is no longer hardcoded (needs to be declared manually in font).
- New provider has single argument called
- Added the item function
set_instrument
, to sets item tags needed for instrument items to a random value selected from a tag, with following parameter:options
: a tag reference specifying the instrument options to randomly pick from.
- Added Malay written in Arabic script (Jawi).[note 2]
- Added new music, all by Lena Raine.[note 3]
- "Ancestry" plays only in the deep dark.
- "Aerie", "Firebugs", and "Labyrinthine" plays in the lush caves, all types of swamps, forests, and jungles, as well as the menu screen.
- A new accessibility slider has been added in the options menu called “Darkness Pulsing”.
- It controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to the player.
- Added "Directional Audio" sound option, for 3D Directional Audio simulation.
- Uses HRTF-based directional audio to improve the simulation of 3D sound, making it easier to distinguish which direction a sound comes from (including if it is above or below the player).
- Requires HRTF compatible audio hardware.
- This option is best experienced with headphones.
- Toggled off by default.
- Added "Chat Preview" chat option, for enabling chat preview.
- Toggled on by default.
- Added "Only Show Secure Chat" chat option, for clients who prefers to always show the original, signed message.
- Toggled off by default.
- Added
chatPreview
, andonlyShowSecureChat
.
- Added new particles:
- Added a new
LastDeathLocation
field, which contains adimension
string and a list of three integers representing the block position of the player's last death calledpos
.
- Protocol
- Servers now also send an additional icon and MOTD packet after a player has connected.
- This allows servers with
enable-status=false
to set an icon and MOTD for players that successfully connect.
- This allows servers with
- Custom servers can now enable or disable chat preview for certain clients by sending a new network packet.
- Added server property
enforce-secure-profile
to allow servers to requiring a player to having a Mojang-signed public key.- Defaults to
false
. - Enforcing secure profiles prevent players without a Mojang-signed public key from connecting.
- Defaults to
- Added server property
max-chained-neighbor-updates
to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit. - Added server property
previews-chat
to enable chat preview.- Defaults to
false
.
- Defaults to
- Added the following splash text:
- "Shriek like a Sculk Shrieker!"
- "Who let the frogs out?"
- "RIBBIT!"
- "Croak team!"
- "Nooooooooooooo!"
- "Flower forest TM perfume"
- "Hat Fridays!"
- Added following block tags:
#ancient_city_replaceable
: containsdeepslate
,deepslate_bricks
,deepslate_tiles
,deepslate_brick_slab
,deepslate_tile_slab
,deepslate_brick_stairs
,deepslate_tile_wall
,deepslate_brick_wall
,cobbled_deepslate
,cracked_deepslate_bricks
,cracked_deepslate_tiles
, andgray_wool
.#completes_find_tree_tutorial
: contains#logs
,#leaves
, and#wart_blocks
.#convertable_to_mud
: containsdirt
,coarse_dirt
, androoted_dirt
.#dampens_vibrations
: contains#wool
, and#wool_carpets
.#dead_bush_may_place_on
: contains#sand
,#terracotta
, and#dirt
.#dragon_transparent
: containslight
, and#fire
.- This tag controls blocks the ender dragon cannot destroy but can fly straight through.
#frog_prefer_jump_to
: containslily_pad
, andbig_dripleaf
.#frogs_spawnable_on
: containsgrass_block
,mud
,mangrove_roots
, andmuddy_mangrove_roots
.#mangrove_logs
: containsmangrove_log
,mangrove_wood
,stripped_mangrove_log
, andstripped_mangrove_wood
.#mangrove_logs_can_grow_through
: containsmud
,muddy_mangrove_roots
,mangrove_roots
,mangrove_leaves
,mangrove_log
,mangrove_propagule
,moss_carpet
, andvine
.#mangrove_roots_can_grow_through
: containsmud
,muddy_mangrove_roots
,mangrove_roots
,mangrove_propagule
,moss_carpet
,vine
, andsnow
.#nether_carver_replaceables
: contains#base_stone_overworld
,#base_stone_nether
,#dirt
,#nylium
,#wart_blocks
,soul_sand
, andsoul_soil
.#overworld_carver_replaceables
: contains#base_stone_overworld
,#dirt
,#sand
,#terracotta
,#iron_ores
,#copper_ores
,water
,gravel
,sandstone
,red_sandstone
,calcite
,snow
,packed_ice
,raw_iron_block
, andraw_copper_block
.#overworld_natural_logs
: containsacacia_log
,birch_log
,oak_log
,jungle_log
,spruce_log
,dark_oak_log
, andmangrove_log
.#sculk_replaceable
: contains#base_stone_overworld
,#dirt
,#terracotta
,#nylium
,#base_stone_nether
,#sand
,gravel
,soul_sand
,soul_soil
,calcite
,smooth_basalt
,clay
,dripstone_block
,end_stone
,red_sandstone
, andsandstone
.#sculk_replaceable_world_gen
: contains#sculk_replaceable
,deepslate_bricks
,deepslate_tiles
,cobbled_deepslate
,cracked_deepslate_bricks
,cracked_deepslate_tiles
, andpolished_deepslate
.#snaps_goat_horn
: contains#overworld_natural_logs
,stone
,packed_ice
,iron_ore
,coal_ore
,copper_ore
, andemerald_ore
.#snow_layer_can_survive_on
: containshoney_block
,soul_sand
, andmud
.#snow_layer_cannot_survive_on
: containsice
,packed_ice
, andbarrier
.
- Added following item tags:
#chest_boats
: contains all types of boat with chests.#compasses
: containscompass
, andrecovery_compass
.#completes_find_tree_tutorial
: contains#logs
,#leaves
, and#wart_blocks
.#mangrove_logs
: containsmangrove_log
,mangrove_wood
,stripped_mangrove_log
, andstripped_mangrove_wood
.#overworld_natural_logs
: containsacacia_log
,birch_log
,oak_log
,jungle_log
,spruce_log
,dark_oak_log
, andmangrove_log
.#wart_blocks
: containsnether_wart_block
, andwarped_wart_block
.
- Added following entity tag:
#frog_food
: containsslime
, andmagma_cube
.
- Added following game event tags:
#allay_can_listen
: containsnote_block_play
.#shrieker_can_listen
: containssculk_sensor_tendrils_clicking
.#warden_can_listen
: contains the contents of the#vibrations
, and#shrieker_can_listen
event tags, andshriek
.
- Added following biome tags:
#allows_surface_slime_spawns
: containsswamp
, andmangrove_swamp
.#allows_tropical_fish_spawns_at_any_height
: containslush_caves
.#has_closer_water_fog
: containsswamp
, andmangrove_swamp
.- This tag controls which biomes have a shorter view distance.
#has_structure/ancient_city
: containsdeep_dark
.#is_end
: contains all the end biomes.#is_overworld
: contains all overworld biomes.#is_savanna
: containssavanna
,savanna_plateau
, andwindswept_savanna
.#mineshaft_blocking
: containsdeep_dark
.#more_frequent_drowned_spawns
: contains#is_river
.#only_allows_snow_and_gold_rabbits
: containsdesert
.#plays_underwater_music
: contains#is_ocean
, and#is_river
.- This tag controls which biomes the player hears the special underwater music when underwater.
#polar_bears_spawn_on_alternate_blocks
: containsfrozen_ocean
, anddeep_frozen_ocean
.#produces_corals_from_bonemeal
: containswarm_ocean
.- This tag controls which biomes that coral can be farmed by using bone meal.
#reduce_water_ambient_spawns
: contains#is_river
.#required_ocean_monument_surrounding
: contains#is_ocean
, and#is_river
.- This tag defines which biomes must be present around a location that a monument possible to generate.
#spawns_cold_variant_frogs
: containssnowy_taiga
,snowy_plains
,ice_spikes
,grove
,frozen_peaks
,jagged_peaks
,snowy_slopes
,frozen_ocean
,deep_frozen_ocean
,frozen_river
,snowy_beach
,deep_dark
, and#is_end
.#spawns_warm_variant_frogs
: containswarm_ocean
,desert
,mangrove_swamp
,#is_jungle
,#is_savanna
,#is_badlands
, and#is_nether
.#stronghold_biased_to
: containsbadlands
,bamboo_jungle
,birch_forest
,dark_forest
,desert
,dripstone_caves
,eroded_badlands
,flower_forest
,forest
,frozen_peaks
,grove
,ice_spikes
,jagged_peaks
,jungle
,lush_caves
,meadow
,mushroom_fields
,old_growth_birch_forest
,old_growth_pine_taiga
,old_growth_spruce_taiga
,plains
,savanna_plateau
,savanna
,snowy_plains
,snowy_slopes
,snowy_taiga
,sparse_jungle
,stony_peaks
,sunflower_plains
,taiga
,windswept_forest
,windswept_gravelly_hills
,windswept_hills
,windswept_savanna
, andwooded_badlands
.- These contents are exactly the same with the previous
#has_structure/stronghold
biome tag.
- These contents are exactly the same with the previous
#water_on_map_outlines
: contains#is_ocean
,#is_river
,swamp
, andmangrove_swamp
.- This tag controls which biomes appear as water on map outlines.
#without_patrol_spawns
: containsmushroom_fields
.#without_wandering_trader_spawns
: containsthe_void
.#without_zombie_sieges
: containsmushroom_fields
.
- Added following structure tags:
#cats_spawn_as_black
: containsswamp_hut
.#cats_spawn_in
: containsswamp_hut
.
- Added following flat level generator preset tag, to control order of elements displayed in "Configure Flat World" screen:
#visible
: containsclassic_flat
,tunnelers_dream
,water_world
,overworld
,snowy_kingdom
,bottomless_pit
,desert
,redstone_ready
, andthe_void
.- This tag controls all the visible presets in the UI and their order.
- Added following world preset tags, to control values show on "World Type" button in "Create World" screen:
#normal
: containsnormal
,flat
,large_biomes
,amplified
, andsingle_biome_surface
.#extended
: contains#normal
, anddebug_all_block_states
.- This tag controls which world presets appear only when holding down the Alt key.
- Added following cat variant tags:
#default_spawns
: containstabby
,black
,red
,siamese
,british_shorthair
,calico
,persian
,ragdoll
,white
, andjellie
.#full_moon_spawns
: contains#default_spawns
, andall_black
.
- Added following painting variant tag:
#placeable
: containskebab
,aztec
,alban
,aztec2
,bomb
,plant
,wasteland
,pool
,courbet
,sea
,sunset
,creebet
,wanderer
,graham
,match
,bust
,stage
,void
,skull_and_roses
,wither
,fighters
,pointer
,pigscene
,burning_skull
,skeleton
, anddonkey_kong
.- These paintings are placeable in survival mode.
- Added following banner pattern tags:
#no_item_required
: containssquare_bottom_left
,square_bottom_right
,square_top_left
,square_top_right
,stripe_bottom
,stripe_top
,stripe_left
,stripe_right
,stripe_center
,stripe_middle
,stripe_downright
,stripe_downleft
,small_stripes
,cross
,straight_cross
,triangle_bottom
,triangle_top
,triangles_bottom
,triangles_top
,diagonal_left
,diagonal_up_right
,diagonal_up_left
,diagonal_right
,circle
,rhombus
,half_vertical
,half_horizontal
,half_vertical_right
,half_horizontal_bottom
,border
,curly_border
,gradient
,gradient_up
, andbricks
.- Defines banner patterns which can be made on loom and do not need a pattern item.
#pattern_item/creeper
: containscreeper
.#pattern_item/flower
: containsflower
.#pattern_item/globe
: containsglobe
.#pattern_item/mojang
: containsmojang
.#pattern_item/piglin
: containspiglin
.#pattern_item/skull
: containsskull
.
- Added following instrument tags:
#goat_horns
: contains#regular_goat_horns
, and#screaming_goat_horns
.#regular_goat_horns
: containsponder_goat_horn
,sing_goat_horn
,seek_goat_horn
, andfeel_goat_horn
.#screaming_goat_horns
: containsadmire_goat_horn
,call_goat_horn
,yearn_goat_horn
, anddream_goat_horn
.
- Added following
point_of_interest_type
tags:#acquirable_job_site
: containsarmorer
,butcher
,cartographer
,cleric
,farmer
,fisherman
,fletcher
,leatherworker
,librarian
,mason
,shepherd
,toolsmith
, andweaponsmith
.- This tag defines job sites sought by villagers with
none
profession.
- This tag defines job sites sought by villagers with
#bee_home
: containsbeehive
, andbee_nest
.- This tag defines POIs targeted by bees.
#village
: contains#acquirable_job_site
,home
, andmeeting
.- This tag defines POIs that belong to villages.
Changes[]
Blocks[]
- Slightly changed its texture, to make their arms connect to their bases.
- Updated base UVs and texture to match a graphical fix in Bedrock Edition, which has no effect on visuals.
- Slightly changed the
stage2
's texture, to make width consistency with other stages' textures.
- The top of doors no longer flips in an unnatural way when opening in certain directions.
- Slightly changed its texture, to make better transition with the end stone texture.
- Removed unused pixels in its texture.
- Leaves are now waterloggable.
- Slightly changed its side texture, to match other dirt-based blocks.
- Piston and sticky piston
- Changed their textures, to match the color of the oak planks on the piston head.
- Has been re-added to the creative inventory.
- Generates in the deep dark biome.
- Can be obtained only with Silk Touch, otherwise it drops experience.
- Detects vibrations 9 blocks or less away.
- Cannot detect vibrations on any wool block or wool carpet.
- Cannot detect players if they sneak.
- Always activates when stepped on, even when sneaking.
- When detecting several vibrations at the same time, it reacts to the closest vibration instead of the first vibration in the tick.
- Able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker).
- Able to communicate with wardens by activating sculk shriekers.
- Rotated pixels at the bottom left corner in their textures, to make a correct direction.
Items[]
- Changed item textures of all previously existing boats.
- The paddles represent their respective wood color and their inside rims of the boats are darker, to match Bedrock Edition.
- Changed the model when in an item frame, to make their two horizontal bars thicker, matching the thickness in their block form.
- Changed its texture, to extend the center bar on the back face to the bottom.
- They now properly spin around their own center axis and show up in the right place in item frames.
Mobs[]
- Now spawn from light level 0 to 11 in the nether, which is wider range than before.
- Evoker, illusioner, and witch
- Changed their models, now their last two rows of pixels on their robes can render.
- Now can drop 2 horns each.
- The number of horns left to drop is represented on the model.
- Changed all variants' chest texture, to use the chest texture since the texture update.
- Can now imitate wardens.
- Changed its model, slightly shortened its coat to match its actual texture.
- Spiders and cave spiders
- Fixed texture mapping of both types of spiders.
- Changed their models, now their last two rows of pixels on their robes can render.
- Changed their textures in all biomes.
- Changed its model, slightly shortened its coat to match its actual texture.
- Changes its crossed arm's texture.
- The "gap" between the two arms is connected correctly now.
- Changed the color of the seam face between their upper and lower arms, which is not visible in default.
- Now sells 1 mangrove propagule for 5 emeralds.
- Changed their models, now their last two rows of pixels on their robes can render.
- Changed their clothes texture in all biomes (except desert and swamp).
- The color of the top and bottom of their legs now matches the sides correctly.
- Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers.
- Slightly changed jungle zombie villagers' shoes texture.
- Removed extra textures on weaponsmith zombie villagers' arm's top.
Non-mob entities[]
- Crafting recipes are now shapeless.
- Now drop themselves when broken.
World generation[]
- The dimension folder is no longer present in the vanilla world generation reference pack, but dimension files still work like they used to inside a custom data pack.
- There's a new file type that the data report generator can output in the
biome_parameters
folder, containing all the biome parameters for the default vanilla dimensions. - Custom dimensions no longer require a separate seed field, and in fact can no longer have a custom seed - the world seed is now always used for all dimensions.
- Dimension types now have two new fields for controlling monster spawns.
monster_spawn_block_light_limit
is an integer controlling the block light needed to prevent monster spawns.monster_spawn_light_level
is an int provider which is evaluated to find a value to compare the current overall brightness with to determine if a monster should be allowed to spawn.
- Temperate frogs can now spawn in swamps.
Command format[]
- Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.
/locate
and/locatebiome
- Merged into the new
/locate
command:/locate
->/locate structure
/locatebiome
->/locate biome
/locate biome
now searches in 3D properly, which means it locates cave biomes correctly./locate biome
now returns all three coordinates in the output.
- Merged into the new
/place
command.
Gameplay[]
- The Deep Dark and mangrove swamp biomes are now required to be visited to obtain the "Adventuring Time" advancement.
- Breeding frogs are now required for the "Two by Two" advancement.
- The Darkness effect is now required for the "How Did We Get Here" advancement.
- Removed field
location
from triggerslocation
,slept_in_bed
,hero_of_the_village
, andvoluntary_exile
. It was handled exactly the same asplayer.location
.
General[]
- Now has a chance to contain mangrove logs.
- Removed
blending_data.old_noise
, now existence ofblending_data
in chunk data determines if a chunk is considered old.
- Updated resource pack
pack_format
to9
as the following has changed:- Resource pack can have a
filter
section in pack.mcmeta now.
- Resource pack can have a
- Data pack format is now 10.
- The built-in vanilla pack, the report generated by the game, and the vanilla world generation reference pack now store their object keys sorted alphabetically (with the exception of type fields and parent fields, which get listed first).
- This makes diffing the files easier after changes, and avoids false positive changes from fields moving around.
- Removed debug hotkey cycling render distance (F3 + F).
- The H for "humidity" has been changed for a V for "vegetation".
- Replaced
CatType
field in cats' entity format withvariant
.- Accepted type of value is changed from numeric values to strings IDs. (e.g.
5
->minecraft:calico
)
- Accepted type of value is changed from numeric values to strings IDs. (e.g.
- Game Events
- Renamed some game events, to make them more grammatically consistent:
drinking_finish
->drink
entity_killed
->entity_die
entity_damaged
->entity_damage
elytra_free_fall
->elytra_glide
mob_interact
->entity_interact
ravager_roar
->entity_roar
wolf_shaking
->entity_shake
- The following events have been collapsed into
block_activate
, andblock_deactivate
:block_press
block_unpress
block_switch
block_unswitch
ring_bell
has been removed and replaced withblock_change
.- Both
shulker_open
, andshulker_close
have been removed in favour of usingcontainer_open
, andcontainer_close
. fishing_rod_cast
, andfishing_rod_reel_in
have been renamed toitem_interact_start
, anditem_interact_finish
.entity_interact
should be dispatched more often when interacting with various mobs.
- Changed the texture of the "half" armor bar, moved the highlighted pixel from the right to the left.
- The special case size-dependent loot drops of slimes and magma cubes are now data driven and part of their loot tables, using the new sub-predicate types.
- LWJGL
- Updated LWJGL library to 3.3.1.
- The places where the following existing music can be played are changed:[note 4]
- "Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
- "Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and old growth taigas.
- "Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.
- The description of the FOV effects setting now correctly mentions all gameplay effects rather than only speed effects.
- Changed to reflect The Wild Update, showing a mangrove swamp.
- The parameters to the
vibration
particle have changed: instead of specifying the start position as an extra parameter, the regular source of the particle is now used.
- Point of Interest types
- Removed
unemployed
, andnitwit
point_of_interest_type
.
- Renamed the
feature
field in location predicates tostructure
. player
,fishing_hook
,lightning_bolt
, andcatType
fields have been replaced withtype_specific
.type_specific
has fieldtype
(one ofplayer
,fishing_hook
,lightning_bolt
orcat
) and same fields as removed fields.- Example:
- Before:
"lightning_bolt": { "blocks_set_on_fire": 0 }
- After:
"type_specific": { "type": "lightning", "blocks_set_on_fire": 0 }
catType
has been wrapped to match new format and now uses new cat variant names instead of texture names.
- Before:
"catType": "minecraft:textures/entity/cat/british_shorthair.png"
- After:
"type_specific": { "type": "cat", "variant": "minecraft:british_shorthair" }
- New
type_specific
options:frog
hasvariant
field matching frog variant (minecraft:warm
,minecraft:temperate
orminecraft:cold
).slime
applies for slimes and magma cubes, hassize
field matching slime size (smallest is 1).
- Randomized events predictability
- Following randomized events are now more predictable, and no longer have a possibility of extreme behaviors:
- Placement and velocity of things dropped from droppers or dispensers.
- Placement and velocity of items spawned from containers upon destroy.
- Randomized
follow_range
component attribute for mobs. - Velocity of horses spawned from skeleton traps.
- Blaze random position and randomized speed of blaze projectiles.
- Randomized portion of damage and velocity of arrows.
- Randomized flight pattern of firework rockets.
- Bobbing patterns and time until a fish for fishing rods.
- Replaced realms subtle selected world highlight with a clear green checkmark.
- The message when opening the Realms menu in a snapshot version has been changed from "Your client is outdated and not compatible with Realms. Please update to the most recent version of Minecraft." to "Your client is not compatible with Realms. Please use the most recent version of Minecraft. Realms is not compatible with snapshot versions.".
level-type
now supports world presets instead.
- There are now shader files for translucent entity rendering.
- Sound
- Equipping armor using the inventory now plays a sound.
- Removed "Привет Россия!"
- Following tags are changed due to addition of new features mentioned above:
- Mangrove boat and the
#chest_boats
item tag are now part of the#boats
item tag. - Mangrove button is now part of the
#wooden_buttons
block and item tag. - Mangrove door is now part of the
#wooden_doors
block and item tag. - Mangrove fence gate is now part of the
#fence_gates
block tag. - Mangrove fence is now part of the
#wooden_fences
block and item tag. - Mangrove leaves is now part of the
#leaves
block and item tag, and the#mineable/hoe
block tag. - Mangrove planks is now part of the
#planks
block and item tag. - Mangrove pressure plate is now part of the
#wooden_pressure_plates
block and item tag. - Mangrove propagule is now part of the
#flowers
, and#saplings
block and item tag. - Mangrove roots is now part of the
#mineable/axe
block tag. - Mangrove sign is now part of the
#standing_signs
block tag and#signs
item tag. - Mangrove slab is now part of the
#wooden_slabs
block and item tag. - Mangrove stairs is now part of the
#wooden_stairs
block and item tag. - Mangrove swamp is now part of the
#has_structure/mineshaft
,#has_structure/ruined_portal_swamp
, and#is_overworld
biome tags. - Mangrove trapdoor is now part of the
#wooden_trapdoors
block and item tag. - Mangrove wall sign is now part of the
#wall_signs
block tag. - Mud brick slab is now part of the
#slabs
block and item tag. - Mud brick stairs is now part of the
#stairs
block and item tag. - Mud brick wall is now part of the
#walls
block and item tag. - Mud bricks, mud brick stairs, mud brick slab and packed mud are now part of the
#mineable/pickaxe
block tag. - Muddy mangrove roots and mud are now part of the
#mineable/shovel
block tag, and the#dirt
block and item tag. - Potted mangrove propagule is now part of the
#flower_pots
block tag. - Reinforced deepslate is now part of the
#dragon_immune
,#features_cannot_replace
, and#wither_immune
block tags. - Sculk vein is now part of the
#inside_step_sound_blocks
block tag. - Sculk, sculk catalyst, sculk vein and sculk shrieker are now part of the
#mineable/hoe
block tag. - Tadpole is now part of the
#axolotl_hunt_targets
entity tag. - Block and item tag
#mangrove_logs
is now part of thelogs_that_burn
block and item tag, respectively. - The new
music_disc_5
is now part of the#music_discs
item tag.
- Mangrove boat and the
- Changed game events in the
#vibrations
game event tag:- Include all game events changes mentioned above.
- Added
note_block_play
, andinstrument_play
. - Removed
minecart_moving
,flap
, anditem_interact_start
.
- Added
light
to the#wither_immune
block tag. - Added
item_interact_start
, anditem_interact_finish
game events to the#ignore_vibrations_sneaking
game event tag. - Renamed
#polar_bears_spawnable_on_in_frozen_ocean
block tag to#polar_bears_spawnable_on_alternate
. - Renamed
#carpets
block and item tag to#wool_carpets
. - Renamed
#occludes_vibration_signals
item tag to#dampens_vibrations
, and added#wool_carpets
to it. #has_structure/stronghold
biome tag now references only the#is_overworld
biome tag.- Configured structure feature tags are now called structure tags.
- World creation
- A short screen showing the message "Preparing for world creation" appears before the "Create New World" screen appears.
- Others
- The "out of memory" error screen can now be translated.
- The bundled Java runtime has been upgraded to 17.0.3.
Fixes[]
- 137 issues fixed
- From released versions before 1.19
- MC-13103 – Texture Z-Fighting at Wolf/Dog/Cat snout.
- MC-45838 – Certain chat messages exceed 32767 byte limit and disconnect clients.
- MC-51418 – Changing brightness/gamma above in-game limit using options.txt.
- MC-53312 – Illager/(zombie) villager/witch robes don't render the last two rows of pixels.
- MC-67308 – Door top and side textures flip illogically when opened and closed.
- MC-81870 – Editing entitydata of Painting does not reflect ingame until chunk reload.
- MC-91364 – Mob loot cannot be specified for small magma cube and big/medium slime.
- MC-94060 – Equipping armor/elytra through inventory or dispenser doesn't play sounds.
- MC-94161 – Boat paddles in the inventory are oak instead of their respective wood type.
- MC-95103 – Shield item rendering not adjusted to the center.
- MC-99930 – Brewing stand extends arms and inverts its texture when bottles are placed.
- MC-100923 – Entities with knockback resistance can get knocked back using Punch.
- MC-106510 – Long structure names (over 64 characters) do not fit in the structure block GUI.
- MC-106627 – Leather cap texture overlay doesn't align correctly.
- MC-109055 – Large cocoa pod texture is inconsistent.
- MC-111809 – Paintings unrender when entity data is updated rapidly.
- MC-121376 – Cannot bind "caps" key in control settings.
- MC-124984 – Command syntax help does not recognize invalid tags.
- MC-127885 – The textures on the spider models aren't mirrored properly.
- MC-134892 –
PacketBuffer.writeString
's max length is in bytes, whilereadString
is in characters. - MC-141064 – Cleric collar z-fighting.
- MC-147686 – Joining a world that uses custom resources shows default resources until fully loaded.
- MC-149805 – While editing a book, player cannot use Ctrl + Home or Ctrl + End to jump to the beginning or end of the text.
- MC-158668 – Vex continue to attack their target after it has been killed.
- MC-165036 – Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.
- MC-165503 – Fence gates (between walls) aren't affected by ambient occlusion/smooth lighting.
- MC-165990 – Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free.
- MC-166686 – Villagers with taiga outfits show Z-fighting around their neck.
- MC-176081 – Striders with
NoAI
still get cold. - MC-176621 – Entity spawn packets use integers for yaw and pitch instead of bytes.
- MC-177321 – Soul sand doesn't have smooth lighting / ambient occlusion.
- MC-179916 – Foxes path towards origin (0,0) during a thunderstorm.
- MC-183309 – Player reach is different for client and server when crawling.
- MC-183520 – Phantoms with
NoAI
can go through blocks. - MC-186148 –
death.attack.witherSkull.item
displays raw translation string (is untranslated). - MC-186851 –
death.attack.sting.item
displays raw translation string (is untranslated). - MC-187188 – Painting NBT and registry contain a typo: "Motive" instead of "Motif".
- MC-189214 – Modifying the type compound of the end dimension erases the dragon fight.
- MC-190661 – Pressing Esc or using the Cancel button in the "Experimental Settings" warning returns to main menu.
- MC-195468 – World Generation Settings not working on dedicated server.
- MC-195717 – Custom dimensions JSON requires seed.
- MC-197647 – Players cannot jump off the edge of blocks when sneaking if they have a block above.
- MC-197854 – Cannot use Ctrl + ← Backspace to delete entire words in Edit sign GUI.
- MC-201150 – Unused pixels in end rod texture.
- MC-202580 – Transition between end stone texture and end portal frame is not as seamless as it previously was.
- MC-207268 – Sculk sensors don't detect stripping logs, tilling dirt, or pathing grass.
- MC-207289 – Sculk sensor wool occlusion has directional bias.
- MC-207522 – Sculk sensors don't react to horses kicking.
- MC-207635 – Sculk sensors react differently to wool occlusion depending on the global direction.
- MC-207935 – Simultaneous vibrations don't trigger as expected.
- MC-208597 – Boats ridden over wool are detected by sculk sensor.
- MC-208759 – Sculk Sensor's 'block placed' doesn't trigger with villagers placing crops.
- MC-208760 – Sculk Sensor's 'block placed' doesn't trigger when snow golems place snow layers.
- MC-208761 – Sculk Sensor's 'block destroyed' doesn't trigger when blocks are destroyed by pistons.
- MC-208771 – Projectiles landing on wool trigger sculk sensors.
- MC-209222 – Attempting to open the Minecraft Realms menu claims that the client is outdated, even if the snapshot may be newer than the release.
- MC-209701 – Sculk sensors are not activated upon placing food onto campfires.
- MC-209900 – Sculk sensors are not activated upon inserting or retrieving music discs from jukeboxes.
- MC-209905 – Sculk sensors are not activated upon milking entities.
- MC-209932 – Sculk sensors only detect the last turtle egg being broken when being stepped on.
- MC-210277 – Sculk sensors are not activated upon chickens laying eggs.
- MC-210278 – Sculk sensors are not activated upon bees entering or leaving their hive or nest.
- MC-210279 – Sculk sensors are not activated upon entities being summoned by a spawner.
- MC-210330 – Sculk sensors are not activated upon throwing eyes of ender.
- MC-210331 – Sculk sensors are not activated upon wandering traders drinking milk or witches drinking potions.
- MC-210485 – Sculk sensors are not activated upon evokers summoning vexes.
- MC-210489 – Sculk sensors are not activated upon pointed dripstone filling partially filled cauldrons.
- MC-210496 – Sculk sensors are not activated upon harvesting sweet berry bushes.
- MC-210712 – Sculk sensors are not activated upon backwards movement in a boat.
- MC-210801 – Wool incorrectly occludes the vibration of item frames being placed.
- MC-210901 – Sculk sensors are not activated upon entities sliding on ice.
- MC-212430 – Sculk sensors are not activated upon rain or snow filling partially filled cauldrons.
- MC-212503 – Sculk sensors are not activated upon collecting fish, axolotls, or tadpoles using water buckets.
- MC-212610 – Glow lichens cannot be put on soul sand.
- MC-212629 – Leashes from two or more invisible entities connect to each other.
- MC-213387 – Sculk sensors don't detect endermen/shulkers teleporting from a place to another.
- MC-213915 – Equipping armor through the inventory does not count as a vibration.
- MC-214622 – Sculk sensors do not detect daylight detector mode switching.
- MC-214652 – Naming inconsistency for game events for eating/drinking.
- MC-216567 – Vines cannot be placed on the sides of 8 layers of snow.
- MC-216569 – Glow lichen cannot be placed on the side of 8 layers of snow.
- MC-218222 – Distance value for Sculk Sensors is limited to integers.
- MC-219642 – Vines cannot be placed on the sides of soul sand.
- MC-219843 – Mycelium's side texture differs from other dirt-based blocks.
- MC-219852 – Corner in
smoker_bottom
texture is still rotated incorrectly. - MC-219875 – You can cause a desync when repeatably picking up liquids.
- MC-220067 – Chunk corruption with command block full of certain Unicode characters.
- MC-220086 – Sculk sensors do not detect using an axe to clear the wax/weathering of a copper block.
- MC-220087 – Sculk sensors do not detect using a honeycomb to wax copper.
- MC-221639 – Light block isn't dragon or wither immune.
- MC-225195 – Goats don't panic when tempted with their favorite food.
- MC-225837 – The word "Recipe" is spelled as "Reciple" within the "
narration.recipe
" string. - MC-226184 – Axolotls pathfinding to water can sometimes fall in wide holes.
- MC-226430 – Several 1.17 advancement strings are improperly capitalized.
- MC-226761 – Parity issue: Goats don't drop horns.
- MC-228049 – Axolotl can't pathfind through open doors.
- MC-228174 – Axolotls try to pathfind through 2 tall walls.
- MC-228533 – Sculk sensors don't detect the feeding of untamed/trusting mobs.
- MC-228862 – Game freezes when client fails to download server resource pack.
- MC-230603 – Wolf ears and legs aren't mirrored.
- MC-230735 – "FOV Effects" setting description is innacurate.
- MC-231458 – The word "ingot" within the "Serious Dedication" advancement description is improperly capitalized.
- MC-231600 – Sculk sensor continuously receives vibrations when next to a powered big dripleaf.
- MC-232009 – Minecraft does not resolve SRV records correctly.
- MC-235035 – Sleeping in a custom dimension with
natural
set tofalse
causes crash. - MC-235964 – Crash on "Saving world" when F3+L profiling is active -
java.lang.NullPointerException: Cannot read field "f" because "this.D" is null
. - MC-236149 – Cannot use Ctrl + ← Backspace to delete words in the book and quill GUI.
- MC-236212 – Cannot use Ctrl + Arrow to navigate the cursor between words in the book and quill GUI.
- MC-237920 – "Feels like home" advancement is incorrectly capitalized.
- MC-237922 – "Jukebox" in Sound of Music description is incorrectly capitalized.
- MC-237924 – The word "villager" within the "Star Trader" advancement description is improperly capitalized.
- MC-238009 – Some end cities can generate floating above the ground.
- MC-238070 – Brewing stand arms do not connect with their bases.
- MC-238807 – "Out of memory!" message is untranslatable.
- MC-239019 –
/locatebiome
command doesn't consistently locate the nearest cave biome. - MC-244957 – "Search" Option in Social Interactions Screen is not labeled in the right order when using Tab ↹.
- MC-245001 – "Manage with Microsoft account" button in Social Interactions menu is not centered.
- MC-245504 – Touchscreen mode crash //
java.lang.ClassCastException: class eec$a cannot be cast to class eec$c (eec$a and eec$c are in unnamed module of loader ‘app’).
- MC-248161 – Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture.
- MC-248292 – Llama uses pre-1.14 chest texture.
- MC-248555 – Mismatches within (zombie) villager textures.
- MC-248556 – Savanna Zombie Villager missing a body texture.
- MC-248557 – Savanna villager body defines pixels identical to base villager texture.
- MC-248561 – Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements.
- MC-248562 – Iron golem has unused pixels in the texture.
- MC-248621 –
TagKey
creation leads to memory leak. - MC-248936 – Minecraft icon on MacOS is not showing correct icon.
- MC-249021 – The invitation and news buttons aren't consistently displayed within the realms menu.
- MC-249032 – Fence item model's bars inconsistent with placed block.
- MC-249039 – "Half" armor bar icon texture is incorrect.
- MC-249169 – Paintings do not have their packet coordinates set on spawn.
- MC-249245 – Turtle can't pathfind through open doors.
- MC-249246 – Strider can't pathfind through open doors.
- MC-249493 – Breaking a minecart with chest/furnace/TNT/hopper separates the minecart and the block it contains.
- MC-249962 – Exploding an End Crystal doesn't produce explosion vibration.
- MC-250921 – Spawners do not drop experience when blown up.
- MC-252352 – URL in eula.txt (dedicated server) points to the wrong location.
Videos[]
Videos made by slicedlime:
Notes[]
References[]
- ↑ "The Wild Update is coming" by Sofia Dankis. Minecraft.net, May 26, 2022
- ↑ "Where will you wander on June 7? #TheWildUpdate" – @Minecraft (Minecraft) on X, May 30, 2022
- ↑ For the froglight farming tutorial page, click here.
- ↑ For the clay farming tutorial page, click here.
- ↑ "You can actually play in the mud without being told off! You’ll find mud blocks in swamp biomes, but why not make your own, just add water to dirt! Mud has other uses too; let it drip dry to make clay, or add sand and wheat into the mix to craft clay bricks!" – @Minecraft (Minecraft) on X, October 16, 2021
- ↑ https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6
- ↑ "Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it will find dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up." – @kingbdogz on X, October 12, 2021
- ↑ "They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D" – @kingbdogz on X, October 12, 2021
- ↑ MC-249213 — resolved as "Works As Intended".