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1.18 Experimental Snapshot 1 (called 1.18 Experimental 1 in the launcher) is the first experimental snapshot for Java Edition 1.18, released on July 13, 2021,[1] which introduces new terrain generation and enables features from the preview data pack.

Additions

World generation

Caves
  • Completely overhauled.
  • Now stretch down to Y=-59.
  • The cavern now generates in 2 layers of different stone bases depending on the depth.
    • Cavern layer above Y=0 is made up of regular stone.
    • Stone transitions to deepslate from Y=0 to Y=-7.
    • Deepslate now completely replaces stone from Y=-8 to bedrock.
      • Certain types of ores and structures still generate in the deepslate layer, as well as tuff.
      • Dirt, diorite, granite and andesite do not generate in this layer.
  • Dripstone Caves and Lush Caves now generate naturally underground.
  • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
    • Aquifers below Y=0 sometimes generate with lava instead of water.[2]
  • Improved old caves to blend in with the new generations of caves better.[3]
  • New noise caves, coming in 3 forms, cheese, spaghetti and noodle.
    • The original caves still exist with their generation slightly tweaked to better blend in with noise caves.
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top.
      • Very large, often large enough to fly with an elytra.
      • Abundant with springs, aquifers and ores.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
    • Noodle caves are thinner, squigglier and more claustrophobic variants of spaghetti caves.
Mountains
Ore veins

Changes

Blocks

Sculk Sensor
  • Have been re-added to the Creative Mode inventory.

Items

Bundle
  • Have been re-added to the Creative Mode inventory.
  • Can once again be crafted.

Mobs

Axolotls
Goat
General
  • Hostile mobs will only spawn in areas where the light level is equal 0.
    • This change only affects block-light and not sky-light.[4]

World generation

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Lush Caves and Dripstone Caves
  • Now generate naturally underground and inside hills or mountains.
Deep Warm Ocean
  • Now generates naturally.

Sub-biomes

1

The new ore generation for 1.18 Experimental Snapshot 1.

Ore distribution
  • The new ore distribution has been implemented, see below all the changes from 1.17 distribution to this.
    • Changed ore generation of all ores making them have a spread value like lapis lazuli ore. Some still retain a linear generation alongside a spread generation.
    • Coal ore, emerald ore, and copper ore no longer generate below Y=0.
      • Copper ore generates between the Y=0 and Y=96 and like all other ores, uses spread. It peaks at Y=48.
      • Emerald ore generates above Y=32 as a spread, peaking at Y=256 and decreasing in quantity as the altitude decreases.
      • Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
    • Other ores also generate differently.
      • Iron ore attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=128; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
      • Gold ore generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. The extra gold that generates in the badlands biome was left untouched.
      • Lapis lazuli ore attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like ancient debris.
      • Redstone ore attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
      • Diamond ore now generate as a spread, generating below Y=16 and peaking at altitudes near y=-64.
General
  • Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[5]
    • This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
      • For example, forests and deserts could form up on a hill without needing a special biome just for that purpose.
    • This additionally allows for smoother transitions between biomes.
  • Terrain is now smoother and more extreme.

General

Height limit
  • Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 320 being the limit upward and -64 being the limit downward.
World types

Issues

  • This version is not supported on the bug tracker and therefore issues affecting it will be closed as "Invalid" on the bug tracker.[6]

Trivia

  • This is the first time that the light level requirement for common hostile mob spawning gets changed for more than 11 years, since the "light level 7 and below" rule was implemented on February 4, 2010, while the game was still in its Indev phase.
  • This is the first development version using the term "Experimental Snapshot", which starts the update development before the initial snapshots will begin, sometime in September.[1]

Video

Video made by slicedlime:

References

Notes

  1. Unzip this file in the .minecraft/versions folder.
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