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1.18 Experimental Snapshot 1 is the first experimental snapshot for Java Edition 1.18, released on July 13, 2021,[1] which introduces new terrain generation and enables features from the preview data pack.

Additions

World generation

Caves
  • Completely overhauled.
  • Now stretch down to Y=-59.
  • The cavern now generates in 2 layers of different stone bases depending on the depth.
    • Cavern layer above Y = 0 is made up of regular stone.
    • Stone transitions to deepslate from Y=0 to Y=-7.
    • Deepslate now completely replaces stone from Y=-8 to bedrock.
      • Certain types of ores and structures still generate in the deepslate layer, as well as tuff.
      • Dirt, diorite, granite and andesite do not generate in this layer.
  • Dripstone Caves and Lush Caves now generate naturally underground.
  • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
    • Aquifers below Y=0 sometimes generate with lava instead of water.[2]
  • Improved old caves to blend in with the new generations of caves better.[3]
  • New carver called crack carver, which appears as a fissure on the ground, like ravines but narrower and can go very deep.[4]
  • New noise caves, coming in 3 forms, cheese, spaghetti and noodle.
    • The original caves still exist with their generation slightly tweaked to better blend in with noise caves.
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top.
      • Very large, often large enough to fly with an elytra.
      • Abundant with aquifers and ores.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
    • Noodle caves are thinner, squigglier and more claustrophobic variants of spaghetti caves.
Mountains
Ore veins
  • Large, rare, snake-like ore formations.
  • Copper ore veins mixed with granite generate above Y=0.
  • Iron ore veins mixed with tuff generate below Y=0.

Changes

Mobs

General
  • Hostile mobs will only spawn in complete darkness.
Axolotls
Goats
  • Now only spawn in some of the new mountain biomes.

World generation

Lush Caves and Dripstone Caves
  • Now generate naturally underground and inside mountains.
Deep Warm Ocean
  • Now generates naturally.
File:1.18 Experimental Snapshot approximate ore distribution.jpg

The new ore generation for 1.18 Experimental Snapshot 1.

Ore distribution
  • New ore distribution has been implemented, see the chart.
    • Changed the maximum height of small iron ore blobs from 64 to 72.
    • Reduced copper spawning a bit, to compensate for large ore veins.
    • Slightly reduced the amount of normal-sized iron blobs, to compensate for large ore veins and the increased range of smaller blobs.
General
  • Natural variation in terrain shape and elevation, independently from biomes.
    • For example, forests and deserts could form up on a hill without needing a special biome just for that.

General

Height limit
  • Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 320 being the limit upward and -64 being the limit downward.
World types

Trivia

  • A .json for a version called 1_15_combat-6 was mistakenly uploaded instead of this snapshot at first.
  • This is the first time that the light level requirements for common hostile mob spawning get changed for a really long time, as the "light level 7 and below" requirement has persisted since the game's early stages.
  • This is the first development version using the term "Experimental Snapshot", which starts the update development before the initial snapshots will begin, sometime in September.[1]

Video

Video made by slicedlime:


References

Notes

  1. Unzip this file in the .minecraft/versions folder.
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