Minecraft Wiki
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'''1.18''',<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ|website=Minecraft Help Center|date=April 17, 2021|quote=the first (1.17) this summer, and the second (1.18) around the holiday season}}</ref><ref>{{tweet|kingbdogz|1386341135824609280|I've seen some confusion around 1.17 and 1.18, thinking that it's weird that Part 2 is considered 1.18. As a general note, remember that versions are just a way to keep track of changes in a game, and Part 2 will be considered 1.18 because it is a major version change from 1.17.|2021-04-25}}</ref> the second release of '''[[Caves & Cliffs]]''', is an upcoming major update to {{edition|java}} set to release in late 2021.<ref>{{article|a-caves---cliffs-announcement|A Caves & Cliffs announcement|April 14, 2021}}</ref> It was first announced alongside the release of [[Java Edition 1.17|1.17]] snapshot [[21w15a]] when [[Mojang]] stated that the Caves & Cliffs update would be split in two.<ref>{{snap|21w15a|April 14, 2021}}</ref> Features from 1.18 were developed alongside 1.17, previewed in [[Caves and Cliffs Preview Data Pack|official data pack]]s used with a corresponding 1.17 snapshot.<ref>[https://feedback.minecraft.net/hc/en-us/articles/4402614709389-Caves-Cliffs-Prototype-Data-Pack-for-Minecraft-Java-Edition Caves & Cliffs Prototype Data Pack for Minecraft Java Edition]</ref>
 
'''1.18''',<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ|website=Minecraft Help Center|date=April 17, 2021|quote=the first (1.17) this summer, and the second (1.18) around the holiday season}}</ref><ref>{{tweet|kingbdogz|1386341135824609280|I've seen some confusion around 1.17 and 1.18, thinking that it's weird that Part 2 is considered 1.18. As a general note, remember that versions are just a way to keep track of changes in a game, and Part 2 will be considered 1.18 because it is a major version change from 1.17.|2021-04-25}}</ref> the second release of '''[[Caves & Cliffs]]''', is an upcoming major update to {{edition|java}} set to release in late 2021.<ref>{{article|a-caves---cliffs-announcement|A Caves & Cliffs announcement|April 14, 2021}}</ref> It was first announced alongside the release of [[Java Edition 1.17|1.17]] snapshot [[21w15a]] when [[Mojang]] stated that the Caves & Cliffs update would be split in two.<ref>{{snap|21w15a|April 14, 2021}}</ref> Features from 1.18 were developed alongside 1.17, previewed in [[Caves and Cliffs Preview Data Pack|official data pack]]s used with a corresponding 1.17 snapshot.<ref>[https://feedback.minecraft.net/hc/en-us/articles/4402614709389-Caves-Cliffs-Prototype-Data-Pack-for-Minecraft-Java-Edition Caves & Cliffs Prototype Data Pack for Minecraft Java Edition]</ref>
   
==Planned additions==
+
== Planned additions ==
 
 
=== Blocks ===
 
=== Blocks ===
 
[[File:Sculk in redstone.png|thumb|This image shows the sculk blocks in the Redstone tab in creative mode, implying that the other sculk blocks also have redstone uses.]]
 
;{{Text anchor|Sculk Block}}
+
; {{Text anchor|Sculk Block}}
 
* Will generate in the mysterious new cave [[biome]], referred to as the "deep dark".
 
* Will generate in the mysterious new cave [[biome]], referred to as the "deep dark".
 
* Has an animated texture.
 
* Has an animated texture.
 
* May be used in redstone.<ref name=SculkRedstone>{{ytl|lIJV_f-haBU|Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5|Minecraft|November 27, 2020}}</ref>
 
* May be used in redstone.<ref name=SculkRedstone>{{ytl|lIJV_f-haBU|Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5|Minecraft|November 27, 2020}}</ref>
   
 
; {{Text anchor|Sculk Trap}}{{Conjecture|tag=1}}
[[File:Sculk in redstone.png|thumb|This image shows the sculk blocks in the Redstone tab in creative mode, implying that the other sculk blocks also have redstone uses.]]
 
;{{Text anchor|Sculk Trap}}{{Conjecture|tag=1}}
 
 
* Will generate in the deep dark [[biome]].
 
* Will generate in the deep dark [[biome]].
 
* Has a different top texture than the Sculk Block and Sculk Chute.<ref name="skulk">{{Tweet|kingbdogz|1316040636538204160|While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed of Skulk, meaning "keep out of sight, typically with a sinister or cowardly motive"|October 13, 2020}}</ref>
 
* Has a different top texture than the Sculk Block and Sculk Chute.<ref name="skulk">{{Tweet|kingbdogz|1316040636538204160|While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed of Skulk, meaning "keep out of sight, typically with a sinister or cowardly motive"|October 13, 2020}}</ref>
 
* May be used in redstone.<ref name=SculkRedstone/>
 
* May be used in redstone.<ref name=SculkRedstone/>
   
;{{Text anchor|Sculk Chute}}{{conjecture|tag=1}}
+
; {{Text anchor|Sculk Chute}}{{Conjecture|tag=1}}
 
* Will generate in the deep dark [[biome]].
 
* Will generate in the deep dark [[biome]].
 
* Made of sculk and a bone-like material.<ref>{{tweet|kingbdogz|1327266276511768577|That is actually a bone-like material, not End Stone :)|November 13, 2020}}</ref>
 
* Made of sculk and a bone-like material.<ref>{{tweet|kingbdogz|1327266276511768577|That is actually a bone-like material, not End Stone :)|November 13, 2020}}</ref>
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* Glows but does not emit light, similar to the [[glow squid]] or the [[glow item frame]].
 
* Glows but does not emit light, similar to the [[glow squid]] or the [[glow item frame]].
   
;{{Text anchor|Sculk Veins}}<ref>{{tweet|kingbdogz|1362422697213517828|This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type.|February 18, 2021}}</ref>
+
; {{Text anchor|Sculk Veins}}<ref>{{tweet|kingbdogz|1362422697213517828|This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type.|February 18, 2021}}</ref>
 
* Will generate in the deep dark [[biome]].
 
* Will generate in the deep dark [[biome]].
 
* Generates in a layer on top of blocks, similar to snow.
 
* Generates in a layer on top of blocks, similar to snow.
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=== Items ===
 
=== Items ===
 
 
; [[Goat Horn]]
 
; [[Goat Horn]]
 
 
* Dropped by a goat if it rams into a block.
 
* Dropped by a goat if it rams into a block.
 
* When used for a short period of time, it makes a sound identical to the horn heard during [[raids]].
 
* When used for a short period of time, it makes a sound identical to the horn heard during [[raids]].
   
;{{Text anchor|Spawn Eggs}}
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; {{Text anchor|Spawn Eggs}}
*[[File:Warden Spawn Egg.png|32px]] Warden [[spawn egg]].<ref>{{tweet|kingbdogz|1313451032383574017|Feeling kinda short myself...|October 6, 2020}}</ref>
+
* [[File:Warden Spawn Egg.png|32px]] Warden [[spawn egg]].<ref>{{tweet|kingbdogz|1313451032383574017|Feeling kinda short myself...|October 6, 2020}}</ref>
   
===Mobs===
+
=== Mobs ===
 
[[File:Warden&Golem.jpg|thumb|right|A picture of the Warden and Iron Golem standing side by side]]
   
[[File:Warden&Golem.jpg|thumb|right|A picture of the Warden and Iron Golem standing side by side]]
 
 
; {{Text anchor|Warden}}
 
; {{Text anchor|Warden}}
 
* Will spawn in the new deep dark cave [[biome]].
 
* Will spawn in the new deep dark cave [[biome]].
 
* The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).
 
* The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).
 
* When sensing movement, it moves toward the source of the movement.
 
* When sensing movement, it moves toward the source of the movement.
** It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The warden does not attack other entities but it does follow the vibrations that they make.</ref>
+
** It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack other entities but it does follow the vibrations that they make.</ref>
 
*** It does not attack other Wardens.
 
*** It does not attack other Wardens.
 
** When attacked, it path finds toward the player.
 
** When attacked, it path finds toward the player.
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* A mob designed to be extremely difficult to flee from.<ref>{{tweet|kingbdogz|1312579202076626944|I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same.|October 3, 2020}}</ref>
 
* A mob designed to be extremely difficult to flee from.<ref>{{tweet|kingbdogz|1312579202076626944|I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same.|October 3, 2020}}</ref>
 
* Has a way to counter the strategy of building up 3 blocks to avoid attacks.<ref>{{tweet|kingbdogz|1320771734321000448|It absolutely has some tricks up its sleeves to counter that particular strategy :)|October 26, 2020}}</ref>
 
* Has a way to counter the strategy of building up 3 blocks to avoid attacks.<ref>{{tweet|kingbdogz|1320771734321000448|It absolutely has some tricks up its sleeves to counter that particular strategy :)|October 26, 2020}}</ref>
*At least as fast as the player's walking speed.
+
* At least as fast as the player's walking speed.
*Seems to have [[Damage#Knockback|knockback]] resistance.
+
* Seems to have [[Damage#Knockback|knockback]] resistance.
 
* The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark cave [[biome]].
 
* The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark cave [[biome]].
 
** The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
 
** The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
*Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height and width (the same).{{Note|Height of the Warden is based from the [[:File:Warden&Golem.jpg|image]] found on twitter.}}<ref>{{tweet|kingbdogz|1313449116068917249|Looking kinda short there, Iron Golem.|October 6, 2020}}</ref>
+
* Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height and width (the same).{{Note|Height of the Warden is based from the [[:File:Warden&Golem.jpg|image]] found on Twitter.}}<ref>{{tweet|kingbdogz|1313449116068917249|Looking kinda short there, Iron Golem.|October 6, 2020}}</ref>
 
=== World generation ===
 
 
; [[Mountains]]
=== World generation===
 
 
* Height dependent generation.
 
 
* Revamped, featuring some new small [[spruce]] trees on the slopes and [[ice]] and [[packed ice]] above the peaks.
;[[Mountains]]
 
 
* Contain [[goat]]s, [[rabbit]]s, [[snow block]]s, [[snow]] layers and [[powder snow]].
 
 
* [[Iron ore]], [[emerald ore]] and [[coal ore]] are found in abundance.
*Height dependent generation.
 
 
** [[Emerald ore]] no longer generates in blobs of only one.
*Revamped, featuring some new small [[spruce]] trees on the slopes and [[ice]] and [[packed ice]] above the peaks.
 
*Contain [[goat]]s, [[rabbit]]s, [[snow block]]s, [[snow]] layers and [[powder snow]].
 
*[[Iron ore]], [[emerald ore]] and [[coal ore]] are found in abundance.
 
**[[Emerald ore]] no longer generates in blobs of only one.
 
 
* Can generate up to Y=256.
 
* Can generate up to Y=256.
*New sub biomes.
+
* New sub-biomes.
 
;[[Cave]]s
 
   
 
; [[Cave]]s
*Completely overhauled.
+
* Completely overhauled.
 
* Now stretch down to Y=-59.
 
* Now stretch down to Y=-59.
*The cavern now generates in 2 layers of different stone bases depending on the depth.
+
* The cavern now generates in 2 layers of different stone bases depending on the depth.
 
** Cavern layer above Y=0 is made up of regular [[stone]].
 
** Cavern layer above Y=0 is made up of regular [[stone]].
**Stone transitions to [[deepslate]] from Y=0 to Y=-7.
+
** Stone transitions to [[deepslate]] from Y=0 to Y=-7.
**Deepslate now completely replaces stone from Y=-8 to [[bedrock]].
+
** Deepslate now completely replaces stone from Y=-8 to [[bedrock]].
***Certain types of ores and structures still generate in the deepslate layer, as well as [[tuff]].
+
*** Certain types of ores and structures still generate in the deepslate layer, as well as [[tuff]].
***[[Dirt]], [[diorite]], [[granite]] and [[andesite]] do not generate in this layer.
+
*** [[Dirt]], [[diorite]], [[granite]] and [[andesite]] do not generate in this layer.
*[[Dripstone Caves]] and [[Lush Caves]] now generate naturally underground.
+
* [[Dripstone Caves]] and [[Lush Caves]] now generate naturally underground.
 
* Contain [[aquifers]], bodies of [[water]] with different heights, independent of sea level (Y=63).
 
* Contain [[aquifers]], bodies of [[water]] with different heights, independent of sea level (Y=63).
**Aquifers below Y=0 sometimes generate with lava instead of water.<ref name="21w16a">{{snap|21w16a|April 21, 2021}}</ref>
+
** Aquifers below Y=0 sometimes generate with lava instead of water.<ref name="21w16a">{{snap|21w16a|April 21, 2021}}</ref>
*Improved old caves to blend in with the new generations of caves better.<ref>{{tweet|henrikkniberg|1364649861761630209|Oh forgot to mention in the changelog* we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable.|February 25, 2021}}</ref>
+
* Improved old caves to blend in with the new generations of caves better.<ref>{{tweet|henrikkniberg|1364649861761630209|Oh forgot to mention in the changelog* we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable.|February 25, 2021}}</ref>
*New carver called crack carver, which appears as a fissure on the ground, like ravines but narrower and can go very deep.<ref>{{tweet|henrikkniberg|1364638952121110539|There it is. The crack carver. Watch your step, they can go REALLY deep!|February 25, 2021}}</ref>
+
* New carver called crack carver, which appears as a fissure on the ground, like ravines but narrower and can go very deep.<ref>{{tweet|henrikkniberg|1364638952121110539|There it is. The crack carver. Watch your step, they can go REALLY deep!|February 25, 2021}}</ref>
*New noise caves, coming in 3 forms, cheese, spaghetti and noodle.
+
* New noise caves, coming in 3 forms, "cheese", spaghetti" and "noodle".
**The original caves still exist with their generation slightly tweaked to better blend in with noise caves.
+
** The original caves still exist with their generation slightly tweaked to better blend in with noise caves.
**Cheese caves have large stone towers stretching from the bottom of the cave to the top.
+
** Cheese caves have large stone towers stretching from the bottom of the cave to the top.
***Very large, often large enough to fly with an [[elytra]].
+
*** Very large, often large enough to fly with an [[elytra]].
***Abundant with [[spring]]s, aquifers and [[ore]]s.
+
*** Abundant with [[spring]]s, aquifers and [[ore]]s.
**Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
+
** Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
 
** Noodle caves are thinner, squigglier and more claustrophobic variants of spaghetti caves.
 
** Noodle caves are thinner, squigglier and more claustrophobic variants of spaghetti caves.
   
;[[Ore vein]]s
+
; [[Ore vein]]s
*Large and rare ore formations.
+
* Large and rare ore formations.
*[[Copper ore]] veins mixed with [[granite]] and [[raw copper block]] generate above Y=0.
+
* [[Copper ore]] veins mixed with [[granite]] and [[raw copper block]] generate above Y=0.
*[[Iron ore]] veins mixed with [[tuff]] and [[raw iron block]] generate below Y=0.
+
* [[Iron ore]] veins mixed with [[tuff]] and [[raw iron block]] generate below Y=0.
   
 
==== Biomes ====
 
==== Biomes ====
 
; Deep Dark
 
 
* New [[biome]] at the "deepest depths of the world".
;Deep Dark
 
 
* Wardens can spawn here.
 
 
* Contains [[sculk block]]s and [[sculk sensor]]s.
*New [[biome]] at the "deepest depths of the world".
 
 
* Contains [[deepslate]].
*Wardens can spawn here.
 
 
** Generates exclusively within the deepslate layer between Y=-1 and Y=-64.<ref>{{tweet|kingbdogz|1362097448416649222|Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can only be found below y 0.
*Contains [[sculk block]]s and [[sculk sensor]]s.
 
*Contains [[deepslate]].
 
**Generates exclusively within the deepslate layer between Y=-1 and Y=-64.<ref>{{tweet|kingbdogz|1362097448416649222|Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can only be found below y 0.
 
   
 
Grimstone is its natural stone ;)|February 17, 2021}}</ref>
 
Grimstone is its natural stone ;)|February 17, 2021}}</ref>
*May contain [[candle]]s.
+
* May contain [[candle]]s.
*May contain loot [[Chest|chests]].<ref>{{tweet|kingbdogz|1361783065631199232|The point is to have special loot in the chests. We don't want players encouraged to kill the Warden.|February 16, 2021}}</ref>
+
* May contain loot [[Chest|chests]].<ref>{{tweet|kingbdogz|1361783065631199232|The point is to have special loot in the chests. We don't want players encouraged to kill the Warden.|February 16, 2021}}</ref>
 
* With the exception of [[spawner]]s, no other mobs can spawn here, similar to [[mushroom field]]s.<ref>{{tweet|kingbdogz|1405637207117942790|1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game.|June 17, 2021}}</ref>
 
* With the exception of [[spawner]]s, no other mobs can spawn here, similar to [[mushroom field]]s.<ref>{{tweet|kingbdogz|1405637207117942790|1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game.|June 17, 2021}}</ref>
   
;[[Mountains]]
+
; {{BiomeLink|Mountains}}
 
* Come in 5 sub-biomes:
 
 
** {{BiomeLink|Mountain Meadow}}
*Come in 5 sub-biomes:
 
 
*** The lowest layer of a mountain that look like a flowery and colder [[plain]]s, with an aqua [[grass]] color.
**[[Mountain Meadow]]
 
***The lowest layer of a mountain that look like a flowery and colder [[plain]]s, with an aqua [[grass]] color.
 
 
**** Contains [[grass]], [[tall grass]], [[dead bush]]es, [[dandelion]]s, [[azure bluet]]s, [[cornflower]]s, [[blue orchid]]s, [[flower|poppies]], [[flower|daisies]] and [[allium]]s.
 
**** Contains [[grass]], [[tall grass]], [[dead bush]]es, [[dandelion]]s, [[azure bluet]]s, [[cornflower]]s, [[blue orchid]]s, [[flower|poppies]], [[flower|daisies]] and [[allium]]s.
***[[Rabbit]]s and [[donkey]]s spawn in this biome.
+
*** [[Rabbit]]s and [[donkey]]s spawn in this biome.
 
**** Common passive mobs and [[horse]]s will not spawn.
 
**** Common passive mobs and [[horse]]s will not spawn.
**[[Mountain Grove]]
+
** {{BiomeLink|Mountain Grove}}
***Reminds a [[snowy taiga]] with snow blocks instead of [[grass block]]s.
+
*** Resembles a [[snowy taiga]] with snow blocks instead of [[grass block]]s.
***The second lowest layer of a mountain.
+
*** The second lowest layer of a mountain.
 
*** Covered in [[snow]], [[snow block]]s, [[powder snow]] and is filled with [[spruce tree]]s.
 
*** Covered in [[snow]], [[snow block]]s, [[powder snow]] and is filled with [[spruce tree]]s.
***Only [[rabbit]]s spawn in this biome.
+
*** Only [[rabbit]]s spawn in this biome.
**[[Snowy Slopes]]
+
** {{BiomeLink|Snowy Slopes}}
***The second highest layer of a mountain.
+
*** The second highest layer of a mountain.
***Covered in snow, snow blocks, powder snow and [[ice]].
+
*** Covered in snow, snow blocks, powder snow and [[ice]].
***[[Goat]]s spawn only in the snowy slopes biome.
+
*** [[Goat]]s spawn only in the snowy slopes biome.
**[[Lofty Peaks]]
+
** {{BiomeLink|Lofty Peaks}}
***The highest layer of a mountain which will only generate if the mountain is high enough.
+
*** The highest layer of a mountain, which will only generate if the mountain is high enough.
***Generates if the surrounding biomes are too warm for snow capped peaks.
+
*** Generates if the surrounding biomes are too warm for snow capped peaks.
***Covered in snow, snow blocks and [[ice]].
+
*** Covered in snow, snow blocks and [[ice]].
**[[Snow Capped Peaks]]
+
** {{BiomeLink|Snow Capped Peaks}}
***The highest layer of a mountain which will only generate if the mountain is high enough.
+
*** The highest layer of a mountain, which will only generate if the mountain is high enough.
***Generates if the surrounding biomes are too cold for lofty peaks.
+
*** Generates if the surrounding biomes are too cold for lofty peaks.
***Covered in snow, snow blocks, ice, and [[packed ice]].
+
*** Covered in snow, snow blocks, ice, and [[packed ice]].
 
===Gameplay===
 
 
;{{Text anchor|Dimming of light}}{{conjecture|tag=1}}
 
   
 
=== Gameplay ===
*While in the deep dark cave [[biome]], the ambient lighting occasionally dims temporarily, limiting the [[player]]'s visibility. This serves as a warning that the warden is nearby.<ref>{{tweet|kingbdogz|1312931086364803073|The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that...|October 4, 2020}}</ref>
 
 
; {{Text anchor|Dimming of light}}{{Conjecture|tag=1}}
 
* While in the deep dark cave [[biome]], the ambient lighting occasionally dims temporarily, limiting the [[player]]'s visibility. This serves as a warning that the warden is nearby.<ref>{{tweet|kingbdogz|1312931086364803073|The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that...|October 4, 2020}}</ref>
   
==Planned changes==
+
== Planned changes ==
 
=== Mobs ===
 
=== Mobs ===
 
; General
 
; General
 
* Hostile mobs will only spawn in areas where the light level is equal 0.
 
* Hostile mobs will only spawn in areas where the light level is equal 0.
 
** This change only affects block-light and not sky-light.<ref>{{tweet|_Ulraf_|1414985600273428480|Some more information about: "Monsters will only spawn in complete darkness" * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light}}</ref>
 
** This change only affects block-light and not sky-light.<ref>{{tweet|_Ulraf_|1414985600273428480|Some more information about: "Monsters will only spawn in complete darkness" * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light}}</ref>
  +
=== World generation===
+
=== World generation ===
*Likely change to the generation of alternate stone types, to make them appear in larger but less numerous deposits.<ref>{{tweet|henrikkniberg|1314205574880399368|Lol been prototyping that today actually! Thx for the pic though very useful.|October 8, 2020}}</ref>
+
* Likely change to the generation of alternate stone types, to make them appear in larger but less numerous deposits.<ref>{{tweet|henrikkniberg|1314205574880399368|Lol been prototyping that today actually! Thx for the pic though very useful.|October 8, 2020}}</ref>
 
** Possibly seen in a screenshot tweeted by [[Henrik Kniberg]],<ref>{{tweet|henrikkniberg|1319207013059002368|Sometimes weird things happen when messing around with world generation. The villagers up there look mighty confused :) #devbloopers|October 22, 2020}}</ref> in which [[diorite]] appears to generate in a long and flat horizontal strip, rather than a small unevenly shaped patch.
 
** Possibly seen in a screenshot tweeted by [[Henrik Kniberg]],<ref>{{tweet|henrikkniberg|1319207013059002368|Sometimes weird things happen when messing around with world generation. The villagers up there look mighty confused :) #devbloopers|October 22, 2020}}</ref> in which [[diorite]] appears to generate in a long and flat horizontal strip, rather than a small unevenly shaped patch.
*Ore generation has further rebalancing to add strategy to mining.
+
* Ore generation has further rebalancing to add strategy to mining.
**This is also largely through the addition of [[Ore vein|ore veins]], which influence surrounding stone.
+
** This is also largely through the addition of [[Ore vein|ore veins]], which influence surrounding stone.
 
[[File:1.18 Experimental Snapshot 1 approximate ore distribution.jpg|thumb|The new ore distribution compared to the old distribution.]]
 
[[File:1.18 Experimental Snapshot 1 approximate ore distribution.jpg|thumb|The new ore distribution compared to the old distribution.]]
;[[Fossil]]s
 
   
 
; [[Fossil]]s
*The fossils in the deepest part of the underground generate with Deepslate Diamond Ore instead of Coal Ore.
+
* The fossils in the deepest part of the underground generate with Deepslate Diamond Ore instead of Coal Ore.
   
;[[Stronghold]]s
+
; [[Stronghold]]s
 
* Try to generate fully encased in [[stone]], or [[deepslate]] at low y-levels.
 
*Try to generate fully encased in [[stone]], or [[deepslate]] at low y-levels.
 
   
 
; General
 
; General
*[[Terrain]] generation is now independent from [[biomes]], with biomes adapting to whatever [[terrain]] they happen to generate throughout.<ref>{{YouTube link|6Ffu1gTEsVo|Minecraft 1.18 experimental snapshot|Henrik Kniberg|Jun 13, 2021|name=}}</ref>
+
* [[Terrain]] generation is now independent from [[biomes]], with biomes adapting to whatever [[terrain]] they happen to generate throughout.<ref>{{YouTube link|6Ffu1gTEsVo|Minecraft 1.18 experimental snapshot|Henrik Kniberg|Jun 13, 2021|name=}}</ref>
**This allows for natural variation in the terrain of any individual [[biome]], both in terms of shape and elevation.
+
** This allows for natural variation in the terrain of any individual [[biome]], both in terms of shape and elevation.
***For example, [[Forest|forests]] and [[deserts]] could form up on a hill without needing a special biome just for that purpose.
+
*** For example, [[Forest|forests]] and [[deserts]] could form up on a hill without needing a special biome just for that purpose.
**This additionally allows for smoother transitions between [[biomes]].
+
** This additionally allows for smoother transitions between [[biomes]].
*[[Terrain]] is now smoother and more extreme.
+
* [[Terrain]] is now smoother and more extreme.
   
 
==== Biomes ====
 
==== Biomes ====
;[[Dripstone Caves]]
+
; [[Dripstone Caves]]
 
* Now generate naturally.
 
* Now generate naturally.
  +
;[[Lush Caves]]
+
; [[Lush Caves]]
 
* Now generate naturally.
 
* Now generate naturally.
*[[Axolotls]] will now spawn here
+
* [[Axolotls]] will now spawn here
   
 
; [[Deep Warm Ocean]]
 
; [[Deep Warm Ocean]]
Line 207: Line 195:
   
 
=== Blocks ===
 
=== Blocks ===
 
; [[Sculk Sensor]]
 
;[[Sculk Sensor]]
 
 
 
* May naturally generate in the Deep Dark.
 
* May naturally generate in the Deep Dark.
 
* Will appear in the [[Inventory#Creative_inventory|creative inventory]].
 
* Will appear in the [[Inventory#Creative_inventory|creative inventory]].
   
 
=== Items ===
 
=== Items ===
 
 
; [[Bundle]]
 
; [[Bundle]]
 
* Can be crafted with 2 [[string]] and 6 [[rabbit hide]].
 
* Can be crafted with 2 [[string]] and 6 [[rabbit hide]].
 
* Will appear in the [[Inventory#Creative_inventory|creative inventory]].
 
* Will appear in the [[Inventory#Creative_inventory|creative inventory]].
*Will be able to be crafted.
+
* Will be able to be crafted.
   
 
== Removals ==
 
== Removals ==
Line 226: Line 211:
 
* [[AMPLIFIED]]
 
* [[AMPLIFIED]]
   
==Unconfirmed features==
+
== Unconfirmed features ==
===World generation===
+
=== World generation ===
 
[[File:Example-of-other-stone-generation.png|thumb|An example of how the other stones may generate]]
 
[[File:Example-of-other-stone-generation.png|thumb|An example of how the other stones may generate]]
   
;{{Anchor|Other Stones}} Other [[Stone]]s
+
; {{Anchor|Other Stones}} Other [[Stone]]s
 
* [[Diorite]] or [[calcite]] and what appears to be [[tuff]] spawn in layers of stone in straight lines instead of splotches.
   
 
=== Blocks ===
*[[Diorite]] or [[calcite]] and what appears to be [[tuff]] spawn in layers of stone in straight lines instead of splotches.
 
===Blocks===
 
 
[[File:Lush caves overview concept art.jpg|thumb|Concept art showing how the spore blossom may open and close]]
 
[[File:Lush caves overview concept art.jpg|thumb|Concept art showing how the spore blossom may open and close]]
   
;[[Spore Blossom]]
+
; [[Spore Blossom]]
 
* Can close.
 
*Can close.
 
 
;[[Log|Azalea Log]]
 
   
 
; [[Log|Azalea Log]]
 
*Between Java Edition snapshots [[21w05a]] and [[21w10a]], many blocks ([[flowers]], [[leaves]], [[grass]], [[ferns]], [[sweet berry bush]]es, [[small dripleaf]]s) had a [[block tag]] called "azalea_log_replaceable", possibly implying the existence of azalea logs.
 
*Between Java Edition snapshots [[21w05a]] and [[21w10a]], many blocks ([[flowers]], [[leaves]], [[grass]], [[ferns]], [[sweet berry bush]]es, [[small dripleaf]]s) had a [[block tag]] called "azalea_log_replaceable", possibly implying the existence of azalea logs.
=== Structures===
 
;Underground Cabin{{conjecture|tag=1}}
 
 
*Seen in the Deep Dark [[biome]] during the [[Minecraft Live 2020]] stream.<ref>{{ytl|DWZIfsaIgtE|Minecraft Live 2020: Full Show @ 42:16|October 3, 2020|t=2536}}</ref>
 
*Consists of a chamber with a [[cobblestone]] floor and stripped [[log]] support beams, containing 3 [[Barrel|barrels]], a [[Blast Furnace|blast furnace]], and a [[Chest|large chest]], with [[Cobweb|cobwebs]] and [[Candle|candles]] in and around it.
 
*May possibly not be a generated structure, but instead a construction built for the purpose of the Warden showcase.
 
   
==Trivia ==
+
=== Structures ===
 
; Underground Cabin{{Conjecture|tag=1}}
 
* Seen in the Deep Dark [[biome]] during the [[Minecraft Live 2020]] stream.<ref>{{ytl|DWZIfsaIgtE|Minecraft Live 2020: Full Show @ 42:16|October 3, 2020|t=2536}}</ref>
 
* Consists of a chamber with a [[cobblestone]] floor and stripped [[log]] support beams, containing 3 [[Barrel|barrels]], a [[Blast Furnace|blast furnace]], and a [[Chest|large chest]], with [[Cobweb|cobwebs]] and [[Candle|candles]] in and around it.
 
* May possibly not be a generated structure, but instead a construction built for the purpose of the Warden showcase.
   
  +
== Trivia ==
*This is the first major update for Java Edition that is split into two updates since [[Adventure Update]] in 2011.
 
*This is also the first major update that starts with the experimental snapshots, instead of the normal snapshots.
+
* This is the first major update for Java Edition that is split into two updates since [[Adventure Update]] in 2011.
  +
* This is also the first major update that starts with "experimental" snapshots, instead of regular snapshots.
   
 
== Notes ==
 
== Notes ==
 
{{notelist}}
 
{{notelist}}
   
== References==
+
== References ==
 
{{reflist}}
 
{{reflist}}
   

Revision as of 02:21, 25 July 2021

This page documents a major update currently being worked on. 
Therefore, not all official feature names or items are mentioned.

1.18,[1][2] the second release of Caves & Cliffs, is an upcoming major update to Java Edition set to release in late 2021.[3] It was first announced alongside the release of 1.17 snapshot 21w15a when Mojang stated that the Caves & Cliffs update would be split in two.[4] Features from 1.18 were developed alongside 1.17, previewed in official data packs used with a corresponding 1.17 snapshot.[5]

Planned additions

Blocks

Sculk in redstone

This image shows the sculk blocks in the Redstone tab in creative mode, implying that the other sculk blocks also have redstone uses.

Sculk Block
  • Will generate in the mysterious new cave biome, referred to as the "deep dark".
  • Has an animated texture.
  • May be used in redstone.[6]
Sculk Trap[unofficial name]
  • Will generate in the deep dark biome.
  • Has a different top texture than the Sculk Block and Sculk Chute.[7]
  • May be used in redstone.[6]
Sculk Chute[unofficial name]
  • Will generate in the deep dark biome.
  • Made of sculk and a bone-like material.[8]
  • May be used in redstone.[6]
  • Glows but does not emit light, similar to the glow squid or the glow item frame.
Sculk Veins[9]
  • Will generate in the deep dark biome.
  • Generates in a layer on top of blocks, similar to snow.
  • Can be placed in all directions, like glow lichen.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • May be used in redstone as seen in this video when they talk about the sculk sensor.[6]

Items

Goat Horn
  • Dropped by a goat if it rams into a block.
  • When used for a short period of time, it makes a sound identical to the horn heard during raids.
Spawn Eggs

Mobs

Warden&Golem

A picture of the Warden and Iron Golem standing side by side

Warden
  • Will spawn in the new deep dark cave biome.
  • The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).
  • When sensing movement, it moves toward the source of the movement.
    • It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
      • It does not attack other Wardens.
    • When attacked, it path finds toward the player.
    • Seems to follow the same rules as the sculk sensor when detecting noise.
      • When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
    • If any projectile (e.g. egg, snowball, arrow) lands near the Warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. This feature can be used in order to cause a distraction.
    • Does not detect players that are sneaking.
    • Can detect players that are invisible.[11]
    • When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
  • Will burn in direct daylight. [12]
  • Incredibly strong, doing 30♥ × 15 damage, bringing players wearing full netherite armor from full health to 7♥♥♥♥ health points.
  • It is the only mob that spawns in the Deep Dark.[13]
  • Does not spawn like normal hostile mobs, but instead uses completely new spawning rules. [14]
  • A mob designed to be extremely difficult to flee from.[15]
  • Has a way to counter the strategy of building up 3 blocks to avoid attacks.[16]
  • At least as fast as the player's walking speed.
  • Seems to have knockback resistance.
  • The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark cave biome.
    • The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).[note 2][17]

World generation

Mountains
Caves
  • Completely overhauled.
  • Now stretch down to Y=-59.
  • The cavern now generates in 2 layers of different stone bases depending on the depth.
    • Cavern layer above Y=0 is made up of regular stone.
    • Stone transitions to deepslate from Y=0 to Y=-7.
    • Deepslate now completely replaces stone from Y=-8 to bedrock.
      • Certain types of ores and structures still generate in the deepslate layer, as well as tuff.
      • Dirt, diorite, granite and andesite do not generate in this layer.
  • Dripstone Caves and Lush Caves now generate naturally underground.
  • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
    • Aquifers below Y=0 sometimes generate with lava instead of water.[18]
  • Improved old caves to blend in with the new generations of caves better.[19]
  • New carver called crack carver, which appears as a fissure on the ground, like ravines but narrower and can go very deep.[20]
  • New noise caves, coming in 3 forms, "cheese", spaghetti" and "noodle".
    • The original caves still exist with their generation slightly tweaked to better blend in with noise caves.
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top.
      • Very large, often large enough to fly with an elytra.
      • Abundant with springs, aquifers and ores.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
    • Noodle caves are thinner, squigglier and more claustrophobic variants of spaghetti caves.
Ore veins

Biomes

Deep Dark
Mountains

Gameplay

Dimming of light[unofficial name]
  • While in the deep dark cave biome, the ambient lighting occasionally dims temporarily, limiting the player's visibility. This serves as a warning that the warden is nearby.[24]

Planned changes

Mobs

General
  • Hostile mobs will only spawn in areas where the light level is equal 0.
    • This change only affects block-light and not sky-light.[25]

World generation

  • Likely change to the generation of alternate stone types, to make them appear in larger but less numerous deposits.[26]
    • Possibly seen in a screenshot tweeted by Henrik Kniberg,[27] in which diorite appears to generate in a long and flat horizontal strip, rather than a small unevenly shaped patch.
  • Ore generation has further rebalancing to add strategy to mining.
    • This is also largely through the addition of ore veins, which influence surrounding stone.
1

The new ore distribution compared to the old distribution.

Fossils
  • The fossils in the deepest part of the underground generate with Deepslate Diamond Ore instead of Coal Ore.
Strongholds
General
  • Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[28]
    • This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
      • For example, forests and deserts could form up on a hill without needing a special biome just for that purpose.
    • This additionally allows for smoother transitions between biomes.
  • Terrain is now smoother and more extreme.

Biomes

Dripstone Caves
  • Now generate naturally.
Lush Caves
  • Now generate naturally.
  • Axolotls will now spawn here
Deep Warm Ocean
  • Now generate naturally.

Blocks

Sculk Sensor

Items

Bundle

Removals

Unconfirmed features

World generation

Example-of-other-stone-generation

An example of how the other stones may generate

Other Stones
  • Diorite or calcite and what appears to be tuff spawn in layers of stone in straight lines instead of splotches.

Blocks

Lush caves overview concept art

Concept art showing how the spore blossom may open and close

Spore Blossom
  • Can close.
Azalea Log

Structures

Underground Cabin[unofficial name]

Trivia

  • This is the first major update for Java Edition that is split into two updates since Adventure Update in 2011.
  • This is also the first major update that starts with "experimental" snapshots, instead of regular snapshots.

Notes

  1. The Warden does not attack other entities but it does follow the vibrations that they make.
  2. Height of the Warden is based from the image found on Twitter.

References

  1. "Minecraft: Caves & Cliffs Update FAQ" – Minecraft Help Center, April 17, 2021. "the first (1.17) this summer, and the second (1.18) around the holiday season"
  2. "I've seen some confusion around 1.17 and 1.18, thinking that it's weird that Part 2 is considered 1.18. As a general note, remember that versions are just a way to keep track of changes in a game, and Part 2 will be considered 1.18 because it is a major version change from 1.17."@kingbdogz on X, April 25, 2021
  3. "A Caves & Cliffs announcement" – Minecraft.net, April 14, 2021
  4. "Minecraft Snapshot 21w15a" – Minecraft.net, April 14, 2021
  5. Caves & Cliffs Prototype Data Pack for Minecraft Java Edition
  6. a b c d "Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5" – Minecraft on YouTube, November 27, 2020
  7. "While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed of Skulk, meaning "keep out of sight, typically with a sinister or cowardly motive""@kingbdogz on X, October 13, 2020
  8. "That is actually a bone-like material, not End Stone :)"@kingbdogz on X, November 13, 2020
  9. "This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type."@kingbdogz on X, February 18, 2021
  10. "Feeling kinda short myself..."@kingbdogz on X, October 6, 2020
  11. "Wardens will still be able to detect entities that are invisible :)"@kingbdogz on X, October 26, 2020
  12. "3. Nope, but in the current design it will burn in sunlight."@kingbdogz on X, May 21, 2021
  13. [https://twitter.com/kingbdogz/status/1405552938005708803 "1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game."] – @kingbdogz on X, June 17, 2021
  14. "They will not spawn like normal hostile mobs - not like anything that's in the game so far."@kingbdogz on X, June 17, 2021
  15. "I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same."@kingbdogz on X, October 3, 2020
  16. "It absolutely has some tricks up its sleeves to counter that particular strategy :)"@kingbdogz on X, October 26, 2020
  17. "Looking kinda short there, Iron Golem."@kingbdogz on X, October 6, 2020
  18. "Minecraft Snapshot 21w16a" – Minecraft.net, April 21, 2021
  19. "Oh forgot to mention in the changelog* we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable."@henrikkniberg on X, February 25, 2021
  20. "There it is. The crack carver. Watch your step, they can go REALLY deep!"@henrikkniberg on X, February 25, 2021
  21. [https://twitter.com/kingbdogz/status/1362097448416649222 "Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can only be found below y 0. Grimstone is its natural stone ;)"] – @kingbdogz on X, February 17, 2021
  22. "The point is to have special loot in the chests. We don't want players encouraged to kill the Warden."@kingbdogz on X, February 16, 2021
  23. "1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game."@kingbdogz on X, June 17, 2021
  24. "The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that..."@kingbdogz on X, October 4, 2020
  25. "Some more information about: "Monsters will only spawn in complete darkness" * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light"@_Ulraf_ on X, July 13, 2021
  26. "Lol been prototyping that today actually! Thx for the pic though very useful."@henrikkniberg on X, October 8, 2020
  27. "Sometimes weird things happen when messing around with world generation. The villagers up there look mighty confused :) #devbloopers"@henrikkniberg on X, October 22, 2020
  28. "Minecraft 1.18 experimental snapshot" – Henrik Kniberg on YouTube, June 13, 2021
  29. "Minecraft Live 2020: Full Show @ 42:16" – October 3, 2020 on YouTube