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1.18.2 is an upcoming minor update to Java Edition with no set release date.

Additions

Command format

/placefeature
  • Used to place a configured feature at a given location.
  • Syntax: /placefeature <feature> [<pos>]
    • feature: The namespaced ID of a configured feature to place.
    • pos: The position to use as the origin for the feature placement.
      • If omitted, ~ ~ ~ is used.

General

Regional compliancies notification 1 hour

Notification of playing greater than 1 hour.

Regional compliancies notification 1 day

Notification of playing greater than 24 hours.

Compliance requirements
  • Added gameplay timers and notices in compliance with gaming laws of South Korea to everyone who is playing in South Korea, in order to remind these players to take occasional breaks from gameplay.
Debug screen
  • Now contains the chunk position in the region file, and the name of this region file which the player is currently in, at the end of the "Chunk" row.
Languages
Resource packs
  • Added a JSON file related to the new compliance requirements, located at assets/[namespace]/regional_compliancies.json.
Tags
  • Added the #fall_damage_resetting block tag.
  • Tags can now be defined for any types in registry, rather than only blocks, items, fluids, entity types, game events and functions previously.
    • In datapacks, tags of new types are stored in their own folders (but not present in the vanilla datapack currently). The folders' names are based on their names in the registries.json, for example:
      • Tags for potions: /data/[namespace]/tags/potion
      • Tags for biomes: /data/[namespace]/tags/worldgen/biome
    • For tags of blocks, items, fluids, entity types, game events and functions, their locations in datapacks are currently not changed, even if they use plural names which is against the new name format.

Changes

Blocks

Ender Chest
  • No longer gift wrapped around Christmas.

World generation

Custom world generation
  • Some fields in worldgen structures that previously only lists of element IDs now accept tags.
    • Those entries now accept [id, ...], id (shortcut for [id]) and #tag.
    • Changed fields are:
      • feature.glow_lichen configuration: can_be_placed_on
      • feature.spring_feature configuration: valid_blocks
      • feature.simple_random_selector configuration: features
      • block_predicate_type.matching_blocks: blocks
      • block_predicate_type.matching_fluids: fluids
      • biome: inner list in features, map value in carvers
      • biome_source.checkerboard: biomes
  • Some tag fields now require id to be prepended with #, however they are not yet accepting element list:
    • dimension_type: infiniburn
    • feature.geode configuration: blocks.cannot_replace, blocks.invalid_blocks
    • feature.vegetation_patch, feature.waterlogged_vegetation_patch configuration: replaceable
    • feature.root_system configuration: root_replaceable
    • structure_processor.protected_blocks: value
  • Structure fields in noise settings no longer have separate subfields for strongholds and non-stronghold structures. Instead each structure has a tag field which is tag: concentric_rings for strongholds and tag: random_spread for non-stronghold structures.
Seed
  • A seed of the number zero is no longer handled as a special case.
  • Any spaces before/after an inputted seed will now be trimmed.
Superflat
  • "Redstone Ready" preset's top layer of blocks has increased to height Y=55 instead of Y=-9 in order to prevent slimes from spawning.
  • Changed the "Water World" preset, by replacing sand with gravel, and adding additional 64 layers of deepslate above the bedrock layer, in order to fix the ocean monument generation issue in worlds using this preset.

Command format

/locate
  • Now uses a namespaced ID parameter.

General

Debug screen
  • Moved the location of the player within a chunk from "Chunk" row, into the new square brackets at the end of the "Block" row.
Logging
  • Upgrades log4j to 2.17.0.
Tags
  • Powder snow is no longer part of the #goats_spawnable_on block tag.
  • Snow blocks and powder snow are now part of the #azalea_root_replaceable block tag.
  • Removed dirt from #dripstone_replaceable_blocks block tag.

Fixes

61 issues fixed
From released versions before 1.18
  • MC-4533 – Water graphical glitch when connecting diagonally.
  • MC-70848 – Water looks like it flows up.
  • MC-72248 – Falling sand creates invisible blocks.
  • MC-83938 – Standing on entities with solid collision boxes (shulkers, boats) kicks you for flying.
  • MC-94025 – A world with seed 0 cannot be copied using the "Re-Create" option.
  • MC-98727 – Server: Entering a boat/minecart/horse while going upwards from jumping causes a kick for flying.
  • MC-105317 – Structure blocks do not rotate entities correctly when loading.
  • MC-111082 – Riding a boat with NoGravity on a server without flight enabled causes kick for flying.
  • MC-126772 – Underwater fog doesn't hide edge of chunks correctly at low render distances.
  • MC-135989 – Kicked for flying using trident with riptide enchantment.
  • MC-167763 – Blindness does not work underwater for certain graphics cards.
  • MC-185545 – Knockback Resistance on players is still affected by chance.
  • MC-185695 – Twisting vines don't reliably protect the player from fall damage.
  • MC-205232 – Player can see farther in powder snow with blindness effect.
  • MC-214289 – Pointed dripstone can replace blocks when generating.
  • MC-216004 – Wood pillars from mineshafts are generating on pointed dripstones.
  • MC-216589 – Abandoned Mineshafts don't delete dripstone in certain situations.
  • MC-223834 – Pointed dripstone can form below some non-full (non-solid) blocks.
  • MC-226359 – The Zero-Width Non-Joiner shows as a "ZWNJ" box.
  • MC-229313 – Some blocks that negate fall damage don't reliably protect mobs at certain heights.
  • MC-230905 – Sky background is visible on certain reduced fog situations.
  • MC-232290 – Foxes will lay down in powder snow and not try to escape even when taking damage.
  • MC-233599/spreadplayers command does not allow for negative "under" values.
  • MC-235574 – Game crashes when replacing a block with a wall with blockstate up:false.
  • MC-242331 – Entities are displayed faster than chunks.
  • MC-248225 – Incorrect BlockPos getSquaredDistance() calculation.
From 1.18
  • MC-236693 – "Done" button in controls submenu is very low.
  • MC-236775 – Biome selector is disordered in other languages.
  • MC-237262 – Crash report and tick profiling causes "Failed to find module info for _" spam to log.
  • MC-238114 – Meadow trees can spawn without bee nests.
  • MC-238866 – Snow / powder snow can generate underwater.
  • MC-239031 – Glitchy chunk rendering persists since 21w41a.
  • MC-239436 – Broken culling in very long caves.
  • MC-239708 – Superflat world "Water World" preset settings are obsolete for the 1.18 update.
  • MC-240559 – JFR JSON report's bytesPerSecond is incorrectly calculated.
  • MC-241152 – Powder snow is part of #goat_spawnable_on block tag / goats can spawn on powder snow.
  • MC-241205 – Sandstone generates 2-5 layers instead of 3-8 layers.
  • MC-242010 – Snow blocks, powder snow aren't a part of #azalea_root_replaceable / rooted dirt can't replace snow blocks and powder snow.
  • MC-242543 – Suffocation always uses the entity head center position for predicate and collision box.
  • MC-242709 – Pointed dripstone clusters create holes in the ground when generating in aquifers.
  • MC-243015 – Falling blocks at chunk generation cause tons of entities and (client-side) lag.
  • MC-243152 – Slimes spawn in "Redstone Ready" Superflat worlds.
  • MC-243196 – Driver view angle resets when another player enters or exits boat.
  • MC-243245 – Unable to select "What is Realms?" button using Tab ↹.
  • MC-243489 – Console spam: Skipping update for removed player.
  • MC-243619 – Raid waves can spawn outside of simulation distance.
  • MC-244164 – Upgrade to 1.18 makes chests invisible and empty.
From 1.18.1
  • MC-244174 – Fog effect for void, blindness, water, lava and powder snow is cylindrical.
  • MC-245345 – Crash when reloading chunks.
  • MC-245347 – Flying with an elytra and colliding with floating flowing water sometimes doesn't reset fall damage.
  • MC-245406 – Memory leak leading to crashes when loading pre-1.18 chunks.
  • MC-245416 – Baby turtles suffocate on soul sand.
  • MC-245772 – Outdated chests' loot tables get deleted when updating to 1.18.1.
  • MC-245910 – Campfires and hoppers cause constant chunk saving.
  • MC-245937 – Flashing particles when boosting upwards with firework rockets.
  • MC-246445 – Game crashes when dispenser with shears is used on non-beehive block in #beehives tag.
  • MC-246449 – Game crashes when villager tries to open non-door in #wooden_doors tag.
  • MC-246464 – Game crashes when dispensing a bone meal in a warm ocean and there is a block with no facing block state in #wall_corals.
  • MC-247415 – Game crashes if coral related block tags are empty during coral reef generation.
  • MC-247636 – Deleting a world no longer logs that a world is being deleted.
  • MC-248163 – Horrible server performance since changes to auto-saving in 1.18-pre6.

Notes

  1. Also available for versions since 21w37a.
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